0:
  10000[0] <- EntityMemory[0]
  goto 1 if ((RuntimeUpdate[0] - RuntimeUpdate[1]) < 10000[0]) else 9
1:
  goto 2 if (10000[0] <= RuntimeUpdate[0]) else 9
2:
  10000[2] <- EntityMemory[1]
  goto 9 if !LevelOption[7] else 3
3:
  10000[3] <- 0
  goto 4
4:
  goto 5 if (10000[3] < LevelData[0]) else 8
5:
  10000[0] <- 10000[3] + 1.0
  10000[1] <- 10000[3] * 9.0
  goto 6 if (LevelData[10000[1] + 1] == 10000[2]) else 7
6:
  SpawnParticleEffect(0, LevelData[10000[1] + 2], LevelData[10000[1] + 3], LevelData[10000[1] + 4], LevelData[10000[1] + 5], LevelData[10000[1] + 6], LevelData[10000[1] + 7], LevelData[10000[1] + 8], LevelData[10000[1] + 9], 0.2, 0)
  goto exit
7:
  10000[3] <- 10000[0]
  goto 4
8:
  DebugLog(1.0)
  DebugPause()
  goto exit
9:
  goto exit
