//===========================================================================
//
// Lost Soul
//
//===========================================================================
ACTOR LostSoul
{
	Health 100
	Radius 16
	Height 56
	Mass 50
	Speed 8
	Damage 3
	PainChance 256
	Monster
	+FLOAT +NOGRAVITY +MISSILEMORE +DONTFALL +NOICEDEATH
	AttackSound "skull/melee"
	PainSound "skull/pain"
	DeathSound "skull/death"
	ActiveSound "skull/active"
	RenderStyle SoulTrans
	Obituary "$OB_SKULL"
	States
	{
	Spawn:
		SKUL AB 10 BRIGHT A_Look
		Loop
	See:
		SKUL AB 6 BRIGHT A_Chase
		Loop
	Missile:
		SKUL C 10 BRIGHT A_FaceTarget
		SKUL D 4 BRIGHT A_SkullAttack
		SKUL CD 4 BRIGHT
		Goto Missile+2
	Pain:
		SKUL E 3 BRIGHT
		SKUL E 3 BRIGHT A_Pain
		Goto See
	Death:
		SKUL F 6 BRIGHT
		SKUL G 6 BRIGHT A_Scream
		SKUL H 6 BRIGHT
		SKUL I 6 BRIGHT A_NoBlocking
		SKUL J 6
		SKUL K 6
		Stop
	}
}

Actor BetaSkull : LostSoul
{
	States
	{
	Spawn:
		SKUL A 10 A_Look
		Loop
	See:
		SKUL BCDA 5 A_Chase
		Loop
	Missile:
		SKUL E 4 A_FaceTarget
		SKUL F 5 A_BetaSkullAttack
		SKUL F 4
		Goto See
	Pain:
		SKUL G 4
		SKUL H 2 A_Pain
		SKUL I 4
		Goto See
	Death:
		SKUL JKLM 5
		SKUL N 5 A_Scream
		SKUL O 5
		SKUL P 5 A_Fall
		SKUL Q 5 A_Stop
		Wait
	}
}
