Metadata-Version: 1.0
Name: smake_buildtools
Version: 0.1.1
Summary: Simple Make replacement for developers who love Python
Home-page: https://github.com/qetyzm/smake
Author: Qetyzm
Author-email: qetyzm@gmail.com
License: MIT License

Copyright (c) 2019 

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Description: # SMake
        Simple Make replacement for lazy developers that like Python.
        
        ## What is it for?
        You think that Makefiles are confusing or unreadable? 
        You're too lazy to go through CMake or Autotools? If so, SMake is for you.
        It's simply a Python module that used in .py file links and compiles your C/C++ project.
        
        
        ## Requirements
        - [Python](http://python.org) 3.6+
        - Click (optional)
        
        ## Supported compilers
        
        + gcc
        + g++
        + clang
        
        # Example code
        
        Example for Hello world example:
        
        `src/hello.c`:
        ```C
        #include <stdio.h>
        
        int main() {
            printf("Hello, SMakefile!\n");
            return 0;
        }
        ```
        
        `Smakefile.py`:
        ```python
        import smake_buildtools
        import click
        
        sm = smake_buildtools.Smake()
        sm.name = 'hello'
        sm.obj_dir = 'obj'
        sm.bin_dir = 'build'
        
        @click.group()
        def cli():
            pass
            
        @cli.command()
        def install():
            sm.gcc.sources = ['src/hello.c']
            sm.gcc.compiler_flags.append('pedantic')
            sm.gcc.warning_flags.append('all')       
            sm.gcc.link()
            sm.gcc.compile()
        
        @cli.command()
        def clean():
            sm.remove_dir(sm.obj_dir)
            sm.remove_dir(sm.bin_dir)
        
        if __name__ == "__main__":
            cli()
        ```
        
        ## Running the script
        
        `$ python ./SMakefile.py install`
        
        # How to install
        
        Using pip:
        
        `$ pip install smake_buildtools`
        
        # Okay, how to use it?
        First you need to import SMake:
        
        ```python
        import smake_buildtools
        ```
        
        ## Defining project
        Then define your SMake project:
        
        ```python
        sm = smake_buildtools.Smake()
        sm.name = 'app'
        sm.obj_dir = 'obj'
        sm.bin_dir = 'build'
        ```
        
        ## Adding source files
        
        You need to add some source files for compiler.
        For example, we have sources in `src/` and `src/module` directories.
        For this we can use two SMake methods: `Smake.wildcard` and `Smake.merge`. 
        
        ```python
        sm.gcc_cpp.sources = sm.merge(
            sm.wildcard('src/*.cpp'),
            sm.wildcard('src/module/*.cpp')
        )
        ```
        
        ## Compiler flags
        
        Then add some flags (here we can use some SFML libs):
        
        ```python
        sm.gcc_cpp.compiler_flags = ['pedantic', 'static']
        sm.gcc_cpp.warning_flags = ['all']
        
        # SFML 2
        sm.gcc_cpp.linker_flags.append('sfml-graphics')
        sm.gcc_cpp.linker_flags.append('sfml-window')
        sm.gcc_cpp.linker_flags.append('sfml-system')
        sm.gcc_cpp.linker_flags.append('sfml-audio')
        ```
        
        ## Platform checking
        
        For Linux it's easy to install libraries via the package manager.
        But what if you want specifically for Windows to add SFML `include/` and `lib/` directories?
        With help comes `Smake.get_platform()`:
        
        ```python
        # SFML 2
        if sm.get_platform().startswith('win'): # win32, win64
            sm.gcc_cpp.include_dirs.append('C:\\SFML2\\include')
            sm.gcc_cpp.library_dirs.append('C:\\SFML2\\lib')
        ```
        
        ## Compiling and linking
        
        Now the easiest ones are left: compiling and linking. 
        For this you use `Smake.compile()` and `Smake.link()` method, respectively.
        
        ```python
        sm.gcc_cpp.compile()
        sm.gcc_cpp.link()
        ```
        
        ## Summary
        
        As you can see, for normal user every line is very clear.
        If someone wants to compile your code it's easy for them to see what values are used for what.
        
        Example code:
        
        ```python
        import smake_buildtools
        import click
        
        sm = smake_buildtools.Smake()
        sm.name = 'app'
        sm.obj_dir = 'obj'
        sm.bin_dir = 'build'
        
        @click.group()
        def cli():
            pass
            
        @cli.command()
        def install():
            sm.gcc_cpp.sources = sm.merge(
                sm.wildcard('src/*.cpp'),
                sm.wildcard('src/module/*.cpp'))
            sm.gcc_cpp.compiler_flags = ['pedantic', 'static']
            sm.gcc_cpp.warning_flags = ['all']
        
            # SFML 2
            sm.gcc_cpp.linker_flags.append('sfml-graphics')
            sm.gcc_cpp.linker_flags.append('sfml-window')
            sm.gcc_cpp.linker_flags.append('sfml-system')
            sm.gcc_cpp.linker_flags.append('sfml-audio')
            if sm.get_platform().startswith('win'): # win32, win64
                sm.gcc_cpp.include_dirs.append('C:\\SFML2\\include')
                sm.gcc_cpp.library_dirs.append('C:\\SFML2\\lib')
        
            sm.gcc_cpp.compile()
            sm.gcc_cpp.link()
            
            # post-linking stuff
            if sm.get_platform().startswith('linux') or sm.get_platform() == 'darwin':
                target_path = sm.make_path('usr', 'bin', sm.name)
                sm.copy_executable_to(target_path)
        
        @cli.command()
        def clean():
            sm.remove_dir(sm.obj_dir)
            sm.remove_dir(sm.bin_dir)
        
        if __name__ == '__main__':
            cli()
        ```
        
        Save this as SMakefile.py in project root directory and run:
        
        `$ python ./SMakefile.py install`
        
Keywords: packages,import,downloader,package-management
Platform: UNKNOWN
