Metadata-Version: 2.1
Name: shadertest
Version: 0.2.1
Summary: A Python library for unit testing GLSL functions
Home-page: https://github.com/Kupoman/shadertest
Author: Daniel Stokes
Author-email: stokes.daniel.j@gmail.com
License: UNKNOWN
Description: # shadertest
        A Python library for unit testing GLSL functions
        
        ## Example
        Below we have a very simple fragment shader called `add.frag`.
        ```glsl
        #version 330
        
        out vec4 outColor;
        
        float add(float a, float b) {
            return a + b;
        }
        void main() {
        	outColor = vec4(add(0.5, 0.5));
        }
        ```
        
        To test using shadertest, we just need to create a `ShaderContext`, and start calling functions from the shader.
        ```python
        import pytest
        
        import shadertest
        
        
        @pytest.fixture(scope='module')
        def basic_shader():
            with shadertest.ShaderContext.from_file('add.frag') as funcs:
                yield funcs
        
        
        def test_add(basic_shader):
            assert basic_shader.add(4, 2) == 6
        ```
        
        ## Supported data types
        The following data types are supported for return values and function arguments:
        * bool
        * int
        * uint
        * float
        * bvecn
        * ivecn
        * vecn
        
        For more information about GLSL data types, checkout the [Khronos wiki page](https://www.khronos.org/opengl/wiki/Data_Type_%28GLSL%29) on them.
        
Keywords: glsl unit test
Platform: UNKNOWN
Classifier: Development Status :: 2 - Pre-Alpha
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python :: 3.7
Classifier: Topic :: Software Development :: Testing
Description-Content-Type: text/markdown
