0:
  10000[0] <- RuntimeUpdate[0] - RuntimeUpdate[1]
  10000[1] <- EntityMemory[0]
  10000[10] <- 10000[0] < 10000[1]
  goto 1 if 10000[10] else 2
1:
  10000[10] <- 10000[1] <= RuntimeUpdate[0]
  10000[10] <- 10000[10]
  goto 3
2:
  10000[10] <- 0
  goto 3
3:
  goto 4 if 10000[10] else 16
4:
  10000[12] <- EntityMemory[1]
  10000[13] <- !LevelOption[7]
  goto 16 if 10000[13] else 5
5:
  10000[13] <- 0
  10000[14] <- LevelData[0]
  10000[0] <- 1.0
  10000[1] <- 10000[13]
  10000[2] <- 10000[14]
  10000[3] <- 10000[0]
  10000[4] <- 10000[1]
  10000[5] <- 10000[2]
  10000[6] <- 10000[3]
  goto 6
6:
  10000[7] <- 10000[6]
  10000[7] <- 10000[7] > 0
  goto 7 if 10000[7] else 8
7:
  10000[7] <- 10000[4]
  10000[8] <- 10000[5]
  10000[7] <- 10000[7] < 10000[8]
  10000[7] <- 10000[7]
  goto 9
8:
  10000[7] <- 10000[4]
  10000[8] <- 10000[5]
  10000[7] <- 10000[7] > 10000[8]
  10000[7] <- 10000[7]
  goto 9
9:
  goto 10 if 10000[7] else 11
10:
  10000[9] <- 10000[4]
  10000[10] <- 10000[4]
  10000[11] <- 10000[6]
  10000[10] <- 10000[10] + 10000[11]
  10000[4] <- 10000[10]
  10000[10] <- 1.0
  goto 12
11:
  10000[10] <- 0
  goto 12
12:
  goto 13 if 10000[10] else 15
13:
  10000[10] <- 10000[9] * 9.0
  10000[10] <- 10000[10]
  10000[11] <- LevelData[10000[10] + 1] == 10000[12]
  goto 14 if 10000[11] else 6
14:
  SpawnParticleEffect(0, LevelData[10000[10] + 2], LevelData[10000[10] + 3], LevelData[10000[10] + 4], LevelData[10000[10] + 5], LevelData[10000[10] + 6], LevelData[10000[10] + 7], LevelData[10000[10] + 8], LevelData[10000[10] + 9], 0.2, 0)
  goto 16
15:
  goto exit
16:
  goto exit
