LICENSE
MANIFEST.in
README.md
requirements-dev.txt
requirements.txt
setup.py
examples/breakout/breakout.py
examples/coroutines/explosions.py
examples/coroutines/run.py
examples/coroutines/ship.py
examples/coroutines/images/explosion.png
examples/coroutines/images/ship.png
examples/effects/bloom.py
examples/effects/blur.py
examples/effects/displacement.py
examples/effects/dropshadow.py
examples/effects/greyscale.py
examples/effects/mask.py
examples/effects/pixellate.py
examples/effects/posterize.py
examples/effects/punch.py
examples/effects/sepia.py
examples/effects/trails.py
examples/effects/images/lens_8x.png
examples/effects/images/lens_fresnel.png
examples/effects/images/wasabi2d.png
examples/flappybird/flappybird.py
examples/flappybird/images/background.png
examples/flappybird/images/bird0.png
examples/flappybird/images/bird1.png
examples/flappybird/images/bird2.png
examples/flappybird/images/birddead.png
examples/flappybird/images/bottom.png
examples/flappybird/images/top.png
examples/lander/lander.py
examples/lander/fonts/eunomia_regular.ttf
examples/lander/images/lander-thrust.png
examples/lander/images/lander.png
examples/memory/memory.py
examples/memory/images/card_back.png
examples/pinball/pinball.py
examples/pinball/spatial_hash.py
examples/pinball/images/cursor.png
examples/pinball/images/lens_fresnel.png
examples/pinball/images/steel.png
examples/pixel/pixel.py
examples/pixel/images/pc_crouch.png
examples/pixel/images/pc_falling.png
examples/pixel/images/pc_jumping.png
examples/pixel/images/pc_run1.png
examples/pixel/images/pc_standing.png
examples/pixel/images/platform_l.png
examples/pixel/images/platform_m.png
examples/pixel/images/platform_r.png
examples/pixel/images/platform_single.png
examples/pixel/images/wall.png
examples/spacewar/spacewar.py
examples/spacewar/fonts/infinity.ttf
examples/tanks/tanks.py
examples/tanks/images/grass_base_1.png
examples/tanks/images/grass_base_2.png
examples/tanks/images/sand_base_1.png
examples/tanks/images/sand_base_2.png
examples/tanks/images/sand_road_dr.png
examples/tanks/images/sand_road_ld.png
examples/tanks/images/sand_road_lr.png
examples/tanks/images/sand_road_ud.png
examples/tanks/images/sand_road_udr.png
examples/tanks/images/sand_road_ur.png
examples/tanks/images/tank_green.png
examples/text/hello_world.py
wasabi2d/__init__.py
wasabi2d/actor.py
wasabi2d/animation.py
wasabi2d/atlas.py
wasabi2d/chain.py
wasabi2d/clock.py
wasabi2d/color.py
wasabi2d/constants.py
wasabi2d/descriptors.py
wasabi2d/game.py
wasabi2d/keyboard.py
wasabi2d/layers.py
wasabi2d/loaders.py
wasabi2d/music.py
wasabi2d/rect.py
wasabi2d/scene.py
wasabi2d/shaders.py
wasabi2d/storage.py
wasabi2d/tone.py
wasabi2d.egg-info/PKG-INFO
wasabi2d.egg-info/SOURCES.txt
wasabi2d.egg-info/dependency_links.txt
wasabi2d.egg-info/requires.txt
wasabi2d.egg-info/top_level.txt
wasabi2d/allocators/__init__.py
wasabi2d/allocators/abstract.py
wasabi2d/allocators/index.py
wasabi2d/allocators/packed.py
wasabi2d/allocators/textures.py
wasabi2d/allocators/vertlists.py
wasabi2d/data/icon.png
wasabi2d/data/roboto_regular.ttf
wasabi2d/effects/__init__.py
wasabi2d/effects/base.py
wasabi2d/effects/base_matrix.py
wasabi2d/effects/bloom.py
wasabi2d/effects/blur.py
wasabi2d/effects/dropshadow.py
wasabi2d/effects/greyscale.py
wasabi2d/effects/pixellate.py
wasabi2d/effects/posterize.py
wasabi2d/effects/punch.py
wasabi2d/effects/sepia.py
wasabi2d/effects/trails.py
wasabi2d/glsl/texquads.frag
wasabi2d/glsl/texquads.vert
wasabi2d/glsl/text.frag
wasabi2d/glsl/postprocess/bloom_blur.frag
wasabi2d/glsl/postprocess/blur.frag
wasabi2d/glsl/postprocess/color_matrix.frag
wasabi2d/glsl/postprocess/copy.frag
wasabi2d/glsl/postprocess/dropshadow_composite.frag
wasabi2d/glsl/postprocess/multisample_blend.frag
wasabi2d/glsl/postprocess/pixellate_average.frag
wasabi2d/glsl/postprocess/pixellate_copy.frag
wasabi2d/glsl/postprocess/posterize.frag
wasabi2d/glsl/postprocess/postprocess.vert
wasabi2d/glsl/postprocess/punch.frag
wasabi2d/glsl/postprocess/trails_composite.frag
wasabi2d/glsl/postprocess/trails_fade.frag
wasabi2d/glsl/primitives/flat_color.frag
wasabi2d/glsl/primitives/flat_color.vert
wasabi2d/glsl/primitives/particle.frag
wasabi2d/glsl/primitives/particle.geom
wasabi2d/glsl/primitives/particle.vert
wasabi2d/glsl/primitives/tile_map.frag
wasabi2d/glsl/primitives/tile_map.geom
wasabi2d/glsl/primitives/tile_map.vert
wasabi2d/glsl/primitives/wide_line.geom
wasabi2d/glsl/primitives/wide_line.vert
wasabi2d/primitives/__init__.py
wasabi2d/primitives/base.py
wasabi2d/primitives/circles.py
wasabi2d/primitives/group.py
wasabi2d/primitives/particles.py
wasabi2d/primitives/polygons.py
wasabi2d/primitives/sprites.py
wasabi2d/primitives/text.py
wasabi2d/primitives/tile_map.py
wasabi2d/vendor/__init__.py
wasabi2d/vendor/earcut.py