// Fire Ball ----------------------------------------------------------------

ACTOR FireBall
{
	Speed 2
	Radius 8
	Height 8
	Damage 4
	DamageType Fire
	+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
	+NOTELEPORT
	RenderStyle Add
	DeathSound "Fireball"
	States
	{
	Spawn:
		FBL1 AB 4 Bright
		Loop
	Death:
		XPL1 ABCDEF 4 Bright
		Stop
	}
}

// Arrow --------------------------------------------------------------------

ACTOR Arrow
{
	Speed 6
	Radius 8
	Height 4
	Damage 4
	+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
	+NOTELEPORT
	States
	{
	Spawn:
		ARRW A -1
		Stop
	Death:
		ARRW A 1
		Stop
	}
}

// Dart ---------------------------------------------------------------------

ACTOR Dart
{
	Speed 6
	Radius 8
	Height 4
	Damage 2
	+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
	+NOTELEPORT
	States
	{
	Spawn:
		DART A -1
		Stop
	Death:
		DART A 1
		Stop
	}
}

// Poison Dart --------------------------------------------------------------

ACTOR PoisonDart : Dart
{
	PoisonDamage 20
}

// Ripper Ball --------------------------------------------------------------

ACTOR RipperBall
{
	Speed 6
	Radius 8
	Damage 2
	+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
	+NOTELEPORT +RIPPER
	States
	{
	Spawn:
		RIPP ABC 3
		Loop
	Death:
		CFCF Q 4 Bright
		CFCF R 3 Bright
		CFCF S 4 Bright
		CFCF T 3 Bright
		CFCF U 4 Bright
		CFCF V 3 Bright
		CFCF W 4 Bright
		CFCF X 3 Bright
		CFCF Y 4 Bright
		CFCF Z 3 Bright
		Stop
	}
}

// Projectile Blade ---------------------------------------------------------

ACTOR ProjectileBlade
{
	Speed 6
	Radius 6
	Height 6
	Damage 3
	+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
	+NOTELEPORT
	States
	{
	Spawn:
		BLAD A -1
		Stop
	Death:
		BLAD A 1
		Stop
	}
}

