0:
  10000[0] <- EntityMemory[2]
  10000[1] <- 10000[0] != 0
  goto 1 if 10000[1] else 2
1:
  10000[2] <- EntityMemory[2]
  10000[3] <- DestroyParticleEffect(10000[2])
  EntityMemory[2] <- 0
  goto 2
2:
  goto exit
