# -*- coding: utf-8 -*-
# Code for Life
#
# Copyright (C) 2019, Ocado Innovation Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
# ADDITIONAL TERMS – Section 7 GNU General Public Licence
#
# This licence does not grant any right, title or interest in any “Ocado” logos,
# trade names or the trademark “Ocado” or any other trademarks or domain names
# owned by Ocado Innovation Limited or the Ocado group of companies or any other
# distinctive brand features of “Ocado” as may be secured from time to time. You
# must not distribute any modification of this program using the trademark
# “Ocado” or claim any affiliation or association with Ocado or its employees.
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# You are not authorised to use the name Ocado (or any of its trade names) or
# the names of any author or contributor in advertising or for publicity purposes
# pertaining to the distribution of this program, without the prior written
# authorisation of Ocado.
#
# Any propagation, distribution or conveyance of this program must include this
# copyright notice and these terms. You must not misrepresent the origins of this
# program; modified versions of the program must be marked as such and not
# identified as the original program.
from game.end_to_end_tests.base_game_test import BaseGameTest
from game.views.level_editor import available_blocks


class TestLevelEditor(BaseGameTest):
    def test_level_editor_displays(self):
        page = self.go_to_level_editor()

        assert page.element_exists_by_id("paper")

    def test_code_tab_blocks_load(self):
        page = self.go_to_level_editor()
        page.go_to_code_tab()

        block_types = [block.type for block in available_blocks()]

        for block_type in block_types:
            assert page.element_exists_by_id(f"{block_type}_checkbox")
            assert page.element_exists_by_id(f"{block_type}_image")
