/**
 * ZnDraw room configuration combining all settings sections.
 *
 * This file is automatically generated by running: python -m zndraw.config
 * Do not edit manually - changes will be overwritten.
 */
/**
 * ZnDraw room configuration combining all settings sections.
 */
export interface RoomConfig {
	pathtracing?: PathTracing;
	property_inspector?: PropertyInspector;
	studio_lighting?: StudioLighting;
	[property: string]: any;
}

/**
 * GPU Path Tracing settings for high-quality physically-based rendering.
 */
export interface PathTracing {
	/**
	 * Number of light bounces for global illumination
	 */
	bounces?: number;
	/**
	 * Enable GPU path tracing renderer
	 */
	enabled?: boolean;
	/**
	 * Show environment as visible background
	 */
	environment_background?: boolean;
	/**
	 * Environment background blur amount
	 */
	environment_blur?: number;
	/**
	 * Environment map brightness multiplier
	 */
	environment_intensity?: number;
	/**
	 * HDRI environment preset for scene lighting
	 */
	environment_preset?: EnvironmentPreset;
	/**
	 * Minimum samples before displaying result
	 */
	min_samples?: number;
	/**
	 * Maximum samples to render
	 */
	samples?: number;
	/**
	 * Rendering tile count (higher = less memory, slower)
	 */
	tiles?: number;
	[property: string]: any;
}

/**
 * HDRI environment preset for scene lighting
 */
export type EnvironmentPreset =
	| "none"
	| "apartment"
	| "city"
	| "dawn"
	| "forest"
	| "lobby"
	| "night"
	| "park"
	| "studio"
	| "sunset"
	| "warehouse";

/**
 * Property Inspector settings for per-particle and global property display.
 */
export interface PropertyInspector {
	/**
	 * Selected property keys to display in the inspector table
	 */
	enabled_properties?: string[];
	[property: string]: any;
}

/**
 * Controls for the neutral studio lighting setup.
 */
export interface StudioLighting {
	/**
	 * Intensity of the ambient light that fills the scene
	 */
	ambient_light?: number;
	/**
	 * Neutral background color of the scene
	 */
	background_color?: string;
	/**
	 * Show contact shadow below the model
	 */
	contact_shadow?: boolean;
	/**
	 * Intensity of the soft global light that lifts shadows
	 */
	fill_light?: number;
	/**
	 * Intensity of the ambient light from above
	 */
	hemisphere_light?: number;
	/**
	 * Intensity of the main light attached to the camera
	 */
	key_light?: number;
	/**
	 * Intensity of the back light that creates highlights
	 */
	rim_light?: number;
	[property: string]: any;
}
