0:
  10000[0] <- EntityData[1] * 32.0
  10000[2] <- 11.0 + 10000[0]
  10000[3] <- 10000[2]
  goto 1 if (RuntimeUpdate[0] >= EntityDataArray[10000[3]]) else 2
1:
  EntityDespawn[0] <- 1.0
  goto exit
2:
  10000[1] <- EntityData[0] * 32.0
  10000[3] <- 11.0 + 10000[1]
  goto 3 if (EntityDataArray[10000[3]] <= RuntimeUpdate[0]) else 5
3:
  goto 4 if (RuntimeUpdate[0] < EntityDataArray[10000[2]]) else 5
4:
  10000[2] <- 12.0 + 10000[1]
  10000[3] <- 12.0 + 10000[0]
  10000[4] <- 10000[1]
  10000[5] <- 16.0 + 10000[1]
  10000[5] <- 16.0 + (EntityDataArray[10000[5]] * 32.0)
  10000[5] <- 1.0 + (EntityDataArray[10000[5]] * 32.0)
  EntitySharedMemoryArray[10000[5]] <- Remap(Remap(EntityDataArray[10000[2]] - (6.0 / LevelOption[1]), EntityDataArray[10000[2]], LevelData[14], 0, RuntimeUpdate[2]), Remap(EntityDataArray[10000[3]] - (6.0 / LevelOption[1]), EntityDataArray[10000[3]], LevelData[14], 0, RuntimeUpdate[2]), EntityDataArray[10000[4]], EntityDataArray[10000[0]], 0)
  goto exit
5:
  goto exit
