0:
  10000[0] <- EntityData[1] * 32.0
  10000[0] <- 11.0 + 10000[0]
  10000[0] <- 10000[0]
  10000[0] <- RuntimeUpdate[0] >= EntityDataArray[10000[0]]
  goto 1 if 10000[0] else 2
1:
  EntityDespawn[0] <- 1.0
  goto 7
2:
  10000[0] <- EntityData[0] * 32.0
  10000[0] <- 11.0 + 10000[0]
  10000[0] <- 10000[0]
  10000[0] <- EntityDataArray[10000[0]] <= RuntimeUpdate[0]
  goto 3 if 10000[0] else 4
3:
  10000[0] <- EntityData[1] * 32.0
  10000[0] <- 11.0 + 10000[0]
  10000[0] <- 10000[0]
  10000[0] <- RuntimeUpdate[0] < EntityDataArray[10000[0]]
  10000[0] <- 10000[0]
  goto 5
4:
  10000[0] <- 0
  goto 5
5:
  goto 6 if 10000[0] else 7
6:
  10000[0] <- EntityData[0] * 32.0
  10000[0] <- 12.0 + 10000[0]
  10000[0] <- 10000[0]
  10000[1] <- 6.0 / LevelOption[1]
  10000[1] <- EntityDataArray[10000[0]] - 10000[1]
  10000[0] <- Remap(10000[1], EntityDataArray[10000[0]], LevelData[14], 0, RuntimeUpdate[2])
  10000[1] <- EntityData[1] * 32.0
  10000[1] <- 12.0 + 10000[1]
  10000[1] <- 10000[1]
  10000[2] <- 6.0 / LevelOption[1]
  10000[2] <- EntityDataArray[10000[1]] - 10000[2]
  10000[1] <- Remap(10000[2], EntityDataArray[10000[1]], LevelData[14], 0, RuntimeUpdate[2])
  10000[2] <- EntityData[0] * 32.0
  10000[2] <- 10000[2]
  10000[3] <- EntityData[1] * 32.0
  10000[3] <- 10000[3]
  10000[0] <- Remap(10000[0], 10000[1], EntityDataArray[10000[2]], EntityDataArray[10000[3]], 0)
  10000[1] <- EntityData[0] * 32.0
  10000[1] <- 16.0 + 10000[1]
  10000[1] <- 10000[1]
  10000[1] <- EntityDataArray[10000[1]] * 32.0
  10000[1] <- 16.0 + 10000[1]
  10000[1] <- 10000[1]
  10000[1] <- EntityDataArray[10000[1]] * 32.0
  10000[1] <- 1.0 + 10000[1]
  10000[1] <- 10000[1]
  EntitySharedMemoryArray[10000[1]] <- 10000[0]
  goto 7
7:
  goto exit
