using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BWMemoryEdit
{
    public enum TechType : byte
    {
        Stim_Packs = 0,
        Lockdown,
        EMP_Shockwave,
        Spider_Mines,
        Scanner_Sweep,
        Tank_Siege_Mode,
        Defensive_Matrix,
        Irradiate,
        Yamato_Gun,
        Cloaking_Field,
        Personnel_Cloaking,
        Burrowing,
        Infestation,
        Spawn_Broodlings,
        Dark_Swarm,
        Plague,
        Consume,
        Ensnare,
        Parasite,
        Psionic_Storm,
        Hallucination,
        Recall,
        Stasis_Field,
        Archon_Warp,
        Restoration,
        Disruption_Web,
        Unused_26,
        Mind_Control,
        Dark_Archon_Meld,
        Feedback,
        Optical_Flare,
        Maelstrom,
        Lurker_Aspect,
        Unused_33,
        Healing,

        None = 44,
        Nuclear_Strike,
        Unknown,
        MAX
    }
}
