Metadata-Version: 2.1
Name: tkpygame
Version: 0.1.2
Summary: A custom Tkinter-Pygame module.
Home-page: https://github.com/lexxnl/tkpygame
Author: Lex Kimmel
Author-email: lex.kimmel@gmail.com
License: MIT
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.6
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: pygame
Requires-Dist: Pillow

# tkpygame

`tkpygame` is a Python package that combines Tkinter and Pygame functionality to enable enhanced GUI components and graphics rendering within Python applications. The package provides pre-built components, utilities, and color formatting options to facilitate a streamlined development experience.

## Features

- **Custom GUI Components**: Easily use components like buttons, dropdowns, input fields, and more with additional customization.
- **Base64 Icon Handling**: Set application icons from base64-encoded images.
- **Pygame Integration**: Allows for creating, rendering, and managing Pygame components within a Tkinter environment.
- **Utilities**: Provides utilities for layout management, color formatting, and canvas updates.

## Installation

You can install `tkpygame` via pip:

```bash
pip install tkpygame
```

Make sure you have Python 3.6 or later.

## Dependencies

`tkpygame` requires the following external libraries, which are installed automatically with `pip`:

- `pygame`: Used for graphics rendering.
- `Pillow`: Used for handling images, especially for loading and converting images in base64 format.

## Usage

Here's a quick example to get you started. This assumes you have installed `tkpygame`.

### Example

```python
from tkpygame import *  # Import all modules and functions from tkpygame library for GUI and event handling

# Function to toggle the visibility of a label when called
def change_label_visible_on_click(label):
    label.visible = not label.visible  # Switch the label's visibility state

# Main function to initialize and run the GUI application
def main():
    # Initialize the main screen with specified width and height
    screen = init(screen_width=800, screen_height=600)
    
    # Create a canvas that covers the entire screen area for holding GUI elements
    canvas = Canvas(screen, 0, 0, 800, 600, 'mycanvasname')
    
    # Add a label to the canvas; initially hidden
    # - Positioned 60 pixels below the center (0, 60)
    # - Size is 100x50 pixels
    label = Label(canvas, 'Hello, world!', 'center', (0, 60), 100, 50, 'mylabelname', visible=False)
    
    # Add a button to the canvas; when clicked, it toggles the label visibility
    # - Positioned at the center of the canvas (0, 0)
    # - Size is 100x50 pixels
    button = Button(canvas, 'Click me!', 'center', (0, 0), 100, 50, 'mybuttonname', 
                    lambda: change_label_visible_on_click(label))

    # Main event loop to keep the application running
    running = True
    while running:
        # Process each event in the event queue
        for event in pygame.event.get():
            # Check if the close button on the window is clicked
            if event.type == pygame.QUIT:
                running = False  # End the loop to close the application

        # Update the display to render any changes on the screen
        flip()

# Entry point of the program
if __name__ == '__main__':
    main()

```

### Components Overview

- **Canvas**: A Tkinter canvas with added methods for positioning and rendering Pygame visuals.
- **Button**: A customizable button component with text and styling options.
- **Dropdown**: A dropdown selection component.
- **InputField**: A text input field with a placeholder.
- **Label**: A label component with color and font styling.
- **Listbox** and **ListboxItem**: Components for displaying lists of items.
- **Popup**: A modal popup component for displaying messages or custom content.
- **ImageButton**: A button component that uses an image as its icon.

### Utility Functions

- `set_icon_from_base64(base64_string)`: Sets the application icon using a base64-encoded image string.
- `print_colored(text, color)`: Prints text to the terminal with ANSI color codes.

### Layout Utilities

- `update_canvas_rect(canvas)`: Updates canvas dimensions based on dynamic size attributes.
- `update_rect(obj)`: Updates an objectâ€™s dimensions and position based on its parent canvas properties.

## Terminal Colors

The package provides the `TerminalColors` class with predefined color codes to enable colorful terminal output. Hereâ€™s an example:

```python
from tkpygame import TerminalColors, print_colored

print_colored("This is a warning message", TerminalColors.WARNING)
print_colored("This is an error message", TerminalColors.FAIL)
```

## Contributing

Contributions are welcome! If you'd like to contribute, please fork the repository, make your changes, and submit a pull request.

## License

This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.

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This `README.md` provides an overview, installation instructions, usage examples, and detailed descriptions of your package's components and functions. Adjust the details based on your specific module functionality and include any additional examples as necessary.
