Metadata-Version: 2.1
Name: reamber
Version: 0.0.14
Summary: Vertical Scrolling Rhythm Game Package
Home-page: https://github.com/Eve-ning/reamber_base_py
Author: evening
Author-email: dev_evening@hotmail.com
License: UNKNOWN
Platform: UNKNOWN
Classifier: Development Status :: 3 - Alpha
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.7
Description-Content-Type: text/markdown
Requires-Dist: numpy
Requires-Dist: pyyaml
Requires-Dist: pandas
Requires-Dist: matplotlib
Requires-Dist: pillow

# Reamber (Py)

`pip install reamber`

This is a simple package to handle VSRG file, useful if you'd want to manipulate data
such as offset, column, bpm, etc.

This doesn't provide complex algorithms, only the base dataclasses and helpful basic
algorithms

# For Developers

Note that reamber is still in alpha stage, means a lot of things aren't settled down
yet. That means that a lot of function names and references will change without notice.

It is recommended to only build scratch/temp files if you want to utilize this library

# Wiki

[Visit the wiki for more info](https://github.com/Eve-ning/reamber_base_py/wiki)

# Info

## Motivation

A growing amount of osu!mania players are becoming interested in programming.
The best way to learn is to relate it to something that you're familiar with.
That's why I'm making a library for most common VSRG (Vertical Scrolling Rhythm Game)
types.

## WIIFY (What's in it for you)

### Picking it up

Everything is in `Python`, a very easy to pick up language. Installing it is as easy as:

1. Installing `pip`
2. Run `pip install reamber`

### Easy Typing

The library heavily focuses on `Typing` for explicit returns and arguments.
This is at an expense of slower processing speed.

I recommend using `PyCharm` or any other python editor that supports hinting.
Hinting is where the editor hints you available functions, variables, etc.

### Piping

Inspired by `R Lang` `%>%` operator.

Piping is the act of chaining multiple functions together.

```
# Grabbing the notes in between 1s and 2s in columns 1 and 3

# Without Piping
Notes(Notes(notes.after(1000)).before(2000)).inColumns([1, 3])

# With Piping
notes.after(1000).before(2000).inColumns([1, 3]).data()
```

This library supports it, to retrieve the list, just call `.data()`

### List, Pandas Support

This library also supports exporting multiple classes as a `list` or `pandas.DataFrame`
via `.data()` and `.df()` respectively.

So you don't need to feel limited to just the current interfaces.

## Examples

Load in a osu! map

Grab the sorted holds in columns 1 & 2 in between 1s and 2s as a list
```python
from reamber.osu.OsuMapObj import OsuMapObj

m = OsuMapObj()
m.readFile("map.osu")
print(m.notes.holds.sorted().inColumns([1, 2]).between(1000, 2000, includeEnds=False).data())
```
Load in a Quaver map

Grab the SV multiplier values as a list
```python
from reamber.quaver.QuaMapObj import QuaMapObj

m = QuaMapObj()
m.readFile("map.qua")
print(m.svs.multipliers())
```

Create a PlayField Image with various elements
```python
from reamber.osu.OsuMapObj import OsuMapObj
from reamber.algorithms.analysis.playField import PlayField
from reamber.algorithms.analysis.playField.parts import *

def test_osu(self):
    m = OsuMapObj()
    m.readFile("file.osu")
    pf = PlayField(m, padding=70)\
         + PFDrawColumnLines()\
         + PFDrawBeatLines()\
         + PFDrawBpm(xOffset=30, yOffset=0)\
         + PFDrawSv(yOffset=0)\
         + PFDrawNotes()
    pf.exportFold(maxHeight=1000).save("osu.png")
```

