0:
  10000[0] <- 3.0 + EntityInfo[1]
  10000[1] <- 10000[0]
  goto when EngineRom[10000[1]]
    6.0 -> 57
    default -> 1
1:
  goto 2 if (RuntimeUpdate[0] > EntityData[15]) else 3
2:
  EntityDespawn[0] <- 1.0
  goto exit
3:
  goto 4 if (EntityData[14] <= RuntimeUpdate[0]) else 6
4:
  goto 5 if (RuntimeUpdate[0] <= EntityData[15]) else 6
5:
  10000[1] <- LevelMemory[0]
  LevelMemory[10000[1] + 1] <- EntityInfo[0]
  10000[1] <- LevelMemory[0]
  LevelMemory[0] <- 10000[1] + 1.0
  goto 6
6:
  10000[1] <- EntityMemory[0]
  goto 7 if (10000[1] > -100000000.0) else 49
7:
  10000[1] <- EntityMemory[0]
  goto 8 if (10000[1] < EntityData[11]) else 9
8:
  10000[1] <- EntityMemory[0]
  goto 9 if !(((RuntimeUpdate[0] - RuntimeEnvironment[3]) - EntityData[11]) < (EntityData[11] - 10000[1])) else 49
9:
  10000[1] <- EntityMemory[0]
  goto 10 if ((EntityData[11] - 0.03333333333333333) <= 10000[1]) else 12
10:
  goto 11 if (10000[1] <= EntityData[11]) else 12
11:
  EntityMemory[0] <- EntityData[11]
  goto 12
12:
  10000[1] <- EntityMemory[0]
  10000[2] <- Judge(10000[1], EntityData[11], EntityData[5], EntityData[6], EntityData[7], EntityData[8], EntityData[9], EntityData[10])
  EntityInput[0] <- 10000[2]
  EntityInput[1] <- Clamp(10000[1] - EntityData[11], -1.0, 1.0)
  10000[3] <- EntityInput[1]
  EntityInput[3] <- 10000[3] * 1000.0
  goto 13 if (0 != 10000[2]) else 48
13:
  goto 14 if !LevelOption[11] else 26
14:
  10000[3] <- 10000[0]
  10000[3] <- EngineRom[10000[3]]
  goto 26 if !LevelOption[10] else 15
15:
  goto when 10000[3]
    6.0 -> 26
    default -> 16
16:
  10000[4] <- 0
  goto when (10000[3] - 2.0)
    0.0 -> 21
    1.0 -> 21
    default -> 17
17:
  goto when (10000[2] - 1.0)
    0.0 -> 20
    1.0 -> 19
    2.0 -> 18
    default -> 25
18:
  10000[4] <- 3.0
  goto 25
19:
  10000[4] <- 2.0
  goto 25
20:
  10000[4] <- 1.0
  goto 25
21:
  goto when (10000[2] - 1.0)
    0.0 -> 24
    1.0 -> 23
    2.0 -> 22
    default -> 25
22:
  10000[4] <- 6.0
  goto 25
23:
  10000[4] <- 5.0
  goto 25
24:
  10000[4] <- 4.0
  goto 25
25:
  Play(10000[4], 0)
  goto 26
26:
  10000[9] <- EngineRom[10000[0]]
  goto when 10000[9]
    6.0 -> 48
    default -> 27
27:
  goto 48 if !LevelOption[6] else 28
28:
  10000[10] <- 0
  goto when 10000[9]
    1.0 -> 34
    2.0 -> 33
    3.0 -> 30
    4.0 -> 29
    5.0 -> 29
    7.0 -> 29
    default -> 35
29:
  10000[10] <- 3.0
  goto 35
30:
  goto 31 if (EntityData[2] > 0) else 32
31:
  10000[10] <- 8.0
  goto 35
32:
  10000[10] <- 10.0
  goto 35
33:
  10000[10] <- 6.0
  goto 35
34:
  10000[10] <- 1.0
  goto 35
35:
  10000[11] <- EntityData[0] * LevelData[12]
  10000[12] <- 10000[11] - (LevelData[11] / 2.0)
  10000[13] <- (LevelData[8] * 10000[12]) + LevelData[10]
  10000[14] <- ((LevelData[2] * 10000[12]) + LevelData[4]) / 10000[13]
  10000[15] <- ((LevelData[5] * 10000[12]) + LevelData[7]) / 10000[13]
  10000[16] <- 10000[11] + (LevelData[11] / 2.0)
  10000[17] <- (LevelData[8] * 10000[16]) + LevelData[10]
  10000[18] <- ((LevelData[2] * 10000[16]) + LevelData[4]) / 10000[17]
  10000[0] <- ((LevelData[5] * 10000[16]) + LevelData[7]) / 10000[17]
  10000[1] <- Power(Power(10000[18] - 10000[14], 2.0) + Power(10000[0] - 10000[15], 2.0), 0.5)
  SpawnParticleEffect(10000[10], 10000[14], 10000[15], 10000[14] + 0, 10000[15] + 10000[1], 10000[18] + 0, 10000[0] + 10000[1], 10000[18], 10000[0], 0.5, 0)
  10000[8] <- 0
  goto when 10000[9]
    1.0 -> 41
    2.0 -> 40
    3.0 -> 37
    4.0 -> 36
    5.0 -> 36
    7.0 -> 36
    default -> 42
36:
  10000[8] <- 4.0
  goto 42
37:
  goto 38 if (EntityData[2] > 0) else 39
38:
  10000[8] <- 9.0
  goto 42
39:
  10000[8] <- 11.0
  goto 42
40:
  10000[8] <- 7.0
  goto 42
41:
  10000[8] <- 2.0
  goto 42
42:
  10000[9] <- 10000[11] + ((LevelData[11] * 1.8) / 2.0)
  10000[10] <- 10000[11] - ((LevelData[11] * 1.8) / 2.0)
  10000[0] <- LevelData[8] * 10000[10]
  10000[1] <- LevelData[9] * -((LevelData[11] * 1.8) / 2.0)
  10000[11] <- 10000[0] + 10000[1] + LevelData[10]
  10000[2] <- LevelData[2] * 10000[10]
  10000[3] <- LevelData[3] * -((LevelData[11] * 1.8) / 2.0)
  10000[12] <- (10000[2] + 10000[3] + LevelData[4]) / 10000[11]
  10000[4] <- LevelData[8] * 10000[9]
  10000[13] <- 10000[4] + 10000[1] + LevelData[10]
  10000[5] <- LevelData[2] * 10000[9]
  10000[14] <- (10000[5] + 10000[3] + LevelData[4]) / 10000[13]
  10000[6] <- LevelData[9] * ((LevelData[11] * 1.8) / 2.0)
  10000[15] <- 10000[0] + 10000[6] + LevelData[10]
  10000[7] <- LevelData[3] * ((LevelData[11] * 1.8) / 2.0)
  10000[16] <- (10000[2] + 10000[7] + LevelData[4]) / 10000[15]
  10000[17] <- 10000[4] + 10000[6] + LevelData[10]
  10000[18] <- (10000[5] + 10000[7] + LevelData[4]) / 10000[17]
  10000[19] <- (10000[16] + 10000[18]) / 2.0
  10000[20] <- (10000[12] + 10000[14]) / 2.0
  10000[0] <- ((((10000[18] - 10000[16]) + 10000[14]) - 10000[12]) / 2.0) / 2.0
  10000[1] <- LevelData[5] * 10000[10]
  10000[2] <- LevelData[6] * -((LevelData[11] * 1.8) / 2.0)
  10000[3] <- LevelData[6] * ((LevelData[11] * 1.8) / 2.0)
  10000[4] <- LevelData[5] * 10000[9]
  SpawnParticleEffect(10000[8], 10000[20] - 10000[0], (10000[1] + 10000[2] + LevelData[7]) / 10000[11], 10000[19] - 10000[0], (10000[1] + 10000[3] + LevelData[7]) / 10000[15], 10000[19] + 10000[0], (10000[4] + 10000[3] + LevelData[7]) / 10000[17], 10000[20] + 10000[0], (10000[4] + 10000[2] + LevelData[7]) / 10000[13], 0.5, 0)
  goto 48 if !LevelOption[7] else 43
43:
  10000[0] <- 0
  goto 44
44:
  goto 45 if (10000[0] < LevelData[16]) else 56
45:
  10000[1] <- 10000[0] + 1.0
  10000[2] <- 16.0 + (10000[0] * 9.0)
  goto 46 if (LevelData[10000[2] + 1] == EntityData[0]) else 47
46:
  SpawnParticleEffect(0, LevelData[10000[2] + 2], LevelData[10000[2] + 3], LevelData[10000[2] + 4], LevelData[10000[2] + 5], LevelData[10000[2] + 6], LevelData[10000[2] + 7], LevelData[10000[2] + 8], LevelData[10000[2] + 9], 0.2, 0)
  goto 48
47:
  10000[0] <- 10000[1]
  goto 44
48:
  EntityDespawn[0] <- 1.0
  EntitySharedMemory[2] <- 1.0
  goto 49
49:
  10000[0] <- EntityData[16] * 32.0
  10000[1] <- 10000[0]
  10000[1] <- EntitySharedMemoryArray[10000[1]]
  goto 50 if (10000[1] > 0) else 56
50:
  10000[0] <- EntitySharedMemoryArray[10000[0]]
  10000[1] <- LevelMemory[17]
  goto 56 if (10000[1] >= 16.0) else 51
51:
  10000[1] <- 0
  goto 52
52:
  10000[2] <- LevelMemory[17]
  goto 53 if (10000[1] < 10000[2]) else 55
53:
  10000[2] <- 17.0 + 10000[1]
  10000[2] <- LevelMemory[10000[2] + 1]
  goto 56 if (10000[0] == 10000[2]) else 54
54:
  10000[1] <- 10000[1] + 1.0
  goto 52
55:
  10000[1] <- LevelMemory[17]
  10000[1] <- 17.0 + 10000[1]
  LevelMemory[10000[1] + 1] <- 10000[0]
  10000[0] <- LevelMemory[17]
  LevelMemory[17] <- 10000[0] + 1.0
  goto exit
56:
  goto exit
57:
  EntityDespawn[0] <- 1.0
  goto exit
