0:
  10000[0] <- 3.0 + EntityInfo[1]
  10000[0] <- 10000[0]
  10000[0] <- EngineRom[10000[0]]
  10000[88] <- 10000[0] == 6.0
  goto 1 if 10000[88] else 2
1:
  EntityDespawn[0] <- 1.0
  goto 114
2:
  10000[88] <- RuntimeUpdate[0] > EntityData[15]
  goto 3 if 10000[88] else 4
3:
  EntityDespawn[0] <- 1.0
  goto 114
4:
  10000[88] <- EntityData[14] <= RuntimeUpdate[0]
  goto 5 if 10000[88] else 6
5:
  10000[88] <- RuntimeUpdate[0] <= EntityData[15]
  10000[88] <- 10000[88]
  goto 7
6:
  10000[88] <- 0
  goto 7
7:
  goto 8 if 10000[88] else 11
8:
  10000[88] <- EntityInfo[0]
  10000[0] <- LevelMemory[0]
  10000[0] <- 10000[0] < 16.0
  goto 9 if 10000[0] else 10
9:
  10000[0] <- LevelMemory[0]
  10000[1] <- 10000[88]
  10000[1] <- 10000[1]
  10000[2] <- 10000[0]
  10000[3] <- 10000[1]
  10000[3] <- 10000[3]
  10000[3] <- 10000[3]
  LevelMemory[10000[2] + 1] <- 10000[3]
  10000[0] <- LevelMemory[0]
  10000[0] <- 10000[0] + 1.0
  LevelMemory[0] <- 10000[0]
  goto 11
10:
  DebugLog(1.0)
  DebugPause()
  goto exit
11:
  10000[0] <- EntityMemory[0]
  10000[0] <- 10000[0] > -100000000.0
  goto 12 if 10000[0] else 79
12:
  10000[0] <- EntityMemory[0]
  10000[0] <- 10000[0] < EntityData[11]
  goto 13 if 10000[0] else 14
13:
  10000[0] <- RuntimeUpdate[0] - RuntimeEnvironment[3]
  10000[0] <- 10000[0] - EntityData[11]
  10000[1] <- EntityMemory[0]
  10000[1] <- EntityData[11] - 10000[1]
  10000[0] <- 10000[0] < 10000[1]
  10000[0] <- 10000[0]
  goto 15
14:
  10000[0] <- 0
  goto 15
15:
  10000[0] <- !10000[0]
  goto 16 if 10000[0] else 79
16:
  10000[0] <- EntityData[11] - 0.03333333333333333
  10000[1] <- EntityMemory[0]
  10000[2] <- 10000[0] <= 10000[1]
  goto 17 if 10000[2] else 18
17:
  10000[0] <- 10000[1] <= EntityData[11]
  10000[88] <- 10000[0]
  goto 19
18:
  10000[88] <- 0
  goto 19
19:
  goto 20 if 10000[88] else 21
20:
  EntityMemory[0] <- EntityData[11]
  goto 21
21:
  10000[88] <- EntityMemory[0]
  10000[89] <- Judge(10000[88], EntityData[11], EntityData[5], EntityData[6], EntityData[7], EntityData[8], EntityData[9], EntityData[10])
  EntityInput[0] <- 10000[89]
  10000[90] <- 10000[88] - EntityData[11]
  10000[90] <- Clamp(10000[90], -1.0, 1.0)
  EntityInput[1] <- 10000[90]
  10000[90] <- EntityInput[1]
  10000[90] <- 10000[90] * 1000.0
  EntityInput[3] <- 10000[90]
  10000[90] <- 10000[89] != 0
  goto 22 if 10000[90] else 78
22:
  10000[90] <- !LevelOption[11]
  goto 23 if 10000[90] else 40
23:
  10000[90] <- 3.0 + EntityInfo[1]
  10000[90] <- 10000[90]
  10000[90] <- EngineRom[10000[90]]
  10000[91] <- !LevelOption[10]
  goto 40 if 10000[91] else 24
24:
  10000[91] <- 10000[90] == 6.0
  goto 40 if 10000[91] else 25
25:
  10000[91] <- 0
  10000[92] <- 10000[90] == 2.0
  goto 27 if 10000[92] else 26
26:
  10000[92] <- 10000[90] == 3.0
  goto 27 if 10000[92] else 33
27:
  10000[92] <- 10000[89] == 1.0
  goto 28 if 10000[92] else 29
28:
  10000[91] <- 4.0
  goto 39
29:
  10000[92] <- 10000[89] == 2.0
  goto 30 if 10000[92] else 31
30:
  10000[91] <- 5.0
  goto 39
31:
  10000[92] <- 10000[89] == 3.0
  goto 32 if 10000[92] else 39
32:
  10000[91] <- 6.0
  goto 39
33:
  10000[92] <- 10000[89] == 1.0
  goto 34 if 10000[92] else 35
34:
  10000[91] <- 1.0
  goto 39
35:
  10000[92] <- 10000[89] == 2.0
  goto 36 if 10000[92] else 37
36:
  10000[91] <- 2.0
  goto 39
37:
  10000[92] <- 10000[89] == 3.0
  goto 38 if 10000[92] else 39
38:
  10000[91] <- 3.0
  goto 39
39:
  10000[88] <- 10000[91]
  Play(10000[88], 0)
  goto 40
40:
  10000[88] <- 3.0 + EntityInfo[1]
  10000[88] <- 10000[88]
  10000[88] <- EngineRom[10000[88]]
  10000[89] <- 10000[88] == 6.0
  goto 78 if 10000[89] else 41
41:
  10000[89] <- !LevelOption[6]
  goto 78 if 10000[89] else 42
42:
  10000[89] <- 0
  10000[90] <- 10000[88] == 1.0
  goto 43 if 10000[90] else 44
43:
  10000[89] <- 1.0
  goto 54
44:
  10000[90] <- 10000[88] == 2.0
  goto 45 if 10000[90] else 46
45:
  10000[89] <- 6.0
  goto 54
46:
  10000[90] <- 10000[88] == 3.0
  goto 47 if 10000[90] else 50
47:
  10000[89] <- EntityData[2] > 0
  goto 48 if 10000[89] else 49
48:
  10000[89] <- 8.0
  goto 54
49:
  10000[89] <- 10.0
  goto 54
50:
  10000[90] <- 10000[88] == 4.0
  goto 53 if 10000[90] else 51
51:
  10000[90] <- 10000[88] == 5.0
  goto 53 if 10000[90] else 52
52:
  10000[90] <- 10000[88] == 7.0
  goto 53 if 10000[90] else 54
53:
  10000[89] <- 3.0
  goto 54
54:
  10000[90] <- EntityData[0] * LevelData[12]
  10000[91] <- LevelData[11] / 2.0
  10000[91] <- 10000[90] - 10000[91]
  10000[91] <- 10000[91]
  10000[92] <- 0
  10000[93] <- 10000[91]
  10000[93] <- LevelData[2] * 10000[93]
  10000[94] <- 10000[92]
  10000[94] <- LevelData[3] * 10000[94]
  10000[93] <- 10000[93] + 10000[94]
  10000[93] <- 10000[93] + LevelData[4]
  10000[94] <- 10000[91]
  10000[94] <- LevelData[5] * 10000[94]
  10000[95] <- 10000[92]
  10000[95] <- LevelData[6] * 10000[95]
  10000[94] <- 10000[94] + 10000[95]
  10000[94] <- 10000[94] + LevelData[7]
  10000[95] <- 10000[91]
  10000[95] <- LevelData[8] * 10000[95]
  10000[96] <- 10000[92]
  10000[96] <- LevelData[9] * 10000[96]
  10000[95] <- 10000[95] + 10000[96]
  10000[95] <- 10000[95] + LevelData[10]
  10000[96] <- 10000[93] / 10000[95]
  10000[0] <- 10000[94] / 10000[95]
  10000[1] <- 10000[96]
  10000[2] <- 10000[0]
  10000[3] <- LevelData[11] / 2.0
  10000[3] <- 10000[90] + 10000[3]
  10000[3] <- 10000[3]
  10000[4] <- 0
  10000[5] <- 10000[3]
  10000[5] <- LevelData[2] * 10000[5]
  10000[6] <- 10000[4]
  10000[6] <- LevelData[3] * 10000[6]
  10000[5] <- 10000[5] + 10000[6]
  10000[5] <- 10000[5] + LevelData[4]
  10000[6] <- 10000[3]
  10000[6] <- LevelData[5] * 10000[6]
  10000[7] <- 10000[4]
  10000[7] <- LevelData[6] * 10000[7]
  10000[6] <- 10000[6] + 10000[7]
  10000[6] <- 10000[6] + LevelData[7]
  10000[7] <- 10000[3]
  10000[7] <- LevelData[8] * 10000[7]
  10000[8] <- 10000[4]
  10000[8] <- LevelData[9] * 10000[8]
  10000[7] <- 10000[7] + 10000[8]
  10000[7] <- 10000[7] + LevelData[10]
  10000[8] <- 10000[5] / 10000[7]
  10000[9] <- 10000[6] / 10000[7]
  10000[10] <- 10000[8]
  10000[11] <- 10000[9]
  10000[12] <- 10000[10]
  10000[13] <- 10000[1]
  10000[12] <- 10000[12] - 10000[13]
  10000[13] <- 10000[11]
  10000[14] <- 10000[2]
  10000[13] <- 10000[13] - 10000[14]
  10000[14] <- 10000[12]
  10000[14] <- Power(10000[14], 2.0)
  10000[15] <- 10000[13]
  10000[15] <- Power(10000[15], 2.0)
  10000[12] <- 10000[14] + 10000[15]
  10000[12] <- Power(10000[12], 0.5)
  10000[13] <- 0
  10000[14] <- 10000[12]
  10000[15] <- 10000[1]
  10000[16] <- 10000[13]
  10000[15] <- 10000[15] + 10000[16]
  10000[16] <- 10000[2]
  10000[17] <- 10000[14]
  10000[16] <- 10000[16] + 10000[17]
  10000[17] <- 0
  10000[18] <- 10000[12]
  10000[19] <- 10000[10]
  10000[20] <- 10000[17]
  10000[19] <- 10000[19] + 10000[20]
  10000[20] <- 10000[11]
  10000[21] <- 10000[18]
  10000[20] <- 10000[20] + 10000[21]
  10000[21] <- 10000[89]
  10000[22] <- 10000[1]
  10000[23] <- 10000[2]
  10000[24] <- 10000[15]
  10000[25] <- 10000[16]
  10000[26] <- 10000[19]
  10000[27] <- 10000[20]
  10000[28] <- 10000[10]
  10000[29] <- 10000[11]
  SpawnParticleEffect(10000[21], 10000[22], 10000[23], 10000[24], 10000[25], 10000[26], 10000[27], 10000[28], 10000[29], 0.5, 0)
  10000[0] <- 0
  10000[1] <- 10000[88] == 1.0
  goto 55 if 10000[1] else 56
55:
  10000[0] <- 2.0
  goto 66
56:
  10000[1] <- 10000[88] == 2.0
  goto 57 if 10000[1] else 58
57:
  10000[0] <- 7.0
  goto 66
58:
  10000[1] <- 10000[88] == 3.0
  goto 59 if 10000[1] else 62
59:
  10000[0] <- EntityData[2] > 0
  goto 60 if 10000[0] else 61
60:
  10000[0] <- 9.0
  goto 66
61:
  10000[0] <- 11.0
  goto 66
62:
  10000[1] <- 10000[88] == 4.0
  goto 65 if 10000[1] else 63
63:
  10000[1] <- 10000[88] == 5.0
  goto 65 if 10000[1] else 64
64:
  10000[1] <- 10000[88] == 7.0
  goto 65 if 10000[1] else 66
65:
  10000[0] <- 4.0
  goto 66
66:
  10000[1] <- EntityData[0] * LevelData[12]
  10000[1] <- 10000[1]
  10000[2] <- 0
  10000[3] <- LevelData[11]
  10000[4] <- LevelData[11]
  10000[5] <- 10000[3]
  10000[5] <- 10000[5] * 1.8
  10000[6] <- 10000[4]
  10000[6] <- 10000[6] * 1.8
  10000[7] <- 10000[2]
  10000[8] <- 10000[6]
  10000[8] <- 10000[8] / 2.0
  10000[7] <- 10000[7] + 10000[8]
  10000[8] <- 10000[1]
  10000[9] <- 10000[5]
  10000[9] <- 10000[9] / 2.0
  10000[8] <- 10000[8] + 10000[9]
  10000[9] <- 10000[2]
  10000[10] <- 10000[6]
  10000[10] <- 10000[10] / 2.0
  10000[9] <- 10000[9] - 10000[10]
  10000[10] <- 10000[1]
  10000[11] <- 10000[5]
  10000[11] <- 10000[11] / 2.0
  10000[10] <- 10000[10] - 10000[11]
  10000[11] <- 10000[7]
  10000[12] <- 10000[8]
  10000[13] <- 10000[9]
  10000[14] <- 10000[10]
  10000[15] <- 10000[14]
  10000[16] <- 10000[13]
  10000[17] <- 10000[15]
  10000[18] <- 10000[16]
  10000[19] <- 10000[17]
  10000[19] <- LevelData[2] * 10000[19]
  10000[20] <- 10000[18]
  10000[20] <- LevelData[3] * 10000[20]
  10000[19] <- 10000[19] + 10000[20]
  10000[19] <- 10000[19] + LevelData[4]
  10000[20] <- 10000[17]
  10000[20] <- LevelData[5] * 10000[20]
  10000[21] <- 10000[18]
  10000[21] <- LevelData[6] * 10000[21]
  10000[20] <- 10000[20] + 10000[21]
  10000[20] <- 10000[20] + LevelData[7]
  10000[21] <- 10000[17]
  10000[21] <- LevelData[8] * 10000[21]
  10000[22] <- 10000[18]
  10000[22] <- LevelData[9] * 10000[22]
  10000[21] <- 10000[21] + 10000[22]
  10000[21] <- 10000[21] + LevelData[10]
  10000[22] <- 10000[19] / 10000[21]
  10000[23] <- 10000[20] / 10000[21]
  10000[24] <- 10000[22]
  10000[25] <- 10000[23]
  10000[26] <- 10000[12]
  10000[27] <- 10000[13]
  10000[28] <- 10000[26]
  10000[29] <- 10000[27]
  10000[30] <- 10000[28]
  10000[30] <- LevelData[2] * 10000[30]
  10000[31] <- 10000[29]
  10000[31] <- LevelData[3] * 10000[31]
  10000[30] <- 10000[30] + 10000[31]
  10000[30] <- 10000[30] + LevelData[4]
  10000[31] <- 10000[28]
  10000[31] <- LevelData[5] * 10000[31]
  10000[32] <- 10000[29]
  10000[32] <- LevelData[6] * 10000[32]
  10000[31] <- 10000[31] + 10000[32]
  10000[31] <- 10000[31] + LevelData[7]
  10000[32] <- 10000[28]
  10000[32] <- LevelData[8] * 10000[32]
  10000[33] <- 10000[29]
  10000[33] <- LevelData[9] * 10000[33]
  10000[32] <- 10000[32] + 10000[33]
  10000[32] <- 10000[32] + LevelData[10]
  10000[33] <- 10000[30] / 10000[32]
  10000[34] <- 10000[31] / 10000[32]
  10000[35] <- 10000[33]
  10000[36] <- 10000[34]
  10000[37] <- 10000[14]
  10000[38] <- 10000[11]
  10000[39] <- 10000[37]
  10000[40] <- 10000[38]
  10000[41] <- 10000[39]
  10000[41] <- LevelData[2] * 10000[41]
  10000[42] <- 10000[40]
  10000[42] <- LevelData[3] * 10000[42]
  10000[41] <- 10000[41] + 10000[42]
  10000[41] <- 10000[41] + LevelData[4]
  10000[42] <- 10000[39]
  10000[42] <- LevelData[5] * 10000[42]
  10000[43] <- 10000[40]
  10000[43] <- LevelData[6] * 10000[43]
  10000[42] <- 10000[42] + 10000[43]
  10000[42] <- 10000[42] + LevelData[7]
  10000[43] <- 10000[39]
  10000[43] <- LevelData[8] * 10000[43]
  10000[44] <- 10000[40]
  10000[44] <- LevelData[9] * 10000[44]
  10000[43] <- 10000[43] + 10000[44]
  10000[43] <- 10000[43] + LevelData[10]
  10000[44] <- 10000[41] / 10000[43]
  10000[45] <- 10000[42] / 10000[43]
  10000[46] <- 10000[44]
  10000[47] <- 10000[45]
  10000[48] <- 10000[12]
  10000[49] <- 10000[11]
  10000[50] <- 10000[48]
  10000[51] <- 10000[49]
  10000[52] <- 10000[50]
  10000[52] <- LevelData[2] * 10000[52]
  10000[53] <- 10000[51]
  10000[53] <- LevelData[3] * 10000[53]
  10000[52] <- 10000[52] + 10000[53]
  10000[52] <- 10000[52] + LevelData[4]
  10000[53] <- 10000[50]
  10000[53] <- LevelData[5] * 10000[53]
  10000[54] <- 10000[51]
  10000[54] <- LevelData[6] * 10000[54]
  10000[53] <- 10000[53] + 10000[54]
  10000[53] <- 10000[53] + LevelData[7]
  10000[54] <- 10000[50]
  10000[54] <- LevelData[8] * 10000[54]
  10000[55] <- 10000[51]
  10000[55] <- LevelData[9] * 10000[55]
  10000[54] <- 10000[54] + 10000[55]
  10000[54] <- 10000[54] + LevelData[10]
  10000[55] <- 10000[52] / 10000[54]
  10000[56] <- 10000[53] / 10000[54]
  10000[57] <- 10000[55]
  10000[58] <- 10000[56]
  10000[59] <- 10000[57]
  10000[60] <- 10000[46]
  10000[59] <- 10000[59] - 10000[60]
  10000[60] <- 10000[35]
  10000[59] <- 10000[59] + 10000[60]
  10000[60] <- 10000[24]
  10000[59] <- 10000[59] - 10000[60]
  10000[59] <- 10000[59] / 2.0
  10000[60] <- 10000[46]
  10000[61] <- 10000[57]
  10000[60] <- 10000[60] + 10000[61]
  10000[60] <- 10000[60] / 2.0
  10000[61] <- 10000[24]
  10000[62] <- 10000[35]
  10000[61] <- 10000[61] + 10000[62]
  10000[61] <- 10000[61] / 2.0
  10000[62] <- 10000[59] / 2.0
  10000[62] <- 10000[61] - 10000[62]
  10000[63] <- 10000[25]
  10000[64] <- 10000[62]
  10000[65] <- 10000[63]
  10000[66] <- 10000[59] / 2.0
  10000[66] <- 10000[61] + 10000[66]
  10000[67] <- 10000[36]
  10000[68] <- 10000[66]
  10000[69] <- 10000[67]
  10000[70] <- 10000[59] / 2.0
  10000[70] <- 10000[60] - 10000[70]
  10000[71] <- 10000[47]
  10000[72] <- 10000[70]
  10000[73] <- 10000[71]
  10000[74] <- 10000[59] / 2.0
  10000[74] <- 10000[60] + 10000[74]
  10000[75] <- 10000[58]
  10000[76] <- 10000[74]
  10000[77] <- 10000[75]
  10000[78] <- 10000[0]
  10000[79] <- 10000[64]
  10000[80] <- 10000[65]
  10000[81] <- 10000[72]
  10000[82] <- 10000[73]
  10000[83] <- 10000[76]
  10000[84] <- 10000[77]
  10000[85] <- 10000[68]
  10000[86] <- 10000[69]
  SpawnParticleEffect(10000[78], 10000[79], 10000[80], 10000[81], 10000[82], 10000[83], 10000[84], 10000[85], 10000[86], 0.5, 0)
  10000[0] <- !LevelOption[7]
  goto 78 if 10000[0] else 67
67:
  10000[0] <- 0
  10000[1] <- LevelData[16]
  10000[2] <- 1.0
  10000[3] <- 10000[0]
  10000[4] <- 10000[1]
  10000[5] <- 10000[2]
  10000[6] <- 10000[3]
  10000[7] <- 10000[4]
  10000[8] <- 10000[5]
  goto 68
68:
  10000[9] <- 10000[8]
  10000[9] <- 10000[9] > 0
  goto 69 if 10000[9] else 70
69:
  10000[9] <- 10000[6]
  10000[10] <- 10000[7]
  10000[9] <- 10000[9] < 10000[10]
  10000[9] <- 10000[9]
  goto 71
70:
  10000[9] <- 10000[6]
  10000[10] <- 10000[7]
  10000[9] <- 10000[9] > 10000[10]
  10000[9] <- 10000[9]
  goto 71
71:
  goto 72 if 10000[9] else 73
72:
  10000[87] <- 10000[6]
  10000[88] <- 10000[6]
  10000[89] <- 10000[8]
  10000[88] <- 10000[88] + 10000[89]
  10000[6] <- 10000[88]
  10000[88] <- 1.0
  goto 74
73:
  10000[88] <- 0
  goto 74
74:
  goto 75 if 10000[88] else 77
75:
  10000[88] <- 10000[87] * 9.0
  10000[88] <- 16.0 + 10000[88]
  10000[88] <- 10000[88]
  10000[89] <- LevelData[10000[88] + 1] == EntityData[0]
  goto 76 if 10000[89] else 68
76:
  SpawnParticleEffect(0, LevelData[10000[88] + 2], LevelData[10000[88] + 3], LevelData[10000[88] + 4], LevelData[10000[88] + 5], LevelData[10000[88] + 6], LevelData[10000[88] + 7], LevelData[10000[88] + 8], LevelData[10000[88] + 9], 0.2, 0)
  goto 78
77:
  DebugLog(2.0)
  DebugPause()
  goto exit
78:
  EntityDespawn[0] <- 1.0
  EntitySharedMemory[2] <- 1.0
  goto 79
79:
  10000[0] <- EntityData[16] >= 0
  goto 80 if 10000[0] else 117
80:
  10000[0] <- EntityData[16] * 3.0
  10000[0] <- 10000[0]
  10000[1] <- EntityInfoArray[10000[0] + 1] >= -14.0
  10000[2] <- EntityInfoArray[10000[0] + 1] < 14.0
  10000[1] <- 10000[1] && 10000[2]
  10000[2] <- Trunc(EntityInfoArray[10000[0] + 1])
  10000[2] <- 10000[2] == EntityInfoArray[10000[0] + 1]
  10000[1] <- 10000[1] && 10000[2]
  goto 81 if 10000[1] else 116
81:
  10000[1] <- EntityInfoArray[10000[0] + 1] < 0
  10000[1] <- 10000[1] * 14.0
  10000[0] <- EntityInfoArray[10000[0] + 1] + 10000[1]
  10000[0] <- 52.0 + 10000[0]
  10000[0] <- 10000[0]
  10000[0] <- EngineRom[10000[0]]
  10000[1] <- 10000[0]
  10000[2] <- 10000[0] + 1.0
  10000[3] <- EngineRom[10000[1]]
  10000[4] <- 3000.0
  10000[5] <- 10000[2]
  10000[6] <- 0
  goto 82
82:
  10000[7] <- 10000[3]
  10000[7] <- 10000[6] < 10000[7]
  goto 83 if 10000[7] else 86
83:
  10000[7] <- 10000[4]
  10000[8] <- 10000[5]
  10000[8] <- 10000[8] + 10000[6]
  10000[9] <- 10000[7]
  10000[10] <- 10000[8]
  10000[7] <- 10000[9][10000[10]]
  10000[7] <- 10000[7] == 13.0
  goto 84 if 10000[7] else 85
84:
  10000[0] <- 1.0
  goto 87
85:
  10000[6] <- 10000[6] + 1.0
  10000[6] <- 10000[6]
  10000[6] <- 10000[6]
  goto 82
86:
  10000[0] <- 0
  goto 87
87:
  goto 88 if 10000[0] else 115
88:
  10000[0] <- EntityData[16] * 32.0
  10000[0] <- 10000[0]
  10000[0] <- EntitySharedMemoryArray[10000[0]]
  10000[0] <- 10000[0] > 0
  goto 89 if 10000[0] else 114
89:
  10000[0] <- EntityData[16] >= 0
  goto 90 if 10000[0] else 113
90:
  10000[0] <- EntityData[16] * 3.0
  10000[0] <- 10000[0]
  10000[1] <- EntityInfoArray[10000[0] + 1] >= -14.0
  10000[2] <- EntityInfoArray[10000[0] + 1] < 14.0
  10000[1] <- 10000[1] && 10000[2]
  10000[2] <- Trunc(EntityInfoArray[10000[0] + 1])
  10000[2] <- 10000[2] == EntityInfoArray[10000[0] + 1]
  10000[1] <- 10000[1] && 10000[2]
  goto 91 if 10000[1] else 112
91:
  10000[1] <- EntityInfoArray[10000[0] + 1] < 0
  10000[1] <- 10000[1] * 14.0
  10000[0] <- EntityInfoArray[10000[0] + 1] + 10000[1]
  10000[0] <- 52.0 + 10000[0]
  10000[0] <- 10000[0]
  10000[0] <- EngineRom[10000[0]]
  10000[1] <- 10000[0]
  10000[2] <- 10000[0] + 1.0
  10000[3] <- EngineRom[10000[1]]
  10000[4] <- 3000.0
  10000[5] <- 10000[2]
  10000[6] <- 0
  goto 92
92:
  10000[7] <- 10000[3]
  10000[7] <- 10000[6] < 10000[7]
  goto 93 if 10000[7] else 96
93:
  10000[7] <- 10000[4]
  10000[8] <- 10000[5]
  10000[8] <- 10000[8] + 10000[6]
  10000[9] <- 10000[7]
  10000[10] <- 10000[8]
  10000[7] <- 10000[9][10000[10]]
  10000[7] <- 10000[7] == 13.0
  goto 94 if 10000[7] else 95
94:
  10000[0] <- 1.0
  goto 97
95:
  10000[6] <- 10000[6] + 1.0
  10000[6] <- 10000[6]
  10000[6] <- 10000[6]
  goto 92
96:
  10000[0] <- 0
  goto 97
97:
  goto 98 if 10000[0] else 111
98:
  10000[0] <- EntityData[16] * 32.0
  10000[0] <- 10000[0]
  10000[0] <- EntitySharedMemoryArray[10000[0]]
  10000[1] <- LevelMemory[17]
  10000[1] <- 10000[1] >= 16.0
  goto 114 if 10000[1] else 99
99:
  10000[1] <- 0
  goto 100
100:
  10000[2] <- LevelMemory[17]
  10000[2] <- 10000[1] < 10000[2]
  goto 101 if 10000[2] else 106
101:
  10000[2] <- LevelMemory[17]
  10000[3] <- -10000[2]
  10000[3] <- 10000[1] >= 10000[3]
  10000[4] <- 10000[1] < 10000[2]
  10000[3] <- 10000[3] && 10000[4]
  10000[4] <- Trunc(10000[1])
  10000[4] <- 10000[4] == 10000[1]
  10000[3] <- 10000[3] && 10000[4]
  goto 102 if 10000[3] else 105
102:
  10000[3] <- 10000[1] < 0
  10000[2] <- 10000[3] * 10000[2]
  10000[2] <- 10000[1] + 10000[2]
  10000[2] <- 17.0 + 10000[2]
  10000[2] <- 10000[2]
  10000[2] <- LevelMemory[10000[2] + 1]
  10000[2] <- 10000[2] == 10000[0]
  goto 103 if 10000[2] else 104
103:
  10000[1] <- 1.0
  goto 107
104:
  10000[1] <- 10000[1] + 1.0
  10000[1] <- 10000[1]
  10000[1] <- 10000[1]
  goto 100
105:
  DebugLog(9.0)
  DebugPause()
  goto exit
106:
  10000[1] <- 0
  goto 107
107:
  goto 114 if 10000[1] else 108
108:
  10000[1] <- LevelMemory[17]
  10000[1] <- 10000[1] < 16.0
  goto 109 if 10000[1] else 110
109:
  10000[1] <- LevelMemory[17]
  10000[1] <- 17.0 + 10000[1]
  10000[1] <- 10000[1]
  LevelMemory[10000[1] + 1] <- 10000[0]
  10000[0] <- LevelMemory[17]
  10000[0] <- 10000[0] + 1.0
  LevelMemory[17] <- 10000[0]
  goto 114
110:
  DebugLog(10.0)
  DebugPause()
  goto exit
111:
  DebugLog(8.0)
  DebugPause()
  goto exit
112:
  DebugLog(7.0)
  DebugPause()
  goto exit
113:
  DebugLog(6.0)
  DebugPause()
  goto exit
114:
  goto exit
115:
  DebugLog(5.0)
  DebugPause()
  goto exit
116:
  DebugLog(4.0)
  DebugPause()
  goto exit
117:
  DebugLog(3.0)
  DebugPause()
  goto exit
