# [GOOD NAME]

> Rule: every good should tell the player something about the world.

## 1) Identity
- Category:
- Civilization association:
- Legal status: [legal / sensitive / restricted / contraband]
- Why this good matters in-world:

## 2) Economic behavior
- High supply locations:
- High demand locations:
- Price spread:
- Seasonal behavior:
- Volatility:
- Storage / transport concerns:

## 3) Cultural / political meaning
- Who values it and why:
- Who resents its trade and why:
- What handling it signals socially:
- What mistakes outsiders make with it:

## 4) Risk profile
- Patrol interest:
- Pirate interest:
- Investigation tie:
- Contract tie:
- Consequence tags tied to misuse:

## 5) Validation
- Why this is not just "commodity #7":
- What decision this good creates:
