0:
  10000[0] <- 0
  10000[1] <- 0
  10000[2] <- 0
  10000[3] <- 0
  10000[4] <- 0
  10000[5] <- 0
  10000[6] <- 0
  10000[7] <- 0
  10000[8] <- 0
  10000[9] <- 0
  10000[10] <- 0
  10000[11] <- 0
  10000[12] <- 0
  10000[13] <- 0
  10000[14] <- 0
  10000[15] <- 0
  10000[26] <- 0
  10000[35] <- 0
  goto 1
1:
  goto 2 if (10000[35] < RuntimeUpdate[3]) else 53
2:
  10000[40] <- 10000[35] * 15.0
  10000[35] <- 10000[35] + 1.0
  goto 3 if RuntimeTouchArray[10000[40] + 1] else 1
3:
  10000[27] <- 0
  goto 4
4:
  10000[28] <- LevelMemory[0]
  goto 5 if (10000[27] < 10000[28]) else 8
5:
  10000[28] <- 10000[27]
  10000[28] <- LevelMemory[10000[28] + 1]
  goto 6 if (10000[28] == RuntimeTouchArray[10000[40]]) else 7
6:
  10000[27] <- 1.0
  goto 9
7:
  10000[27] <- 10000[27] + 1.0
  goto 4
8:
  10000[27] <- 0
  goto 9
9:
  goto 10 if !10000[27] else 1
10:
  10000[36] <- 0
  goto 11
11:
  goto 12 if (10000[36] < LevelData[0]) else 1
12:
  10000[37] <- 10000[36] * 9.0
  10000[36] <- 10000[36] + 1.0
  10000[16] <- LevelData[10000[37] + 2]
  10000[17] <- LevelData[10000[37] + 3]
  10000[18] <- LevelData[10000[37] + 4]
  10000[19] <- LevelData[10000[37] + 5]
  10000[20] <- LevelData[10000[37] + 6]
  10000[21] <- LevelData[10000[37] + 7]
  10000[22] <- LevelData[10000[37] + 8]
  10000[23] <- LevelData[10000[37] + 9]
  10000[31] <- 0
  10000[34] <- 0
  10000[38] <- 3.0
  goto 13
13:
  10000[25] <- ((10000[34] >= -4.0) && (10000[34] < 4.0)) && (10000[34] == Trunc(10000[34]))
  goto 14 if 10000[25] else 52
14:
  10000[30] <- (10000[34] + ((10000[34] < 0) * 4.0)) * 2.0
  10000[39] <- 10000[30]
  10000[39] <- 10000[10000[39] + 17]
  10000[24] <- ((10000[38] >= -4.0) && (10000[38] < 4.0)) && (10000[38] == Trunc(10000[38]))
  goto 15 if 10000[24] else 51
15:
  10000[28] <- (10000[38] + ((10000[38] < 0) * 4.0)) * 2.0
  10000[41] <- 10000[28]
  10000[41] <- 10000[10000[41] + 17]
  goto 16 if ((10000[39] > RuntimeTouchArray[10000[40] + 6]) != (10000[41] > RuntimeTouchArray[10000[40] + 6])) else 30
16:
  goto 17 if 10000[24] else 29
17:
  10000[41] <- 10000[28]
  10000[41] <- 10000[10000[41] + 16]
  goto 18 if 10000[25] else 28
18:
  10000[42] <- 10000[30]
  10000[42] <- 10000[10000[42] + 16]
  goto 19 if 10000[25] else 27
19:
  10000[27] <- 10000[30]
  10000[27] <- 10000[10000[27] + 17]
  goto 20 if 10000[24] else 26
20:
  10000[28] <- 10000[10000[28] + 17]
  goto 21 if 10000[25] else 25
21:
  10000[29] <- 10000[30]
  10000[29] <- 10000[10000[29] + 17]
  goto 22 if 10000[25] else 24
22:
  10000[30] <- 10000[10000[30] + 16]
  goto 23 if (RuntimeTouchArray[10000[40] + 5] < ((((10000[41] - 10000[42]) * (RuntimeTouchArray[10000[40] + 6] - 10000[27])) / (10000[28] - 10000[29])) + 10000[30])) else 30
23:
  10000[31] <- !10000[31]
  goto 30
24:
  DebugLog(3.0)
  DebugPause()
  goto exit
25:
  DebugLog(3.0)
  DebugPause()
  goto exit
26:
  DebugLog(3.0)
  DebugPause()
  goto exit
27:
  DebugLog(2.0)
  DebugPause()
  goto exit
28:
  DebugLog(1.0)
  DebugPause()
  goto exit
29:
  DebugLog(1.0)
  DebugPause()
  goto exit
30:
  10000[32] <- 10000[34] + 1.0
  10000[33] <- 10000[31]
  10000[38] <- 10000[34]
  goto 31 if (10000[32] < 4.0) else 32
31:
  10000[31] <- 10000[33]
  10000[34] <- 10000[32]
  goto 13
32:
  goto 33 if 10000[31] else 11
33:
  goto 34 if (10000[26] >= 16.0) else 35
34:
  goto 42 if !LevelOption[7] else 43
35:
  10000[27] <- 0
  goto 36
36:
  goto 37 if (10000[27] < 10000[26]) else 40
37:
  10000[28] <- 10000[27]
  10000[28] <- 10000[10000[28]]
  goto 38 if (10000[28] == LevelData[10000[37] + 1]) else 39
38:
  goto 42 if !LevelOption[7] else 43
39:
  10000[27] <- 10000[27] + 1.0
  goto 36
40:
  goto 41 if (10000[26] < 16.0) else 50
41:
  10000[27] <- 10000[26]
  10000[10000[27]] <- LevelData[10000[37] + 1]
  10000[26] <- 10000[26] + 1.0
  goto 42 if !LevelOption[7] else 43
42:
  goto 11 if !LevelOption[10] else 47
43:
  10000[28] <- 0
  goto 44
44:
  goto 45 if (10000[28] < LevelData[0]) else 49
45:
  10000[27] <- 10000[28] + 1.0
  10000[28] <- 10000[28] * 9.0
  goto 46 if (LevelData[10000[28] + 1] == LevelData[10000[37] + 1]) else 48
46:
  SpawnParticleEffect(0, LevelData[10000[28] + 2], LevelData[10000[28] + 3], LevelData[10000[28] + 4], LevelData[10000[28] + 5], LevelData[10000[28] + 6], LevelData[10000[28] + 7], LevelData[10000[28] + 8], LevelData[10000[28] + 9], 0.2, 0)
  goto 11 if !LevelOption[10] else 47
47:
  Play(0, 0.02)
  goto 11
48:
  10000[28] <- 10000[27]
  goto 44
49:
  DebugLog(5.0)
  DebugPause()
  goto exit
50:
  DebugLog(4.0)
  DebugPause()
  goto exit
51:
  DebugLog(1.0)
  DebugPause()
  goto exit
52:
  DebugLog(1.0)
  DebugPause()
  goto exit
53:
  goto 54 if (10000[26] > 0) else 55
54:
  StreamSet(1.0, RuntimeUpdate[0], 10000[26])
  StreamSet(2.0, RuntimeUpdate[0], 10000[0])
  StreamSet(3.0, RuntimeUpdate[0], 10000[1])
  StreamSet(4.0, RuntimeUpdate[0], 10000[2])
  StreamSet(5.0, RuntimeUpdate[0], 10000[3])
  StreamSet(6.0, RuntimeUpdate[0], 10000[4])
  StreamSet(7.0, RuntimeUpdate[0], 10000[5])
  StreamSet(8.0, RuntimeUpdate[0], 10000[6])
  StreamSet(9.0, RuntimeUpdate[0], 10000[7])
  StreamSet(10.0, RuntimeUpdate[0], 10000[8])
  StreamSet(11.0, RuntimeUpdate[0], 10000[9])
  StreamSet(12.0, RuntimeUpdate[0], 10000[10])
  StreamSet(13.0, RuntimeUpdate[0], 10000[11])
  StreamSet(14.0, RuntimeUpdate[0], 10000[12])
  StreamSet(15.0, RuntimeUpdate[0], 10000[13])
  StreamSet(16.0, RuntimeUpdate[0], 10000[14])
  StreamSet(17.0, RuntimeUpdate[0], 10000[15])
  goto exit
55:
  goto exit
