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This file details specifics of the Pygame SGE implementation which
may be useful to know.


FORMATS SUPPORT

sge.gfx.Sprite supports the following image formats if Pygame is built
with full image support:

- PNG
- JPEG
- Non-animated GIF
- BMP
- PCX
- Uncompressed Truevision TGA
- TIFF
- ILBM
- Netpbm
- X Pixmap

If Pygame is built without full image support, sge.gfx.Sprite will only
be able to load uncompressed BMP images.

sge.snd.Sound supports the following audio formats:

- Uncompressed WAV
- Ogg Vorbis

sge.snd.Music supports the following audio formats:

- Ogg Vorbis
- MOD
- XM
- MIDI

MP3 is also supported on some systems, but not all.  On some systems,
attempting to load an unsupported format can crash the game.  Since MP3
support is not available on all systems, it is best to avoid using it;
consider using Ogg Vorbis instead.

For starting position in MOD files, the pattern order number is used
instead of the number of milliseconds.

The pygame.mixer module, which is used for all audio playback, is
optional and depends on SDL_mixer; if pygame.mixer is unavailable,
sounds and music will not play.

