----------------
Main Docking Bay
Asset id: 4133901881028310574
> Door to Main Docking Access; Heals? False
  * Normal Door to Main Docking Access/Door to Main Docking Bay
  > Pickup (Missile Expansion)
      Plasma Beam and Morph Ball and After Ghor
  > Samus Ship (Catch.)
      Any of the following:
          Before Aurora Chamber (Elysia) Vaccine
          Plasma Beam and After Ghor
  > Before Ghor
      After Aurora Chamber (Elysia) Vaccine

> Pickup (Missile Expansion); Heals? False
  * Pickup 51; Major Location? False
  > Door to Main Docking Access
      Trivial

> Pickup (Plasma Beam); Heals? False
  * Pickup 52; Major Location? True
  > Samus Ship (Catch.)
      Trivial

> Samus Ship (Catch.); Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Main Docking Access
      Any of the following:
          Before Aurora Chamber (Elysia) Vaccine
          Plasma Beam and After Ghor
  > Before Ghor
      After Aurora Chamber (Elysia) Vaccine

> Event - Ghor; Heals? False
  * Event Ghor
  > Pickup (Plasma Beam)
      Trivial

> Before Ghor; Heals? False
  > Event - Ghor
      Combat (Intermediate) or Enter Hypermode

----------------
Zipline Station Alpha
Asset id: 201801993056581673
> Door to Main Docking Access; Heals? False; Spawn Point
  * Normal Door to Main Docking Access/Door to Zipline Station Alpha
  > Door to Arrival Station
      Any of the following:
          Grapple Swing
          All of the following:
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Hypermode) and Single Room Out of Bounds (Hypermode) and Fall Respawn Skip (Hypermode)
              Space Jump Boots or Screw Attack

> Door to Arrival Station; Heals? False
  * Normal Door to Arrival Station/Door to Zipline Station Alpha
  > Door to Main Docking Access
      Any of the following:
          Grapple Swing
          All of the following:
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Hypermode) and Single Room Out of Bounds (Hypermode) and Fall Respawn Skip (Hypermode)
              Space Jump Boots or Screw Attack

----------------
Arrival Station
Asset id: 14742980547553882067
> Door to Zipline Station Alpha; Heals? False; Spawn Point
  * Normal Door to Zipline Station Alpha/Door to Arrival Station
  > Ledge
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Hub Access; Heals? False
  * Normal Door to Hub Access/Door to Arrival Station
  > Ledge
      Space Jump Boots or Terminal Fall Abuse (Beginner) or Bomb Jump/Spring Space Jump (Beginner)

> Pickup (Energy Tank); Heals? False
  * Pickup 53; Major Location? True
  > Ledge
      Trivial

> Ledge; Heals? False
  > Door to Zipline Station Alpha
      Trivial
  > Door to Hub Access
      Trivial
  > Pickup (Energy Tank)
      Space Jump Boots and Morph Ball and Boost Ball

----------------
Barracks Access
Asset id: 4910606911885883821
> Door to Transit Hub; Heals? False; Spawn Point
  * Normal Door to Transit Hub/Door to Barracks Access
  > Door to Steambot Barracks
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Steambot Barracks; Heals? False
  * Normal Door to Steambot Barracks/Door to Barracks Access
  > Door to Transit Hub
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 54; Major Location? False
  > Door to Transit Hub
      Trivial

----------------
Hub Access
Asset id: 11556115933702107376
> Door to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Door to Hub Access
  > Door to Arrival Station
      Trivial

> Door to Arrival Station; Heals? False; Spawn Point
  * Normal Door to Arrival Station/Door to Hub Access
  > Door to Transit Hub
      Trivial

----------------
Barracks Lift
Asset id: 11193898588728046860
> Door to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Door to Barracks Lift
  > Door to Steambot Barracks
      Trivial

> Door to Steambot Barracks; Heals? False; Spawn Point
  * Normal Door to Steambot Barracks/Door to Barracks Lift
  > Door to Zipline Station Bravo
      Trivial
  > Door to Hoverplat Docking Site
      Trivial

> Door to Hoverplat Docking Site; Heals? False
  * Normal Door to Hoverplat Docking Site/Door to Barracks Lift
  > Door to Steambot Barracks
      Trivial

----------------
Aurora Lift
Asset id: 9894117388493814037
> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Lift
  > Door to Zipline Station Bravo
      After Aurora Lift Activated
  > Event - Aurora Chamber Reloaded
      After Aurora Lift Activated and After Aurora Chamber (Elysia) Vaccine

> Door to Save Station A; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Save Station A/Door to Aurora Lift
  > Door to Zipline Station Bravo
      Trivial

> Door to Zipline Station Bravo; Heals? False; Spawn Point
  * Normal Door to Zipline Station Bravo/Door to Aurora Lift
  > Door to Aurora Chamber
      After Aurora Lift Activated
  > Door to Save Station A
      Trivial
  > Event - Lift Activated
      Trivial

> Event - Lift Activated; Heals? False
  * Event Aurora Lift Activated
  > Door to Zipline Station Bravo
      Trivial

> Event - Aurora Chamber Reloaded; Heals? False
  * Event Aurora Chamber (Elysia) Reloaded After Vaccine
  > Door to Aurora Chamber
      Trivial

----------------
Aurora Chamber
Asset id: 3066396911819856814
> Door to Maintenance Shaft AU; Heals? False
  * Normal Door to Maintenance Shaft AU/Door to Aurora Chamber
  > Door to Aurora Lift
      Trivial

> Door to Aurora Lift; Heals? False; Spawn Point
  * Normal Door to Aurora Lift/Door to Aurora Chamber
  > Door to Maintenance Shaft AU
      Trivial
  > Inside Aurora Chamber
      Morph Ball and Boost Ball

> Inside Aurora Chamber; Heals? False
  > Door to Aurora Lift
      Trivial
  > Event - Aurora Vaccine
      Trivial
  > Event - Aurora Circuits
      Plasma Beam and After Aurora Chamber (Elysia) Reloaded After Vaccine
  > Event - Initiate Bomb Sequence
      After Spire Prep Bomb

> Event - Aurora Vaccine; Heals? False
  * Event Aurora Chamber (Elysia) Vaccine
  > Inside Aurora Chamber
      Trivial

> Event - Aurora Circuits; Heals? False
  * Event Aurora Chamber (Elysia) Circuits
  > Inside Aurora Chamber
      Trivial

> Event - Initiate Bomb Sequence; Heals? False
  * Event Aurora Chamber (Elysia) Initiate Bomb Sequence
  > Inside Aurora Chamber
      Trivial

----------------
Hoverplat Docking Site
Asset id: 10164050604229640228
> Door to Barracks Lift; Heals? False; Spawn Point
  * Normal Door to Barracks Lift/Door to Hoverplat Docking Site
  > Center Platform
      Use Screw Attack (Space Jump)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Hoverplat Docking Site
  > Center Platform
      Use Screw Attack (Space Jump)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 55; Major Location? False
  > Center Platform
      Trivial

> Center Platform; Heals? False
  > Door to Barracks Lift
      Use Screw Attack (Space Jump)
  > Door to Junction
      Use Screw Attack (Space Jump)
  > Pickup (Ship Missile Expansion)
      Morph Ball and Boost Ball and Spider Ball

> Out of Bounds; Heals? False
  > Door to Barracks Lift
      Trivial
  > Door to Junction
      Trivial
  > Center Platform
      Trivial

----------------
Skybridge Hera
Asset id: 10733512082794532665
> Door to Junction; Heals? False; Spawn Point
  * Normal Door to Junction/Door to Skybridge Hera
  > Door to Maintenance Shaft GP
      All of the following:
          Morph Ball and Boost Ball
          After Defense Drone or After Skybridge Hera Reloaded After Bridge Destroyed
  > Pillar Platform
      Any of the following:
          Grapple Lasso or After Defense Drone
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  All of the following:
                      Screw Attack
                      Movement (Intermediate) or Bomb/Spring Space Jump (Intermediate)
                  Morph Ball Bomb and Bomb/Spring Space Jump (Advanced)

> Door to Maintenance Shaft GP; Heals? False
  * Normal Door to Maintenance Shaft GP/Door to Skybridge Hera
  > Door to Junction
      All of the following:
          Morph Ball and Boost Ball
          After Defense Drone or After Skybridge Hera Reloaded After Bridge Destroyed
  > Pillar Platform
      All of the following:
          Use Screw Attack (Space Jump)
          After Defense Drone or After Skybridge Hera Destroy Bridge
  > Event - Destroy Bridge
      Grapple Lasso and Movement (Intermediate) and Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 56; Major Location? False
  > Pillar Platform
      Trivial

> Pillar Platform; Heals? False
  > Door to Junction
      Any of the following:
          After Defense Drone or After Skybridge Hera Reloaded After Bridge Destroyed
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  All of the following:
                      Screw Attack
                      Movement (Intermediate) or Bomb/Spring Space Jump (Intermediate)
                  Morph Ball Bomb and Bomb/Spring Space Jump (Advanced)
  > Door to Maintenance Shaft GP
      All of the following:
          Use Screw Attack (Space Jump)
          After Skybridge Hera Destroy Bridge or Movement (Intermediate)
  > Pickup (Missile Expansion)
      Morph Ball
  > Event - Destroy Bridge
      Grapple Lasso

> Event - Destroy Bridge; Heals? False
  * Event Skybridge Hera Destroy Bridge
  > Door to Maintenance Shaft GP
      Trivial

----------------
Zipline Station Charlie
Asset id: 17641492364836789457
> Door to Powerworks Access; Heals? False
  * Normal Door to Powerworks Access/Door to Zipline Station Charlie
  > Floating Platform (Powerworks Access)
      Use Screw Attack (Space Jump)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Door to Junction; Heals? False; Spawn Point
  * Normal Door to Junction/Door to Spire Dock (Pre-Bomb)
  > Floating Platform (Junction)
      Use Screw Attack (Space Jump)
  > Event - Zipline
      Grapple Swing and Use Grapple Voltage (Lasso and Voltage)
  > Out of Bounds
      All of the following:
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
          Any of the following:
              Space Jump Boots and Fall Respawn Skip (Advanced)
              Screw Attack and Fall Respawn Skip (Expert)

> Pickup (Energy Tank); Heals? False
  * Pickup 57; Major Location? True
  > Floating Platform (Powerworks Access)
      Trivial

> Floating Platform (Junction); Heals? False
  > Door to Junction
      Use Screw Attack (Space Jump)
  > Floating Platform (Powerworks Access)
      Morph Ball and Boost Ball and Spider Ball
  > Out of Bounds
      Morph Ball and Boost Ball and Spider Ball and Single Room Out of Bounds (Intermediate)

> Floating Platform (Powerworks Access); Heals? False
  > Door to Powerworks Access
      Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball
  > Floating Platform (Junction)
      Boost Ball and Spider Ball
  > Out of Bounds
      Morph Ball and Boost Ball and Spider Ball and Single Room Out of Bounds (Intermediate)

> Event - Zipline; Heals? False
  * Event Zipline Station Charlie Zipline
  > Floating Platform (Powerworks Access)
      Trivial

> Out of Bounds; Heals? False
  > Door to Powerworks Access
      Trivial
  > Door to Junction
      Trivial
  > Floating Platform (Junction)
      Trivial
  > Floating Platform (Powerworks Access)
      Trivial

----------------
Powerworks Access
Asset id: 17854052165197892560
> Door to Zipline Station Charlie; Heals? False; Spawn Point
  * Normal Door to Zipline Station Charlie/Door to Powerworks Access
  > Door to Powerworks
      Morph Ball and After Powerworks Access Barrier
  > Event - Barrier
      Use Grapple Voltage (Lasso and Voltage)

> Door to Powerworks; Heals? False
  * Normal Door to Powerworks/Door to Powerworks Access
  > Door to Zipline Station Charlie
      Morph Ball and After Powerworks Access Barrier

> Event - Barrier; Heals? False
  * Event Powerworks Access Barrier
  > Door to Zipline Station Charlie
      Trivial

----------------
Maintenance Shaft GP
Asset id: 15917923329011025717
> Door to Skybridge Hera; Heals? False; Spawn Point
  * Normal Door to Skybridge Hera/Door to Maintenance Shaft GP
  > Door to Construction Bay
      Trivial

> Door to Construction Bay; Heals? False
  * Normal Door to Construction Bay/Door to Maintenance Shaft GP
  > Door to Skybridge Hera
      Any of the following:
          Space Jump Boots
          Morph Ball and Bomb/Spring Space Jump (Advanced)
  > Event - Skybridge Hera Reloaded After Bridge Destroyed
      Trivial

> Event - Skybridge Hera Reloaded After Bridge Destroyed; Heals? False
  * Event Skybridge Hera Reloaded After Bridge Destroyed
  > Door to Construction Bay
      Trivial

----------------
Ballista Lift
Asset id: 17014153014158531645
> Door to Ballista Storage; Heals? False
  * Normal Door to Ballista Storage/Door to Ballista Lift
  > Door to Construction Bay
      Trivial

> Door to Construction Bay; Heals? False; Spawn Point
  * Normal Door to Construction Bay/Door to Ballista Lift
  > Door to Ballista Storage
      Trivial

----------------
Security Tube
Asset id: 17487489647732344867
> Door to Skytram West; Heals? False
  * Normal Door to Skytram West/Door to Security Tube
  > Door to Security Station
      All of the following:
          Morph Ball
          After Security Tube Phazon Vines or Clip Through Objects (Intermediate)

> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Tube
  > Door to Skytram West
      Morph Ball and After Security Tube Phazon Vines
  > Event - Phazon Vines
      Morph Ball and Hyper Ball and Enter Hypermode

> Event - Phazon Vines; Heals? False
  * Event Security Tube Phazon Vines
  > Door to Security Station
      Trivial

----------------
Junction
Asset id: 2692588651293388340
> Door to Skybridge Hera; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Skybridge Hera/Door to Junction
  > Circle Room
      Trivial

> Door to Hoverplat Docking Site; Heals? False
  * Normal Door to Hoverplat Docking Site/Door to Junction
  > Circle Room
      Trivial

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Junction
  > Circle Room
      Trivial

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Junction
  > Circle Room
      Trivial

> Door to Zipline Station Charlie; Heals? False
  * Normal Door to Zipline Station Charlie/Door to Junction
  > Circle Room
      Trivial

> Circle Room; Heals? False; Spawn Point
  > Door to Skybridge Hera
      Trivial
  > Door to Hoverplat Docking Site
      Trivial
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Door to Zipline Station Charlie
      Trivial
  > Event - Skybridge Hera Reloaded After Bridge Destroyed
      After Skybridge Hera Destroy Bridge

> Event - Skybridge Hera Reloaded After Bridge Destroyed; Heals? False
  * Event Skybridge Hera Reloaded After Bridge Destroyed
  > Circle Room
      Trivial

----------------
Landing Site A
Asset id: 3381520513235092752
> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Pre-Bomb)
  > Samus Ship
      After Landing Site A Unlocked
  > Event - Landing Site Unlocked
      Morph Ball Bomb and Morph Ball and After Aurora Chamber (Elysia) Circuits

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Landing Site A Unlocked)
  > Door to Security Station
      Trivial

> Event - Landing Site Unlocked; Heals? False
  * Event Landing Site A Unlocked
  > Door to Security Station
      Trivial

----------------
Maintenance Shaft AU
Asset id: 722564631842201436
> Door to Aurora Chamber; Heals? False; Spawn Point
  * Normal Door to Aurora Chamber/Door to Maintenance Shaft AU
  > Ledge
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Maintenance Shaft AU
  > Ledge
      Any of the following:
          Space Jump Boots
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Maintenance Shaft AU
  > Ledge
      Any of the following:
          Space Jump Boots
          Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Event - Aurora Chamber Reloaded; Heals? False
  * Event Aurora Chamber (Elysia) Reloaded After Vaccine
  > Ledge
      Trivial

> Ledge; Heals? False
  > Door to Aurora Chamber
      Trivial
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Event - Aurora Chamber Reloaded
      After Aurora Chamber (Elysia) Vaccine

----------------
Construction Bay
Asset id: 2667502259855056433
> Door to Ballista Lift; Heals? False
  * Normal Door to Ballista Lift/Door to Construction Bay
  > Door to Maintenance Shaft GP
      Trivial
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)

> Door to Maintenance Shaft GP; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft GP/Door to Construction Bay
  > Door to Ballista Lift
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Morph Ball Bomb and Morph Ball
              Any of the following:
                  Use Grapple Voltage (Lasso and Voltage)
                  All of the following:
                      Grapple Swing and Space Jump Boots
                      Charge Beam or Missile

> Pickup (Missile Expansion); Heals? False
  * Pickup 58; Major Location? False
  > Door to Ballista Lift
      Use Screw Attack (Space Jump)

----------------
Main Docking Access
Asset id: 5767114369935179109
> Door to Zipline Station Alpha; Heals? False
  * Normal Door to Zipline Station Alpha/Door to Main Docking Access
  > Door to Main Docking Bay
      Any of the following:
          Grapple Swing and After Main Docking Access Phazon Vines
          All of the following:
              Use Screw Attack (Space Jump)
              After Main Docking Access Phazon Vines or Terminal Fall Abuse (Beginner)

> Door to Main Docking Bay; Heals? False; Spawn Point
  * Normal Door to Main Docking Bay/Door to Main Docking Access
  > Door to Zipline Station Alpha
      All of the following:
          After Main Docking Access Phazon Vines
          Grapple Swing or Use Screw Attack (Space Jump)
  > Event - Phazon Vines
      Morph Ball and Hyper Ball and Enter Hypermode

> Event - Phazon Vines; Heals? False
  * Event Main Docking Access Phazon Vines
  > Door to Main Docking Bay
      Trivial

----------------
Security Station
Asset id: 8195940946934839837
> Door to Security Tube; Heals? False
  * Normal Door to Security Tube/Door to Security Station
  > Spire Side
      Plasma Beam

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Security Station
  > Spire Side
      Trivial

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Security Station
  > Spire Side
      Trivial

> Door to Landing Site A; Heals? False
  * Normal Door to Landing Site A/Door to Security Station
  > Door to Escape Pod Bay Access
      Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Pickup (Ship Missile Expansion)
      Plasma Beam and Morph Ball
  > Spire Side
      Morph Ball

> Door to Escape Pod Bay Access; Heals? False
  * Normal Door to Escape Pod Bay Access/Door to Security Station
  > Door to Landing Site A
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 59; Major Location? False
  > Spire Side
      Trivial

> Spire Side; Heals? False; Spawn Point
  > Door to Security Tube
      Plasma Beam and Use Screw Attack (Space Jump)
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Door to Landing Site A
      Morph Ball

----------------
Steambot Barracks
Asset id: 12622074872595627812
> Door to Barracks Lift; Heals? False
  * Normal Door to Barracks Lift/Door to Steambot Barracks
  > Bottom Floor
      After Steambot Barracks Gate

> Door to Barracks Access; Heals? False; Spawn Point
  * Normal Door to Barracks Access/Door to Steambot Barracks
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Spider Ball and After Steambot Barracks Lift Activated
  > Bottom Floor
      Morph Ball Bomb and Morph Ball and After Steambot Barracks Lift Activated
  > Event - Lift Activated
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 60; Major Location? False
  > Bottom Floor
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 61; Major Location? True
  > Bottom Floor
      Trivial

> Event - Steamlord; Heals? False
  * Event Steamlord (Steambot Barracks)
  > Pickup (Energy Tank)
      Trivial

> Bottom Floor; Heals? False
  > Door to Barracks Lift
      After Steambot Barracks Gate
  > Door to Barracks Access
      All of the following:
          Morph Ball and Boost Ball and After Steamlord (Steambot Barracks) and After Steambot Barracks Lift Activated
          Space Jump Boots or Bomb Jump/Spring Space Jump (Beginner)
  > Event - Steamlord
      Trivial
  > Event - Gate
      Grapple Lasso and After Steamlord (Steambot Barracks)

> Event - Gate; Heals? False
  * Event Steambot Barracks Gate
  > Bottom Floor
      Trivial

> Event - Lift Activated; Heals? False
  * Event Steambot Barracks Lift Activated
  > Door to Barracks Access
      Trivial

----------------
Ballista Storage
Asset id: 9955656508473190866
> Door to Ballista Lift; Heals? False; Spawn Point
  * Normal Door to Ballista Lift/Door to Ballista Storage
  > Bottom Floor
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 62; Major Location? True
  > Bottom Floor
      Trivial

> Pickup (Boost Ball); Heals? False
  * Pickup 63; Major Location? True
  > Bottom Floor
      Trivial

> Event - Defense Drone; Heals? False
  * Event Defense Drone
  > Event - Skybridge Hera Destroyed
      Trivial

> Event - Steamlord; Heals? False
  * Event Steamlord (Ballista Storage)
  > Bottom Floor
      Trivial

> Bottom Floor; Heals? False
  > Door to Ballista Lift
      Morph Ball and Boost Ball and After Defense Drone
  > Pickup (Energy Cell)
      Use Grapple Voltage (Lasso and Voltage)
  > Event - Defense Drone
      Any of the following:
          Grapple Lasso
          All of the following:
              Knowledge (Beginner)
              Any of the following:
                  Use Screw Attack (Space Jump)
                  All of the following:
                      Nova Beam
                      X-Ray Visor or Invisible Objects (Intermediate)
  > Event - Steamlord
      After Defense Drone

> Event - Skybridge Hera Destroyed; Heals? False
  * Event Skybridge Hera Destroy Bridge
  > Pickup (Boost Ball)
      Trivial

----------------
Powerworks
Asset id: 265878788849725085
> Door to Powerworks Access; Heals? False; Spawn Point
  * Normal Door to Powerworks Access/Door to Powerworks
  > Pickup (Spider Ball)
      All of the following:
          Missile ≥ 4 and Seeker Missile and Grapple Lasso and Morph Ball
          Space Jump Boots or Standable Terrain (Beginner) or Bomb Jump/Spring Space Jump (Beginner)

> Pickup (Spider Ball); Heals? False
  * Pickup 64; Major Location? True
  > Back Area
      Morph Ball and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 65; Major Location? False
  > Back Area
      Trivial

> Back Area; Heals? False
  > Door to Powerworks Access
      Morph Ball and Boost Ball and Spider Ball
  > Pickup (Missile Expansion)
      Morph Ball and Boost Ball and Spider Ball

----------------
Spire Dock (Post-Bomb)
Asset id: 3166066018495772067
> Door to Maintenance Shaft AU; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft AU/Door to Spire Dock (Post-Bomb)

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Post-Bomb)
  > Door to Junction
      Morph Ball

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Spire Dock (Post-Bomb)
  > Door to Security Station
      Morph Ball

----------------
Escape Pod Bay
Asset id: 7293006450314500398
> Door to Escape Pod Bay Access; Heals? False; Spawn Point
  * Normal Door to Escape Pod Bay Access/Door to Escape Pod Bay

> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Escape Pod Bay
  > Door to Escape Pod Bay Access
      Trivial

----------------
Spire
Asset id: 6637485379588009329
> Morph Ball Door to Podworks; Heals? False
  * Morph Ball Door to Podworks/Morph Ball Door to Spire
  > Room Center
      Morph Ball

> Dock to Spire Dock (Pre-Bomb); Heals? False; Spawn Point
  * Normal Door to Spire Dock (Pre-Bomb)/Dock to Spire
  > Room Center
      Trivial

> Dock to Escape Pod Bay; Heals? False
  * Normal Door to Escape Pod Bay/Dock to Spire

> Event - Destroy Leviathan Shield; Heals? False
  * Event Spire Bomb Leviathan Shield
  > Room Center
      Trivial

> Room Center; Heals? False
  > Morph Ball Door to Podworks
      Morph Ball
  > Dock to Spire Dock (Pre-Bomb)
      Trivial
  > Dock to Escape Pod Bay
      After Spire Bomb Leviathan Shield
  > Event - Destroy Leviathan Shield
      After Podworks Repair

----------------
Spire Dock (Pre-Bomb)
Asset id: 2782037876215597956
> Door to Maintenance Shaft AU; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft AU/Door to Spire Dock (Post-Bomb)
  > Center
      Morph Ball

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Post-Bomb)
  > Center
      Grapple Swing

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Spire Dock (Pre-Bomb)
  > Center
      Grapple Swing

> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Spire Dock (Pre-Bomb)
  > Center
      Trivial

> Center; Heals? False
  > Door to Maintenance Shaft AU
      Morph Ball
  > Door to Security Station
      Grapple Swing
  > Door to Junction
      Grapple Swing
  > Dock to Spire
      After Aurora Chamber (Elysia) Initiate Bomb Sequence
  > Event - Bomb Prepared
      After Transit Hub Bomb Part 3 and After Concourse Bomb Part 2 and After Turbine Chamber Bomb Part 1

> Event - Bomb Prepared; Heals? False
  * Event Spire Prep Bomb
  > Center
      Trivial

----------------
Podworks
Asset id: 6342289143695945848
> Morph Ball Door to Spire; Heals? False; Spawn Point
  * Morph Ball Door to Spire/Morph Ball Door to Podworks
  > Event - Podworks Repair
      Plasma Beam and Grapple Lasso and Morph Ball

> Event - Podworks Repair; Heals? False
  * Event Podworks Repair
  > Morph Ball Door to Spire
      Trivial

----------------
Skytram West
Asset id: 1051771406754533733
> Door to Security Tube; Heals? False; Spawn Point
  * Normal Door to Security Tube/Door to Skytram West
  > Skytram to East Skytown - Skytram East
      Morph Ball and Boost Ball

> Skytram to East Skytown - Skytram East; Heals? False
  * Teleporter to SkyTown, Elysia - Pod - Skytram East
  > Door to Security Tube
      Trivial

----------------
Transit Hub
Asset id: 13389753286679728417
> Door to Hub Access; Heals? False; Spawn Point
  * Normal Door to Hub Access/Door to Transit Hub
  > Bomb Part Platform
      Morph Ball

> Door to Barracks Access; Heals? False
  * Normal Door to Barracks Access/Door to Transit Hub
  > Door to Hub Access
      Morph Ball and Boost Ball
  > Bomb Part Platform
      Grapple Swing

> Door to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Door to Transit Hub
  > Bomb Part Platform
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 66; Major Location? False
  > Bomb Part Platform
      Trivial

> Bomb Part Platform; Heals? False
  > Door to Hub Access
      Morph Ball
  > Door to Barracks Access
      Grapple Swing
  > Door to Zipline Station Bravo
      Plasma Beam and Morph Ball
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Morph Ball Bomb or Movement (Intermediate)
  > Event - Bomb Part 3
      Missile ≥ 5 and Seeker Missile and After Concourse Bomb Part 2 and Use Ship Grapple (Command Visor and Ship Grapple)

> Event - Bomb Part 3; Heals? False
  * Event Transit Hub Bomb Part 3
  > Bomb Part Platform
      Trivial

----------------
Zipline Station Bravo
Asset id: 10719110688968561272
> Door to Barracks Lift; Heals? False; Spawn Point
  * Normal Door to Barracks Lift/Door to Zipline Station Bravo
  > Door to Aurora Lift
      Any of the following:
          Grapple Swing
          All of the following:
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
              Any of the following:
                  Space Jump Boots and Fall Respawn Skip (Advanced)
                  Screw Attack and Fall Respawn Skip (Expert)
  > Door to Transit Hub
      Missile ≥ 4 and Seeker Missile and Morph Ball

> Door to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Door to Zipline Station Bravo
  > Door to Barracks Lift
      Any of the following:
          Grapple Swing
          All of the following:
              Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
              Any of the following:
                  Space Jump Boots and Fall Respawn Skip (Advanced)
                  Screw Attack and Fall Respawn Skip (Expert)

> Door to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Door to Zipline Station Bravo
  > Door to Barracks Lift
      Trivial

----------------
Escape Pod Bay Access
Asset id: 10147956754909178375
> Door to Escape Pod Bay; Heals? False; Spawn Point
  * Normal Door to Escape Pod Bay/Door to Escape Pod Bay Access
  > Door to Security Station
      Trivial

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Landing Site A
  > Door to Escape Pod Bay
      Trivial

----------------
Save Station A
Asset id: 17325277017676572028
> Door to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Door to Save Station A
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Aurora Lift
      Trivial

