0:
  10000[0] <- RuntimeUpdate[0] - RuntimeUpdate[1]
  10000[2] <- EntityMemory[0]
  10000[3] <- 10000[0] < 10000[2]
  goto 1 if 10000[3] else 2
1:
  10000[2] <- 10000[2] <= RuntimeUpdate[0]
  10000[2] <- 10000[2]
  goto 3
2:
  10000[2] <- 0
  goto 3
3:
  goto 4 if 10000[2] else 13
4:
  10000[4] <- EntityMemory[1]
  10000[5] <- !LevelOption[7]
  goto 13 if 10000[5] else 5
5:
  10000[5] <- 0
  goto 6
6:
  10000[6] <- 10000[5]
  10000[0] <- 10000[6] < LevelData[0]
  goto 7 if 10000[0] else 8
7:
  10000[1] <- 10000[5]
  10000[2] <- 10000[5]
  10000[2] <- 10000[2] + 1.0
  10000[5] <- 10000[2]
  10000[2] <- 1.0
  goto 9
8:
  10000[2] <- 0
  goto 9
9:
  goto 10 if 10000[2] else 12
10:
  10000[2] <- 10000[1] * 9.0
  10000[2] <- 10000[2]
  10000[3] <- LevelData[10000[2] + 1] == 10000[4]
  goto 11 if 10000[3] else 6
11:
  SpawnParticleEffect(0, LevelData[10000[2] + 2], LevelData[10000[2] + 3], LevelData[10000[2] + 4], LevelData[10000[2] + 5], LevelData[10000[2] + 6], LevelData[10000[2] + 7], LevelData[10000[2] + 8], LevelData[10000[2] + 9], 0.2, 0)
  goto 13
12:
  DebugLog(1.0)
  DebugPause()
  goto exit
13:
  goto exit
