0:
  goto 79 if EntityDespawn[0] else 1
1:
  10000[0] <- 3.0 + EntityInfo[1]
  10000[14] <- EngineRom[10000[0]]
  10000[30] <- Remap(EntityData[12] - (6.0 / LevelOption[1]), EntityData[12], LevelData[14], 0, RuntimeUpdate[2])
  goto when 10000[14]
    6.0 -> 79
    default -> 2
2:
  10000[31] <- 0
  goto when 10000[14]
    1.0 -> 10
    2.0 -> 9
    3.0 -> 6
    4.0 -> 5
    5.0 -> 4
    7.0 -> 3
    default -> 11
3:
  10000[31] <- 15.0
  goto 11
4:
  10000[31] <- 16.0
  goto 11
5:
  10000[31] <- 14.0
  goto 11
6:
  goto 7 if (EntityData[2] > 0) else 8
7:
  10000[31] <- 10.0
  goto 11
8:
  10000[31] <- 12.0
  goto 11
9:
  10000[31] <- 8.0
  goto 11
10:
  10000[31] <- 7.0
  goto 11
11:
  10000[12] <- 0
  goto when (10000[14] - 2.0)
    0.0 -> 15
    1.0 -> 12
    default -> 16
12:
  goto 13 if (EntityData[2] > 0) else 14
13:
  10000[12] <- 11.0
  goto 16
14:
  10000[12] <- 13.0
  goto 16
15:
  10000[12] <- 9.0
  goto 16
16:
  10000[8] <- 10000[30] <= LevelData[15]
  goto 17 if 10000[8] else 18
17:
  10000[13] <- 0
  goto 25
18:
  goto 19 if (10000[30] <= (LevelData[15] + 0.5)) else 20
19:
  10000[13] <- Remap(LevelData[15], LevelData[15] + 0.5, 0, 1.0, 10000[30])
  goto 25
20:
  goto 21 if (10000[30] <= (LevelData[14] - 0.5)) else 22
21:
  10000[13] <- Remap(LevelData[15] + 0.5, LevelData[14] - 0.5, 1.0, 1.0, 10000[30])
  goto 25
22:
  goto 23 if (10000[30] <= LevelData[14]) else 24
23:
  10000[13] <- Remap(LevelData[14] - 0.5, LevelData[14], 1.0, 0, 10000[30])
  goto 25
24:
  10000[13] <- 0
  goto 25
25:
  10000[15] <- EaseOutQuad(10000[13])
  goto 26 if (10000[15] <= 0) else 27
26:
  goto when 10000[14]
    2.0 -> 59
    default -> 28
27:
  10000[16] <- EntityData[0] * LevelData[12]
  10000[17] <- 10000[30] + (LevelData[11] / 2.0)
  10000[18] <- 10000[16] + (LevelData[11] / 2.0)
  10000[19] <- 10000[30] - (LevelData[11] / 2.0)
  10000[20] <- 10000[16] - (LevelData[11] / 2.0)
  10000[0] <- LevelData[8] * 10000[20]
  10000[1] <- LevelData[9] * 10000[19]
  10000[32] <- 10000[0] + 10000[1] + LevelData[10]
  10000[2] <- LevelData[8] * 10000[18]
  10000[9] <- 10000[2] + 10000[1] + LevelData[10]
  10000[3] <- LevelData[9] * 10000[17]
  10000[10] <- 10000[0] + 10000[3] + LevelData[10]
  10000[11] <- 10000[2] + 10000[3] + LevelData[10]
  10000[0] <- LevelData[2] * 10000[20]
  10000[1] <- LevelData[3] * 10000[19]
  10000[2] <- LevelData[5] * 10000[20]
  10000[3] <- LevelData[6] * 10000[19]
  10000[4] <- LevelData[3] * 10000[17]
  10000[5] <- LevelData[6] * 10000[17]
  10000[6] <- LevelData[2] * 10000[18]
  10000[7] <- LevelData[5] * 10000[18]
  Draw(10000[31], (10000[0] + 10000[1] + LevelData[4]) / 10000[32], (10000[2] + 10000[3] + LevelData[7]) / 10000[32], (10000[0] + 10000[4] + LevelData[4]) / 10000[10], (10000[2] + 10000[5] + LevelData[7]) / 10000[10], (10000[6] + 10000[4] + LevelData[4]) / 10000[11], (10000[7] + 10000[5] + LevelData[7]) / 10000[11], (10000[6] + 10000[1] + LevelData[4]) / 10000[9], (10000[7] + 10000[3] + LevelData[7]) / 10000[9], 310000.0 + (EntityData[0] * 100.0) + 10000[30], 10000[15])
  goto when 10000[14]
    2.0 -> 59
    default -> 28
28:
  goto when 10000[14]
    3.0 -> 29
    default -> 79
29:
  10000[19] <- RuntimeUpdate[0] % 0.3
  goto 30 if 10000[8] else 31
30:
  10000[24] <- 0
  goto 38
31:
  goto 32 if (10000[30] <= (LevelData[15] + 0.5)) else 33
32:
  10000[24] <- Remap(LevelData[15], LevelData[15] + 0.5, 0, 1.0, 10000[30])
  goto 38
33:
  goto 34 if (10000[30] <= (LevelData[14] - 0.5)) else 35
34:
  10000[24] <- Remap(LevelData[15] + 0.5, LevelData[14] - 0.5, 1.0, 1.0, 10000[30])
  goto 38
35:
  goto 36 if (10000[30] <= LevelData[14]) else 37
36:
  10000[24] <- Remap(LevelData[14] - 0.5, LevelData[14], 1.0, 0, 10000[30])
  goto 38
37:
  10000[24] <- 0
  goto 38
38:
  10000[25] <- 0
  goto 39
39:
  goto 40 if (10000[25] < Abs(EntityData[2])) else 79
40:
  10000[27] <- 10000[25] + 1.0
  goto 41 if 10000[25] else 42
41:
  10000[28] <- 1.0
  goto 43
42:
  10000[28] <- 0
  goto 43
43:
  goto 44 if (10000[25] == (Abs(EntityData[2]) - 1.0)) else 45
44:
  10000[29] <- 0
  goto 46 if (10000[19] <= 0) else 47
45:
  10000[29] <- 1.0
  goto 46 if (10000[19] <= 0) else 47
46:
  10000[29] <- 10000[28]
  goto 53
47:
  goto 48 if (10000[19] <= 0.1) else 49
48:
  10000[29] <- Remap(0, 0.1, 10000[28], 1.0, 10000[19])
  goto 53
49:
  goto 50 if (10000[19] <= 0.19999999999999998) else 51
50:
  10000[29] <- Remap(0.1, 0.19999999999999998, 1.0, 1.0, 10000[19])
  goto 53
51:
  goto 52 if (10000[19] <= 0.3) else 53
52:
  10000[29] <- Remap(0.19999999999999998, 0.3, 1.0, 10000[29], 10000[19])
  goto 53
53:
  10000[31] <- EaseOutQuad(10000[24]) * EaseOutQuad(10000[29])
  goto 54 if (10000[31] <= 0) else 55
54:
  10000[25] <- 10000[27]
  goto 39
55:
  goto 56 if (EntityData[2] > 0) else 57
56:
  10000[32] <- 1.0
  goto 58
57:
  10000[32] <- -1.0
  goto 58
58:
  10000[33] <- (EntityData[0] + (10000[32] * (0.4 + 10000[25] + (10000[19] / 0.3)))) * LevelData[12]
  10000[34] <- 10000[30] + ((LevelData[11] * 1.5) / 2.0)
  10000[35] <- 10000[33] + ((LevelData[11] * 1.5) / 2.0)
  10000[36] <- 10000[30] - ((LevelData[11] * 1.5) / 2.0)
  10000[37] <- 10000[33] - ((LevelData[11] * 1.5) / 2.0)
  10000[0] <- (10000[32] * -3.141592653589793) / 2.0
  10000[1] <- (10000[37] + 10000[35] + 10000[37] + 10000[35]) / 4.0
  10000[2] <- (10000[36] + 10000[34] + 10000[34] + 10000[36]) / 4.0
  10000[3] <- 10000[37] - 10000[1]
  10000[4] <- 10000[36] - 10000[2]
  10000[5] <- ((10000[3] * Cos(10000[0])) - (10000[4] * Sin(10000[0]))) + 10000[1]
  10000[6] <- (10000[3] * Sin(10000[0])) + (10000[4] * Cos(10000[0])) + 10000[2]
  10000[13] <- 10000[34] - 10000[2]
  10000[14] <- ((10000[3] * Cos(10000[0])) - (10000[13] * Sin(10000[0]))) + 10000[1]
  10000[15] <- (10000[3] * Sin(10000[0])) + (10000[13] * Cos(10000[0])) + 10000[2]
  10000[16] <- 10000[35] - 10000[1]
  10000[17] <- ((10000[16] * Cos(10000[0])) - (10000[13] * Sin(10000[0]))) + 10000[1]
  10000[18] <- (10000[16] * Sin(10000[0])) + (10000[13] * Cos(10000[0])) + 10000[2]
  10000[20] <- ((10000[16] * Cos(10000[0])) - (10000[4] * Sin(10000[0]))) + 10000[1]
  10000[21] <- (10000[16] * Sin(10000[0])) + (10000[4] * Cos(10000[0])) + 10000[2]
  10000[22] <- (LevelData[8] * 10000[5]) + (LevelData[9] * 10000[6]) + LevelData[10]
  10000[23] <- (LevelData[8] * 10000[20]) + (LevelData[9] * 10000[21]) + LevelData[10]
  10000[25] <- (LevelData[8] * 10000[14]) + (LevelData[9] * 10000[15]) + LevelData[10]
  10000[26] <- (LevelData[8] * 10000[17]) + (LevelData[9] * 10000[18]) + LevelData[10]
  Draw(10000[12], ((LevelData[2] * 10000[5]) + (LevelData[3] * 10000[6]) + LevelData[4]) / 10000[22], ((LevelData[5] * 10000[5]) + (LevelData[6] * 10000[6]) + LevelData[7]) / 10000[22], ((LevelData[2] * 10000[14]) + (LevelData[3] * 10000[15]) + LevelData[4]) / 10000[25], ((LevelData[5] * 10000[14]) + (LevelData[6] * 10000[15]) + LevelData[7]) / 10000[25], ((LevelData[2] * 10000[17]) + (LevelData[3] * 10000[18]) + LevelData[4]) / 10000[26], ((LevelData[5] * 10000[17]) + (LevelData[6] * 10000[18]) + LevelData[7]) / 10000[26], ((LevelData[2] * 10000[20]) + (LevelData[3] * 10000[21]) + LevelData[4]) / 10000[23], ((LevelData[5] * 10000[20]) + (LevelData[6] * 10000[21]) + LevelData[7]) / 10000[23], 320000.0 + (EntityData[0] * 100.0) + 10000[30], 10000[31])
  10000[25] <- 10000[27]
  goto 39
59:
  10000[13] <- RuntimeUpdate[0] % 0.3
  goto 60 if 10000[8] else 61
60:
  10000[14] <- 0
  goto 68
61:
  goto 62 if (10000[30] <= (LevelData[15] + 0.5)) else 63
62:
  10000[14] <- Remap(LevelData[15], LevelData[15] + 0.5, 0, 1.0, 10000[30])
  goto 68
63:
  goto 64 if (10000[30] <= (LevelData[14] - 0.5)) else 65
64:
  10000[14] <- Remap(LevelData[15] + 0.5, LevelData[14] - 0.5, 1.0, 1.0, 10000[30])
  goto 68
65:
  goto 66 if (10000[30] <= LevelData[14]) else 67
66:
  10000[14] <- Remap(LevelData[14] - 0.5, LevelData[14], 1.0, 0, 10000[30])
  goto 68
67:
  10000[14] <- 0
  goto 68
68:
  goto 69 if (10000[13] <= 0) else 70
69:
  10000[15] <- 0
  goto 77
70:
  goto 71 if (10000[13] <= 0.1) else 72
71:
  10000[15] <- Remap(0, 0.1, 0, 1.0, 10000[13])
  goto 77
72:
  goto 73 if (10000[13] <= 0.19999999999999998) else 74
73:
  10000[15] <- Remap(0.1, 0.19999999999999998, 1.0, 1.0, 10000[13])
  goto 77
74:
  goto 75 if (10000[13] <= 0.3) else 76
75:
  10000[15] <- Remap(0.19999999999999998, 0.3, 1.0, 0, 10000[13])
  goto 77
76:
  10000[15] <- 0
  goto 77
77:
  10000[14] <- EaseOutQuad(10000[14]) * EaseOutQuad(10000[15])
  goto 79 if (10000[14] <= 0) else 78
78:
  10000[0] <- EntityData[0] * LevelData[12]
  10000[15] <- 10000[0] - (LevelData[11] / 2.0)
  10000[1] <- LevelData[9] * 10000[30]
  10000[31] <- (LevelData[8] * 10000[15]) + 10000[1] + LevelData[10]
  10000[2] <- LevelData[3] * 10000[30]
  10000[32] <- ((LevelData[2] * 10000[15]) + 10000[2] + LevelData[4]) / 10000[31]
  10000[3] <- LevelData[6] * 10000[30]
  10000[33] <- ((LevelData[5] * 10000[15]) + 10000[3] + LevelData[7]) / 10000[31]
  10000[34] <- 10000[0] + (LevelData[11] / 2.0)
  10000[35] <- (LevelData[8] * 10000[34]) + 10000[1] + LevelData[10]
  10000[36] <- ((LevelData[2] * 10000[34]) + 10000[2] + LevelData[4]) / 10000[35]
  10000[0] <- ((LevelData[5] * 10000[34]) + 10000[3] + LevelData[7]) / 10000[35]
  10000[1] <- 10000[36] - 10000[32]
  10000[2] <- 10000[0] - 10000[33]
  10000[3] <- (10000[1] * 6.123233995736766e-17) - 10000[2]
  10000[4] <- 10000[1] + (10000[2] * 6.123233995736766e-17)
  10000[5] <- Lerp(-0.1, 0.4, 10000[13] / 0.3)
  10000[6] <- 10000[3] * 10000[5]
  10000[7] <- 10000[4] * 10000[5]
  10000[8] <- 10000[32] + 10000[6]
  10000[9] <- 10000[33] + 10000[7]
  10000[10] <- 10000[36] + 10000[6]
  10000[11] <- 10000[0] + 10000[7]
  Draw(10000[12], 10000[8], 10000[9], 10000[8] + 10000[3], 10000[9] + 10000[4], 10000[10] + 10000[3], 10000[11] + 10000[4], 10000[10], 10000[11], 320000.0 + (EntityData[0] * 100.0) + 10000[30], 10000[14])
  goto exit
79:
  goto exit
