
// Humanoid Base Class ------------------------------------------------------


ACTOR StrifeHumanoid
{
	MaxStepHeight 16
	MaxDropoffHeight 32
	
	CrushPainSound "misc/pcrush"
	States
	{
	Burn:
		BURN A 3 Bright A_PlaySoundEx("human/imonfire", "Voice")
		BURN B 3 Bright A_DropFire
		BURN C 3 Bright A_Wander
		BURN D 3 Bright A_NoBlocking
		BURN E 5 Bright A_DropFire
		BURN FGH 5 Bright A_Wander
		BURN I 5 Bright A_DropFire
		BURN JKL 5 Bright A_Wander
		BURN M 5 Bright A_DropFire
		BURN N 5 Bright
		BURN OPQPQ 5 Bright
		BURN RSTU 7 Bright
		BURN V -1
		Stop
	Disintegrate:
		DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
		DISR BC 5
		DISR D 5 A_NoBlocking
		DISR EF 5
		DISR GHIJ 4
		MEAT D 700
		Stop
	}
}

// Fire Droplet -------------------------------------------------------------

ACTOR FireDroplet
{
	+NOBLOCKMAP
	+NOCLIP
	States
	{
	Spawn:
		FFOT ABCD 9 Bright
		Stop
	}
}
	

