if(!dojo._hasResource["dojo.dnd.Manager"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo.dnd.Manager"] = true;
dojo.provide("dojo.dnd.Manager");

dojo.require("dojo.dnd.common");
dojo.require("dojo.dnd.autoscroll");
dojo.require("dojo.dnd.Avatar");

dojo.declare("dojo.dnd.Manager", null, {
	// summary: the manager of DnD operations (usually a singleton)
	constructor: function(){
		this.avatar  = null;
		this.source = null;
		this.nodes = [];
		this.copy  = true;
		this.target = null;
		this.canDropFlag = false;
		this.events = [];
	},

	// avatar's offset from the mouse
	OFFSET_X: 16,
	OFFSET_Y: 16,
	
	// methods
	overSource: function(source){
		// summary: called when a source detected a mouse-over conditiion
		// source: Object: the reporter
		if(this.avatar){
			this.target = (source && source.targetState != "Disabled") ? source : null;
			this.avatar.update();
		}
		dojo.publish("/dnd/source/over", [source]);
	},
	outSource: function(source){
		// summary: called when a source detected a mouse-out conditiion
		// source: Object: the reporter
		if(this.avatar){
			if(this.target == source){
				this.target = null;
				this.canDropFlag = false;
				this.avatar.update();
				dojo.publish("/dnd/source/over", [null]);
			}
		}else{
			dojo.publish("/dnd/source/over", [null]);
		}
	},
	startDrag: function(source, nodes, copy){
		// summary: called to initiate the DnD operation
		// source: Object: the source which provides items
		// nodes: Array: the list of transferred items
		// copy: Boolean: copy items, if true, move items otherwise
		this.source = source;
		this.nodes  = nodes;
		this.copy   = Boolean(copy); // normalizing to true boolean
		this.avatar = this.makeAvatar();
		dojo.body().appendChild(this.avatar.node);
		dojo.publish("/dnd/start", [source, nodes, this.copy]);
		this.events = [
			dojo.connect(dojo.doc, "onmousemove", this, "onMouseMove"),
			dojo.connect(dojo.doc, "onmouseup",   this, "onMouseUp"),
			dojo.connect(dojo.doc, "onkeydown",   this, "onKeyDown"),
			dojo.connect(dojo.doc, "onkeyup",     this, "onKeyUp")
		];
		var c = "dojoDnd" + (copy ? "Copy" : "Move");
		dojo.addClass(dojo.body(), c); 
	},
	canDrop: function(flag){
		// summary: called to notify if the current target can accept items
		var canDropFlag = Boolean(this.target && flag);
		if(this.canDropFlag != canDropFlag){
			this.canDropFlag = canDropFlag;
			this.avatar.update();
		}
	},
	stopDrag: function(){
		// summary: stop the DnD in progress
		dojo.removeClass(dojo.body(), "dojoDndCopy");
		dojo.removeClass(dojo.body(), "dojoDndMove");
		dojo.forEach(this.events, dojo.disconnect);
		this.events = [];
		this.avatar.destroy();
		this.avatar = null;
		this.source = null;
		this.nodes = [];
	},
	makeAvatar: function(){
		// summary: makes the avatar, it is separate to be overwritten dynamically, if needed
		return new dojo.dnd.Avatar(this);
	},
	updateAvatar: function(){
		// summary: updates the avatar, it is separate to be overwritten dynamically, if needed
		this.avatar.update();
	},
	// mouse event processors
	onMouseMove: function(e){
		// summary: event processor for onmousemove
		// e: Event: mouse event
		var a = this.avatar;
		if(a){
			//dojo.dnd.autoScrollNodes(e);
			dojo.dnd.autoScroll(e);
			var s = a.node.style;
			s.left = (e.pageX + this.OFFSET_X) + "px";
			s.top  = (e.pageY + this.OFFSET_Y) + "px";
			var copy = Boolean(this.source.copyState(dojo.dnd.getCopyKeyState(e)));
			if(this.copy != copy){ 
				this._setCopyStatus(copy);
			}
		}
	},
	onMouseUp: function(e){
		// summary: event processor for onmouseup
		// e: Event: mouse event
		if(this.avatar && (!("mouseButton" in this.source) || this.source.mouseButton == e.button)){
			if(this.target && this.canDropFlag){
				var params = [this.source, this.nodes, Boolean(this.source.copyState(dojo.dnd.getCopyKeyState(e))), this.target];
				dojo.publish("/dnd/drop/before", params);
				dojo.publish("/dnd/drop", params);
			}else{
				dojo.publish("/dnd/cancel");
			}
			this.stopDrag();
		}
	},
	// keyboard event processors
	onKeyDown: function(e){
		// summary: event processor for onkeydown:
		//	watching for CTRL for copy/move status, watching for ESCAPE to cancel the drag
		// e: Event: keyboard event
		if(this.avatar){
			switch(e.keyCode){
				case dojo.keys.CTRL:
					var copy = Boolean(this.source.copyState(true));
					if(this.copy != copy){ 
						this._setCopyStatus(copy);
					}
					break;
				case dojo.keys.ESCAPE:
					dojo.publish("/dnd/cancel");
					this.stopDrag();
					break;
			}
		}
	},
	onKeyUp: function(e){
		// summary: event processor for onkeyup, watching for CTRL for copy/move status
		// e: Event: keyboard event
		if(this.avatar && e.keyCode == dojo.keys.CTRL){
			var copy = Boolean(this.source.copyState(false));
			if(this.copy != copy){ 
				this._setCopyStatus(copy);
			}
		}
	},
	// utilities
	_setCopyStatus: function(copy){
		// summary: changes the copy status
		// copy: Boolean: the copy status
		this.copy = copy;
		this.source._markDndStatus(this.copy);
		this.updateAvatar();
		dojo.removeClass(dojo.body(), "dojoDnd" + (this.copy ? "Move" : "Copy"));
		dojo.addClass(dojo.body(), "dojoDnd" + (this.copy ? "Copy" : "Move"));
	}
});

// summary: the manager singleton variable, can be overwritten, if needed
dojo.dnd._manager = null;

dojo.dnd.manager = function(){
	// summary: returns the current DnD manager, creates one if it is not created yet
	if(!dojo.dnd._manager){
		dojo.dnd._manager = new dojo.dnd.Manager();
	}
	return dojo.dnd._manager;	// Object
};

}
