// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0

//! This module contains the GraphicsWindow that used to be within corelib.

// cspell:ignore accesskit borderless corelib nesw webgl winit winsys xlib

use core::cell::{Cell, RefCell};
use core::pin::Pin;
use std::rc::Rc;
use std::rc::Weak;

#[cfg(target_arch = "wasm32")]
use winit::platform::web::WindowExtWebSys;

use crate::renderer::WinitCompatibleRenderer;
use const_field_offset::FieldOffsets;

use corelib::item_tree::ItemTreeRc;
#[cfg(enable_accesskit)]
use corelib::item_tree::ItemTreeRef;
use corelib::items::{ColorScheme, MouseCursor};
#[cfg(enable_accesskit)]
use corelib::items::{ItemRc, ItemRef};

#[cfg(enable_accesskit)]
use crate::SlintUserEvent;
use crate::WinitWindowEventResult;
use corelib::api::PhysicalSize;
use corelib::layout::Orientation;
use corelib::lengths::LogicalLength;
use corelib::platform::{PlatformError, WindowEvent};
use corelib::window::{WindowAdapter, WindowAdapterInternal, WindowInner};
use corelib::Property;
use corelib::{graphics::*, Coord};
use i_slint_core as corelib;
use once_cell::unsync::OnceCell;
#[cfg(enable_accesskit)]
use winit::event_loop::EventLoopProxy;
use winit::window::WindowAttributes;

fn position_to_winit(pos: &corelib::api::WindowPosition) -> winit::dpi::Position {
    match pos {
        corelib::api::WindowPosition::Logical(pos) => {
            winit::dpi::Position::new(winit::dpi::LogicalPosition::new(pos.x, pos.y))
        }
        corelib::api::WindowPosition::Physical(pos) => {
            winit::dpi::Position::new(winit::dpi::PhysicalPosition::new(pos.x, pos.y))
        }
    }
}

fn window_size_to_winit(size: &corelib::api::WindowSize) -> winit::dpi::Size {
    match size {
        corelib::api::WindowSize::Logical(size) => {
            winit::dpi::Size::new(logical_size_to_winit(*size))
        }
        corelib::api::WindowSize::Physical(size) => {
            winit::dpi::Size::new(physical_size_to_winit(*size))
        }
    }
}

pub fn physical_size_to_slint(size: &winit::dpi::PhysicalSize<u32>) -> corelib::api::PhysicalSize {
    corelib::api::PhysicalSize::new(size.width, size.height)
}

fn logical_size_to_winit(s: i_slint_core::api::LogicalSize) -> winit::dpi::LogicalSize<f32> {
    winit::dpi::LogicalSize::new(s.width, s.height)
}

fn physical_size_to_winit(size: PhysicalSize) -> winit::dpi::PhysicalSize<u32> {
    winit::dpi::PhysicalSize::new(size.width, size.height)
}

fn icon_to_winit(icon: corelib::graphics::Image) -> Option<winit::window::Icon> {
    let image_inner: &ImageInner = (&icon).into();

    let pixel_buffer = match image_inner {
        ImageInner::EmbeddedImage { buffer, .. } => buffer.clone(),
        _ => return None,
    };

    // This could become a method in SharedPixelBuffer...
    let rgba_pixels: Vec<u8> = match &pixel_buffer {
        SharedImageBuffer::RGB8(pixels) => pixels
            .as_bytes()
            .chunks(3)
            .flat_map(|rgb| IntoIterator::into_iter([rgb[0], rgb[1], rgb[2], 255]))
            .collect(),
        SharedImageBuffer::RGBA8(pixels) => pixels.as_bytes().to_vec(),
        SharedImageBuffer::RGBA8Premultiplied(pixels) => pixels
            .as_bytes()
            .chunks(4)
            .flat_map(|rgba| {
                let alpha = rgba[3] as u32;
                IntoIterator::into_iter(rgba)
                    .take(3)
                    .map(move |component| (*component as u32 * alpha / 255) as u8)
                    .chain(std::iter::once(alpha as u8))
            })
            .collect(),
    };

    winit::window::Icon::from_rgba(rgba_pixels, pixel_buffer.width(), pixel_buffer.height()).ok()
}

fn window_is_resizable(
    min_size: Option<corelib::api::LogicalSize>,
    max_size: Option<corelib::api::LogicalSize>,
) -> bool {
    if let Some((
        corelib::api::LogicalSize { width: min_width, height: min_height, .. },
        corelib::api::LogicalSize { width: max_width, height: max_height, .. },
    )) = min_size.zip(max_size)
    {
        min_width < max_width || min_height < max_height
    } else {
        true
    }
}

enum WinitWindowOrNone {
    HasWindow(Rc<winit::window::Window>),
    None(RefCell<WindowAttributes>),
}

impl WinitWindowOrNone {
    fn as_window(&self) -> Option<Rc<winit::window::Window>> {
        match self {
            Self::HasWindow(window) => Some(window.clone()),
            Self::None { .. } => None,
        }
    }

    fn set_window_icon(&self, icon: Option<winit::window::Icon>) {
        match self {
            Self::HasWindow(window) => window.set_window_icon(icon),
            Self::None(attributes) => attributes.borrow_mut().window_icon = icon,
        }
    }

    fn set_title(&self, title: &str) {
        match self {
            Self::HasWindow(window) => window.set_title(title),
            Self::None(attributes) => attributes.borrow_mut().title = title.into(),
        }
    }

    fn set_decorations(&self, decorations: bool) {
        match self {
            Self::HasWindow(window) => window.set_decorations(decorations),
            Self::None(attributes) => attributes.borrow_mut().decorations = decorations,
        }
    }

    fn fullscreen(&self) -> Option<winit::window::Fullscreen> {
        match self {
            Self::HasWindow(window) => window.fullscreen(),
            Self::None(attributes) => attributes.borrow().fullscreen.clone(),
        }
    }

    fn set_fullscreen(&self, fullscreen: Option<winit::window::Fullscreen>) {
        match self {
            Self::HasWindow(window) => window.set_fullscreen(fullscreen),
            Self::None(attributes) => attributes.borrow_mut().fullscreen = fullscreen,
        }
    }

    fn set_window_level(&self, level: winit::window::WindowLevel) {
        match self {
            Self::HasWindow(window) => window.set_window_level(level),
            Self::None(attributes) => attributes.borrow_mut().window_level = level,
        }
    }

    fn set_visible(&self, visible: bool) {
        match self {
            Self::HasWindow(window) => window.set_visible(visible),
            Self::None(attributes) => attributes.borrow_mut().visible = visible,
        }
    }

    fn set_maximized(&self, maximized: bool) {
        match self {
            Self::HasWindow(window) => window.set_maximized(maximized),
            Self::None(attributes) => attributes.borrow_mut().maximized = maximized,
        }
    }

    fn set_minimized(&self, minimized: bool) {
        match self {
            Self::HasWindow(window) => window.set_minimized(minimized),
            Self::None(..) => { /* TODO: winit is missing attributes.borrow_mut().minimized = minimized*/
            }
        }
    }

    fn set_resizable(&self, resizable: bool) {
        match self {
            Self::HasWindow(window) => window.set_resizable(resizable),
            Self::None(attributes) => attributes.borrow_mut().resizable = resizable,
        }
    }

    fn set_min_inner_size<S: Into<winit::dpi::Size>>(&self, min_inner_size: Option<S>) {
        match self {
            Self::HasWindow(window) => window.set_min_inner_size(min_inner_size),
            Self::None(attributes) => {
                attributes.borrow_mut().min_inner_size = min_inner_size.map(|s| s.into());
            }
        }
    }

    fn set_max_inner_size<S: Into<winit::dpi::Size>>(&self, max_inner_size: Option<S>) {
        match self {
            Self::HasWindow(window) => window.set_max_inner_size(max_inner_size),
            Self::None(attributes) => {
                attributes.borrow_mut().max_inner_size = max_inner_size.map(|s| s.into())
            }
        }
    }
}

/// GraphicsWindow is an implementation of the [WindowAdapter][`crate::eventloop::WindowAdapter`] trait. This is
/// typically instantiated by entry factory functions of the different graphics back ends.
pub struct WinitWindowAdapter {
    window: OnceCell<corelib::api::Window>,
    self_weak: Weak<Self>,
    pending_redraw: Cell<bool>,
    color_scheme: OnceCell<Pin<Box<Property<ColorScheme>>>>,
    constraints: Cell<corelib::window::LayoutConstraints>,
    shown: Cell<bool>,
    window_level: Cell<winit::window::WindowLevel>,
    maximized: Cell<bool>,
    minimized: Cell<bool>,
    fullscreen: Cell<bool>,

    pub(crate) renderer: Box<dyn WinitCompatibleRenderer>,
    /// We cache the size because winit_window.inner_size() can return different value between calls (eg, on X11)
    /// And we wan see the newer value before the Resized event was received, leading to inconsistencies
    size: Cell<PhysicalSize>,
    /// We requested a size to be set, but we didn't get the resize event from winit yet
    pending_requested_size: Cell<Option<winit::dpi::Size>>,

    /// Whether the size has been set explicitly via `set_size`.
    /// If that's the case, we should't resize to the preferred size in set_visible
    has_explicit_size: Cell<bool>,

    /// Indicate whether we've ever received a resize event from winit after showing the window.
    pending_resize_event_after_show: Cell<bool>,

    #[cfg(target_arch = "wasm32")]
    virtual_keyboard_helper: RefCell<Option<super::wasm_input_helper::WasmInputHelper>>,

    #[cfg(enable_accesskit)]
    pub accesskit_adapter: RefCell<crate::accesskit::AccessKitAdapter>,

    pub(crate) window_event_filter: Cell<
        Option<
            Box<
                dyn FnMut(
                    &corelib::api::Window,
                    &winit::event::WindowEvent,
                ) -> WinitWindowEventResult,
            >,
        >,
    >,

    winit_window_or_none: RefCell<WinitWindowOrNone>,
}

impl WinitWindowAdapter {
    /// Creates a new reference-counted instance.
    pub(crate) fn new(
        renderer: Box<dyn WinitCompatibleRenderer>,
        window_attributes: winit::window::WindowAttributes,
        #[cfg(enable_accesskit)] proxy: EventLoopProxy<SlintUserEvent>,
    ) -> Result<Rc<Self>, PlatformError> {
        let winit_window = renderer.resume(window_attributes)?;
        let self_rc = Rc::new_cyclic(|self_weak| Self {
            window: OnceCell::with_value(corelib::api::Window::new(self_weak.clone() as _)),
            self_weak: self_weak.clone(),
            pending_redraw: Default::default(),
            color_scheme: Default::default(),
            constraints: Default::default(),
            shown: Default::default(),
            window_level: Default::default(),
            maximized: Cell::default(),
            minimized: Cell::default(),
            fullscreen: Cell::default(),
            winit_window_or_none: RefCell::new(WinitWindowOrNone::HasWindow(winit_window.clone())),
            size: Cell::new(physical_size_to_slint(&winit_window.inner_size())),
            pending_requested_size: Cell::new(None),
            has_explicit_size: Default::default(),
            pending_resize_event_after_show: Default::default(),
            renderer,
            #[cfg(target_arch = "wasm32")]
            virtual_keyboard_helper: Default::default(),
            #[cfg(enable_accesskit)]
            accesskit_adapter: crate::accesskit::AccessKitAdapter::new(
                self_weak.clone(),
                &winit_window,
                proxy,
            )
            .into(),
            window_event_filter: Cell::new(None),
        });

        debug_assert!(!self_rc.renderer.is_suspended());

        let id = winit_window.id();
        crate::event_loop::register_window(id, (self_rc.clone()) as _);

        let scale_factor = std::env::var("SLINT_SCALE_FACTOR")
            .ok()
            .and_then(|x| x.parse::<f32>().ok())
            .filter(|f| *f > 0.)
            .unwrap_or_else(|| winit_window.scale_factor() as f32);
        self_rc.window().dispatch_event(WindowEvent::ScaleFactorChanged { scale_factor });

        Ok(self_rc)
    }

    fn renderer(&self) -> &dyn WinitCompatibleRenderer {
        self.renderer.as_ref()
    }

    pub fn ensure_window(&self) -> Result<Rc<winit::window::Window>, PlatformError> {
        let window_attributes = match &*self.winit_window_or_none.borrow() {
            WinitWindowOrNone::HasWindow(window_rc) => return Ok(window_rc.clone()),
            WinitWindowOrNone::None(attributes) => attributes.borrow().clone(),
        };
        let mut winit_window_or_none = self.winit_window_or_none.borrow_mut();

        let winit_window = self.renderer.resume(window_attributes)?;

        *winit_window_or_none = WinitWindowOrNone::HasWindow(winit_window.clone());

        crate::event_loop::register_window(
            winit_window.id(),
            (self.self_weak.upgrade().unwrap()) as _,
        );

        Ok(winit_window)
    }

    fn suspend(&self) -> Result<(), PlatformError> {
        let mut winit_window_or_none = self.winit_window_or_none.borrow_mut();
        match *winit_window_or_none {
            WinitWindowOrNone::HasWindow(ref window) => {
                self.renderer().suspend()?;

                let last_window_rc = window.clone();

                let mut attributes = Self::window_attributes(
                    #[cfg(target_arch = "wasm32")]
                    "canvas",
                )
                .unwrap_or_default();
                attributes.inner_size = Some(physical_size_to_winit(self.size.get()).into());
                attributes.position = last_window_rc.outer_position().ok().map(|pos| pos.into());
                *winit_window_or_none = WinitWindowOrNone::None(attributes.into());

                if let Some(last_instance) = Rc::into_inner(last_window_rc) {
                    crate::event_loop::unregister_window(last_instance.id());
                    drop(last_instance);
                } else {
                    i_slint_core::debug_log!("Slint winit backend: request to hide window failed because references to the window still exist. This could be an application issue, make sure that there are no slint::WindowHandle instances left");
                }
            }
            WinitWindowOrNone::None(ref attributes) => {
                attributes.borrow_mut().visible = false;
            }
        }

        Ok(())
    }

    pub(crate) fn window_attributes(
        #[cfg(target_arch = "wasm32")] canvas_id: &str,
    ) -> Result<WindowAttributes, PlatformError> {
        let mut attrs = WindowAttributes::default().with_transparent(true).with_visible(false);

        attrs = attrs.with_title("Slint Window".to_string());

        #[cfg(target_arch = "wasm32")]
        {
            use winit::platform::web::WindowAttributesExtWebSys;

            use wasm_bindgen::JsCast;

            let html_canvas = web_sys::window()
                .ok_or_else(|| "winit backend: Could not retrieve DOM window".to_string())?
                .document()
                .ok_or_else(|| "winit backend: Could not retrieve DOM document".to_string())?
                .get_element_by_id(canvas_id)
                .ok_or_else(|| {
                    format!(
                        "winit backend: Could not retrieve existing HTML Canvas element '{}'",
                        canvas_id
                    )
                })?
                .dyn_into::<web_sys::HtmlCanvasElement>()
                .map_err(|_| {
                    format!(
                        "winit backend: Specified DOM element '{}' is not a HTML Canvas",
                        canvas_id
                    )
                })?;
            attrs = attrs
                .with_canvas(Some(html_canvas))
                // Don't activate the window by default, as that will cause the page to scroll,
                // ignoring any existing anchors.
                .with_active(false)
        };

        Ok(attrs)
    }

    /// Draw the items of the specified `component` in the given window.
    pub fn draw(&self) -> Result<(), PlatformError> {
        if !self.shown.get() {
            return Ok(()); // caller bug, doesn't make sense to call draw() when not shown
        }

        self.pending_redraw.set(false);

        if let Some(winit_window) = self.winit_window_or_none.borrow().as_window() {
            // on macOS we sometimes don't get a resize event after calling
            // request_inner_size(), it returning None (promising a resize event), and then delivering RedrawRequested. To work around this,
            // catch up here to ensure the renderer can resize the surface correctly.
            // Note: On displays with a scale factor != 1, we get a scale factor change
            // event and a resize event, so all is good.
            if self.pending_resize_event_after_show.take() {
                self.resize_event(winit_window.inner_size())?;
            }
        }

        let renderer = self.renderer();
        renderer.render(self.window())?;

        Ok(())
    }

    pub fn winit_window(&self) -> Option<Rc<winit::window::Window>> {
        self.winit_window_or_none.borrow().as_window()
    }

    #[cfg(target_arch = "wasm32")]
    pub fn input_method_focused(&self) -> bool {
        match self.virtual_keyboard_helper.try_borrow() {
            Ok(vkh) => vkh.as_ref().map_or(false, |h| h.has_focus()),
            // the only location in which the virtual_keyboard_helper is mutably borrowed is from
            // show_virtual_keyboard, which means we have the focus
            Err(_) => true,
        }
    }

    #[cfg(not(target_arch = "wasm32"))]
    pub fn input_method_focused(&self) -> bool {
        false
    }

    // Requests for the window to be resized. Returns true if the window was resized immediately,
    // or if it will be resized later (false).
    fn resize_window(&self, size: winit::dpi::Size) -> Result<bool, PlatformError> {
        match &*self.winit_window_or_none.borrow() {
            WinitWindowOrNone::HasWindow(winit_window) => {
                if let Some(size) = winit_window.request_inner_size(size) {
                    // On wayland we might not get a WindowEvent::Resized, so resize the EGL surface right away.
                    self.resize_event(size)?;
                    Ok(true)
                } else {
                    // None means that we'll get a `WindowEvent::Resized` later
                    Ok(false)
                }
            }
            WinitWindowOrNone::None(attributes) => {
                attributes.borrow_mut().inner_size = Some(size);
                self.resize_event(size.to_physical(self.window().scale_factor() as _))?;
                Ok(true)
            }
        }
    }

    pub fn resize_event(&self, size: winit::dpi::PhysicalSize<u32>) -> Result<(), PlatformError> {
        self.pending_resize_event_after_show.set(false);
        // When a window is minimized on Windows, we get a move event to an off-screen position
        // and a resize even with a zero size. Don't forward that, especially not to the renderer,
        // which might panic when trying to create a zero-sized surface.
        if size.width > 0 && size.height > 0 {
            let physical_size = physical_size_to_slint(&size);
            self.size.set(physical_size);
            let scale_factor = WindowInner::from_pub(self.window()).scale_factor();
            self.window().dispatch_event(WindowEvent::Resized {
                size: physical_size.to_logical(scale_factor),
            });

            // Workaround fox winit not sync'ing CSS size of the canvas (the size shown on the browser)
            // with the width/height attribute (the size of the viewport/GL surface)
            // If they're not in sync, the UI would be shown as scaled
            #[cfg(target_arch = "wasm32")]
            if let Some(html_canvas) = self
                .winit_window_or_none
                .borrow()
                .as_window()
                .and_then(|winit_window| winit_window.canvas())
            {
                html_canvas.set_width(physical_size.width);
                html_canvas.set_height(physical_size.height);
            }
        }
        Ok(())
    }

    pub fn set_color_scheme(&self, scheme: ColorScheme) {
        self.color_scheme
            .get_or_init(|| Box::pin(Property::new(ColorScheme::Unknown)))
            .as_ref()
            .set(scheme)
    }

    pub fn window_state_event(&self) {
        let Some(winit_window) = self.winit_window_or_none.borrow().as_window() else { return };

        if let Some(minimized) = winit_window.is_minimized() {
            self.minimized.set(minimized);
            if minimized != self.window().is_minimized() {
                self.window().set_minimized(minimized);
            }
        }

        // The method winit::Window::is_maximized returns false when the window
        // is minimized, even if it was previously maximized. We have to ensure
        // that we only update the internal maximized state when the window is
        // not minimized. Otherwise, the window would be restored in a
        // non-maximized state even if it was maximized before being minimized.
        let maximized = winit_window.is_maximized();
        if !self.window().is_minimized() {
            self.maximized.set(maximized);
            if maximized != self.window().is_maximized() {
                self.window().set_maximized(maximized);
            }
        }

        // NOTE: Fullscreen overrides maximized so if both are true then the
        // window will remain in fullscreen. Fullscreen must be false to switch
        // to maximized.
        let fullscreen = winit_window.fullscreen().is_some();
        if fullscreen != self.window().is_fullscreen() {
            self.window().set_fullscreen(fullscreen);
        }
    }
}

impl WindowAdapter for WinitWindowAdapter {
    fn window(&self) -> &corelib::api::Window {
        self.window.get().unwrap()
    }

    fn renderer(&self) -> &dyn i_slint_core::renderer::Renderer {
        self.renderer().as_core_renderer()
    }

    fn set_visible(&self, visible: bool) -> Result<(), PlatformError> {
        if visible == self.shown.get() {
            return Ok(());
        }

        self.shown.set(visible);
        self.pending_resize_event_after_show.set(visible);
        if visible {
            let recreating_window = self.winit_window_or_none.borrow().as_window().is_none();

            let winit_window = self.ensure_window()?;

            let runtime_window = WindowInner::from_pub(self.window());

            let scale_factor = runtime_window.scale_factor() as f64;

            let component_rc = runtime_window.component();
            let component = ItemTreeRc::borrow_pin(&component_rc);

            let layout_info_h = component.as_ref().layout_info(Orientation::Horizontal);
            if let Some(window_item) = runtime_window.window_item() {
                // Setting the width to its preferred size before querying the vertical layout info
                // is important in case the height depends on the width
                window_item.width.set(LogicalLength::new(layout_info_h.preferred_bounded()));
            }
            let layout_info_v = component.as_ref().layout_info(Orientation::Vertical);
            #[allow(unused_mut)]
            let mut preferred_size = winit::dpi::LogicalSize::new(
                layout_info_h.preferred_bounded(),
                layout_info_v.preferred_bounded(),
            );

            #[cfg(target_arch = "wasm32")]
            if let Some(html_canvas) = winit_window.canvas() {
                let existing_canvas_size = winit::dpi::LogicalSize::new(
                    html_canvas.client_width() as f32,
                    html_canvas.client_height() as f32,
                );
                // Try to maintain the existing size of the canvas element, if any
                if existing_canvas_size.width > 0. {
                    preferred_size.width = existing_canvas_size.width;
                }
                if existing_canvas_size.height > 0. {
                    preferred_size.height = existing_canvas_size.height;
                }
            }

            if winit_window.fullscreen().is_none()
                && !self.has_explicit_size.get()
                && preferred_size.width > 0 as Coord
                && preferred_size.height > 0 as Coord
                // Don't set the preferred size as the user may have resized the window
                && !recreating_window
            {
                // use the Slint's window Scale factor to take in account the override
                let size = preferred_size.to_physical::<u32>(scale_factor);
                self.resize_window(size.into())?;
            };

            winit_window.set_visible(true);

            // Make sure the dark color scheme property is up-to-date, as it may have been queried earlier when
            // the window wasn't mapped yet.
            if let Some(color_scheme_prop) = self.color_scheme.get() {
                if let Some(theme) = winit_window.theme() {
                    color_scheme_prop.as_ref().set(match theme {
                        winit::window::Theme::Dark => ColorScheme::Dark,
                        winit::window::Theme::Light => ColorScheme::Light,
                    })
                }
            }

            // In wasm a request_redraw() issued before show() results in a draw() even when the window
            // isn't visible, as opposed to regular windowing systems. The compensate for the lost draw,
            // explicitly render the first frame on show().
            #[cfg(target_arch = "wasm32")]
            if self.pending_redraw.get() {
                self.draw()?;
            };

            Ok(())
        } else {
            crate::event_loop::with_window_target(|event_loop| {
                // Wayland doesn't support hiding a window, only destroying it entirely.
                if event_loop.is_wayland()
                    || std::env::var_os("SLINT_DESTROY_WINDOW_ON_HIDE").is_some()
                {
                    self.suspend()?;
                } else {
                    self.winit_window_or_none.borrow().set_visible(false);
                }

                Ok(())
            })?;

            /* FIXME:
            if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
                existing_blinker.stop();
            }*/
            Ok(())
        }
    }

    fn position(&self) -> Option<corelib::api::PhysicalPosition> {
        match &*self.winit_window_or_none.borrow() {
            WinitWindowOrNone::HasWindow(winit_window) => match winit_window.outer_position() {
                Ok(outer_position) => {
                    Some(corelib::api::PhysicalPosition::new(outer_position.x, outer_position.y))
                }
                Err(_) => None,
            },
            WinitWindowOrNone::None(attributes) => {
                attributes.borrow().position.and_then(|pos| {
                    match pos {
                        winit::dpi::Position::Physical(phys_pos) => {
                            Some(corelib::api::PhysicalPosition::new(phys_pos.x, phys_pos.y))
                        }
                        winit::dpi::Position::Logical(logical_pos) => {
                            // Best effort: Use the last known scale factor
                            Some(
                                corelib::api::LogicalPosition::new(
                                    logical_pos.x as _,
                                    logical_pos.y as _,
                                )
                                .to_physical(self.window().scale_factor()),
                            )
                        }
                    }
                })
            }
        }
    }

    fn set_position(&self, position: corelib::api::WindowPosition) {
        let winit_pos = position_to_winit(&position);
        match &*self.winit_window_or_none.borrow() {
            WinitWindowOrNone::HasWindow(winit_window) => {
                winit_window.set_outer_position(winit_pos)
            }
            WinitWindowOrNone::None(attributes) => {
                attributes.borrow_mut().position = Some(winit_pos);
            }
        }
    }

    fn set_size(&self, size: corelib::api::WindowSize) {
        self.has_explicit_size.set(true);
        // TODO: don't ignore error, propgate to caller
        self.resize_window(window_size_to_winit(&size)).ok();
    }

    fn size(&self) -> corelib::api::PhysicalSize {
        self.size.get()
    }

    fn request_redraw(&self) {
        if !self.pending_redraw.replace(true) {
            if let Some(window) = self.winit_window_or_none.borrow().as_window() {
                window.request_redraw()
            }
        }
    }

    #[allow(clippy::unnecessary_cast)] // Coord is used!
    fn update_window_properties(&self, properties: corelib::window::WindowProperties<'_>) {
        let Some(window_item) =
            self.window.get().and_then(|w| WindowInner::from_pub(w).window_item())
        else {
            return;
        };
        let window_item = window_item.as_pin_ref();

        let winit_window_or_none = self.winit_window_or_none.borrow();

        winit_window_or_none.set_window_icon(icon_to_winit(window_item.icon()));
        winit_window_or_none.set_title(&properties.title());
        winit_window_or_none.set_decorations(
            !window_item.no_frame() || winit_window_or_none.fullscreen().is_some(),
        );
        let new_window_level = if window_item.always_on_top() {
            winit::window::WindowLevel::AlwaysOnTop
        } else {
            winit::window::WindowLevel::Normal
        };
        // Only change the window level if it changes, to avoid https://github.com/slint-ui/slint/issues/3280
        // (Ubuntu 20.04's window manager always bringing the window to the front on x11)
        if self.window_level.replace(new_window_level) != new_window_level {
            winit_window_or_none.set_window_level(new_window_level);
        }

        // Use our scale factor instead of winit's logical size to take a scale factor override into account.
        let sf = self.window().scale_factor();

        let mut width = window_item.width().get() as f32;
        let mut height = window_item.height().get() as f32;
        let mut must_resize = false;
        let existing_size = self.size.get().to_logical(sf);

        if width <= 0. || height <= 0. {
            must_resize = true;
            if width <= 0. {
                width = existing_size.width;
            }
            if height <= 0. {
                height = existing_size.height;
            }
        }

        // Adjust the size of the window to the value of the width and height property (if these property are changed from .slint).
        // But not if there is a pending resize in flight as that resize will reset these properties back
        if ((existing_size.width - width).abs() > 1. || (existing_size.height - height).abs() > 1.)
            && self.pending_requested_size.get().is_none()
        {
            // If we're in fullscreen state, don't try to resize the window but maintain the surface
            // size we've been assigned to from the windowing system. Weston/Wayland don't like it
            // when we create a surface that's bigger than the screen due to constraints (#532).
            if winit_window_or_none.fullscreen().is_none() {
                // TODO: don't ignore error, propgate to caller
                let immediately_resized = self
                    .resize_window(winit::dpi::LogicalSize::new(width, height).into())
                    .unwrap_or_default();
                if immediately_resized {
                    // The resize event was already dispatched
                    must_resize = false;
                }
            }
        }

        if must_resize {
            self.window().dispatch_event(WindowEvent::Resized {
                size: i_slint_core::api::LogicalSize::new(width, height),
            });
        }

        let m = properties.is_fullscreen();
        if m != self.fullscreen.get() {
            if m {
                if winit_window_or_none.fullscreen().is_none() {
                    winit_window_or_none
                        .set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
                }
            } else {
                winit_window_or_none.set_fullscreen(None);
            }
        }

        let m = properties.is_maximized();
        if m != self.maximized.get() {
            self.maximized.set(m);
            winit_window_or_none.set_maximized(m);
        }

        let m = properties.is_minimized();
        if m != self.minimized.get() {
            self.minimized.set(m);
            winit_window_or_none.set_minimized(m);
        }

        // If we're in fullscreen, don't try to resize the window but
        // maintain the surface size we've been assigned to from the
        // windowing system. Weston/Wayland don't like it when we create a
        // surface that's bigger than the screen due to constraints (#532).
        if winit_window_or_none.fullscreen().is_some() {
            return;
        }

        let new_constraints = properties.layout_constraints();
        if new_constraints == self.constraints.get() {
            return;
        }

        self.constraints.set(new_constraints);

        let into_size = |s: corelib::api::LogicalSize| -> winit::dpi::PhysicalSize<f32> {
            logical_size_to_winit(s).to_physical(sf as f64)
        };

        let resizable = window_is_resizable(new_constraints.min, new_constraints.max);
        // we must call set_resizable before setting the min and max size otherwise setting the min and max size don't work on X11
        winit_window_or_none.set_resizable(resizable);
        let winit_min_inner = new_constraints.min.map(into_size);
        winit_window_or_none.set_min_inner_size(winit_min_inner);
        let winit_max_inner = new_constraints.max.map(into_size);
        winit_window_or_none.set_max_inner_size(winit_max_inner);

        adjust_window_size_to_satisfy_constraints(self, winit_min_inner, winit_max_inner);

        // Auto-resize to the preferred size if users (SlintPad) requests it
        #[cfg(target_arch = "wasm32")]
        if let Some(canvas) =
            winit_window_or_none.as_window().and_then(|winit_window| winit_window.canvas())
        {
            if canvas
                .dataset()
                .get("slintAutoResizeToPreferred")
                .and_then(|val_str| val_str.parse().ok())
                .unwrap_or_default()
            {
                let pref = new_constraints.preferred;
                if pref.width > 0 as Coord || pref.height > 0 as Coord {
                    // TODO: don't ignore error, propgate to caller
                    self.resize_window(logical_size_to_winit(pref).into()).ok();
                };
            }
        }
    }

    fn internal(&self, _: corelib::InternalToken) -> Option<&dyn WindowAdapterInternal> {
        Some(self)
    }
}

impl WindowAdapterInternal for WinitWindowAdapter {
    fn set_mouse_cursor(&self, cursor: MouseCursor) {
        let winit_cursor = match cursor {
            MouseCursor::Default => winit::window::CursorIcon::Default,
            MouseCursor::None => winit::window::CursorIcon::Default,
            MouseCursor::Help => winit::window::CursorIcon::Help,
            MouseCursor::Pointer => winit::window::CursorIcon::Pointer,
            MouseCursor::Progress => winit::window::CursorIcon::Progress,
            MouseCursor::Wait => winit::window::CursorIcon::Wait,
            MouseCursor::Crosshair => winit::window::CursorIcon::Crosshair,
            MouseCursor::Text => winit::window::CursorIcon::Text,
            MouseCursor::Alias => winit::window::CursorIcon::Alias,
            MouseCursor::Copy => winit::window::CursorIcon::Copy,
            MouseCursor::Move => winit::window::CursorIcon::Move,
            MouseCursor::NoDrop => winit::window::CursorIcon::NoDrop,
            MouseCursor::NotAllowed => winit::window::CursorIcon::NotAllowed,
            MouseCursor::Grab => winit::window::CursorIcon::Grab,
            MouseCursor::Grabbing => winit::window::CursorIcon::Grabbing,
            MouseCursor::ColResize => winit::window::CursorIcon::ColResize,
            MouseCursor::RowResize => winit::window::CursorIcon::RowResize,
            MouseCursor::NResize => winit::window::CursorIcon::NResize,
            MouseCursor::EResize => winit::window::CursorIcon::EResize,
            MouseCursor::SResize => winit::window::CursorIcon::SResize,
            MouseCursor::WResize => winit::window::CursorIcon::WResize,
            MouseCursor::NeResize => winit::window::CursorIcon::NeResize,
            MouseCursor::NwResize => winit::window::CursorIcon::NwResize,
            MouseCursor::SeResize => winit::window::CursorIcon::SeResize,
            MouseCursor::SwResize => winit::window::CursorIcon::SwResize,
            MouseCursor::EwResize => winit::window::CursorIcon::EwResize,
            MouseCursor::NsResize => winit::window::CursorIcon::NsResize,
            MouseCursor::NeswResize => winit::window::CursorIcon::NeswResize,
            MouseCursor::NwseResize => winit::window::CursorIcon::NwseResize,
        };
        if let Some(winit_window) = self.winit_window_or_none.borrow().as_window() {
            winit_window.set_cursor_visible(cursor != MouseCursor::None);
            winit_window.set_cursor(winit_cursor);
        }
    }

    fn input_method_request(&self, request: corelib::window::InputMethodRequest) {
        #[cfg(not(target_arch = "wasm32"))]
        if let Some(winit_window) = self.winit_window_or_none.borrow().as_window() {
            let props = match &request {
                corelib::window::InputMethodRequest::Enable(props) => {
                    winit_window.set_ime_allowed(true);
                    props
                }
                corelib::window::InputMethodRequest::Disable => {
                    return winit_window.set_ime_allowed(false)
                }
                corelib::window::InputMethodRequest::Update(props) => props,
                _ => return,
            };
            winit_window.set_ime_purpose(match props.input_type {
                corelib::items::InputType::Password => winit::window::ImePurpose::Password,
                _ => winit::window::ImePurpose::Normal,
            });
            winit_window.set_ime_cursor_area(
                position_to_winit(&props.cursor_rect_origin.into()),
                window_size_to_winit(&props.cursor_rect_size.into()),
            );
        }

        #[cfg(target_arch = "wasm32")]
        match request {
            corelib::window::InputMethodRequest::Enable(..) => {
                let mut vkh = self.virtual_keyboard_helper.borrow_mut();
                let Some(canvas) =
                    self.winit_window().and_then(|winit_window| winit_window.canvas())
                else {
                    return;
                };
                let h = vkh.get_or_insert_with(|| {
                    super::wasm_input_helper::WasmInputHelper::new(self.self_weak.clone(), canvas)
                });
                h.show();
            }
            corelib::window::InputMethodRequest::Disable => {
                if let Some(h) = &*self.virtual_keyboard_helper.borrow() {
                    h.hide()
                }
            }
            _ => {}
        };
    }

    fn as_any(&self) -> &dyn std::any::Any {
        self
    }

    fn color_scheme(&self) -> ColorScheme {
        self.color_scheme
            .get_or_init(|| {
                Box::pin(Property::new({
                    self.winit_window_or_none
                        .borrow()
                        .as_window()
                        .and_then(|window| window.theme())
                        .map_or(ColorScheme::Unknown, |theme| match theme {
                            winit::window::Theme::Dark => ColorScheme::Dark,
                            winit::window::Theme::Light => ColorScheme::Light,
                        })
                }))
            })
            .as_ref()
            .get()
    }

    #[cfg(enable_accesskit)]
    fn handle_focus_change(&self, _old: Option<ItemRc>, _new: Option<ItemRc>) {
        self.accesskit_adapter.borrow_mut().handle_focus_item_change();
    }

    #[cfg(enable_accesskit)]
    fn register_item_tree(&self) {
        // If the accesskit_adapter is already borrowed, this means the new items were created when the tree was built and there is no need to re-visit them
        if let Ok(mut a) = self.accesskit_adapter.try_borrow_mut() {
            a.reload_tree();
        };
    }

    #[cfg(enable_accesskit)]
    fn unregister_item_tree(
        &self,
        component: ItemTreeRef,
        _: &mut dyn Iterator<Item = Pin<ItemRef<'_>>>,
    ) {
        if let Ok(mut a) = self.accesskit_adapter.try_borrow_mut() {
            a.unregister_item_tree(component);
        }
    }

    #[cfg(feature = "raw-window-handle-06")]
    fn window_handle_06_rc(
        &self,
    ) -> Result<Rc<dyn raw_window_handle::HasWindowHandle>, raw_window_handle::HandleError> {
        self.winit_window_or_none
            .borrow()
            .as_window()
            .map_or(Err(raw_window_handle::HandleError::Unavailable), |window| Ok(window))
    }

    #[cfg(feature = "raw-window-handle-06")]
    fn display_handle_06_rc(
        &self,
    ) -> Result<Rc<dyn raw_window_handle::HasDisplayHandle>, raw_window_handle::HandleError> {
        self.winit_window_or_none
            .borrow()
            .as_window()
            .map_or(Err(raw_window_handle::HandleError::Unavailable), |window| Ok(window))
    }
}

impl Drop for WinitWindowAdapter {
    fn drop(&mut self) {
        if let Some(winit_window) = self.winit_window_or_none.borrow().as_window() {
            crate::event_loop::unregister_window(winit_window.id());
        }
    }
}

#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
struct WindowProperties {
    scale_factor: Property<f32>,
}

impl Default for WindowProperties {
    fn default() -> Self {
        Self { scale_factor: Property::new(1.0) }
    }
}

// Winit doesn't automatically resize the window to satisfy constraints. Qt does it though, and so do we here.
fn adjust_window_size_to_satisfy_constraints(
    adapter: &WinitWindowAdapter,
    min_size: Option<winit::dpi::PhysicalSize<f32>>,
    max_size: Option<winit::dpi::PhysicalSize<f32>>,
) {
    let current_size = adapter
        .pending_requested_size
        .get()
        .map(|s| s.to_physical(adapter.window().scale_factor() as f64))
        .unwrap_or_else(|| physical_size_to_winit(adapter.size.get()));

    let mut window_size = current_size;
    if let Some(min_size) = min_size {
        let min_size = min_size.cast();
        window_size.width = window_size.width.max(min_size.width);
        window_size.height = window_size.height.max(min_size.height);
    }

    if let Some(max_size) = max_size {
        let max_size = max_size.cast();
        window_size.width = window_size.width.min(max_size.width);
        window_size.height = window_size.height.min(max_size.height);
    }

    if window_size != current_size {
        // TODO: don't ignore error, propgate to caller
        adapter.resize_window(window_size.into()).ok();
    }
}
