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/** @file Bitmap.cpp
 *  @brief Defines bitmap format helper for textures
 *
 * Used for file formats which embed their textures into the model file.
 */

#include <assimp/Bitmap.h>
#include <assimp/ByteSwapper.h>
#include <assimp/texture.h>
#include <assimp/IOStream.hpp>

namespace Assimp {

bool Bitmap::Save(aiTexture *texture, IOStream *file) {
    if (file == nullptr) {
        return false;
    }

    Header header;
    DIB dib;
    dib.size = DIB::dib_size;
    dib.width = texture->mWidth;
    dib.height = texture->mHeight;
    dib.planes = 1;
    dib.bits_per_pixel = 8 * mBytesPerPixel;
    dib.compression = 0;
    dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
    dib.x_resolution = 0;
    dib.y_resolution = 0;
    dib.nb_colors = 0;
    dib.nb_important_colors = 0;

    header.type = 0x4D42; // 'BM'
    header.offset = Header::header_size + DIB::dib_size;
    header.size = header.offset + dib.image_size;
    header.reserved1 = 0;
    header.reserved2 = 0;

    WriteHeader(header, file);
    WriteDIB(dib, file);
    WriteData(texture, file);

    return true;
}

template <typename T>
inline std::size_t Copy(uint8_t *data, const T &field) {
#ifdef AI_BUILD_BIG_ENDIAN
    T field_swapped = AI_BE(field);
    std::memcpy(data, &field_swapped, sizeof(field));
    return sizeof(field);
#else
    std::memcpy(data, &AI_BE(field), sizeof(field));
    return sizeof(field);
#endif
}

void Bitmap::WriteHeader(Header &header, IOStream *file) {
    uint8_t data[Header::header_size];

    std::size_t offset = 0;

    offset += Copy(&data[offset], header.type);
    offset += Copy(&data[offset], header.size);
    offset += Copy(&data[offset], header.reserved1);
    offset += Copy(&data[offset], header.reserved2);
    Copy(&data[offset], header.offset);

    file->Write(data, Header::header_size, 1);
}

void Bitmap::WriteDIB(DIB &dib, IOStream *file) {
    uint8_t data[DIB::dib_size];

    std::size_t offset = 0;

    offset += Copy(&data[offset], dib.size);
    offset += Copy(&data[offset], dib.width);
    offset += Copy(&data[offset], dib.height);
    offset += Copy(&data[offset], dib.planes);
    offset += Copy(&data[offset], dib.bits_per_pixel);
    offset += Copy(&data[offset], dib.compression);
    offset += Copy(&data[offset], dib.image_size);
    offset += Copy(&data[offset], dib.x_resolution);
    offset += Copy(&data[offset], dib.y_resolution);
    offset += Copy(&data[offset], dib.nb_colors);
    Copy(&data[offset], dib.nb_important_colors);

    file->Write(data, DIB::dib_size, 1);
}

void Bitmap::WriteData(aiTexture *texture, IOStream *file) {
    static const std::size_t padding_offset = 4;
    static const uint8_t padding_data[padding_offset] = { 0x0, 0x0, 0x0, 0x0 };

    unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
    uint8_t pixel[mBytesPerPixel];

    for (std::size_t i = 0; i < texture->mHeight; ++i) {
        for (std::size_t j = 0; j < texture->mWidth; ++j) {
            const aiTexel &texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format

            pixel[0] = texel.r;
            pixel[1] = texel.g;
            pixel[2] = texel.b;
            pixel[3] = texel.a;

            file->Write(pixel, mBytesPerPixel, 1);
        }

        file->Write(padding_data, padding, 1);
    }
}

} // namespace Assimp
