winW, winH = gh_window.getsize(0)

gx_camera.update_perspective(
    camera, camera_fov, 1, 0, 0, winW, winH, camera_znear, camera_zfar
)

gh_camera.update_ortho(
    camera_ortho, -winW / 2, winW / 2, -winH / 2, winH / 2, 1.0, 10.0
)
gh_camera.set_viewport(camera_ortho, 0, 0, winW, winH)

gh_mesh.update_quad_size(fullscreen_quad, winW, winH)
