// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.
import { toUint8Array, joinUint8Arrays, toUint8ArrayIterator, toUint8ArrayAsyncIterator } from '../util/buffer';
/** @ignore */
export default {
    fromIterable(source) {
        return pump(fromIterable(source));
    },
    fromAsyncIterable(source) {
        return pump(fromAsyncIterable(source));
    },
    fromDOMStream(source) {
        return pump(fromDOMStream(source));
    },
    fromNodeStream(stream) {
        return pump(fromNodeStream(stream));
    },
    // @ts-ignore
    toDOMStream(source, options) {
        throw new Error(`"toDOMStream" not available in this environment`);
    },
    // @ts-ignore
    toNodeStream(source, options) {
        throw new Error(`"toNodeStream" not available in this environment`);
    },
};
/** @ignore */
const pump = (iterator) => { iterator.next(); return iterator; };
/** @ignore */
function* fromIterable(source) {
    let done, threw = false;
    let buffers = [], buffer;
    let cmd, size, bufferLength = 0;
    function byteRange() {
        if (cmd === 'peek') {
            return joinUint8Arrays(buffers, size)[0];
        }
        [buffer, buffers, bufferLength] = joinUint8Arrays(buffers, size);
        return buffer;
    }
    // Yield so the caller can inject the read command before creating the source Iterator
    ({ cmd, size } = yield null);
    // initialize the iterator
    let it = toUint8ArrayIterator(source)[Symbol.iterator]();
    try {
        do {
            // read the next value
            ({ done, value: buffer } = isNaN(size - bufferLength) ?
                it.next(undefined) : it.next(size - bufferLength));
            // if chunk is not null or empty, push it onto the queue
            if (!done && buffer.byteLength > 0) {
                buffers.push(buffer);
                bufferLength += buffer.byteLength;
            }
            // If we have enough bytes in our buffer, yield chunks until we don't
            if (done || size <= bufferLength) {
                do {
                    ({ cmd, size } = yield byteRange());
                } while (size < bufferLength);
            }
        } while (!done);
    }
    catch (e) {
        (threw = true) && (typeof it.throw === 'function') && (it.throw(e));
    }
    finally {
        (threw === false) && (typeof it.return === 'function') && (it.return());
    }
}
/** @ignore */
async function* fromAsyncIterable(source) {
    let done, threw = false;
    let buffers = [], buffer;
    let cmd, size, bufferLength = 0;
    function byteRange() {
        if (cmd === 'peek') {
            return joinUint8Arrays(buffers, size)[0];
        }
        [buffer, buffers, bufferLength] = joinUint8Arrays(buffers, size);
        return buffer;
    }
    // Yield so the caller can inject the read command before creating the source AsyncIterator
    ({ cmd, size } = yield null);
    // initialize the iterator
    let it = toUint8ArrayAsyncIterator(source)[Symbol.asyncIterator]();
    try {
        do {
            // read the next value
            ({ done, value: buffer } = isNaN(size - bufferLength)
                ? await it.next(undefined)
                : await it.next(size - bufferLength));
            // if chunk is not null or empty, push it onto the queue
            if (!done && buffer.byteLength > 0) {
                buffers.push(buffer);
                bufferLength += buffer.byteLength;
            }
            // If we have enough bytes in our buffer, yield chunks until we don't
            if (done || size <= bufferLength) {
                do {
                    ({ cmd, size } = yield byteRange());
                } while (size < bufferLength);
            }
        } while (!done);
    }
    catch (e) {
        (threw = true) && (typeof it.throw === 'function') && (await it.throw(e));
    }
    finally {
        (threw === false) && (typeof it.return === 'function') && (await it.return());
    }
}
// All this manual Uint8Array chunk management can be avoided if/when engines
// add support for ArrayBuffer.transfer() or ArrayBuffer.prototype.realloc():
// https://github.com/domenic/proposal-arraybuffer-transfer
/** @ignore */
async function* fromDOMStream(source) {
    let done = false, threw = false;
    let buffers = [], buffer;
    let cmd, size, bufferLength = 0;
    function byteRange() {
        if (cmd === 'peek') {
            return joinUint8Arrays(buffers, size)[0];
        }
        [buffer, buffers, bufferLength] = joinUint8Arrays(buffers, size);
        return buffer;
    }
    // Yield so the caller can inject the read command before we establish the ReadableStream lock
    ({ cmd, size } = yield null);
    // initialize the reader and lock the stream
    let it = new AdaptiveByteReader(source);
    try {
        do {
            // read the next value
            ({ done, value: buffer } = isNaN(size - bufferLength)
                ? await it['read'](undefined)
                : await it['read'](size - bufferLength));
            // if chunk is not null or empty, push it onto the queue
            if (!done && buffer.byteLength > 0) {
                buffers.push(toUint8Array(buffer));
                bufferLength += buffer.byteLength;
            }
            // If we have enough bytes in our buffer, yield chunks until we don't
            if (done || size <= bufferLength) {
                do {
                    ({ cmd, size } = yield byteRange());
                } while (size < bufferLength);
            }
        } while (!done);
    }
    catch (e) {
        (threw = true) && (await it['cancel'](e));
    }
    finally {
        (threw === false) ? (await it['cancel']())
            : source['locked'] && it.releaseLock();
    }
}
/** @ignore */
class AdaptiveByteReader {
    constructor(source) {
        this.source = source;
        this.byobReader = null;
        this.defaultReader = null;
        try {
            this.supportsBYOB = !!(this.reader = this.getBYOBReader());
        }
        catch (e) {
            this.supportsBYOB = !!!(this.reader = this.getDefaultReader());
        }
    }
    get closed() {
        return this.reader ? this.reader['closed'].catch(() => { }) : Promise.resolve();
    }
    releaseLock() {
        if (this.reader) {
            this.reader.releaseLock();
        }
        this.reader = this.byobReader = this.defaultReader = null;
    }
    async cancel(reason) {
        const { reader, source } = this;
        reader && (await reader['cancel'](reason).catch(() => { }));
        source && (source['locked'] && this.releaseLock());
    }
    async read(size) {
        if (size === 0) {
            return { done: this.reader == null, value: new Uint8Array(0) };
        }
        const result = !this.supportsBYOB || typeof size !== 'number'
            ? await this.getDefaultReader().read()
            : await this.readFromBYOBReader(size);
        !result.done && (result.value = toUint8Array(result));
        return result;
    }
    getDefaultReader() {
        if (this.byobReader) {
            this.releaseLock();
        }
        if (!this.defaultReader) {
            this.defaultReader = this.source['getReader']();
            // We have to catch and swallow errors here to avoid uncaught promise rejection exceptions
            // that seem to be raised when we call `releaseLock()` on this reader. I'm still mystified
            // about why these errors are raised, but I'm sure there's some important spec reason that
            // I haven't considered. I hate to employ such an anti-pattern here, but it seems like the
            // only solution in this case :/
            this.defaultReader['closed'].catch(() => { });
        }
        return (this.reader = this.defaultReader);
    }
    getBYOBReader() {
        if (this.defaultReader) {
            this.releaseLock();
        }
        if (!this.byobReader) {
            this.byobReader = this.source['getReader']({ mode: 'byob' });
            // We have to catch and swallow errors here to avoid uncaught promise rejection exceptions
            // that seem to be raised when we call `releaseLock()` on this reader. I'm still mystified
            // about why these errors are raised, but I'm sure there's some important spec reason that
            // I haven't considered. I hate to employ such an anti-pattern here, but it seems like the
            // only solution in this case :/
            this.byobReader['closed'].catch(() => { });
        }
        return (this.reader = this.byobReader);
    }
    // This strategy plucked from the example in the streams spec:
    // https://streams.spec.whatwg.org/#example-manual-read-bytes
    async readFromBYOBReader(size) {
        return await readInto(this.getBYOBReader(), new ArrayBuffer(size), 0, size);
    }
}
/** @ignore */
async function readInto(reader, buffer, offset, size) {
    if (offset >= size) {
        return { done: false, value: new Uint8Array(buffer, 0, size) };
    }
    const { done, value } = await reader.read(new Uint8Array(buffer, offset, size - offset));
    if (((offset += value.byteLength) < size) && !done) {
        return await readInto(reader, value.buffer, offset, size);
    }
    return { done, value: new Uint8Array(value.buffer, 0, offset) };
}
/** @ignore */
const onEvent = (stream, event) => {
    let handler = (_) => resolve([event, _]);
    let resolve;
    return [event, handler, new Promise((r) => (resolve = r) && stream['once'](event, handler))];
};
/** @ignore */
async function* fromNodeStream(stream) {
    let events = [];
    let event = 'error';
    let done = false, err = null;
    let cmd, size, bufferLength = 0;
    let buffers = [], buffer;
    function byteRange() {
        if (cmd === 'peek') {
            return joinUint8Arrays(buffers, size)[0];
        }
        [buffer, buffers, bufferLength] = joinUint8Arrays(buffers, size);
        return buffer;
    }
    // Yield so the caller can inject the read command before we
    // add the listener for the source stream's 'readable' event.
    ({ cmd, size } = yield null);
    // ignore stdin if it's a TTY
    if (stream['isTTY']) {
        return yield new Uint8Array(0);
    }
    try {
        // initialize the stream event handlers
        events[0] = onEvent(stream, 'end');
        events[1] = onEvent(stream, 'error');
        do {
            events[2] = onEvent(stream, 'readable');
            // wait on the first message event from the stream
            [event, err] = await Promise.race(events.map((x) => x[2]));
            // if the stream emitted an Error, rethrow it
            if (event === 'error') {
                break;
            }
            if (!(done = event === 'end')) {
                // If the size is NaN, request to read everything in the stream's internal buffer
                if (!isFinite(size - bufferLength)) {
                    buffer = toUint8Array(stream['read'](undefined));
                }
                else {
                    buffer = toUint8Array(stream['read'](size - bufferLength));
                    // If the byteLength is 0, then the requested amount is more than the stream has
                    // in its internal buffer. In this case the stream needs a "kick" to tell it to
                    // continue emitting readable events, so request to read everything the stream
                    // has in its internal buffer right now.
                    if (buffer.byteLength < (size - bufferLength)) {
                        buffer = toUint8Array(stream['read'](undefined));
                    }
                }
                // if chunk is not null or empty, push it onto the queue
                if (buffer.byteLength > 0) {
                    buffers.push(buffer);
                    bufferLength += buffer.byteLength;
                }
            }
            // If we have enough bytes in our buffer, yield chunks until we don't
            if (done || size <= bufferLength) {
                do {
                    ({ cmd, size } = yield byteRange());
                } while (size < bufferLength);
            }
        } while (!done);
    }
    finally {
        await cleanup(events, event === 'error' ? err : null);
    }
    function cleanup(events, err) {
        buffer = buffers = null;
        return new Promise(async (resolve, reject) => {
            for (const [evt, fn] of events) {
                stream['off'](evt, fn);
            }
            try {
                // Some stream implementations don't call the destroy callback,
                // because it's really a node-internal API. Just calling `destroy`
                // here should be enough to conform to the ReadableStream contract
                const destroy = stream['destroy'];
                destroy && destroy.call(stream, err);
                err = undefined;
            }
            catch (e) {
                err = e || err;
            }
            finally {
                err != null ? reject(err) : resolve();
            }
        });
    }
}

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