0:
  10000[0] <- EntityMemory[2]
  10000[0] <- 10000[0] != 0
  goto 1 if 10000[0] else 2
1:
  10000[0] <- EntityMemory[2]
  DestroyParticleEffect(10000[0])
  EntityMemory[2] <- 0
  goto 2
2:
  goto exit
