0:
  goto 1 if RuntimeUpdate[3] else 3
1:
  10000[0] <- EntityMemory[2]
  goto 2 if (10000[0] != 0) else 3
2:
  10000[0] <- EntityMemory[2]
  DestroyParticleEffect(10000[0])
  EntityMemory[2] <- 0
  10000[0] <- EntityMemory[0]
  goto 4 if RuntimeEnvironment[4] else 11
3:
  10000[0] <- EntityMemory[0]
  goto 4 if RuntimeEnvironment[4] else 11
4:
  10000[0] <- 9.0 + (10000[0] * 32.0)
  10000[0] <- EntityDataArray[10000[0]] * 3.0
  10000[0] <- EntityInfoArray[10000[0]] + 18.0
  goto 5 if StreamHas(10000[0], RuntimeUpdate[0]) else 6
5:
  10000[1] <- RuntimeUpdate[0]
  goto 7
6:
  10000[1] <- StreamGetPreviousKey(10000[0], RuntimeUpdate[0])
  goto 7
7:
  goto 11 if StreamGetValue(10000[0], 10000[1]) else 8
8:
  10000[0] <- EntityMemory[2]
  goto 9 if (10000[0] != 0) else 10
9:
  10000[0] <- EntityMemory[2]
  DestroyParticleEffect(10000[0])
  EntityMemory[2] <- 0
  goto exit
10:
  goto exit
11:
  10000[0] <- EntityMemory[0]
  10000[0] <- 9.0 + (10000[0] * 32.0)
  10000[3] <- EntityDataArray[10000[0]] * 32.0
  10000[4] <- EntitySharedMemoryArray[10000[3]] * LevelData[12]
  10000[5] <- 10000[4] + (LevelData[11] / 2.0)
  10000[6] <- 10000[4] - (LevelData[11] / 2.0)
  10000[7] <- (LevelData[8] * 10000[6]) + (LevelData[9] * (0 - (LevelData[11] / 2.0))) + LevelData[10]
  10000[0] <- (LevelData[8] * 10000[5]) + (LevelData[9] * (0 - (LevelData[11] / 2.0))) + LevelData[10]
  10000[1] <- (LevelData[8] * 10000[6]) + (LevelData[9] * (LevelData[11] / 2.0)) + LevelData[10]
  10000[2] <- (LevelData[8] * 10000[5]) + (LevelData[9] * (LevelData[11] / 2.0)) + LevelData[10]
  Draw(14.0, ((LevelData[2] * 10000[6]) + (LevelData[3] * (0 - (LevelData[11] / 2.0))) + LevelData[4]) / 10000[7], ((LevelData[5] * 10000[6]) + (LevelData[6] * (0 - (LevelData[11] / 2.0))) + LevelData[7]) / 10000[7], ((LevelData[2] * 10000[6]) + (LevelData[3] * (0 + (LevelData[11] / 2.0))) + LevelData[4]) / 10000[1], ((LevelData[5] * 10000[6]) + (LevelData[6] * (0 + (LevelData[11] / 2.0))) + LevelData[7]) / 10000[1], ((LevelData[2] * 10000[5]) + (LevelData[3] * (0 + (LevelData[11] / 2.0))) + LevelData[4]) / 10000[2], ((LevelData[5] * 10000[5]) + (LevelData[6] * (0 + (LevelData[11] / 2.0))) + LevelData[7]) / 10000[2], ((LevelData[2] * 10000[5]) + (LevelData[3] * (0 - (LevelData[11] / 2.0))) + LevelData[4]) / 10000[0], ((LevelData[5] * 10000[5]) + (LevelData[6] * (0 - (LevelData[11] / 2.0))) + LevelData[7]) / 10000[0], 300000.0 + (EntitySharedMemoryArray[10000[3]] * 100.0), 1.0)
  10000[0] <- EntityMemory[0]
  10000[0] <- 9.0 + (10000[0] * 32.0)
  10000[0] <- EntityDataArray[10000[0]] * 32.0
  10000[0] <- EntitySharedMemoryArray[10000[0]] * LevelData[12]
  10000[1] <- 10000[0] + ((LevelData[11] * 1.8) / 2.0)
  10000[2] <- 10000[0] - ((LevelData[11] * 1.8) / 2.0)
  10000[3] <- (LevelData[8] * 10000[2]) + (LevelData[9] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[10]
  10000[4] <- ((LevelData[2] * 10000[2]) + (LevelData[3] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[4]) / 10000[3]
  10000[5] <- ((LevelData[5] * 10000[2]) + (LevelData[6] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[7]) / 10000[3]
  10000[6] <- (LevelData[8] * 10000[1]) + (LevelData[9] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[10]
  10000[7] <- ((LevelData[2] * 10000[1]) + (LevelData[3] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[4]) / 10000[6]
  10000[8] <- ((LevelData[5] * 10000[1]) + (LevelData[6] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[7]) / 10000[6]
  10000[9] <- (LevelData[8] * 10000[2]) + (LevelData[9] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[10]
  10000[10] <- ((LevelData[2] * 10000[2]) + (LevelData[3] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[4]) / 10000[9]
  10000[11] <- ((LevelData[5] * 10000[2]) + (LevelData[6] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[7]) / 10000[9]
  10000[12] <- (LevelData[8] * 10000[1]) + (LevelData[9] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[10]
  10000[13] <- ((LevelData[2] * 10000[1]) + (LevelData[3] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[4]) / 10000[12]
  10000[14] <- ((LevelData[5] * 10000[1]) + (LevelData[6] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[7]) / 10000[12]
  10000[15] <- (((10000[13] - 10000[10]) + 10000[7]) - 10000[4]) / 2.0
  10000[16] <- (10000[10] + 10000[13]) / 2.0
  10000[17] <- (10000[4] + 10000[7]) / 2.0
  10000[18] <- 10000[17] - (10000[15] / 2.0)
  10000[19] <- 10000[17] + (10000[15] / 2.0)
  10000[20] <- 10000[16] - (10000[15] / 2.0)
  10000[21] <- 10000[16] + (10000[15] / 2.0)
  10000[22] <- EntityMemory[2]
  goto 12 if 10000[22] else 13
12:
  10000[22] <- EntityMemory[2]
  MoveParticleEffect(10000[22], 10000[18], 10000[5], 10000[20], 10000[11], 10000[21], 10000[14], 10000[19], 10000[8])
  goto exit
13:
  10000[0] <- SpawnParticleEffect(5.0, 10000[18], 10000[5], 10000[20], 10000[11], 10000[21], 10000[14], 10000[19], 10000[8], 1.5, 1.0)
  EntityMemory[2] <- 10000[0]
  goto exit
