Metadata-Version: 1.1
Name: riotwatcher
Version: 2.0.0
Summary: RiotWatcher is a thin wrapper on top of the Riot Games API for League of Legends.
Home-page: https://github.com/pseudonym117/Riot-Watcher
Author: AG Stephan
Author-email: UNKNOWN
License: MIT
Description: RiotWatcher v2.0.0
        ==================
        
        Verion 2.0.0 is a breaking change to the API. Riot deprecated all batch queries,
        so most of the older method signatures from the 1.* releases of RiotWatcher no longer
        made sense. Because of this, the library has been heavily refactored in order
        to provide for much better maintainability in the future, as well as adding
        in easy integration points for user-defined caching and rate limiting.
        
        See further down for backwards compatibility options...
        
        RiotWatcher is a thin wrapper on top of the `Riot Games API for League
        of Legends <https://developer.riotgames.com/>`__. All public methods as
        of 7/18/2017 are supported in full.
        
        RiotWatcher by default supports a naive rate limiter. This rate limiter will
        try to stop you from making too many requests, and in a single threaded test environment
        does this rather well. In a multithreaded environment, you may still get some
        429 errors. 429 errors are currently NOT retried for you.
        
        To Start...
        -----------
        
        To install RiotWatcher:
        
        ::
        
            pip install riotwatcher
        
        OR:
        
        ::
        
            python setup.py install
        
        You also need to have an API key from Riot. Get that from
        `here <https://developer.riotgames.com/>`__.
        
        Using it...
        -----------
        
        All methods return dictionaries representing the json objects described
        by the official Riot API. Any HTTP errors that are returned by the API are
        raised as HTTPError exceptions from the Requests library.
        
        .. code:: python
        
            from riotwatcher import RiotWatcher
        
            watcher = RiotWatcher('<your-api-key>')
        
            my_region = 'na1'
        
            me = watcher.summoner.by_name(my_region, 'pseudonym117')
            print(me)
        
            # all objects are returned (by default) as a dict
            # get my 1 mastery page i keep changing
            my_mastery_pages = watcher.masteries.by_summoner(my_region, me['id'])
            print(my_mastery_pages)
        
            # lets see if i got diamond yet (i probably didnt)
            my_ranked_stats = watcher.league.leagues_by_summoner(my_region, me['id'])
            print(my_ranked_stats)
        
            # Lets some champions
            static_champ_list = watcher.static_data.champions(my_region)
            print(static_champ_list)
        
            # Error checking requires importing HTTPError from requests
        
            from requests import HTTPError
        
            # For Riot's API, the 404 status code indicates that the requested data wasn't found and
            # should be expected to occur in normal operation, as in the case of a an
            # invalid summoner name, match ID, etc.
            #
            # The 429 status code indicates that the user has sent too many requests
            # in a given amount of time ("rate limiting").
        
            try:
                response = watcher.summoner.by_name(my_region, 'this_is_probably_not_anyones_summoner_name')
            except HTTPError as err:
                if err.response.status_code == 429:
                    print('We should retry in {} seconds.'.format(e.headers['Retry-After']))
                    print('this retry-after is handled by default by the RiotWatcher library')
                    print('future requests wait until the retry-after time passes')
                elif err.response.status_code == 404:
                    print('Summoner with that ridiculous name not found.')
                else:
                    raise
        
        Advanced
        --------
        
        All rate limiting, caching, and data transformation is handled by objects extending
        the Handlers.RequestHandler class. These are completely user configurable.
        
        TODO: add more info about this
        
        Backwards Compatibility
        -----------------------
        
        A wrapper has been made to make the API somewhat backwards compatible. If you
        REALLY dont want to change much of your code, you can use the following
        package to keep all the same method signatures (note that the schema of the data
        you receive may be completely different):
        
        ::
        
            from riotwatcher.legacy import RiotWatcher
        
        This legacy wrapper SEEMS to work ok, but I would HIGHLY encourage everyone
        to switch to the new API in the standard riotwatcher package.
        
        Testing
        -------
        
        There currently are 2 sets of tests. There are basic unit tests for API related
        functionality, and there is a full system test, which directly accesses the API.
        
        Unit tests can be run with the following command from the RiotWatcher folder:
        
        ::
        
            python -m unittest
        
        Full access API tests should be run by first creating a file named api_key,
        which should contain a valid API key (no newline), to the folder Riot-Watcher.
        Then the following command will run the full system test (WARNING: it takes
        quite some time to run; definitely hits the dev key rate limit):
        
        ::
        
            python -m unittest discover -p full_test*.py
        
        Known Issues
        ------------
        
        Method Rate limit is not supported yet. It is read, and stored. Just isn't
        respected. Should be fixed soon tm.
        
        Changelog
        ---------
        
        v2.0.0 - 7/18/2017
        ~~~~~~~~~~~~~~~~~~
        
        v3 API support.
        
        Huge refactor of code, many old calls broken.
        
        Rate limiting added by default, can be removed/replaced.
        
        v1.3.2 - 11/16/2015
        ~~~~~~~~~~~~~~~~~~~
        
        fixed issue with special characters in names in get_summoners method (issue #28)
        
        fixed bug in matchlist API causing requests for past seasons to fail,
        added constants for each possible season. (issue #44)
        
        fixed bug introduced in pull request #35
        (method of checked for what exception is thrown changed from what was documented) - old method should work now. (issue #43)
        
        v1.3.1 - 10/24/2015
        ~~~~~~~~~~~~~~~~~~~
        
        removed match history functions, as these were deprecated.
        
        v1.3 - 7/29/2015
        ~~~~~~~~~~~~~~~~
        
        merged pull requests to (done at previous date, changelog not updated):
         - use matchlist endpoint
         - use nemesis draft
         - use riot attribution
         - get master tier
        
        fixed issue with merged matchlist endpoint tests
        fixed issue #24 in readme
        added black market brawlers constants
        
        v1.2.5 - 3/8/2015
        ~~~~~~~~~~~~~~~~~
        
        fixed issue with __init__.py not importing the correct packages
        
        v1.2.4 - 2/13/2015
        ~~~~~~~~~~~~~~~~~~
        
        Added current-game-v1.0 and featured-games-v1.0 api's
        
        v1.2.3 - 12/31/2014
        ~~~~~~~~~~~~~~~~~~~
        
        Fixed bug/undocumented feature when getting a single summoner with space
        in the name. Also added static method
        ``RiotWatcher.sanitize_name(name)`` for stripping special characters
        from summoner names.
        
        v1.2.2 - 12/22/2014
        ~~~~~~~~~~~~~~~~~~~
        
        Tiny changes, function signature of get\_summoner changed, to get by ID
        the keyword is now ``_id``, not ``id``, tests updated to reflect this
        
        Some game constants updated, if anyone has actually been using them.
        
        v1.2.1 - 10/14/2014
        ~~~~~~~~~~~~~~~~~~~
        
        Add lol-status API. not a huge thing but i had time to do it.
        
        v1.2 - 9/4/2014
        ~~~~~~~~~~~~~~~
        
        Added Match and MatchHistory APIs! Also are somewhat tested, but query
        parameters are not tested.
        
        Added some new constants. Probably not useful, but who knows. Maybe
        someone will want them.
        
        Some code changed to look slightly nicer too.
        
        v1.1.8 - 9/4/2014
        ~~~~~~~~~~~~~~~~~
        
        Updated APIs supported. Updated APIs:
        
        -  league-v2.5
        -  team-v2.4
        
        Don't worry, support for match data is coming. I just wanted to commit
        these changes first, since they already had tests.
        
        v1.1.7 - 8/10/2014
        ~~~~~~~~~~~~~~~~~~
        
        Fixed issue #4 (forgot to change a number, oops) and made it much much
        less likely for me to do it again (moved api version part of url into a
        different method just to be sure I don't mess it up).
        
        Also there are now TESTS!! WOO! Everyone rejoice. They aren't very good
        tests though, so don't be too excited. BUT if they should detect if
        there's a clear issue in the API wrapper.
        
        Oh and some better formatting done (spaces not tabs, more consistent
        indentation, etc.). Should be no functional difference at all.
        
        v1.1.6 - 6/19/2014
        ~~~~~~~~~~~~~~~~~~
        
        Added support for regional proxies, because EUW broke without it
        
        v1.1.5 - 5/9/2014
        ~~~~~~~~~~~~~~~~~
        
        Cause what do version numbers really mean anyways?
        
        Actually add endpoints to league API that I just forgot to add. Change
        is NOT backwards compatible, any use of the old league api calls will
        need to be changed, in addition to the riot changes.
        
        Newly supported API's: - league-v2.4 - team-v2.3
        
        v1.1.1 - 5/3/2014
        ~~~~~~~~~~~~~~~~~
        
        Fix issue with static calls, namely that they didn't do anything right
        before. Now they work.
        
        v1.1 - 4/29/2014
        ~~~~~~~~~~~~~~~~
        
        Updated to latest API versions, now supported API's are:
        
        -  champion-v1.2
        -  game-v1.3
        -  league-v2.3
        -  lol-static-data-v1.2
        -  stats-v1.3
        -  summoner-v1.4
        -  team-v2.2
        
        Changes are NOT backwards compatible, you will need to update any code
        that used an old API version. Check `Riots
        documentation <https://developer.riotgames.com/change-history>`__ for
        more information on what changes were made
        
        v1.0.2 - 2/25/2014
        ~~~~~~~~~~~~~~~~~~
        
        Added Riots new methods to get teams by id. In methods
        'get\_teams(team\_ids, region)' and 'get\_team(team\_id, region)'.
        
        v1.0.1a
        ~~~~~~~
        
        Alpha only, experimental rate limiting added
        
        v1.0
        ~~~~
        
        Initial release
        
        Attribution
        ~~~~~~~~~~~
        
        RiotWatcher isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially
        involved in producing or managing *League of Legends*. *League of Legends* and Riot Games are trademarks or registered
        trademarks of Riot Games, Inc. *League of Legends* (c) Riot Games, Inc.
        
Platform: UNKNOWN
Classifier: License :: OSI Approved :: MIT License
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Classifier: Topic :: Text Processing
Classifier: Topic :: Games/Entertainment :: Real Time Strategy
Classifier: Topic :: Games/Entertainment :: Role-Playing
