0:
  10000[0] <- 11.0 + (EntityData[1] * 32.0)
  goto 1 if (RuntimeUpdate[0] >= EntityDataArray[10000[0]]) else 2
1:
  EntityDespawn[0] <- 1.0
  goto exit
2:
  10000[0] <- 11.0 + (EntityData[0] * 32.0)
  goto 3 if (EntityDataArray[10000[0]] <= RuntimeUpdate[0]) else 5
3:
  10000[0] <- 11.0 + (EntityData[1] * 32.0)
  goto 4 if (RuntimeUpdate[0] < EntityDataArray[10000[0]]) else 5
4:
  10000[0] <- 12.0 + (EntityData[0] * 32.0)
  10000[1] <- 12.0 + (EntityData[1] * 32.0)
  10000[2] <- EntityData[0] * 32.0
  10000[3] <- EntityData[1] * 32.0
  10000[4] <- 16.0 + (EntityData[0] * 32.0)
  10000[4] <- 16.0 + (EntityDataArray[10000[4]] * 32.0)
  10000[4] <- 1.0 + (EntityDataArray[10000[4]] * 32.0)
  EntitySharedMemoryArray[10000[4]] <- Remap(Remap(EntityDataArray[10000[0]] - (6.0 / LevelOption[1]), EntityDataArray[10000[0]], LevelData[14], 0, RuntimeUpdate[2]), Remap(EntityDataArray[10000[1]] - (6.0 / LevelOption[1]), EntityDataArray[10000[1]], LevelData[14], 0, RuntimeUpdate[2]), EntityDataArray[10000[2]], EntityDataArray[10000[3]], 0)
  goto exit
5:
  goto exit
