Your bot can offer users HTML5 games to play solo or to compete against each other in groups and one-on-one chats. Create games via @BotFather using the /newgame command. Please note that this kind of power requires responsibility: you will need to accept the terms for each game that your bots will be offering.
Use this method to send a game. On success, the sent Message is returned.
| Parameter | Type | Required | Description |
|---|---|---|---|
| business_connection_id | String | Optional | Unique identifier of the business connection on behalf of which the message will be sent |
| chat_id | Integer | Yes | Unique identifier for the target chat. Games can't be sent to channel direct messages chats and channel chats. |
| message_thread_id | Integer | Optional | Unique identifier for the target message thread (topic) of a forum; for forum supergroups and private chats of bots with forum topic mode enabled only |
| game_short_name | String | Yes | Short name of the game, serves as the unique identifier for the game. Set up your games via @BotFather. |
| disable_notification | Boolean | Optional | Sends the message silently. Users will receive a notification with no sound. |
| protect_content | Boolean | Optional | Protects the contents of the sent message from forwarding and saving |
| allow_paid_broadcast | Boolean | Optional | Pass True to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot's balance |
| message_effect_id | String | Optional | Unique identifier of the message effect to be added to the message; for private chats only |
| reply_parameters | ReplyParameters | Optional | Description of the message to reply to |
| reply_markup | InlineKeyboardMarkup | Optional | A JSON-serialized object for an inline keyboard. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game. |
This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers.
| Field | Type | Description |
|---|---|---|
| title | String | Title of the game |
| description | String | Description of the game |
| photo | Array of PhotoSize | Photo that will be displayed in the game message in chats. |
| text | String | Optional. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText. 0-4096 characters. |
| text_entities | Array of MessageEntity | Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc. |
| animation | Animation | Optional. Animation that will be displayed in the game message in chats. Upload via BotFather |
A placeholder, currently holds no information. Use BotFather to set up your game.
Use this method to set the score of the specified user in a game message. On success, if the message is not an inline message, the Message is returned, otherwise True is returned. Returns an error, if the new score is not greater than the user's current score in the chat and force is False.
| Parameter | Type | Required | Description |
|---|---|---|---|
| user_id | Integer | Yes | User identifier |
| score | Integer | Yes | New score, must be non-negative |
| force | Boolean | Optional | Pass True if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters |
| disable_edit_message | Boolean | Optional | Pass True if the game message should not be automatically edited to include the current scoreboard |
| chat_id | Integer | Optional | Required if inline_message_id is not specified. Unique identifier for the target chat |
| message_id | Integer | Optional | Required if inline_message_id is not specified. Identifier of the sent message |
| inline_message_id | String | Optional | Required if chat_id and message_id are not specified. Identifier of the inline message |
Use this method to get data for high score tables. Will return the score of the specified user and several of their neighbors in a game. Returns an Array of GameHighScore objects.
This method will currently return scores for the target user, plus two of their closest neighbors on each side. Will also return the top three users if the user and their neighbors are not among them. Please note that this behavior is subject to change.
| Parameter | Type | Required | Description |
|---|---|---|---|
| user_id | Integer | Yes | Target user id |
| chat_id | Integer | Optional | Required if inline_message_id is not specified. Unique identifier for the target chat |
| message_id | Integer | Optional | Required if inline_message_id is not specified. Identifier of the sent message |
| inline_message_id | String | Optional | Required if chat_id and message_id are not specified. Identifier of the inline message |
This object represents one row of the high scores table for a game.
| Field | Type | Description |
|---|---|---|
| position | Integer | Position in high score table for the game |
| user | User | User |
| score | Integer | Score |
And that's about all we've got for now.
If you've got any questions, please check out our Bot FAQ ยป