# [CIVILIZATION] — [SITUATION]

> Rule: culture should change the grammar of the decision, not just the flavor text around it.

## 1) Situation
- Context: [trade greeting / debt negotiation / gift exchange / surrender / honor challenge / petition / inspection]
- What the player sees:
- What the player assumes:
- What is actually going on:

## 2) Knowledge tiers
- Level 0 player understanding:
- Level 1 understanding:
- Level 2+ understanding:

## 3) Choice set
- Uninformed options:
- Informed options:
- Crew-enabled option:
- High-trust option:

## 4) Consequences
- Respect outcome:
- Neutral outcome:
- Offense outcome:
- Long-tail tag effects:

## 5) Validation
- What social logic this expresses:
- Which other civilization would behave differently here:
