// Temp Small Flame --------------------------------------------------------

ACTOR FlameSmallTemp
{
	+NOTELEPORT
	RenderStyle Add
	States
	{
	Spawn:
		FFSM AB 3 Bright
		FFSM C 2 Bright A_CountdownArg(0)
		FFSM C 2 Bright
		FFSM D 3 Bright
		FFSM E 3 Bright A_CountdownArg(0)
		Loop
	}
}


// Temp Large Flame ---------------------------------------------------------

ACTOR FlameLargeTemp
{
	+NOTELEPORT
	RenderStyle Add
	States
	{
	Spawn:
		FFLG A 4 Bright
		FFLG B 4 Bright A_CountdownArg(0)
		FFLG C 4 Bright
		FFLG D 4 Bright A_CountdownArg(0)
		FFLG E 4 Bright
		FFLG F 4 Bright A_CountdownArg(0)
		FFLG G 4 Bright
		FFLG H 4 Bright A_CountdownArg(0)
		FFLG I 4 Bright
		FFLG J 4 Bright A_CountdownArg(0)
		FFLG K 4 Bright
		FFLG L 4 Bright A_CountdownArg(0)
		FFLG M 4 Bright
		FFLG N 4 Bright A_CountdownArg(0)
		FFLG O 4 Bright
		FFLG P 4 Bright A_CountdownArg(0)
		Goto Spawn+4
	}
}

// Small Flame --------------------------------------------------------------

ACTOR FlameSmall : SwitchableDecoration
{
	+NOTELEPORT
	+INVISIBLE
	Radius 15
	RenderStyle Add
	States
	{
	Active:
		FFSM A 0 Bright A_PlaySound("Ignite")
	Spawn:
		FFSM A 3 Bright
		FFSM A 3 Bright A_UnHideThing
		FFSM ABCDE 3 Bright
		Goto Spawn+2
	Inactive:
		FFSM A 2
		FFSM B 2 A_HideThing
		FFSM C 200
		Wait
	}
}

ACTOR FlameSmall2 : FlameSmall
{
}	

// Large Flame --------------------------------------------------------------

ACTOR FlameLarge : SwitchableDecoration
{
	+NOTELEPORT
	+INVISIBLE
	Radius 15
	RenderStyle Add
	States
	{
	Active:
		FFLG A 0 Bright A_PlaySound("Ignite")
	Spawn:
		FFLG A 2 Bright
		FFLG A 2 Bright A_UnHideThing
		FFLG ABCDEFGHIJKLMNOP 4 Bright
		Goto Spawn+6
	Inactive:
		FFLG DCB 2
		FFLG A 2 A_HideThing
		FFLG A 200 
		Wait
	}
}
		
ACTOR FlameLarge2 : FlameLarge
{
}

