#include "tetgen.h"


// Adds additional functionality to original tetgen object
class tetgenio_wrap : public tetgenio
{
    public:
        //constructor
        tetgenio_wrap();

        facet *f;
        polygon *p;

        void LoadArray(int, double*, int, int*);
        void LoadArrayWithMarkers(int, double*, int, int*, int*);
        void LoadMTRArray(int, double*, int, int*, double*);
        bool LoadTetMesh(char*, int);
        void LoadRegions(int nregions, double* regions);
        void LoadHoles(int nholes, double* holes);

        //destructor
//        ~myRectangle();

};

