Metadata-Version: 2.1
Name: thelittlethings
Version: 1.0.4
Summary: a library full of small utilities for you to use in your code
Home-page: https://github.com/dots-git/thelittlethings
Author: Simon Kriele
Author-email: kriele.simon@gmail.com
License: UNKNOWN
Project-URL: Bug Tracker, https://github.com/dots-git/thelittlethings/issues
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: GNU General Public License v3 (GPLv3)
Classifier: Operating System :: OS Independent
Requires-Python: >=3.0
Description-Content-Type: text/markdown
License-File: LICENSE

# thelittlethings

a library full of small utilities for you to use in your code


## contents

<table>
    <tr>
        <td colspan="4" align="center">general</td>
    </tr>
    <tr>
        <td align="center"><a href="#installation">⭳</a></td>
        <td colspan="3"><a href="#installation">installation</a></td>
    </tr>
    <tr>
        <td colspan="4" align="center">modules, functions and classes</td>
    </tr>
    </td>
        <td align="center"><a href="#auto_reload">⟳</a></td>
        <td><a href="#auto_reload">auto_reload</a></td>
        <td><a href="#-usage"> ➜ usage</a></td>
        <td><a href="#-technical-details"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#debugLog">🗎</a></td>
        <td><a href="#debugLog">debug.Log</a></td>
        <td><a href="#-usage-1"> ➜ usage</a></td>
        <td><a href="#-technical-details-1"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#debugTimer">⧖</a></td>
        <td><a href="#debugTimer">debug.Timer</a></td>
        <td><a href="#-usage-2"> ➜ usage</a></td>
        <td><a href="#-technical-details-2"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#extended_list">≡</a></td>
        <td><a href="#extended_list">extended_list</a></td>
        <td><a href="#-usage-3"> ➜ usage</a></td>
        <td><a href="#-technical-details-3"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#filesload_file">🗁</a></td>
        <td><a href="#filesload_file">files.load_file</a></td>
        <td><a href="#-usage-4"> ➜ usage</a></td>
        <td><a href="#-technical-details-4"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#mutableMutable">✎</a></td>
        <td><a href="#mutableMutable">mutable.Mutable</a></td>
        <td><a href="#-usage-5"> ➜ usage</a></td>
        <td><a href="#-technical-details-5"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#linked_values">∞</a></td>
        <td><a href="#linked_values">linked_values</a></td>
        <td><a href="#-usage-6"> ➜ usage</a></td>
        <td><a href="#-technical-details-6"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#progress_bar">═</a></td>
        <td><a href="#progress_bar">progress_bar</a></td>
        <td><a href="#-usage-7"> ➜ usage</a></td>
        <td><a href="#-technical-details-7"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#assertion">!</a></td>
        <td><a href="#assertion">assertion</a></td>
        <td><a href="#-usage-8"> ➜ usage</a></td>
        <td><a href="#-technical-details-8"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#testingtest">✓</a></td>
        <td><a href="#testingtest">testing.test</a></td>
        <td><a href="#-usage-9"> ➜ usage</a></td>
        <td><a href="#-technical-details-9"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#to_string">Ⓐ</a></td>
        <td><a href="#to_string">to_string</a></td>
        <td><a href="#-usage-10"> ➜ usage</a></td>
        <td><a href="#-technical-details-10"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#constants">π</a></td>
        <td><a href="#constants">constants</a></td>
        <td><a href="#-usage-11"> ➜ usage</a></td>
        <td><a href="#-technical-details-11"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#variablesget_all_subclasses">ᗑ</a></td>
        <td><a href="#variablesget_all_subclasses">variables.get_all_subclasses</a></td>
        <td><a href="#-usage-12"> ➜ usage</a></td>
        <td><a href="#-technical-details-12"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#variablesget_instances">ᎥᎥᎥ</a></td>
        <td><a href="#variablesget_instances">variables.get_instances</a></td>
        <td><a href="#-usage-13"> ➜ usage</a></td>
        <td><a href="#-technical-details-13"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#variablesget_names">佟</a></td>
        <td><a href="#variablesget_names">variables.get_names</a></td>
        <td><a href="#-usage-14"> ➜ usage</a></td>
        <td><a href="#-technical-details-14"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#variablesget_types">『』</a></td>
        <td><a href="#variablesget_types">variables.get_types</a></td>
        <td><a href="#-usage-15"> ➜ usage</a></td>
        <td><a href="#-technical-details-15"> ⛭ technical details</a></td>
    </tr>
    <tr>
        <td align="center"><a href="#variablesget_first_shared_inheritance">∩</a></td>
        <td><a href="#variablesget_first_shared_inheritance">variables.get_first_shared_inheritance</a></td>
        <td><a href="#-usage-16"> ➜ usage</a></td>
        <td><a href="#-technical-details-16"> ⛭ technical details</a></td>
    </tr>
</table>


## installation
make sure that you have [python3](https://www.python.org/downloads/) and [pip](https://pypi.org/project/pip/) installed and run the following command:
```
pip install thelittlethings
```
if that doesn't work, try the following command:
```
pip3 install thelittlethings
```
to update, run the following command:
```
pip install --upgrade thelittlethings
```
to uninstall, run the following command:
```
pip uninstall thelittlethings
```


## auto_reload

### ➜ usage

in `run.py`:
```python
from thelittlethings import auto_reload

auto_reload.run("file_to_auto_reload.py", refresh_interval=0.1)
```

in `file_to_auto_reload.py`:
```python
while True:
    print("hello world")
    time.sleep(1)
```

now, when you run `run.py`, `"hello world"` will be printed every second. if you modify `file_to_auto_reload.py` and save it, you will see the changes reflected in the output.


### ⛭ technical details
the script checks for changes in the file in set intervals. you can change the interval by modifying the `refresh_interval` variable. The refresh interval is in seconds and defaults to `0.1`.

if an error occurs, auto reload will not terminate.

if your script (`file_to_auto_reload.py`) stops without errors, auto reload will terminate.

taking inputs currently doesn't work as multiprocessing throws an `end of file` error.


## debug.Log

### ➜ usage
import:
```python
from thelittlethings import Log
from thelittlethings.debug import Log
```

`Log` is used to both print to the console and log to a file:
```python
Log("hello world")
```

By default it will only print to the console. To load a file, do:
```python
Log.load_file("log.txt")
```

from now on, all `Log` statements will be printed to the console and also to the file.

only one file can be loaded at a time.

to close the file, do:
```python
Log.close_file()
```

to use a different file for one statement, do:
```python
Log("hello world", file_path="other_log.txt")
```

to disable printing to the console, do:
```python
Log.print = False
```

or, to disable it for only one statement, do:
```python
Log("hello world", print=False)
```

`Log` uses custom formatting for color and style. To change the text color, do:
```python
Log("[Text: Red]hello world")
```

to change the background color, do:
```python
Log("[Background: Red]hello world")
```

to change the text style, do:
```python
Log("[Style: Bright]hello world")
```

color, background and style can be combined:
```python
Log("[Text: Red, Background: Green, Style: Bright]hello world")
```

to access the color code parser, do:
```python
from thelittlethings import translate_color_codes

translate_color_codes("your_text_here", console=True)
```
where the console argument says whether to apply the codes or ignore them.

by default, `Log` seperates the values with a space and appends a newline. to change this, do:
```python
Log.sep = "my_seperator"
Log.end = "my_end_of_line"
```
to change it for only one statement, do:
```python
Log("hello world", sep="my_seperator", end="my_end_of_line")
```


### ⛭ technical details
`Log` uses `sys.stdout.write` instead of print and will flush the buffer after each statement.

when the script exits, the file is closed automatically and all styles are reset.

To make the parser ignore an opening square bracket, follow it with a backslash.


## debug.Timer

### ➜ usage
import:
```python
from thelittlethings import Timer
from thelittlethings.debug import Timer
```

`Timer` is used to time the execution of a block of code:
```python
Timer.start("timer 1")
# do something
Timer.stop("timer 1")

Timer("timer 2")
# do something
Timer.stop("timer 2")

timer_3 = Timer()
# do something
timer_3.stop()

timer_4 = Timer()
# do something
Timer.stop("timer_4")
```

when a timer is stopped, the elapsed time is logged:

<img src="https://raw.githubusercontent.com/dots-git/thelittlethings/master/docs/assets/Timer_output.png" width="260" height="70" />

\
to manually log the elapsed time, do:
```python
Timer.log("timer 1")

timer_3.log()
```

to get the elapsed time, do:
```python
Timer.get("timer 1")

timer_3.get()
```

### ⛭ technical details
a timer is not automatically restarted after it is stopped. 

`Timer` uses `Log` for logging. color codes in timer names will therefore be applied.


## extended_list

### ➜ usage
import:
```python
from thelittlethings import EList
from thelittlethings.extended_list import EList
```

`EList` adds some useful funcionality to the `list` class.

it allows you to merge two lists, ignoring duplicates:
```python
list_1 = EList([1, 2, 3, 4])
list_2 = EList([3, 4, 5, 6])

list1.merge(list_2)
```
`list_1` is now `[1, 2, 3, 4, 5, 6]`. the same effect can be achieved by using the bitwise or operator `|`.\
The operators `&` and `^` are also implemented and behave like they do on sets.


you can remove all instances of one or multiple values from a list:
```python
my_list = EList([1, 2, 2, 3, 4, 4, 5, 6])

my_list.clear_from(2, 4)
```
`my_list` is now `[1, 3, 5, 6]`.

Using unpack operations this can be used to remove all values in an iterable from the list:
```python
my_list = EList([1, 2, 2, 3, 4, 4, 5, 6])

my_list.clear_from(*[2, 4])
```
this can also be achieved using the `-` operator:
```python
my_list = EList([1, 2, 2, 3, 4, 4, 5, 6])

my_list -= [2, 4]
```

you can clear an `EList` of all duplicates using `clear_duplicates`:
```python
my_list = EList([1, 2, 2, 3, 4, 4, 5, 6])

my_list.clear_duplicates()
```
`my_list` is now `[1, 2, 3, 4, 5, 6]`.


`EList` also implements methods that allow you to get a new list with some operation applied. these methods are:
- `without` for `clear_from`
- `merged` for `merge`
- `without_duplicates` for `clear_duplicates`
- `extended` for `extend`

many methods that mutate the list are modified to return self to allow method chaining.

iteration over an `EList` is slightly different than with a normal `list`. the `EList` ensures that the iterator iterates over every single item in the list, even if some items are removed in the process.

```python
e_list = EList([1, 2, 3, 4, 5, 6])

builtin_list = list(e_list)


for item in e_list:
    if item % 3 != 0:
        e_list.remove(item)

for item in builtin_list:
    if item % 3 != 0:
        builtin_list.remove(item)
```

`e_list` is now `[3, 6]` while `builtin_list` is `[2, 3, 5, 6]`. 

as the builtin `enumerate` function will give incorrect indices, `EList` provides an `enumerate` function that will return a proper iterator.

another feature is joining the elements of an `EList` into a string with a separator.

```python
e_list = EList([1, "hello", [2, 3]])

joined_string = e_list.join("-")
```
`joined_string` is `"1-hello-[2, 3]"`.

the seperator defaults to a space if no other separator is specified.

### ⛭ technical details
`EList` inherits from `list`.

the way iteration is handled means that the `EList` class needs to keep track of all iterators that are currently active and update their indices whenever a modification is made. this can be costly when doing large operations.


## files.load_file

### ➜ usage
import:
```python
from thelittlethings import load_file
from thelittlethings.files import load_file
```

the `load_file` function will create a file if it does not exist or load the file if it does.

```python
my_file = load_file("my_file.txt")
```
whether the file existed before or not, it now does and is loaded in the `my_file` variable.

if the input is not a string or the file could not be loaded, the function will throw an error unless given a `default` value.

### ⛭ technical details
the file is loaded in the `write` mode.


## mutable.Mutable

### ➜ usage
import:
```python
from thelittlethings import Mutable
from thelittlethings.mutable import Mutable
```

`Mutable` is a class to make any object mutable. it redirects most magic methods to the value and implements the `__setattr__` and `__getattr__` methods.

```python
my_mutable = Mutable(1)
other_variable = my_mutable

my_mutable += 1
```
`other_variable` is now `2`.

### ⛭ technical details
the `__i.*__` magic methods (`__iadd__`, `__isub__` etc.) use the value's `__.*__` (`__add__`, `__sub__` etc.) methods if it does not implement the `__i.*__` method itself. this way they can work on immutable objects as well.


## linked_values

### ➜ usage
import:
```python
from thelittlethings import linked_values
```

`linked_values` is a class that allows you to link values together using operators:
```python
from thelittlethings import Value
a = Value(1)
b = Value(2)
c = a + b
```
`a`, `b` and `c` are now `1`, `2` and `3` respectively. continuing the example:
```python
a += 1
```
`a`, `b` and `c` are now `2`, `2` and `4` respectively.

```python
b -= 2
```
`a`, `b` and `c` are now `2`, `0` and `2` respectively.

```python
c += 3
```
`a`, `b` and `c` are now `5`, `0` and `5` respectively.

basically, whenever `a` or `b` is changed, `c` will be updated. if `c` is changed, `a` will be updated so that `c` will be equal to `a + b`. to have `b` be updated instead of `a`, switch the `a` and `b` values in the expression. for positional operators (`-`, `/`, `**` etc.), `linked_values` provides backwards links that will update the second value in the expression. all operators are subclasses of `Link`.

use the `Var` `Link` and initialise it with a single value to create a basic mutable variable that will create new `Link` objects when operators are applied to it. use `Attr` and give it an object and an attribute name to link to a given attribute of an object. both `Var` and `Attr` can be initialised with the `immutable` keyword argument which will prevent any operator to modify their values. if you want to modify it manually, use their `set_value` methods.

available general operators are:
- `Eq(a, b)` ⟺ `a == b`
- `Gt(a, b)` ⟺ `a > b`
- `Ge(a, b)` ⟺ `a >= b`
- `Lt(a, b)` ⟺ `a < b`
- `Le(a, b)` ⟺ `a <= b`

available number operators are:
- `Add(a, b)` ⟺ `a + b`
- `Sub(a, b` ⟺ `a - b`
- `RSub(a, b)` ⟺ `b - a`
- `Mul(a, b)` ⟺ `a * b`
- `Div(a, b)` ⟺ `a / b`
- `RDiv(a, b)` ⟺ `b / a`
- `Pow(a, b)` ⟺ `a ** b`
- `RPow(a, b)` ⟺ `b ** a`
- `Root(a, b)` ⟺ `a ** (1 / b)`
- `RRoot(a, b)` ⟺ `b ** (1 / a)`
- `Mod(a, b)` ⟺ `a % b`
- `Abs(a)` ⟺ `abs(a)`
- `Ln(a)`
- `LogB(a, b)`
- `RLogB(a, b)`

available boolean operators are:
- `And(a, b)` ⟺ `a & b`
- `Or(a, b)` ⟺ `a | b`
- `Xor(a, b)` ⟺ `a ^ b`
- `Not(a)` ⟺ `~a`

the equivalence is only true if `a` is already a `Link` and (for reverse operators) if `b` is not.

### ⛭ technical details
custom operations can be added by inheriting from `linked_values.Operator` and implementing the class methods `_eval` and optionally `_eval_reverse`. the `has_reverse` method should work without any changes but if it does not, override it.

`Operator` has the subclasses `NumberOperator` and `BooleanOperator` that the corresponding operators inherit from.

backwards operators are only implemented for operators for which the position of the arguments is relevant and for which the `_eval_reverse` method is implemented.

`XorOperator` and `NotOperator` are the only `BooleanOperator`s that support `_eval_reverse` for all values. all other BooleanOperators have cases in which one of the input values is irrelevant. in these cases the input is not modified.

inplace operators do not create `Link` objects but modify the value directly.


## progress_bar

### ➜ usage
import:
```python
from thelittlethings import ProgressBar
```


`ProgressBar` is a class that allows you to easily create a progress bar.

```python
import time

progress_bar = ProgressBar()

for i in range(100):
    progress_bar.progress = i
    time.sleep(0.1)

progress_bar.finish()
```

the progress bar will be shown in the console. it will automatically provide a heuristic for the time it will take to finish the operation.

optional arguments:
- `max_value`: the maximum value of the progress bar. defaults to `100`.
- `width`: the width of the progress bar. defaults to `20`.
- `log_interval`: the interval in seconds between each log. defaults to `0.1`.
- `display_percentage`: whether to display the percentage of the progress. defaults to `True`.
- `display_time_passed`: whether to display the time that has passed since the progress bar was created. defaults to `True`.
- `display_time_remaining`: whether to display an estimate for time that is remaining until the progress bar is finished. defaults to `True`.
- `draw_function`: the function that draws the progress bar. defaults to `ProgressBar.draw_bar`.

### ⛭ technical details
the `ProgressBar` supports `with` statements.

the `ProgressBar` uses `multiprocessing` for printing and estimating the time remaining.

the time remaining heuristic currently assumes a linear progression.


## assertion

### ➜ usage
the `assertion` module helps in testing and checking if arguments are of the right type. it provides the following functions:

- `assert_close`
- `assert_equal`
- `assert_false`
- `assert_greater`
- `assert_greater_equal`
- `assert_is`
- `assert_less`
- `assert_less_equal`
- `assert_not_equal`
- `assert_true`
- `assert_type`
- `assert_types`

`assert_type` and `assert_types` are intended to be used in type checking for functions:

```python
from thelittlethings import assert_types

def my_func(string: str, integer: int, m_list: list)
    assert_types((string, integer, m_list), (str, int, list))
```

with all `assert` functions you can pass the `error_message_appendix` keyword argument. the given string will be shown if an error is thrown.

### ⛭ technical details
all `assert` functions will throw an `AssertionError` if they fail and otherwise return `True`.


## testing

### ➜ usage
import:
```python
from thelittlethings import testing
```

the `testing` module helps you to test your code.

```python
from thelittlethings import assert_equal
from random import random

def function_to_test(a, b):
    return a + b

def test_addition(function_to_test):
    a = random() * 100 - 50
    b = random() * 100 - 50
    assert_equal(function_to_test(a, b), a + b)
    return f"Passed on {a} + {b}"

testing.test([function_to_test], test_addition, iterations=1)
```

the first argument is the list of functions / classes / etc. to test, all other positional arguments will be used to test them. `test` will print the results of each individual test as well as a summary of the results per object to test.

if you have multiple seperate tests to run you can use the `multi_test` function:

```python
from thelittlethings import assert_equal
from random import random

def function_to_test(a, b):
    return a + b

def test_addition(function_to_test):
    a = random() * 100 - 50
    b = random() * 100 - 50
    assert_equal(function_to_test(a, b), a + b)
    return f"Passed on {a} + {b}"

def other_function_to_test(a, b):
    return a - b

def test_subtraction(function_to_test):
    a = random() * 100 - 50
    b = random() * 100 - 50
    assert_equal(function_to_test(a, b), a + b)
    return f"Passed on {a} + {b}"

testing.multi_test(
    ([function_to_test], test_addition, {'iterations': 1}),
    ([other_function_to_test], test_subtraction)
)
```

another way to run tests is to use the `test_from_class` function:

```python
from thelittlethings import assert_equal

class TestFunctions:
    def test_something():
        assert_equal(1, 1)

testing.test_from_class(TestFunctions, iterations=1)
```

this will test all the functions in the class that start with `test_`.

### ⛭ technical details
`test` uses `Log` for outputting the results. therefore, color codes can be used in the testing functions' feedback.

`iterations` defaults to `1`.

`test` and `test_from_class` return `TestSummary` objects. `multi_test` returns a list of `TestSummary` objects.


## to_string

### ➜ usage
import:
```python
from thelittlethings import to_string
```
currently, `to_string` only has a function to convert a list to a string in a more human like way.

```python
from thelittlethings import to_string

list_string = to_string.list([1, 2, 3], final_sep="and", empty_str="nothing")
```

`list_string` is now `"1, 2 and 3"`. final_sep and empty_str are optional and default to the values shown in the example.

### ⛭ technical details
`to_string` converts every element of the list to a string. this way, any type of object will work as long as it has a `str` representation.


## constants

### ➜ usage
import:
```python
from thelittlethings import constants
```

`constants` is a module that contains some useful constants, some of which are used in the other modules.

currently, `constants` contains an `UNDEFINED` constant , the `color` submodule for color constants and the `math` submodule for math constants.

### ⛭ technical details
`UNDEFINED` is part of a custom singleton `NoneType` class that will always return `UNDEFINED`. it supports `str` and `bool` evaluation.
``
all colors in the `color` submodule are tuples of integers from 0 to 255.

the `math` submodule uses constants from the builtin `math` module.

## variables.get_all_subclasses

### ➜ usage
import:
```python
from thelittlethings import get_all_subclasses
```

`get_all_subclasses` is a function that returns all subclasses of a given class including subclasses of subclasses.

```python
from thelittlethings import get_all_subclasses, Operator

operator_subclasses = get_all_subclasses(Operator)
```

operation_subclasses is now a list of all subclasses of Operation including `NumberOperator` and `BooleanOperator`.

### ⛭ technical details
`get_all_subclasses` works by recursively searching through the inheritance tree of the given class. it supports multiple inheritance.

## variables.get_instances

### ➜ usage
import:
```python
from thelittlethings import get_instances
```

`get_instances` is a function that returns all instances of a given class.

```python
from thelittlethings import get_instances

class A:
    def __init__(self, value):
        self.value = value
    
    def __repr__(self):
        return f"A({self.value})"

a1 = A(1)
a2 = A(2)
a3 = A(3)

all_instances = get_instances(A)
```

`all_instances` is now `[A(1), A(2), A(3)]`.

### ⛭ technical details
`get_instances` usus `gc` to search all objects in the memory. therefore, it is quite slow and it is recommended to handle instances in your class itself like this:

```python
class A:
    instances = []

    def __init__(self):
        type(self).instances.append(self)    
```

this will be much faster and is therefore recommended in situations where performance is an issue.

## variables.get_names

### ➜ usage
import:
```python
from thelittlethings import get_names
```

`get_names` is a function that returns all names of a given object.

```python
a = list()
b = a
c = a

names_of_a = get_names(a)
```

`names_of_a` is now `["a", "b", "c"]`.

### ⛭ technical details
`get_names` uses `inspect` and will only scan the frame's `locals` and `globals` for names. if a name has been assigned in a different frame, it will not be returned.

## variables.get_types

### ➜ usage
import:
```python
from thelittlethings import get_types
```

`get_types` is a function that returns all types of a given objects.

```python
a = list()
b = set()

types = get_types(a, b)
```

`types` is now `(list, set)`.

### ⛭ technical details
`get_types` returns a tuple of the type returned by the `type` function for each object.

## variables.get_first_shared_inheritance

### ➜ usage
import:
```python
from thelittlethings import get_first_shared_inheritance
```

`get_first_shared_inheritance` is a function that returns the first class that all given objects inherit from.

```python
from thelittlethings import get_first_shared_inheritance

class A:
    pass

class B(A):
    pass

class C(A):
    pass

first_shared_inheritance = get_first_shared_inheritance(B(), C())
```

`first_shared_inheritance` is now `A`.


### ⛭ technical details
`get_first_shared_inheritance` recursively scans all objects from the inheritance tree. it supports multiple inheritance.

