0:
  10000[0] <- EntityMemory[1]
  10000[0] <- 11.0 + (10000[0] * 32.0)
  goto 1 if (RuntimeUpdate[0] > EntityDataArray[10000[0]]) else 6
1:
  10000[0] <- EntityMemory[2]
  goto 2 if (10000[0] != 0) else 3
2:
  10000[0] <- EntityMemory[2]
  DestroyParticleEffect(10000[0])
  EntityMemory[2] <- 0
  goto 3
3:
  10000[0] <- EntityMemory[3]
  goto 4 if (10000[0] != 0) else 5
4:
  10000[0] <- EntityMemory[3]
  StopLooped(10000[0])
  EntityMemory[3] <- 0
  EntityDespawn[0] <- 1.0
  goto exit
5:
  EntityDespawn[0] <- 1.0
  goto exit
6:
  10000[0] <- EntityMemory[0]
  10000[0] <- 11.0 + (10000[0] * 32.0)
  goto 17 if (RuntimeUpdate[0] < EntityDataArray[10000[0]]) else 7
7:
  10000[0] <- EntityMemory[0]
  10000[0] <- 16.0 + (10000[0] * 32.0)
  10000[0] <- EntityDataArray[10000[0]] * 32.0
  10000[1] <- EntityMemory[0]
  10000[1] <- 10000[1] * 3.0
  StreamSet(EntityInfoArray[10000[1]] + 18.0, RuntimeUpdate[0], EntitySharedMemoryArray[10000[0]] > 0)
  10000[0] <- EntityMemory[0]
  10000[0] <- 16.0 + (10000[0] * 32.0)
  10000[0] <- EntityDataArray[10000[0]] * 32.0
  goto 8 if (EntitySharedMemoryArray[10000[0]] > 0) else 13
8:
  10000[0] <- EntityMemory[0]
  10000[0] <- 16.0 + (10000[0] * 32.0)
  10000[4] <- 1.0 + (EntityDataArray[10000[0]] * 32.0)
  10000[5] <- EntitySharedMemoryArray[10000[4]] * LevelData[12]
  10000[6] <- 10000[5] + (LevelData[11] / 2.0)
  10000[7] <- 10000[5] - (LevelData[11] / 2.0)
  10000[0] <- (LevelData[8] * 10000[7]) + (LevelData[9] * (0 - (LevelData[11] / 2.0))) + LevelData[10]
  10000[1] <- (LevelData[8] * 10000[6]) + (LevelData[9] * (0 - (LevelData[11] / 2.0))) + LevelData[10]
  10000[2] <- (LevelData[8] * 10000[7]) + (LevelData[9] * (LevelData[11] / 2.0)) + LevelData[10]
  10000[3] <- (LevelData[8] * 10000[6]) + (LevelData[9] * (LevelData[11] / 2.0)) + LevelData[10]
  Draw(14.0, ((LevelData[2] * 10000[7]) + (LevelData[3] * (0 - (LevelData[11] / 2.0))) + LevelData[4]) / 10000[0], ((LevelData[5] * 10000[7]) + (LevelData[6] * (0 - (LevelData[11] / 2.0))) + LevelData[7]) / 10000[0], ((LevelData[2] * 10000[7]) + (LevelData[3] * (0 + (LevelData[11] / 2.0))) + LevelData[4]) / 10000[2], ((LevelData[5] * 10000[7]) + (LevelData[6] * (0 + (LevelData[11] / 2.0))) + LevelData[7]) / 10000[2], ((LevelData[2] * 10000[6]) + (LevelData[3] * (0 + (LevelData[11] / 2.0))) + LevelData[4]) / 10000[3], ((LevelData[5] * 10000[6]) + (LevelData[6] * (0 + (LevelData[11] / 2.0))) + LevelData[7]) / 10000[3], ((LevelData[2] * 10000[6]) + (LevelData[3] * (0 - (LevelData[11] / 2.0))) + LevelData[4]) / 10000[1], ((LevelData[5] * 10000[6]) + (LevelData[6] * (0 - (LevelData[11] / 2.0))) + LevelData[7]) / 10000[1], 300000.0 + (EntitySharedMemoryArray[10000[4]] * 100.0), 1.0)
  10000[0] <- EntityMemory[0]
  10000[0] <- 16.0 + (10000[0] * 32.0)
  10000[0] <- 1.0 + (EntityDataArray[10000[0]] * 32.0)
  10000[0] <- EntitySharedMemoryArray[10000[0]] * LevelData[12]
  10000[1] <- 10000[0] + ((LevelData[11] * 1.8) / 2.0)
  10000[2] <- 10000[0] - ((LevelData[11] * 1.8) / 2.0)
  10000[3] <- (LevelData[8] * 10000[2]) + (LevelData[9] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[10]
  10000[4] <- ((LevelData[2] * 10000[2]) + (LevelData[3] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[4]) / 10000[3]
  10000[5] <- ((LevelData[5] * 10000[2]) + (LevelData[6] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[7]) / 10000[3]
  10000[6] <- (LevelData[8] * 10000[1]) + (LevelData[9] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[10]
  10000[7] <- ((LevelData[2] * 10000[1]) + (LevelData[3] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[4]) / 10000[6]
  10000[8] <- ((LevelData[5] * 10000[1]) + (LevelData[6] * (0 - ((LevelData[11] * 1.8) / 2.0))) + LevelData[7]) / 10000[6]
  10000[9] <- (LevelData[8] * 10000[2]) + (LevelData[9] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[10]
  10000[10] <- ((LevelData[2] * 10000[2]) + (LevelData[3] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[4]) / 10000[9]
  10000[11] <- ((LevelData[5] * 10000[2]) + (LevelData[6] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[7]) / 10000[9]
  10000[12] <- (LevelData[8] * 10000[1]) + (LevelData[9] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[10]
  10000[13] <- ((LevelData[2] * 10000[1]) + (LevelData[3] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[4]) / 10000[12]
  10000[14] <- ((LevelData[5] * 10000[1]) + (LevelData[6] * ((LevelData[11] * 1.8) / 2.0)) + LevelData[7]) / 10000[12]
  10000[15] <- (((10000[13] - 10000[10]) + 10000[7]) - 10000[4]) / 2.0
  10000[16] <- (10000[10] + 10000[13]) / 2.0
  10000[17] <- (10000[4] + 10000[7]) / 2.0
  10000[18] <- 10000[17] - (10000[15] / 2.0)
  10000[19] <- 10000[17] + (10000[15] / 2.0)
  10000[20] <- 10000[16] - (10000[15] / 2.0)
  10000[21] <- 10000[16] + (10000[15] / 2.0)
  10000[22] <- EntityMemory[2]
  goto 9 if 10000[22] else 10
9:
  10000[22] <- EntityMemory[2]
  MoveParticleEffect(10000[22], 10000[18], 10000[5], 10000[20], 10000[11], 10000[21], 10000[14], 10000[19], 10000[8])
  goto 17 if !LevelOption[10] else 11
10:
  10000[0] <- SpawnParticleEffect(5.0, 10000[18], 10000[5], 10000[20], 10000[11], 10000[21], 10000[14], 10000[19], 10000[8], 1.5, 1.0)
  EntityMemory[2] <- 10000[0]
  goto 17 if !LevelOption[10] else 11
11:
  10000[0] <- EntityMemory[3]
  goto 17 if 10000[0] else 12
12:
  10000[0] <- PlayLooped(7.0)
  EntityMemory[3] <- 10000[0]
  goto exit
13:
  10000[0] <- EntityMemory[2]
  goto 14 if (10000[0] != 0) else 15
14:
  10000[0] <- EntityMemory[2]
  DestroyParticleEffect(10000[0])
  EntityMemory[2] <- 0
  goto 15
15:
  10000[0] <- EntityMemory[3]
  goto 16 if (10000[0] != 0) else 17
16:
  10000[0] <- EntityMemory[3]
  StopLooped(10000[0])
  EntityMemory[3] <- 0
  goto exit
17:
  goto exit
