# [CONTRACT NAME]

> Rule: a contract should pressure at least two layers before completion.

## 1) Contract identity
- Contract type: [cargo / escort / bounty / recovery / diplomatic / smuggling / delivery / extraction]
- Offered by:
- Surface description:
- Hidden complication potential:

## 2) Economic shape
- Base payout:
- Time pressure:
- Cost profile:
- Failure penalty:
- Why this is tempting:
- Why this is dangerous:

## 3) System interactions
- Crew relevance:
- Combat relevance:
- Cultural relevance:
- Plot relevance:
- Reputation relevance:

## 4) Decision structure
- What the player chooses before accepting:
- What can go wrong mid-run:
- What alternate resolutions exist:
- What retreat / refusal costs:

## 5) Consequence outputs
- Credits:
- Cargo change:
- Reputation change:
- Consequence tags:
- Investigation fragments:
- Crew morale / loyalty effects:

## 6) Slice / expansion purpose
- What this contract proves:
- What other contract type it contrasts with:
- Why it belongs in the current tier:
