====================
Templates

* Use Screw Attack (Space Jump):
      Space Jump Boots and Screw Attack and Morph Ball

* Use Screw Attack (No Space Jump):
      Screw Attack and Morph Ball

* Shoot Phazite (X-Ray and Nova):
      Nova Beam and X-Ray Visor

* Melt Objects (Plasma or Nova):
      Plasma Beam or Nova Beam

* Use Grapple Voltage (Lasso and Voltage):
      Grapple Lasso and Grapple Voltage

* Bomb Jump (Beginner) or Spring Space Jump (Beginner):
      All of the following:
          Morph Ball
          Any of the following:
              Bomb/Spring Space Jump (Beginner)
              Morph Ball Bomb and Bomb Jump (Beginner)

* Use Ship Missile (Command Visor and Ship Missile):
      Command Visor and Ship Missile

* Use Ship Grapple (Command Visor and Ship Grapple):
      Command Visor and Ship Grapple

* Enter Hypermode:
      Energy Tank and HyperModeTank

* Hazard Shield:
      Suit Type ≥ 4

====================
Dock Weaknesses

> DockType.DOOR
  * (0) Normal Door; Blast Shield? False
      Trivial

  * (1) Plasma Door; Blast Shield? False
      Plasma Beam

  * (2) Nova Door; Blast Shield? False
      Nova Beam

  * (3) Missile Blast Shield; Blast Shield? True
      Missile

  * (4) Ice Missile Blast Shield; Blast Shield? True
      Missile and Ice Missile

  * (5) Seeker Missiles Blast Shield; Blast Shield? True
      Missile ≥ 5 and Seeker Missile

  * (6) Grapple Lasso Blast Shield; Blast Shield? True
      Grapple Lasso

  * (8) Permanently Locked; Blast Shield? False
      Impossible

  * (9) Ice Missile Blast Shield (Vulnerable to Missiles); Blast Shield? True
      All of the following:
          Missile
          Ice Missile or Knowledge (Beginner)

> DockType.MORPH_BALL_DOOR
  * (0) Morph Ball Door; Blast Shield? False
      Morph Ball

> DockType.OTHER
  * (0) Other Door; Blast Shield? False
      Trivial

> DockType.PORTAL
====================
G.F.S. Olympus
----------------
!!00_gfship_dsrebirth
Asset id: 3586057064387876334
> Dock to Gunship; Heals? False
  * Normal Door to Gunship/Dock to !!00_gfship_dsrebirth

----------------
Docking Bay 4
Asset id: 15740040421447045864
> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Docking Bay 4
  > Door to Docking Bay Access
      Trivial

> Door to Docking Bay Access; Heals? False; Spawn Point
  * Normal Door to Docking Bay Access/Door to Docking Bay 4
  > Door to Security Station
      Scan Visor

----------------
Save Station B
Asset id: 14403796150828511218
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Repair Bay Shaft
      Trivial

----------------
Flag Bridge
Asset id: 14348692121215628991
> Door to Aurora Access; Heals? False
  * Normal Door to Aurora Access/Door to Flag Bridge
  > Door to Lift Access
      After Norion Defense Cannon

> Door to Meeting Access; Heals? False
  * Normal Door to Meeting Access/Door to Flag Bridge
  > Door to Lift Access
      Trivial

> Door to Lift Access; Heals? False
  * Normal Door to Lift Access/Door to Flag Bridge
  > Door to Aurora Access
      After Norion Defense Cannon
  > Door to Meeting Access
      Trivial
  > Door to Flag Bridge Access
      Trivial

> Door to Flag Bridge Access; Heals? False; Spawn Point
  * Normal Door to Flag Bridge Access/Door to Flag Bridge
  > Door to Lift Access
      Trivial

----------------
Lab Access
Asset id: 9427699631074225391
> Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Normal Door to Xenoresearch Lab/Door to Lab Access
  > Event - Pirate Attack
      Trivial

> Event - Pirate Attack; Heals? False
  * Event Lab Access Pirate Attack
  > Door to Xenoresearch Lab
      Trivial

----------------
Port Observation Deck
Asset id: 4548320739784543479
> Door to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Door to Port Observation Deck
  > Door to Flag Bridge Access
      Trivial

> Door to Flag Bridge Access; Heals? False; Spawn Point
  * Normal Door to Flag Bridge Access/Door to Port Observation Deck
  > Door to Xenoresearch Lab
      Trivial

----------------
Xenoresearch Lab
Asset id: 1240494628458491366
> Door to Lab Access; Heals? False
  * Normal Door to Lab Access/Door to Xenoresearch Lab
  > Door to Port Observation Deck
      Trivial
  > Morph Ball Door to Ventilation Shaft
      Morph Ball and After Lab Access Pirate Attack

> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Xenoresearch Lab
  > Door to Lab Access
      Trivial

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Disposal Chamber

----------------
Security Station
Asset id: 13907983853126891218
> Door to Docking Bay 4; Heals? False; Spawn Point
  * Normal Door to Docking Bay 4/Door to Security Station
  > Door to Security Access
      Trivial

> Door to Security Access; Heals? False
  * Normal Door to Security Access/Door to Security Station
  > Door to Docking Bay 4
      Trivial

----------------
Aurora Access
Asset id: 17930423943250813827
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Aurora Access
  > Door to Aurora Chamber
      Trivial

> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Access
  > Door to Flag Bridge
      Trivial

----------------
Repair Bay Shaft
Asset id: 11421266353153196460
> Door to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Door to Repair Bay Shaft
  > Door to Save Station B
      Trivial

> Door to Save Station B; Heals? False
  * Normal Door to Save Station B/Door to Repair Bay Shaft
  > Door to Docking Bay 5
      Trivial

> Door to Repair Bay A; Heals? False; Spawn Point
  * Normal Door to Repair Bay A/Door to Repair Bay Shaft
  > Door to Save Station B
      Trivial

----------------
Flag Bridge Access
Asset id: 7060956319399124858
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Flag Bridge Access
  > Door to Command Lift A
      Before Ready Room Briefing
  > Door to Port Observation Deck
      After Ready Room Briefing

> Door to Command Lift A; Heals? False
  * Normal Door to Command Lift A/Door to Flag Bridge Access
  > Door to Flag Bridge
      Trivial

> Door to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Door to Flag Bridge Access
  > Door to Flag Bridge
      Trivial

----------------
Command Lift A
Asset id: 14223261248779109721
> Door to Flag Bridge Access; Heals? False
  * Normal Door to Flag Bridge Access/Door to Command Lift A
  > Door to Security Access
      Trivial

> Door to Security Access; Heals? False; Spawn Point
  * Normal Door to Security Access/Door to Command Lift A
  > Door to Flag Bridge Access
      Trivial

----------------
Security Access
Asset id: 9455349673417098581
> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Access
  > Door to Command Lift A
      Trivial

> Door to Command Lift A; Heals? False
  * Normal Door to Command Lift A/Door to Security Access
  > Door to Security Station
      Trivial

----------------
Lift Access
Asset id: 373237702897908369
> Door to Flag Bridge; Heals? False
  * Normal Door to Flag Bridge/Door to Lift Access
  > Door to Command Lift B
      After Norion Defense Cannon
  > Save Station
      Any of the following:
          Charge Beam or Missile
          Morph Ball Bomb and Morph Ball

> Door to Command Lift B; Heals? False
  * Normal Door to Command Lift B/Door to Lift Access
  > Door to Flag Bridge
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Flag Bridge
      Any of the following:
          Charge Beam or Missile
          Morph Ball Bomb and Morph Ball

----------------
Command Lift B
Asset id: 1845155541927532448
> Door to Gunnery Station; Heals? False; Spawn Point
  * Normal Door to Gunnery Station/Door to Command Lift B
  > Door to Lift Access
      Trivial

> Door to Lift Access; Heals? False
  * Normal Door to Lift Access/Door to Command Lift B
  > Door to Gunnery Station
      Trivial

----------------
Ready Room
Asset id: 14604797390173513666
> Door to Meeting Access; Heals? False; Spawn Point
  * Normal Door to Meeting Access/Door to Ready Room
  > Event - Briefing
      Trivial

> Event - Briefing; Heals? False
  * Event Ready Room Briefing
  > Door to Meeting Access
      Trivial

----------------
Gunnery Station
Asset id: 4701238246970930238
> Door to Command Lift B; Heals? False
  * Normal Door to Command Lift B/Door to Gunnery Station
  > Door to MedLab Delta
      Trivial

> Door to MedLab Delta; Heals? False; Spawn Point
  * Normal Door to MedLab Delta/Door to Gunnery Station
  > Door to Command Lift B
      Trivial

----------------
MedLab Delta
Asset id: 975168564662458837
> Door to Gunnery Station; Heals? False
  * Normal Door to Gunnery Station/Door to MedLab Delta
  > Pickup (Phazon Enhancement Device)
      Trivial

> Pickup (Phazon Enhancement Device); Heals? False; Spawn Point
  * Pickup 0; Major Location? True
  > Door to Gunnery Station
      Energy Tank

----------------
Disposal Chamber
Asset id: 659263668515774583
> Dock to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Dock to Disposal Chamber

> Morph Ball Door to Ventilation Shaft; Heals? False; Spawn Point
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Disposal Chamber
  > Dock to Repair Bay A
      Morph Ball Bomb and Scan Visor and Morph Ball

----------------
Ventilation Shaft
Asset id: 9908630587780032110
> Morph Ball Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Morph Ball Door to Xenoresearch Lab/Morph Ball Door to Ventilation Shaft
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball

> Morph Ball Door to Disposal Chamber; Heals? False
  * Morph Ball Door to Disposal Chamber/Morph Ball Door to Ventilation Shaft

> Pickup (Energy Tank); Heals? False
  * Pickup 1; Major Location? True
  > Morph Ball Door to Disposal Chamber
      Morph Ball

----------------
Docking Bay Access
Asset id: 10500207601768265995
> Door to Docking Bay 4; Heals? False
  * Normal Door to Docking Bay 4/Door to Docking Bay Access
  > Door to Docking Bay 5
      Trivial

> Door to Docking Bay 5; Heals? False; Spawn Point
  * Normal Door to Docking Bay 5/Door to Docking Bay Access
  > Door to Docking Bay 4
      Any of the following:
          Charge Beam
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)

----------------
Munitions Storage
Asset id: 7486162873388959747
> Door to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Door to Munitions Storage
  > Pickup (Missile Launcher)
      Trivial

> Pickup (Missile Launcher); Heals? False
  * Pickup 2; Major Location? True
  > Door to Repair Bay A
      Trivial

----------------
Gunship
Asset id: 15628730931753443250
> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Gunship

> Dock to !!00_gfship_dsrebirth; Heals? False; Spawn Point
  * Normal Door to !!00_gfship_dsrebirth/Dock to Gunship
  > Dock to Docking Bay 5
      Trivial

----------------
Repair Bay A
Asset id: 16233775155696881050
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Repair Bay A
  > Dock to Disposal Chamber
      Trivial

> Door to Munitions Storage; Heals? False
  * Normal Door to Munitions Storage/Door to Repair Bay A
  > Dock to Disposal Chamber
      Trivial

> Dock to Disposal Chamber; Heals? False; Spawn Point
  * Normal Door to Disposal Chamber/Dock to Repair Bay A
  > Door to Repair Bay Shaft
      Missile
  > Door to Munitions Storage
      Any of the following:
          Space Jump Boots
          Morph Ball and Bomb/Spring Space Jump (Advanced)

----------------
Meeting Access
Asset id: 8779228940472058493
> Door to Flag Bridge; Heals? False; Spawn Point
  * Normal Door to Flag Bridge/Door to Meeting Access
  > Door to Ready Room
      Trivial

> Door to Ready Room; Heals? False
  * Normal Door to Ready Room/Door to Meeting Access
  > Door to Flag Bridge
      Trivial

----------------
Docking Bay 5
Asset id: 5834535855679580949
> Door to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Door to Docking Bay 5
  > Event - Berserker Lord
      After Ready Room Briefing

> Door to Docking Bay Access; Heals? False
  * Normal Door to Docking Bay Access/Door to Docking Bay 5
  > Dock to Gunship
      Trivial

> Dock to Gunship; Heals? True; Spawn Point
  * Normal Door to Gunship/Dock to Docking Bay 5
  > Door to Docking Bay Access
      Trivial

> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Docking Bay 5
  > Dock to Gunship
      Trivial

> Event - Berserker Lord; Heals? False
  * Event Berserker Lord (Olympus)
  > Dock to Gunship
      Trivial

----------------
Aurora Chamber
Asset id: 14583031681898448395
> Door to Aurora Access; Heals? False; Spawn Point
  * Normal Door to Aurora Access/Door to Aurora Chamber
  > Dock to Docking Bay 5
      Trivial

> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Aurora Chamber

====================
Norion
----------------
Docking Hub Alpha
Asset id: 1594033074927626820
> Door to Hub Access; Heals? False
  * Normal Door to Hub Access/Door to Docking Hub Alpha
  > Pickup (Grapple Lasso)
      Trivial
  > Samus Ship
      After Docking Hub Alpha Gate Unlocked
  > Event - Gate Opened
      Morph Ball and Hyper Ball and Open Barriers from Behind (Beginner) and Enter Hypermode

> Pickup (Missile Expansion); Heals? False
  * Pickup 3; Major Location? False
  > Samus Ship
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  Bomb/Spring Space Jump (Advanced)
                  Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Pickup (Grapple Lasso); Heals? False
  * Pickup 4; Major Location? True
  > Door to Hub Access
      Trivial
  > Samus Ship
      After Docking Hub Alpha Gate Unlocked

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Hub Access
      After Docking Hub Alpha Gate Unlocked
  > Pickup (Missile Expansion)
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  Bomb/Spring Space Jump (Advanced)
                  Boost Ball and Bomb/Spring Space Jump (Intermediate)
  > Pickup (Grapple Lasso)
      After Docking Hub Alpha Gate Unlocked
  > Event - Gate Opened
      Trivial

> Event - Gate Opened; Heals? False
  * Event Docking Hub Alpha Gate Unlocked
  > Samus Ship
      Trivial

----------------
Generator A Access
Asset id: 6925347865352032548
> Door to Cargo Dock A; Heals? False; Spawn Point
  * Normal Door to Cargo Dock A/Door to Generator A Access
  > Door to Generator A
      All of the following:
          After Generator A Access Lasso Lock Removed
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
  > Event - Lasso Lock Removed
      All of the following:
          Grapple Lasso
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Generator A; Heals? False
  * Normal Door to Generator A/Door to Generator A Access
  > Door to Cargo Dock A
      All of the following:
          After Generator A Access Lasso Lock Removed
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Event - Lasso Lock Removed; Heals? False
  * Event Generator A Access Lasso Lock Removed
  > Door to Generator A
      Trivial

----------------
Maintenance Station
Asset id: 10152623521318090708
> Door to Cargo Hub; Heals? False; Spawn Point
  * Normal Door to Cargo Hub/Door to Maintenance Station
  > Door to Conduit C
      Trivial
  > Pickup (Missile Expansion)
      Missile and Ice Missile

> Door to Conduit C; Heals? False
  * Normal Door to Conduit C/Door to Maintenance Station
  > Door to Cargo Hub
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 5; Major Location? False
  > Door to Cargo Hub
      Trivial

----------------
Generator B Access
Asset id: 4637236059703335555
> Door to Cargo Dock B; Heals? False; Spawn Point
  * Normal Door to Cargo Dock B/Door to Generator B Access
  > Door to Generator B
      Morph Ball

> Door to Generator B; Heals? False
  * Normal Door to Generator B/Door to Generator B Access
  > Door to Cargo Dock B
      Morph Ball

----------------
Generator C Access
Asset id: 1937326665165249525
> Door to Cargo Dock C; Heals? False
  * Normal Door to Cargo Dock C/Door to Generator C Access
  > Save Station
      Trivial

> Door to Generator C; Heals? False
  * Grapple Lasso Blast Shield to Generator C/Door to Generator C Access
  > Save Station
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Save Station; Heals? True; Spawn Point
  > Door to Cargo Dock C
      Trivial
  > Door to Generator C
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

----------------
Substation East
Asset id: 2833670306022051974
> Door to Conduit A; Heals? False
  * Normal Door to Conduit A/Door to Substation East
  > Door to Cargo Hub
      Morph Ball

> Door to Cargo Hub; Heals? False; Spawn Point
  * Normal Door to Cargo Hub/Door to Substation East
  > Door to Conduit A
      Morph Ball
  > Pickup (Energy Tank)
      Morph Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 6; Major Location? False
  > Door to Cargo Hub
      Trivial

----------------
Hub Access
Asset id: 2999231136728408916
> Door to Docking Hub Alpha; Heals? False; Spawn Point
  * Normal Door to Docking Hub Alpha/Door to Hub Access
  > Door to Cargo Hub
      After Hub Access (Norion) Lasso Lock Removed
  > Event - Lasso Lock Removed
      Grapple Lasso

> Door to Cargo Hub; Heals? False
  * Normal Door to Cargo Hub/Door to Hub Access
  > Door to Docking Hub Alpha
      After Hub Access (Norion) Lasso Lock Removed

> Event - Lasso Lock Removed; Heals? False
  * Event Hub Access (Norion) Lasso Lock Removed
  > Door to Docking Hub Alpha
      Trivial

----------------
Conduit A
Asset id: 8077796705327002140
> Door to Munitions Storage; Heals? False
  * Normal Door to Munitions Storage/Door to Conduit A
  > Door to Substation East
      Trivial

> Door to Substation East; Heals? False; Spawn Point
  * Normal Door to Substation East/Door to Conduit A
  > Door to Munitions Storage
      Trivial
  > Door to Cargo Dock A
      Trivial

> Door to Cargo Dock A; Heals? False
  * Missile Blast Shield to Cargo Dock A/Door to Conduit A
  > Door to Substation East
      Trivial

----------------
Substation West
Asset id: 14723609494777816936
> Door to Conduit B; Heals? False
  * Normal Door to Conduit B/Door to Substation West
  > Door to Cargo Hub
      Trivial

> Door to Cargo Hub; Heals? False; Spawn Point
  * Normal Door to Cargo Hub/Door to Substation West
  > Door to Conduit B
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 7; Major Location? False
  > Door to Conduit B
      Trivial

----------------
Conduit B
Asset id: 12525204153859996508
> Door to Substation West; Heals? False; Spawn Point
  * Normal Door to Substation West/Door to Conduit B
  > Door to Cargo Dock B
      Trivial
  > Door to Data Storage
      Trivial

> Door to Cargo Dock B; Heals? False
  * Normal Door to Cargo Dock B/Door to Conduit B
  > Door to Substation West
      Trivial

> Door to Data Storage; Heals? False
  * Ice Missile Blast Shield to Data Storage/Door to Conduit B
  > Door to Substation West
      Trivial

----------------
Generator A
Asset id: 15200271536650763937
> Door to Generator A Access; Heals? False; Spawn Point
  * Normal Door to Generator A Access/Door to Generator A

----------------
Cargo Dock A
Asset id: 6692819360230093549
> Door to Conduit A; Heals? False
  * Normal Door to Conduit A/Door to Cargo Dock A
  > Door to Generator A Access
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball and Spider Ball
  > Samus Ship
      After Cargo Dock A Visited
  > Event - Cargo Dock A Visited
      Trivial

> Door to Generator A Access; Heals? False
  * Normal Door to Generator A Access/Door to Cargo Dock A
  > Door to Conduit A
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 8; Major Location? False
  > Door to Conduit A
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Cargo Dock A Visited)
  > Door to Conduit A
      Trivial

> Event - Cargo Dock A Visited; Heals? False
  * Event Cargo Dock A Visited
  > Door to Conduit A
      Trivial

----------------
Conduit C
Asset id: 4303576798079005251
> Door to Cargo Dock C; Heals? False
  * Normal Door to Cargo Dock C/Door to Conduit C
  > Door to Maintenance Station
      Trivial

> Door to Maintenance Station; Heals? False; Spawn Point
  * Normal Door to Maintenance Station/Door to Conduit C
  > Door to Cargo Dock C
      Trivial

----------------
Generator B
Asset id: 12849086301409571765
> Door to Generator B Access; Heals? False; Spawn Point
  * Normal Door to Generator B Access/Door to Generator B
  > Event - Metroid Hatcher
      Any of the following:
          Grapple Lasso
          All of the following:
              Nova Beam
              X-Ray Visor or Invisible Objects (Intermediate)

> Pickup (Energy Cell); Heals? False
  * Pickup 9; Major Location? False
  > Door to Generator B Access
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Norion)
  > Pickup (Energy Cell)
      Morph Ball

----------------
Cargo Dock B
Asset id: 12327360187860907075
> Door to Conduit B; Heals? False
  * Normal Door to Conduit B/Door to Cargo Dock B
  > Room Center
      Trivial

> Door to Generator B Access; Heals? False
  * Seeker Missiles Blast Shield to Generator B Access/Door to Cargo Dock B
  > Room Center
      After Cargo Dock B Unlocked

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Cargo Dock B Unlocked)
  > Room Center
      After Cargo Dock B Unlocked

> Event - Cargo Dock B Unlocked; Heals? False
  * Event Cargo Dock B Unlocked
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Conduit B
      After Cargo Dock B Unlocked
  > Door to Generator B Access
      After Cargo Dock B Unlocked
  > Samus Ship
      After Cargo Dock B Unlocked
  > Event - Cargo Dock B Unlocked
      Trivial

----------------
Cargo Hub
Asset id: 3044064450317642212
> Door to Substation East; Heals? False
  * Normal Door to Substation East/Door to Cargo Hub
  > Door to Hub Access
      Morph Ball and After Cargo Hub Grapple Lasso Rubble Removed
  > Door to Tower Elevator
      Trivial

> Door to Substation West; Heals? False
  * Normal Door to Substation West/Door to Cargo Hub
  > Door to Hub Access
      Trivial

> Door to Hub Access; Heals? False; Spawn Point
  * Normal Door to Hub Access/Door to Cargo Hub
  > Door to Substation East
      Morph Ball and After Cargo Hub Grapple Lasso Rubble Removed
  > Door to Substation West
      Plasma Beam
  > Door to Maintenance Station
      After Cargo Hub Lasso Lock Removed
  > Pickup (Missile Expansion)
      All of the following:
          Grapple Lasso and Morph Ball
          Any of the following:
              Morph Ball Bomb
              Boost Ball and Knowledge (Beginner)
  > Event - Lasso Rubble Removed
      Grapple Lasso
  > Event - Lasso Lock Removed
      Grapple Lasso

> Door to Maintenance Station; Heals? False
  * Normal Door to Maintenance Station/Door to Cargo Hub
  > Door to Hub Access
      After Cargo Hub Lasso Lock Removed

> Door to Tower Elevator; Heals? False
  * Permanently Locked to Tower Elevator/Door to Cargo Hub
  > Door to Substation East
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 10; Major Location? False
  > Door to Hub Access
      Trivial

> Event - Lasso Rubble Removed; Heals? False
  * Event Cargo Hub Grapple Lasso Rubble Removed
  > Door to Hub Access
      Trivial

> Event - Lasso Lock Removed; Heals? False
  * Event Cargo Hub Lasso Lock Removed
  > Door to Hub Access
      Trivial

----------------
Generator C
Asset id: 8948533108801763587
> Door to Generator C Access; Heals? False; Spawn Point
  * Normal Door to Generator C Access/Door to Generator C
  > Dock to Generator Shaft
      Morph Ball Bomb and Morph Ball

> Dock to Generator Shaft; Heals? False
  * Normal Door to Generator Shaft/Dock to Generator C
  > Door to Generator C Access
      Trivial

----------------
Cargo Dock C
Asset id: 4520873215787484216
> Door to Generator C Access; Heals? False
  * Normal Door to Generator C Access/Door to Cargo Dock C
  > Door to Conduit C
      Morph Ball Bomb and Morph Ball and After Meta Ridley

> Door to Conduit C; Heals? False; Spawn Point
  * Normal Door to Conduit C/Door to Cargo Dock C
  > Door to Generator C Access
      Morph Ball Bomb and Morph Ball

----------------
Munitions Storage
Asset id: 12238001536709546537
> Door to Conduit A; Heals? False; Spawn Point
  * Normal Door to Conduit A/Door to Munitions Storage
  > Map Station
      Trivial

> Map Station; Heals? False
  > Door to Conduit A
      Trivial

----------------
Data Storage
Asset id: 17529742819100867999
> Door to Conduit B; Heals? False; Spawn Point
  * Normal Door to Conduit B/Door to Data Storage

----------------
Generator Shaft
Asset id: 2389417385720268120
> Dock to Generator C; Heals? False; Spawn Point
  * Normal Door to Generator C/Dock to Generator Shaft
  > Event - Meta Ridley
      Trivial

> Event - Meta Ridley; Heals? False
  * Event Meta Ridley
  > Dock to Generator C
      Trivial

----------------
Tower Elevator
Asset id: 130975251460127249
> Door to Cargo Hub; Heals? False; Spawn Point
  * Normal Door to Cargo Hub/Door to Tower Elevator
  > Door to Control Tower
      Trivial

> Door to Control Tower; Heals? False
  * Normal Door to Control Tower/Door to Tower Elevator
  > Door to Cargo Hub
      Trivial

----------------
Control Tower
Asset id: 1413887626178850213
> Door to Tower Elevator; Heals? False; Spawn Point
  * Normal Door to Tower Elevator/Door to Control Tower
  > Event - Activate Cannon
      Trivial

> Event - Activate Cannon; Heals? False
  * Event Norion Defense Cannon
  > Door to Tower Elevator
      Trivial

====================
G.F.S. Valhalla
----------------
Docking Bay 5
Asset id: 15622764306970326849
> Door to Hangar A Access; Heals? False
  * Normal Door to Hangar A Access/Door to Docking Bay 5
  > Samus Ship
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 11; Major Location? False
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Hangar A Access
      After Docking Bay 5 Gate
  > Pickup (Energy Cell)
      Trivial
  > Event - Docking Bay 5 Gate
      Energy Cells Total

> Event - Docking Bay 5 Gate; Heals? False
  * Event Docking Bay 5 Gate
  > Samus Ship
      Trivial

----------------
Hangar A Access
Asset id: 5398996635579069682
> Door to Docking Bay 5; Heals? False; Spawn Point
  * Normal Door to Docking Bay 5/Door to Hangar A Access
  > Door to Repair Bay
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Repair Bay; Heals? False
  * Normal Door to Repair Bay/Door to Hangar A Access
  > Door to Docking Bay 5
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Repair Bay
Asset id: 10896162079835248148
> Door to Hangar A Access; Heals? False; Spawn Point
  * Normal Door to Hangar A Access/Door to Repair Bay
  > Door to Stairwell
      Any of the following:
          Charge Beam or Missile or Enter Hypermode or Use Screw Attack (Space Jump)
          All of the following:
              Morph Ball
              Morph Ball Bomb or Boost Ball
  > Door to Security Station
      Space Jump Boots

> Door to Stairwell; Heals? False
  * Normal Door to Stairwell/Door to Repair Bay
  > Door to Hangar A Access
      Trivial

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Repair Bay
  > Door to Hangar A Access
      Trivial

----------------
Junction A
Asset id: 7652878551953536007
> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Junction A
  > Door to Munitions Locker
      Trivial

> Door to Munitions Locker; Heals? False
  * Normal Door to Munitions Locker/Door to Junction A
  > Door to Port Observation Deck
      Trivial
  > Door to Aurora Access
      Trivial

> Door to Aurora Access; Heals? False
  * Nova Door to Aurora Access/Door to Junction A
  > Door to Munitions Locker
      Trivial

----------------
Security Access
Asset id: 2123213449889105147
> Door to MedLab Alpha; Heals? False
  * Normal Door to MedLab Alpha/Door to Security Access
  > Door to Security Station
      Trivial

> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Access
  > Door to MedLab Alpha
      Trivial
  > Door to Auxiliary Lift
      Trivial

> Door to Auxiliary Lift; Heals? False
  * Normal Door to Auxiliary Lift/Door to Security Access
  > Door to Security Station
      Trivial

> Morph Ball Door to MedLab Alpha; Heals? False
  * Morph Ball Door to MedLab Alpha/Morph Ball Door to Security Access
  > Door to Security Station
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Any of the following:
                      Boost Ball
                      Hyper Ball and Enter Hypermode

----------------
Aurora Chamber
Asset id: 6410596230384865511
> Door to Aurora Access; Heals? False; Spawn Point
  * Normal Door to Aurora Access/Door to Aurora Chamber
  > Door to Control Room Access
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  After Metroid Hatcher (Valhalla)
                  All of the following:
                      Morph Ball and Bomb/Spring Space Jump (Advanced) and Terminal Fall Abuse (Advanced)
                      Morph Ball Bomb or Boost Ball
          Terminal Fall Abuse (Beginner) and Use Screw Attack (Space Jump)
  > Event - Metroid Hatcher
      All of the following:
          Energy Cells Total ≥ 9
          Any of the following:
              Grapple Lasso
              All of the following:
                  Nova Beam
                  X-Ray Visor or Invisible Objects (Intermediate)
          Charge Beam or Missile

> Door to Control Room Access; Heals? False
  * Normal Door to Control Room Access/Door to Aurora Chamber
  > Door to Aurora Access
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Valhalla)
  > Door to Aurora Access
      Trivial

----------------
Stairwell
Asset id: 7569990525320728426
> Door to Weapons Cache; Heals? False
  * Normal Door to Weapons Cache/Door to Stairwell
  > Door to Repair Bay
      Trivial

> Door to Repair Bay; Heals? False; Spawn Point
  * Normal Door to Repair Bay/Door to Stairwell
  > Door to Weapons Cache
      All of the following:
          Space Jump Boots
          Any of the following:
              After Stairwell Ramps
              Morph Ball and Bomb/Spring Space Jump (Beginner)
              Slope Jump (Beginner) and Use Screw Attack (Space Jump)
  > Event - Stairwell Ramps
      Plasma Beam and Energy Cells Total ≥ 9

> Event - Stairwell Ramps; Heals? False
  * Event Stairwell Ramps
  > Door to Repair Bay
      Trivial

----------------
Weapons Cache
Asset id: 13634659891990625058
> Door to Stairwell; Heals? False; Spawn Point
  * Normal Door to Stairwell/Door to Weapons Cache
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 12; Major Location? False
  > Door to Stairwell
      Trivial

----------------
Munitions Locker
Asset id: 7265233133801437908
> Door to Junction A; Heals? False; Spawn Point
  * Normal Door to Junction A/Door to Munitions Locker
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 13; Major Location? False
  > Door to Junction A
      Trivial

----------------
Xenoresearch Lab
Asset id: 6078741217337776665
> Door to Port Observation Deck; Heals? False; Spawn Point
  * Normal Door to Port Observation Deck/Door to Xenoresearch Lab
  > Morph Ball Door to Ventilation Shaft
      Missile and Grapple Lasso and Energy Cells Total ≥ 9 and Morph Ball

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Xenoresearch Lab

----------------
Ventilation Shaft
Asset id: 2774000464172079912
> Morph Ball Door to MedLab Alpha; Heals? False
  * Morph Ball Door to MedLab Alpha/Morph Ball Door to Ventilation Shaft

> Morph Ball Door to Xenoresearch Lab; Heals? False; Spawn Point
  * Morph Ball Door to Xenoresearch Lab/Morph Ball Door to Ventilation Shaft
  > Morph Ball Door to MedLab Alpha
      Morph Ball

----------------
MedLab Alpha
Asset id: 4052690289582601366
> Morph Ball Door to Security Access; Heals? False
  * Morph Ball Door to Security Access/Morph Ball Door to MedLab Alpha
  > Pickup (Ship Missile Expansion)
      Morph Ball Bomb and Morph Ball

> Door to Security Access; Heals? False; Spawn Point
  * Morph Ball Door to Security Access/Door to MedLab Alpha
  > Pickup (Missile Expansion)
      Missile ≥ 3 and Grapple Lasso and Morph Ball

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to MedLab Alpha
  > Pickup (Ship Missile Expansion)
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 14; Major Location? False
  > Door to Security Access
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 15; Major Location? False
  > Morph Ball Door to Security Access
      Morph Ball Bomb and Morph Ball
  > Morph Ball Door to Ventilation Shaft
      Morph Ball

----------------
Security Station
Asset id: 7055596259548820837
> Door to Security Access; Heals? False
  * Normal Door to Security Access/Door to Security Station
  > Door to Repair Bay
      All of the following:
          Morph Ball
          Any of the following:
              Charge Beam or Missile ≥ 2 or Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Screw Attack or Boost Ball

> Door to Repair Bay; Heals? False; Spawn Point
  * Normal Door to Repair Bay/Door to Security Station
  > Door to Security Access
      All of the following:
          Morph Ball
          Any of the following:
              Charge Beam or Missile ≥ 2 or Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Screw Attack or Boost Ball

----------------
Auxiliary Lift
Asset id: 17479488334200413695
> Door to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Door to Auxiliary Lift
  > Door to Security Access
      After Auxiliary Lift Elevator
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Security Access; Heals? False; Spawn Point
  * Normal Door to Security Access/Door to Auxiliary Lift
  > Door to Port Observation Deck
      After Auxiliary Lift Elevator
  > Event - Activate Elevator
      Grapple Lasso and Energy Cells Total ≥ 4

> Pickup (Missile Expansion); Heals? False
  * Pickup 16; Major Location? False
  > Door to Port Observation Deck
      Trivial

> Event - Activate Elevator; Heals? False
  * Event Auxiliary Lift Elevator
  > Door to Security Access
      Trivial

----------------
Aurora Access
Asset id: 1129937930833845921
> Door to Junction A; Heals? False; Spawn Point
  * Nova Door to Junction A/Door to Aurora Access
  > Door to Aurora Chamber
      Trivial

> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Access
  > Door to Junction A
      Trivial

----------------
Control Room
Asset id: 1605782415930376157
> Door to Control Room Access; Heals? False; Spawn Point
  * Normal Door to Control Room Access/Door to Control Room
  > Event - Valhalla Leviathan Code
      X-Ray Visor and Use Grapple Voltage (Lasso and Voltage)

> Event - Valhalla Leviathan Code; Heals? False
  * Event Valhalla Levithan Code
  > Door to Control Room Access
      Trivial

----------------
Port Observation Deck
Asset id: 13201618045565515280
> Door to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Door to Port Observation Deck
  > Room Center
      After Port Observation Deck Seeker Wall

> Door to Junction A; Heals? False
  * Normal Door to Junction A/Door to Port Observation Deck
  > Room Center
      Trivial

> Door to Auxiliary Lift; Heals? False
  * Normal Door to Auxiliary Lift/Door to Port Observation Deck
  > Room Center
      Morph Ball

> Event - Energy Cell Door Lock; Heals? False
  * Event Port Observation Deck Door Lock
  > Room Center
      Trivial

> Event - Seeker Wall; Heals? False
  * Event Port Observation Deck Seeker Wall
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Xenoresearch Lab
      After Port Observation Deck Seeker Wall
  > Door to Junction A
      After Port Observation Deck Door Lock
  > Door to Auxiliary Lift
      Morph Ball
  > Event - Energy Cell Door Lock
      Energy Cells Total ≥ 7
  > Event - Seeker Wall
      Missile ≥ 4 and Seeker Missile

----------------
Control Room Access
Asset id: 16574561510686353296
> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Control Room Access
  > Door to Control Room
      Trivial

> Door to Control Room; Heals? False; Spawn Point
  * Normal Door to Control Room/Door to Control Room Access
  > Door to Aurora Chamber
      Trivial

====================
Bryyo - Reptilicus
----------------
Cliffside Airdock
Asset id: 2349002151496990705
> Door to Gateway Hall; Heals? False
  * Normal Door to Gateway Hall/Door to Cliffside Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Gateway Hall
      Trivial

----------------
G.F.S. Theseus
Asset id: 10553270987934706862
> Door to Falls of Fire; Heals? False
  * Normal Door to Falls of Fire/Door to G.F.S. Theseus
  > Room Center
      Trivial

> Door to Crash Site; Heals? False
  * Normal Door to Crash Site/Door to G.F.S. Theseus
  > Room Center
      Trivial

> Morph Ball Door to Crash Site; Heals? False
  * Morph Ball Door to Crash Site/Morph Ball Door to G.F.S. Theseus
  > Room Center
      Morph Ball

> Event - Satellite; Heals? False
  * Event G.F.S. Theseus Satellite
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Falls of Fire
      After G.F.S. Theseus Satellite
  > Door to Crash Site
      After G.F.S. Theseus Satellite
  > Event - Satellite
      All of the following:
          Grapple Lasso
          Charge Beam or Missile ≥ 2

----------------
Crash Site
Asset id: 15814834557214288722
> Door to G.F.S. Theseus; Heals? False
  * Normal Door to G.F.S. Theseus/Door to Crash Site
  > G.F.S. Theseus Lower Ledge
      After G.F.S. Theseus Satellite

> Door to Gateway; Heals? False; Spawn Point
  * Normal Door to Gateway/Door to Crash Site
  > G.F.S. Theseus Lower Ledge
      Grapple Swing or Use Screw Attack (Space Jump)
  > G.F.S. Theseus Upper Ledge
      Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Intermediate) and Terminal Fall Abuse (Intermediate)

> Morph Ball Door to G.F.S. Theseus; Heals? False
  * Morph Ball Door to G.F.S. Theseus/Morph Ball Door to Crash Site
  > G.F.S. Theseus Lower Ledge
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 24; Major Location? False
  > G.F.S. Theseus Upper Ledge
      Trivial

> G.F.S. Theseus Lower Ledge; Heals? False
  > Door to G.F.S. Theseus
      After G.F.S. Theseus Satellite
  > Door to Gateway
      Grapple Swing or Use Screw Attack (Space Jump)
  > Morph Ball Door to G.F.S. Theseus
      Morph Ball Bomb and Morph Ball
  > G.F.S. Theseus Upper Ledge
      Any of the following:
          Morph Ball Bomb and Morph Ball and After G.F.S. Theseus Satellite
          Space Jump Boots and Slope Jump (Beginner) and Terminal Fall Abuse (Beginner)

> G.F.S. Theseus Upper Ledge; Heals? False
  > Door to Gateway
      Trivial
  > Pickup (Missile Expansion)
      Trivial
  > G.F.S. Theseus Lower Ledge
      Trivial

----------------
Gateway Hall
Asset id: 2768064962148517187
> Door to Cliffside Airdock; Heals? False; Spawn Point
  * Normal Door to Cliffside Airdock/Door to Gateway Hall
  > Door to Gateway
      Trivial

> Door to Gateway; Heals? False
  * Normal Door to Gateway/Door to Gateway Hall
  > Door to Cliffside Airdock
      Any of the following:
          All of the following:
              Grapple Lasso
              Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)

----------------
Grand Court Path
Asset id: 8468936149308094087
> Door to Gateway; Heals? False; Spawn Point
  * Normal Door to Gateway/Door to Grand Court Path
  > Front of Phazon Vines
      Space Jump Boots or Slope Jump (Beginner) or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Grand Court; Heals? False
  * Normal Door to Grand Court/Door to Grand Court Path
  > Event - Phazon Vines
      Open Barriers from Behind (Beginner) and Enter Hypermode
  > Front of Phazon Vines
      After Grand Court Path Phazon Vines

> Pickup (Missile Expansion); Heals? False
  * Pickup 25; Major Location? False
  > Front of Phazon Vines
      Trivial

> Event - Phazon Vines; Heals? False
  * Event Grand Court Path Phazon Vines
  > Front of Phazon Vines
      Trivial

> Front of Phazon Vines; Heals? False
  > Door to Gateway
      Trivial
  > Door to Grand Court
      After Grand Court Path Phazon Vines
  > Pickup (Missile Expansion)
      All of the following:
          Charge Beam or Missile or Enter Hypermode
          Any of the following:
              Space Jump Boots
              Slope Jump (Intermediate) and Use Screw Attack (No Space Jump)
  > Event - Phazon Vines
      Enter Hypermode

----------------
Reliquary I
Asset id: 928678633548581232
> Door to Hillside Vista; Heals? False; Spawn Point
  * Normal Door to Hillside Vista/Door to Reliquary I
  > Pickup (Grapple Swing)
      Trivial

> Pickup (Grapple Swing); Heals? False
  * Pickup 26; Major Location? True
  > Door to Hillside Vista
      Trivial

----------------
Falls of Fire
Asset id: 8374398449894515797
> Door to G.F.S. Theseus; Heals? False; Spawn Point
  * Normal Door to G.F.S. Theseus/Door to Falls of Fire
  > Front of Golem (Upper)
      Any of the following:
          Use Screw Attack (Space Jump)
          Missile ≥ 2 and Ice Missile

> Door to Hidden Court; Heals? False
  * Ice Missile Blast Shield to Hidden Court/Door to Falls of Fire
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)
  > Front of Golem (Upper)
      Morph Ball Bomb and Morph Ball and After Falls of Fire Wall

> Pickup (Missile Expansion); Heals? False
  * Pickup 27; Major Location? False
  > Door to Hidden Court
      Trivial

> Event - Falls of Fire Wall; Heals? False
  * Event Falls of Fire Wall
  > Door to Hidden Court
      Trivial

> Front of Golem (Upper); Heals? False
  > Door to G.F.S. Theseus
      Any of the following:
          Use Screw Attack (Space Jump)
          Missile ≥ 2 and Ice Missile
  > Door to Hidden Court
      Morph Ball Bomb and Morph Ball and After Falls of Fire Wall
  > Event - Falls of Fire Wall
      Morph Ball Bomb and Morph Ball

----------------
Hillside Vista
Asset id: 13902157786380317936
> Door to Grand Court; Heals? False; Spawn Point
  * Normal Door to Grand Court/Door to Hillside Vista
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball
  > Front of Statue
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          Morph Ball Bomb and Morph Ball

> Door to Reliquary I; Heals? False
  * Normal Door to Reliquary I/Door to Hillside Vista
  > Front of Statue
      After Hillside Vista Statue

> Pickup (Missile Expansion); Heals? False
  * Pickup 28; Major Location? False
  > Front of Statue
      Trivial

> Event - Statue; Heals? False
  * Event Hillside Vista Statue
  > Front of Statue
      Trivial

> Front of Statue; Heals? False
  > Door to Grand Court
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Grapple Swing
              Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
  > Door to Reliquary I
      After Hillside Vista Statue
  > Event - Statue
      All of the following:
          Grapple Lasso
          Charge Beam or Missile

----------------
Gateway
Asset id: 3467893814575167461
> Door to Crash Site; Heals? False
  * Normal Door to Crash Site/Door to Gateway
  > Event - Green Lock
      Morph Ball Bomb and Space Jump Boots and Morph Ball and After Gateway Orange Lock and After Gateway Entry Cutscene
  > Under Orange Bomb Slot
      Trivial

> Door to Grand Court Path; Heals? False
  * Missile Blast Shield to Grand Court Path/Door to Gateway
  > Behind Gate
      Morph Ball

> Door to Gateway Hall; Heals? False; Spawn Point
  * Normal Door to Gateway Hall/Door to Gateway
  > Front of Gate
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              After Gateway Green Lock
              Any of the following:
                  Space Jump Boots
                  Morph Ball and Bomb/Spring Space Jump (Advanced)
  > Under Orange Bomb Slot
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          All of the following:
              Before Gateway Green Lock
              Any of the following:
                  Space Jump Boots
                  Morph Ball and Bomb/Spring Space Jump (Advanced)
          Movement (Beginner) and Use Screw Attack (No Space Jump)
  > Event - Entry Cutscene
      Trivial

> Door to Reliquary II; Heals? False
  * Normal Door to Reliquary II/Door to Gateway
  > Door to Gateway Hall
      Any of the following:
          Space Jump Boots
          Movement (Beginner) and Use Screw Attack (No Space Jump)
          Morph Ball and Roll Jump (Intermediate)
  > Pickup (Missile Expansion)
      Plasma Beam and Morph Ball and After Gateway Entry Cutscene
  > Behind Gate
      Morph Ball and After Gateway Tunnel Orb
  > Front of Gate
      Movement (Intermediate) and Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Pickup (Missile Expansion); Heals? False
  * Pickup 29; Major Location? False
  > Door to Gateway Hall
      After Gateway Green Lock
  > Door to Reliquary II
      Trivial
  > Event - Green Lock
      Morph Ball Bomb

> Behind Gate; Heals? False
  > Door to Grand Court Path
      Morph Ball
  > Door to Reliquary II
      After Gateway Tunnel Orb
  > Event - Tunnel Orb
      Grapple Lasso
  > Front of Gate
      After Gateway Green Lock

> Event - Orange Lock; Heals? False
  * Event Gateway Orange Lock
  > Under Orange Bomb Slot
      Trivial

> Event - Green Lock; Heals? False
  * Event Gateway Green Lock
  > Door to Gateway Hall
      Trivial

> Event - Tunnel Orb; Heals? False
  * Event Gateway Tunnel Orb
  > Behind Gate
      Trivial

> Front of Gate; Heals? False
  > Door to Gateway Hall
      Space Jump Boots
  > Door to Reliquary II
      All of the following:
          Space Jump Boots and Morph Ball
          Any of the following:
              Screw Attack or Bomb/Spring Space Jump (Advanced)
              Boost Ball and Bomb/Spring Space Jump (Intermediate)
              Scan Visor and Instant Morph (Expert)
  > Behind Gate
      After Gateway Green Lock
  > Event - Orange Lock
      Morph Ball Bomb and Space Jump Boots and Morph Ball
  > Event - Green Lock
      Morph Ball Bomb and Space Jump Boots and Morph Ball and After Gateway Entry Cutscene and Bomb/Spring Space Jump (Intermediate)
  > Event - Bridge Destroyed
      Grapple Lasso
  > Under Orange Bomb Slot
      Space Jump Boots or Before Gateway Bridge Destroyed

> Event - Bridge Destroyed; Heals? False
  * Event Gateway Bridge Destroyed
  > Front of Gate
      Trivial

> Under Orange Bomb Slot; Heals? False
  > Door to Crash Site
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
  > Door to Gateway Hall
      Grapple Swing or Space Jump Boots or Movement (Intermediate) or Use Screw Attack (Space Jump)
  > Front of Gate
      Space Jump Boots or Before Gateway Bridge Destroyed

> Event - Entry Cutscene; Heals? False
  * Event Gateway Entry Cutscene
  > Door to Gateway Hall
      Trivial

----------------
Grand Court
Asset id: 18411620122976788705
> Door to Hillside Vista; Heals? False
  * Normal Door to Hillside Vista/Door to Grand Court
  > Base Floor
      Trivial

> Door to Grand Court Path; Heals? False; Spawn Point
  * Normal Door to Grand Court Path/Door to Grand Court
  > Morph Tunnel Ledge
      Trivial
  > Base Floor
      Trivial

> Door to Reliquary III; Heals? False
  * Ice Missile Blast Shield to Reliquary III/Door to Grand Court
  > Morph Tunnel Ledge
      Trivial
  > Base Floor
      Trivial

> Morph Tunnel Ledge; Heals? False
  > Door to Grand Court Path
      All of the following:
          Morph Ball
          Any of the following:
              After Grand Court Tunnel Panels
              Space Jump Boots and Bomb/Spring Space Jump (Intermediate)
  > Base Floor
      Trivial
  > Event - Tunnel Panels
      Grapple Lasso

> Base Floor; Heals? False
  > Door to Hillside Vista
      Trivial
  > Door to Grand Court Path
      Use Screw Attack (Space Jump)
  > Door to Reliquary III
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Grapple Swing
              Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
  > Morph Tunnel Ledge
      Any of the following:
          Grapple Swing or Use Screw Attack (Space Jump)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Event - Golem
      X-Ray Visor

> Event - Tunnel Panels; Heals? False
  * Event Grand Court Tunnel Panels
  > Morph Tunnel Ledge
      Trivial

> Event - Golem; Heals? False
  * Event Grand Court Golem
  > Base Floor
      Trivial

----------------
Fuel Gel Pool
Asset id: 7492844587871276588
> Door to Hidden Court Hall; Heals? False; Spawn Point
  * Normal Door to Hidden Court Hall/Door to Fuel Gel Pool
  > Pickup (Missile Expansion - Ledge)
      Missile ≥ 3 and Ice Missile and Space Jump Boots
  > Pickup (Missile Expansion - Bottom)
      All of the following:
          Space Jump Boots and After Fuel Gel Pool Golem Head
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Beginner) and Normal Damage ≥ 40
  > Event - Pickup Golem Head
      Use Ship Grapple (Command Visor and Ship Grapple)

> Pickup (Missile Expansion - Ledge); Heals? False
  * Pickup 30; Major Location? False
  > Door to Hidden Court Hall
      Space Jump Boots

> Pickup (Missile Expansion - Bottom); Heals? False
  * Pickup 31; Major Location? False
  > Door to Hidden Court Hall
      Any of the following:
          Hazard Shield
          Hazards without Hazard Shield (Beginner) and Normal Damage ≥ 40

> Event - Pickup Golem Head; Heals? False
  * Event Fuel Gel Pool Golem Head
  > Door to Hidden Court Hall
      Trivial

----------------
Jungle Generator
Asset id: 6613311822671481119
> Door to Generator Hall North; Heals? False
  * Normal Door to Generator Hall North/Door to Jungle Generator
  > Room Center
      After Jungle Generator Ship Missile Attempt

> Door to Field Access; Heals? False
  * Normal Door to Field Access/Door to Jungle Generator
  > Room Center
      Trivial

> Door to Generator Hall South; Heals? False
  * Normal Door to Generator Hall South/Door to Jungle Generator
  > Room Center
      After Jungle Generator Ship Missile Attempt

> Pickup (Missile Expansion); Heals? False
  * Pickup 32; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Generator Hall North
      After Jungle Generator Ship Missile Attempt
  > Door to Field Access
      Trivial
  > Door to Generator Hall South
      After Jungle Generator Ship Missile Attempt
  > Pickup (Missile Expansion)
      Trivial
  > Event - Leviathan Shield
      After Jungle Generator Ship Missile Attempt and After North Jungle Court Turret and Use Ship Missile (Command Visor and Ship Missile)
  > Event - Ship Missile Attempt
      Use Ship Missile (Command Visor and Ship Missile)

> Event - Leviathan Shield; Heals? False
  * Event Jungle Leviathan Shield Generator
  > Room Center
      Trivial

> Event - Ship Missile Attempt; Heals? False
  * Event Jungle Generator Ship Missile Attempt
  > Room Center
      Trivial

----------------
Hidden Court
Asset id: 14006603351279167667
> Door to Hidden Court Hall; Heals? False
  * Plasma Door to Hidden Court Hall/Door to Hidden Court
  > Door to Burrow
      After Hidden Court Burrow Gate
  > Top of Halfpipe
      All of the following:
          After Hidden Court Golem
          Any of the following:
              Use Screw Attack (Space Jump)
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Slope Jump (Advanced)
                      Morph Ball and Bomb/Spring Space Jump (Intermediate)
  > Bottom Floor
      Trivial
  > Bottom of Halfpipe
      After Hidden Court Golem

> Door to Ruined Shrine; Heals? False
  * Normal Door to Ruined Shrine/Door to Hidden Court
  > Bottom Floor
      After Hidden Court Golem

> Door to Burrow; Heals? False
  * Normal Door to Burrow/Door to Hidden Court
  > Bottom Floor
      After Hidden Court Burrow Gate
  > Event - Burrow Gate
      Trivial

> Door to Falls of Fire; Heals? False
  * Normal Door to Falls of Fire/Door to Hidden Court
  > Bottom Floor
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 33; Major Location? False
  > Top of Halfpipe
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 34; Major Location? False
  > Door to Burrow
      After Hidden Court Burrow Gate
  > Top of Halfpipe
      Space Jump Boots
  > Event - Burrow Gate
      Morph Ball and Hyper Ball and Open Barriers from Behind (Intermediate) and Enter Hypermode

> Top of Halfpipe; Heals? False
  > Door to Hidden Court Hall
      Trivial
  > Pickup (Missile Expansion)
      Trivial
  > Pickup (Energy Cell)
      All of the following:
          After North Jungle Court Battery and Use Ship Grapple (Command Visor and Ship Grapple)
          Any of the following:
              Space Jump Boots
              Movement (Beginner) and Use Screw Attack (No Space Jump)
  > Bottom of Halfpipe
      Trivial

> Bottom Floor; Heals? False; Spawn Point
  > Door to Hidden Court Hall
      Any of the following:
          Use Screw Attack (Space Jump)
          Grapple Swing and After Hidden Court Burrow Gate
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Door to Ruined Shrine
      After Hidden Court Golem
  > Door to Falls of Fire
      Trivial
  > Event - Golem
      All of the following:
          Missile and Morph Ball Bomb and Morph Ball
          Plasma Beam or Charge Beam
          Any of the following:
              Ice Missile
              Boost Ball and Movement (Intermediate)
  > Event - Burrow Gate
      Space Jump Boots and Morph Ball and Hyper Ball and Open Barriers from Behind (Intermediate) and Enter Hypermode

> Bottom of Halfpipe; Heals? False
  > Top of Halfpipe
      Morph Ball and Boost Ball
  > Bottom Floor
      Trivial

> Event - Golem; Heals? False
  * Event Hidden Court Golem
  > Bottom Floor
      Trivial

> Event - Burrow Gate; Heals? False
  * Event Hidden Court Burrow Gate
  > Door to Burrow
      Trivial

----------------
Hidden Court Hall
Asset id: 18145373112260209818
> Door to Fuel Gel Pool; Heals? False
  * Normal Door to Fuel Gel Pool/Door to Hidden Court Hall
  > Door to Hidden Court
      Any of the following:
          Bomb Jump (Beginner) or Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball

> Door to Hidden Court; Heals? False; Spawn Point
  * Plasma Door to Hidden Court/Door to Hidden Court Hall
  > Door to Fuel Gel Pool
      Any of the following:
          Bomb Jump (Beginner) or Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball

----------------
Reliquary II
Asset id: 3252687480004049274
> Door to Gateway; Heals? False; Spawn Point
  * Normal Door to Gateway/Door to Reliquary II
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 35; Major Location? False
  > Door to Gateway
      Trivial

----------------
Hangar Bay Hall
Asset id: 9489403314155737883
> Door to Hall of the Golems; Heals? False
  * Normal Door to Hall of the Golems/Door to Hangar Bay Hall
  > Door to Hangar Bay
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Hangar Bay; Heals? False; Spawn Point
  * Normal Door to Hangar Bay/Door to Hangar Bay Hall
  > Door to Hall of the Golems
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

----------------
Field Access
Asset id: 8707858871451811842
> Door to Jungle Generator; Heals? False
  * Normal Door to Jungle Generator/Door to Field Access
  > Ledge
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Jousting Field; Heals? False; Spawn Point
  * Normal Door to Jousting Field/Door to Field Access
  > Ledge
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Save Station B; Heals? False
  * Ice Missile Blast Shield to Save Station B/Door to Field Access
  > Ledge
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Ledge; Heals? False
  > Door to Jungle Generator
      Trivial
  > Door to Jousting Field
      Trivial
  > Door to Save Station B
      Trivial

----------------
Enlightened Walkway
Asset id: 2559164233122714372
> Door to Ancient Courtyard; Heals? False; Spawn Point
  * Normal Door to Ancient Courtyard/Door to Enlightened Walkway
  > Door to Jousting Field
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Jousting Field; Heals? False
  * Normal Door to Jousting Field/Door to Enlightened Walkway
  > Door to Ancient Courtyard
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

----------------
Ancient Courtyard
Asset id: 15861154386655212106
> Door to Overgrown Ruins; Heals? False; Spawn Point
  * Normal Door to Overgrown Ruins/Door to Ancient Courtyard
  > Door to Enlightened Walkway
      After Ancient Courtyard Halfpipe Wall
  > Event - Halfpipe Wall
      Grapple Lasso and Use Ship Missile (Command Visor and Ship Missile)

> Morph Ball Door to Overgrown Ruins; Heals? False
  * Morph Ball Door to Overgrown Ruins/Morph Ball Door to Ancient Courtyard
  > Event - Overgrown Ruins Barrier
      Morph Ball

> Door to Enlightened Walkway; Heals? False
  * Normal Door to Enlightened Walkway/Door to Ancient Courtyard
  > Door to Overgrown Ruins
      After Ancient Courtyard Halfpipe Wall
  > Pickup (Missile Expansion)
      Morph Ball and Boost Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 36; Major Location? False
  > Door to Overgrown Ruins
      Trivial
  > Door to Enlightened Walkway
      Trivial

> Event - Overgrown Ruins Barrier; Heals? False
  * Event Overgrown Ruins Barrier
  > Morph Ball Door to Overgrown Ruins
      Morph Ball

> Event - Halfpipe Wall; Heals? False
  * Event Ancient Courtyard Halfpipe Wall
  > Door to Overgrown Ruins
      Trivial

----------------
Overgrown Ruins
Asset id: 5590909670361746944
> Door to Ancient Courtyard; Heals? False
  * Normal Door to Ancient Courtyard/Door to Overgrown Ruins
  > Door to Thorn Jungle Airdock
      After Overgrown Ruins Barrier

> Door to Thorn Jungle Airdock; Heals? False; Spawn Point
  * Normal Door to Thorn Jungle Airdock/Door to Overgrown Ruins
  > Door to Ancient Courtyard
      After Overgrown Ruins Barrier
  > Morph Ball Door to Ancient Courtyard
      All of the following:
          Morph Ball
          Charge Beam or Missile
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
  > Door to Vault
      Charge Beam or Missile or Enter Hypermode

> Morph Ball Door to Ancient Courtyard; Heals? False
  * Morph Ball Door to Ancient Courtyard/Morph Ball Door to Overgrown Ruins
  > Door to Thorn Jungle Airdock
      Morph Ball

> Door to Vault; Heals? False
  * Missile Blast Shield to Vault/Door to Overgrown Ruins
  > Door to Thorn Jungle Airdock
      Charge Beam or Missile or Enter Hypermode

----------------
Ruined Shrine
Asset id: 18426339925276965129
> Door to Hidden Court; Heals? False; Spawn Point
  * Normal Door to Hidden Court/Door to Ruined Shrine
  > Door to Hangar Bay
      All of the following:
          Any of the following:
              Use Screw Attack (Space Jump)
              All of the following:
                  Grapple Swing
                  Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
              Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Intermediate)
          Charge Beam or Missile ≥ 3
  > Pickup (Energy Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Missile and Knowledge (Beginner)

> Door to Hangar Bay; Heals? False
  * Normal Door to Hangar Bay/Door to Ruined Shrine
  > Door to Hidden Court
      Charge Beam or Missile

> Pickup (Energy Tank); Heals? False
  * Pickup 37; Major Location? False
  > Door to Hidden Court
      Any of the following:
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
          All of the following:
              Grapple Swing
              Charge Beam or Missile

----------------
Burrow
Asset id: 17937850293030639051
> Door to Hidden Court; Heals? False
  * Normal Door to Hidden Court/Door to Burrow
  > Door to Hall of the Golems
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball

> Door to Hall of the Golems; Heals? False; Spawn Point
  * Normal Door to Hall of the Golems/Door to Burrow
  > Door to Hidden Court
      Morph Ball Bomb and Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 38; Major Location? False
  > Door to Hidden Court
      Trivial

----------------
Jousting Field
Asset id: 17231991603182176876
> Door to Field Access; Heals? False
  * Normal Door to Field Access/Door to Jousting Field
  > Room Center
      Trivial

> Door to Enlightened Walkway; Heals? False; Spawn Point
  * Normal Door to Enlightened Walkway/Door to Jousting Field
  > Room Center
      Trivial

> Event - Korakk; Heals? False
  * Event Korakk
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Field Access
      After Korakk
  > Door to Enlightened Walkway
      After Korakk
  > Event - Korakk
      Any of the following:
          All of the following:
              Grapple Lasso and Morph Ball
              Any of the following:
                  Morph Ball Bomb
                  Hyper Ball and Knowledge (Beginner) and Enter Hypermode
              Any of the following:
                  Charge Beam or Missile ≥ 5
                  Grapple Voltage and Knowledge (Beginner) and Normal Damage ≥ 150
          All of the following:
              Knowledge (Beginner)
              Any of the following:
                  Use Screw Attack (Space Jump)
                  All of the following:
                      Morph Ball
                      Any of the following:
                          Boost Ball
                          Hyper Ball and Normal Damage ≥ 300 and Enter Hypermode
                  All of the following:
                      Nova Beam
                      X-Ray Visor or Invisible Objects (Intermediate)

----------------
Machineworks Bridge
Asset id: 17945996104959776291
> Door to North Jungle Court; Heals? False
  * Normal Door to North Jungle Court/Door to Machineworks Bridge
  > Room Center
      After Machineworks Bridge Jungleside
  > Event - Bridge (Jungleside)
      Morph Ball and Boost Ball

> Door to Colossus Vista; Heals? False; Spawn Point
  * Normal Door to Colossus Vista/Door to Machineworks Bridge
  > Room Center
      After Machineworks Bridge Cliffside
  > Event - Bridge (Cliffside)
      Morph Ball and Boost Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 39; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to North Jungle Court
      After Machineworks Bridge Jungleside
  > Door to Colossus Vista
      After Machineworks Bridge Cliffside
  > Pickup (Energy Tank)
      Use Screw Attack (Space Jump)

> Event - Bridge (Cliffside); Heals? False
  * Event Machineworks Bridge Cliffside
  > Door to Colossus Vista
      Trivial

> Event - Bridge (Jungleside); Heals? False
  * Event Machineworks Bridge Jungleside
  > Door to North Jungle Court
      Trivial

----------------
North Jungle Court
Asset id: 5310258251750100868
> Door to Generator Hall North; Heals? False
  * Normal Door to Generator Hall North/Door to North Jungle Court
  > Door to North Jungle Hall
      After North Jungle Court Turret
  > Door to Machineworks Bridge
      Space Jump Boots and Morph Ball and After North Jungle Court Battery
  > Event - Destroy Turret
      All of the following:
          Grapple Lasso and Space Jump Boots
          Charge Beam or Missile ≥ 3
  > Event - Lift Battery
      Use Ship Grapple (Command Visor and Ship Grapple)

> Door to North Jungle Hall; Heals? False; Spawn Point
  * Normal Door to North Jungle Hall/Door to North Jungle Court
  > Door to Generator Hall North
      After North Jungle Court Turret
  > Event - Destroy Turret
      All of the following:
          Grapple Lasso and Space Jump Boots
          Charge Beam or Missile ≥ 3

> Door to Machineworks Bridge; Heals? False
  * Normal Door to Machineworks Bridge/Door to North Jungle Court
  > Door to Generator Hall North
      Morph Ball and After North Jungle Court Battery

> Event - Destroy Turret; Heals? False
  * Event North Jungle Court Turret
  > Door to Generator Hall North
      Trivial

> Event - Lift Battery; Heals? False
  * Event North Jungle Court Battery
  > Door to Generator Hall North
      Trivial

----------------
Generator Hall North
Asset id: 655768186680006563
> Door to Jungle Generator; Heals? False
  * Normal Door to Jungle Generator/Door to Generator Hall North
  > Door to North Jungle Court
      Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and After Generator Hall North Tunnel and Bomb Jump (Beginner)

> Door to North Jungle Court; Heals? False; Spawn Point
  * Normal Door to North Jungle Court/Door to Generator Hall North
  > Door to Jungle Generator
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball and After Generator Hall North Tunnel
  > Event - Open Tunnel
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 40; Major Location? False
  > Door to Jungle Generator
      Trivial
  > Door to North Jungle Court
      Trivial

> Event - Open Tunnel; Heals? False
  * Event Generator Hall North Tunnel
  > Door to North Jungle Court
      Trivial

----------------
North Jungle Hall
Asset id: 4895313609509491506
> Door to North Jungle Court; Heals? False
  * Normal Door to North Jungle Court/Door to North Jungle Hall
  > Door to Auxiliary Dynamo
      Trivial

> Door to Auxiliary Dynamo; Heals? False; Spawn Point
  * Normal Door to Auxiliary Dynamo/Door to North Jungle Hall
  > Door to North Jungle Court
      Trivial

----------------
Generator Hall South
Asset id: 1872319291341539278
> Door to Jungle Generator; Heals? False; Spawn Point
  * Normal Door to Jungle Generator/Door to Generator Hall South
  > Door to South Jungle Court
      Space Jump Boots

> Door to South Jungle Court; Heals? False
  * Normal Door to South Jungle Court/Door to Generator Hall South
  > Door to Jungle Generator
      Trivial

----------------
South Jungle Hall
Asset id: 4037774779061798319
> Door to Auxiliary Dynamo; Heals? False; Spawn Point
  * Normal Door to Auxiliary Dynamo/Door to South Jungle Hall
  > Door to South Jungle Court
      Trivial

> Door to South Jungle Court; Heals? False
  * Normal Door to South Jungle Court/Door to South Jungle Hall
  > Door to Auxiliary Dynamo
      Trivial

----------------
Vault
Asset id: 12685212997342829632
> Door to Overgrown Ruins; Heals? False; Spawn Point
  * Normal Door to Overgrown Ruins/Door to Vault
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 41; Major Location? False
  > Door to Overgrown Ruins
      Trivial

----------------
Save Station B
Asset id: 9372574566266947554
> Door to Field Access; Heals? False
  * Normal Door to Field Access/Door to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Field Access
      Trivial

----------------
Hangar Bay
Asset id: 12448241480574438186
> Door to Hangar Bay Hall; Heals? False
  * Normal Door to Hangar Bay Hall/Door to Hangar Bay
  > Door to Ruined Shrine
      Plasma Beam and After Hangar Bay Power

> Door to Ruined Shrine; Heals? False
  * Normal Door to Ruined Shrine/Door to Hangar Bay
  > Door to Hangar Bay Hall
      All of the following:
          Plasma Beam and After Hangar Bay Power
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
  > Event - Power
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Charge Beam or Missile ≥ 2
  > Event - Hangar Ceiling
      All of the following:
          Space Jump Boots and Morph Ball
          Grapple Lasso or Screw Attack or Movement (Intermediate)
  > Event - Ship Upgrade
      After Hangar Bay Ceiling
  > Samus Ship
      All of the following:
          After Hangar Bay Ceiling
          Command Visor or After Hangar Bay Ship Upgrade

> Pickup (Energy Cell); Heals? False
  * Pickup 42; Major Location? False
  > Door to Ruined Shrine
      Trivial

> Pickup (Ship Missile); Heals? False
  * Pickup 43; Major Location? True
  > Samus Ship
      Trivial

> Event - Power; Heals? False
  * Event Hangar Bay Power
  > Pickup (Energy Cell)
      Trivial

> Event - Hangar Ceiling; Heals? False
  * Event Hangar Bay Ceiling
  > Door to Ruined Shrine
      Trivial

> Event - Ship Upgrade; Heals? False
  * Event Hangar Bay Ship Upgrade
  > Pickup (Ship Missile)
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Hangar Bay Ceiling)
  > Door to Ruined Shrine
      Trivial
  > Event - Ship Upgrade
      After Hangar Bay Ceiling

----------------
Colossus Vista
Asset id: 8112010450000786492
> Door to Hall of the Golems; Heals? False; Spawn Point
  * Plasma Door to Hall of the Golems/Door to Colossus Vista
  > Door to Machineworks Bridge
      After Colossus Vista Golem Head
  > Pickup (Ship Missile Expansion)
      After Colossus Vista Golem Head
  > Event - Place Golem Head
      After Fuel Gel Pool Golem Head and Use Ship Grapple (Command Visor and Ship Grapple)

> Door to Machineworks Bridge; Heals? False
  * Normal Door to Machineworks Bridge/Door to Colossus Vista
  > Door to Hall of the Golems
      After Colossus Vista Golem Head

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 44; Major Location? False
  > Door to Hall of the Golems
      Trivial

> Event - Place Golem Head; Heals? False
  * Event Colossus Vista Golem Head
  > Door to Hall of the Golems
      Trivial

----------------
Hall of the Golems
Asset id: 2580753232084104741
> Door to Burrow; Heals? False
  * Normal Door to Burrow/Door to Hall of the Golems
  > Room Center
      Trivial

> Door to Hangar Bay Hall; Heals? False; Spawn Point
  * Normal Door to Hangar Bay Hall/Door to Hall of the Golems
  > Room Center
      Trivial

> Door to Colossus Vista; Heals? False
  * Plasma Door to Colossus Vista/Door to Hall of the Golems
  > Room Center
      After Hall of the Golems - Plasma Beam Golem

> Pickup (Missile Expansion); Heals? False
  * Pickup 45; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Burrow
      Any of the following:
          Space Jump Boots and After Hall of the Golems - Ice Missile Golem
          Bomb/Spring Space Jump (Intermediate) and Use Screw Attack (Space Jump)
  > Door to Hangar Bay Hall
      Trivial
  > Door to Colossus Vista
      After Hall of the Golems - Plasma Beam Golem
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball and After Hall of the Golems - Grapple Voltage Golem
  > Event - Grapple Voltage Golem
      Morph Ball Bomb and Morph Ball and Use Grapple Voltage (Lasso and Voltage)
  > Event - Plasma Beam Golem
      Plasma Beam and Morph Ball Bomb and Morph Ball
  > Event - Ice Missile Golem
      Missile and Ice Missile and Morph Ball Bomb and Space Jump Boots and Morph Ball

> Event - Grapple Voltage Golem; Heals? False
  * Event Hall of the Golems - Grapple Voltage Golem
  > Room Center
      Trivial

> Event - Plasma Beam Golem; Heals? False
  * Event Hall of the Golems - Plasma Beam Golem
  > Room Center
      Trivial

> Event - Ice Missile Golem; Heals? False
  * Event Hall of the Golems - Ice Missile Golem
  > Room Center
      Trivial

----------------
South Jungle Court
Asset id: 8404374826148145183
> Door to Generator Hall South; Heals? False
  * Normal Door to Generator Hall South/Door to South Jungle Court
  > Door to South Jungle Hall
      After South Jungle Court Turret
  > Event - Destroy Turret
      All of the following:
          Grapple Lasso
          Charge Beam or Missile ≥ 3

> Door to South Jungle Hall; Heals? False; Spawn Point
  * Normal Door to South Jungle Hall/Door to South Jungle Court
  > Door to Generator Hall South
      After South Jungle Court Turret
  > Event - Destroy Turret
      All of the following:
          Grapple Lasso
          Charge Beam or Missile ≥ 3

> Event - Destroy Turret; Heals? False
  * Event South Jungle Court Turret
  > Door to Generator Hall South
      Trivial

----------------
Thorn Jungle Airdock
Asset id: 16131448128382991283
> Door to Overgrown Ruins; Heals? False
  * Normal Door to Overgrown Ruins/Door to Thorn Jungle Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Overgrown Ruins
      Trivial

----------------
Auxiliary Dynamo
Asset id: 9706081627986864375
> Door to South Jungle Hall; Heals? False; Spawn Point
  * Normal Door to South Jungle Hall/Door to Auxiliary Dynamo
  > Door to North Jungle Hall
      Morph Ball
  > Pickup (Ship Missile Expansion)
      Grapple Lasso and Morph Ball

> Door to North Jungle Hall; Heals? False
  * Normal Door to North Jungle Hall/Door to Auxiliary Dynamo
  > Door to South Jungle Hall
      Morph Ball

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 46; Major Location? False
  > Door to South Jungle Hall
      Trivial

----------------
Reliquary III
Asset id: 2046879235130061967
> Door to Grand Court; Heals? False; Spawn Point
  * Normal Door to Grand Court/Door to Reliquary III
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 47; Major Location? False
  > Door to Grand Court
      Trivial

====================
Bryyo - Fire
----------------
Fiery Airdock
Asset id: 11708287702197177006
> Door to Imperial Hall; Heals? False
  * Normal Door to Imperial Hall/Door to Fiery Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Imperial Hall
      Trivial

----------------
Main Lift
Asset id: 9934831212540578712
> Door to Warp Site Alpha; Heals? False
  * Plasma Door to Warp Site Alpha/Door to Main Lift
  > Upper Area
      Morph Ball and After Main Lift Ice Tunnel

> Door to Corrupted Pool; Heals? False
  * Missile Blast Shield to Corrupted Pool/Door to Main Lift
  > Upper Area
      Grapple Lasso

> Door to Gel Refinery Site; Heals? False; Spawn Point
  * Normal Door to Gel Refinery Site/Door to Main Lift
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb or Movement (Beginner)
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode
  > Upper Area
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb or Movement (Beginner)
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode

> Pickup (Missile Expansion); Heals? False
  * Pickup 17; Major Location? False
  > Door to Gel Refinery Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Hyper Ball and Knowledge (Beginner) and Enter Hypermode

> Upper Area; Heals? False
  > Door to Warp Site Alpha
      Morph Ball and After Main Lift Ice Tunnel
  > Door to Corrupted Pool
      Grapple Lasso
  > Door to Gel Refinery Site
      Morph Ball
  > Event - Ice Tunnel
      Plasma Beam

> Event - Ice Tunnel; Heals? False
  * Event Main Lift Ice Tunnel
  > Upper Area
      Trivial

----------------
Imperial Hall
Asset id: 4215957264467390882
> Door to Gel Refinery Site; Heals? False
  * Normal Door to Gel Refinery Site/Door to Imperial Hall
  > Door to Fiery Airdock
      Any of the following:
          After Imperial Hall Walls
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner) and Standable Terrain (Beginner)

> Door to Refinery Access; Heals? False
  * Plasma Door to Refinery Access/Door to Imperial Hall
  > Door to Fiery Airdock
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Space Jump Boots and Morph Ball
          Any of the following:
              Grapple Lasso or Screw Attack
              Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Door to Fiery Airdock; Heals? False; Spawn Point
  * Normal Door to Fiery Airdock/Door to Imperial Hall
  > Door to Gel Refinery Site
      Any of the following:
          After Imperial Hall Walls
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner) and Standable Terrain (Beginner)
  > Door to Refinery Access
      Space Jump Boots and Morph Ball and Before Imperial Hall Walls and Bomb/Spring Space Jump (Beginner) and Standable Terrain (Beginner)
  > Event - Fuel Gel Walls
      Plasma Beam or Charge Beam

> Door to Gel Cavern; Heals? False
  * Morph Ball Door to Gel Cavern/Door to Imperial Hall
  > Door to Gel Refinery Site
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 18; Major Location? False
  > Door to Gel Refinery Site
      Trivial
  > Door to Refinery Access
      Grapple Lasso or Use Screw Attack (Space Jump)

> Event - Fuel Gel Walls; Heals? False
  * Event Imperial Hall Walls
  > Door to Fiery Airdock
      Trivial

----------------
Refinery Access
Asset id: 12195253720064854680
> Door to Imperial Hall; Heals? False
  * Plasma Door to Imperial Hall/Door to Refinery Access
  > Door to Gel Refinery Site
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Gel Refinery Site; Heals? False; Spawn Point
  * Plasma Door to Gel Refinery Site/Door to Refinery Access
  > Door to Imperial Hall
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

----------------
Gel Refinery Site
Asset id: 691790544662692104
> Door to Imperial Hall; Heals? False; Spawn Point
  * Normal Door to Imperial Hall/Door to Gel Refinery Site
  > Room Center
      Trivial

> Door to Refinery Access; Heals? False
  * Plasma Door to Refinery Access/Door to Gel Refinery Site
  > Room Center
      Plasma Beam

> Door to Gel Purification Site; Heals? False
  * Ice Missile Blast Shield to Gel Purification Site/Door to Gel Refinery Site
  > Pickup (Missile Expansion)
      After Gel Refinery Site Pipe or Use Screw Attack (Space Jump)
  > Room Center
      Trivial
  > Event - Pipe
      Grapple Lasso

> Door to Main Lift; Heals? False
  * Normal Door to Main Lift/Door to Gel Refinery Site
  > Room Center
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 19; Major Location? False
  > Door to Gel Purification Site
      After Gel Refinery Site Pipe or Use Screw Attack (Space Jump)
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Imperial Hall
      Trivial
  > Door to Refinery Access
      All of the following:
          Plasma Beam
          Any of the following:
              Morph Ball Bomb and Morph Ball
              Scan Visor and Space Jump Boots and Movement (Intermediate)
  > Door to Gel Purification Site
      After Gel Refinery Site Pipe
  > Door to Main Lift
      All of the following:
          Space Jump Boots
          Plasma Beam or Charge Beam or Standable Terrain (Beginner)
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Bomb/Spring Space Jump (Advanced) and Use Screw Attack (Space Jump)

> Event - Pipe; Heals? False
  * Event Gel Refinery Site Pipe
  > Door to Gel Purification Site
      Trivial

----------------
Gel Purification Site
Asset id: 14145904616390261937
> Door to Gel Hall; Heals? False; Spawn Point
  * Ice Missile Blast Shield to Gel Hall/Door to Gel Purification Site
  > Door to Gel Refinery Site
      Grapple Swing or Use Screw Attack (Space Jump)

> Door to Gel Refinery Site; Heals? False
  * Ice Missile Blast Shield to Gel Refinery Site/Door to Gel Purification Site
  > Door to Gel Hall
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Gel Hall
Asset id: 15732414849243282895
> Door to Gel Purification Site; Heals? False
  * Ice Missile Blast Shield to Gel Purification Site/Door to Gel Hall
  > Door to Save Station A
      Ice Missile or Normal Damage ≥ 20

> Door to Gel Processing Site; Heals? False; Spawn Point
  * Ice Missile Blast Shield to Gel Processing Site/Door to Gel Hall
  > Door to Save Station A
      Trivial
  > Event - Falling Platform
      Plasma Beam or Charge Beam
  > Falling Platform
      After Gel Hall Falling Platform

> Door to Save Station A; Heals? False
  * Normal Door to Save Station A/Door to Gel Hall
  > Door to Gel Purification Site
      Any of the following:
          Use Screw Attack (Space Jump)
          Missile and Ice Missile and Space Jump Boots
  > Door to Gel Processing Site
      Space Jump Boots
  > Event - Falling Platform
      Plasma Beam or Charge Beam
  > Falling Platform
      Space Jump Boots and After Gel Hall Falling Platform

> Pickup (Missile Expansion - Ledge); Heals? False
  * Pickup 20; Major Location? False
  > Falling Platform
      Space Jump Boots and After Gel Hall Falling Platform

> Pickup (Missile Expansion - Falling Platform); Heals? False
  * Pickup 21; Major Location? False
  > Falling Platform
      Trivial

> Event - Falling Platform; Heals? False
  * Event Gel Hall Falling Platform
  > Door to Gel Processing Site
      Space Jump Boots
  > Door to Save Station A
      Trivial

> Falling Platform; Heals? False
  > Door to Gel Processing Site
      Space Jump Boots
  > Door to Save Station A
      Trivial
  > Pickup (Missile Expansion - Ledge)
      All of the following:
          Space Jump Boots
          Any of the following:
              Ice Missile
              All of the following:
                  Morph Ball
                  Any of the following:
                      Screw Attack and Boost Ball and Bomb/Spring Space Jump (Intermediate)
                      Suit Type ≥ 4 and Bomb/Spring Space Jump (Advanced)
  > Pickup (Missile Expansion - Falling Platform)
      Trivial

----------------
Corrupted Pool
Asset id: 4196997332781103286
> Door to Main Lift; Heals? False; Spawn Point
  * Normal Door to Main Lift/Door to Corrupted Pool
  > Door to Gel Processing Site
      All of the following:
          Any of the following:
              After Corrupted Pool Phazon Vines
              After Hangar Bay Ship Upgrade and Knowledge (Beginner)
          Any of the following:
              Grapple Swing or Use Screw Attack (Space Jump)
              Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Event - Phazon Vines
      Enter Hypermode

> Door to Gel Processing Site; Heals? False
  * Normal Door to Gel Processing Site/Door to Corrupted Pool
  > Door to Main Lift
      Any of the following:
          After Corrupted Pool Phazon Vines
          After Hangar Bay Ship Upgrade and Knowledge (Beginner)

> Event - Phazon Vines; Heals? False
  * Event Corrupted Pool Phazon Vines
  > Door to Main Lift
      Trivial

----------------
Temple of Bryyo
Asset id: 13296637487518400273
> Door to Temple Access; Heals? False; Spawn Point
  * Normal Door to Temple Access/Door to Temple of Bryyo
  > Above Ground
      Trivial

> Door to Temple Reservoir; Heals? False
  * Normal Door to Temple Reservoir/Door to Temple of Bryyo
  > Above Ground
      Trivial

> Pickup (Ice Missile); Heals? False
  * Pickup 23; Major Location? True
  > Above Ground
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 22; Major Location? False
  > Above Ground
      Trivial

> Above Ground; Heals? False
  > Door to Temple Access
      Trivial
  > Door to Temple Reservoir
      After Rundas
  > Pickup (Missile Expansion)
      All of the following:
          Nova Beam and Morph Ball and Hazard Shield
          X-Ray Visor or Invisible Objects (Beginner)
  > Event - Rundas
      Grapple Lasso
  > Event - Turret
      Command Visor and After Hangar Bay Ship Upgrade and Use Ship Missile (Command Visor and Ship Missile)

> Event - Rundas; Heals? False
  * Event Rundas
  > Pickup (Ice Missile)
      Trivial

> Event - Turret; Heals? False
  * Event Temple of Bryyo Turret
  > Above Ground
      Trivial

----------------
Temple Hall
Asset id: 8718899405848025583
> Door to Temple Reservoir; Heals? False; Spawn Point
  * Normal Door to Temple Reservoir/Door to Temple Hall
  > Door to Temple Generator
      Any of the following:
          Missile ≥ 3 and Ice Missile and Space Jump Boots and After Temple Hall Gel Falls Activated
          Movement (Beginner) and Use Screw Attack (Space Jump)
  > Event - Temple Hall Falls Activated
      Trivial

> Door to Temple Generator; Heals? False
  * Normal Door to Temple Generator/Door to Temple Hall
  > Door to Temple Reservoir
      Any of the following:
          Missile ≥ 3 and Ice Missile and Space Jump Boots and After Temple Hall Gel Falls Activated
          Movement (Beginner) and Use Screw Attack (Space Jump)

> Event - Temple Hall Falls Activated; Heals? False
  * Event Temple Hall Gel Falls Activated
  > Door to Temple Reservoir
      Trivial

----------------
Gel Processing Site
Asset id: 15414731845526197010
> Door to Corrupted Pool; Heals? False; Spawn Point
  * Normal Door to Corrupted Pool/Door to Gel Processing Site
  > Door to Gel Hall
      After Gel Processing Site Pillar
  > Event - Raise Pillar
      All of the following:
          Grapple Lasso and Morph Ball Bomb and Space Jump Boots and Morph Ball
          Plasma Beam or Charge Beam

> Door to Gel Hall; Heals? False
  * Normal Door to Gel Hall/Door to Gel Processing Site
  > Door to Corrupted Pool
      Trivial

> Event - Raise Pillar; Heals? False
  * Event Gel Processing Site Pillar
  > Door to Corrupted Pool
      Trivial

----------------
Save Station A
Asset id: 6190253681364271262
> Door to Gel Hall; Heals? False
  * Normal Door to Gel Hall/Door to Save Station A
  > Save Station
      Trivial

> Door to Cavern Entry; Heals? False
  * Normal Door to Cavern Entry/Door to Save Station A
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Gel Hall
      Trivial
  > Door to Cavern Entry
      Trivial

----------------
Temple Generator
Asset id: 17919508762406024111
> Door to Temple Hall; Heals? False; Spawn Point
  * Normal Door to Temple Hall/Door to Temple Generator
  > Event - Leviathan Shield
      Use Ship Missile (Command Visor and Ship Missile)

> Event - Leviathan Shield; Heals? False
  * Event Fire Leviathan Shield Generator
  > Door to Temple Hall
      Trivial

----------------
Cavern Entry
Asset id: 7770467369003576485
> Door to Save Station A; Heals? False
  * Normal Door to Save Station A/Door to Cavern Entry
  > Door to Gel Cavern
      Trivial

> Door to Gel Cavern; Heals? False; Spawn Point
  * Normal Door to Gel Cavern/Door to Cavern Entry
  > Door to Save Station A
      Trivial

----------------
Gel Cavern
Asset id: 11307336868361004418
> Door to Cavern Entry; Heals? False; Spawn Point
  * Normal Door to Cavern Entry/Door to Gel Cavern
  > Door to Temple Access
      Trivial
  > Door to Imperial Hall
      All of the following:
          Morph Ball
          Any of the following:
              Missile and Ice Missile
              All of the following:
                  Movement (Intermediate)
                  Screw Attack or Boost Ball

> Door to Temple Access; Heals? False
  * Normal Door to Temple Access/Door to Gel Cavern
  > Door to Cavern Entry
      Trivial

> Door to Imperial Hall; Heals? False
  * Morph Ball Door to Imperial Hall/Door to Gel Cavern
  > Door to Cavern Entry
      All of the following:
          Morph Ball
          Any of the following:
              Missile and Ice Missile
              All of the following:
                  Movement (Intermediate)
                  Screw Attack or Boost Ball

----------------
Temple Reservoir
Asset id: 6515839134538815411
> Door to Temple of Bryyo; Heals? False; Spawn Point
  * Normal Door to Temple of Bryyo/Door to Temple Reservoir
  > Door to Temple Hall
      Ice Missile or Normal Damage ≥ 4

> Door to Temple Hall; Heals? False
  * Normal Door to Temple Hall/Door to Temple Reservoir
  > Door to Temple of Bryyo
      Ice Missile or Normal Damage

----------------
Temple Access
Asset id: 17784744952251613582
> Door to Gel Cavern; Heals? False; Spawn Point
  * Normal Door to Gel Cavern/Door to Temple Access
  > Door to Temple of Bryyo
      Trivial

> Door to Temple of Bryyo; Heals? False
  * Normal Door to Temple of Bryyo/Door to Temple Access
  > Door to Gel Cavern
      Trivial

----------------
Warp Site Alpha
Asset id: 4474147916478522354
> Door to Main Lift; Heals? False
  * Plasma Door to Main Lift/Door to Warp Site Alpha
  > Event - Warp Site Alpha Wall
      Plasma Beam and Morph Ball Bomb and Morph Ball and Boost Ball
  > Teleport to Bryyo Ice - Warp Site Bravo
      After Warp Site Alpha Wall

> Event - Warp Site Alpha Wall; Heals? False
  * Event Warp Site Alpha Wall
  > Door to Main Lift
      Trivial

> Teleport to Bryyo Ice - Warp Site Bravo; Heals? False; Spawn Point
  * Teleporter to Bryyo - Ice - Warp Site Bravo
  > Door to Main Lift
      After Warp Site Alpha Wall

====================
Bryyo - Ice
----------------
Warp Site Bravo
Asset id: 9245834436705857859
> Door to Imperial Caverns; Heals? False
  * Normal Door to Imperial Caverns/Door to Warp Site Bravo
  > Teleport to Bryyo Fire - Warp Site Alpha
      Trivial

> Teleport to Bryyo Fire - Warp Site Alpha; Heals? False; Spawn Point
  * Teleporter to Bryyo - Fire - Warp Site Alpha
  > Door to Imperial Caverns
      Trivial

----------------
Hall of Remembrance
Asset id: 6915612318130423578
> Door to Imperial Crypt (Upper); Heals? False
  * Normal Door to Imperial Crypt/Door to Hall of Remembrance (Upper)
  > Locked Door Ledge
      Trivial

> Door to Imperial Crypt (Lower); Heals? False
  * Normal Door to Imperial Crypt/Door to Hall of Remembrance (Lower)
  > Door to Tower (Lower)
      Before Hall of Remembrance Item or Use Screw Attack (Space Jump)
  > Event - Hall of Remembrance Item
      Trivial

> Door to Tower (Lower); Heals? False
  * Normal Door to Tower/Door to Hall of Remembrance (Upper)
  > Door to Imperial Crypt (Lower)
      Before Hall of Remembrance Item or Use Screw Attack (Space Jump)
  > Event - Hall of Remembrance Item
      Trivial

> Door to Tower (Upper); Heals? False
  * Normal Door to Tower/Door to Hall of Remembrance (Lower)
  > Door to Tower (Lower)
      Trivial
  > Pickup (Ship Missile Expansion)
      Use Screw Attack (Space Jump)

> Pickup (Screw Attack); Heals? False; Spawn Point
  * Pickup 48; Major Location? True
  > Door to Imperial Crypt (Lower)
      Use Screw Attack (Space Jump)
  > Door to Tower (Lower)
      Use Screw Attack (Space Jump)

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 49; Major Location? False
  > Door to Tower (Upper)
      Use Screw Attack (Space Jump)
  > Locked Door Ledge
      Use Screw Attack (Space Jump)

> Event - Unlock Door; Heals? False
  * Event Hall of Remembrance Unlock Door
  > Locked Door Ledge
      Trivial

> Locked Door Ledge; Heals? False
  > Door to Imperial Crypt (Upper)
      After Hall of Remembrance Unlock Door
  > Door to Imperial Crypt (Lower)
      Trivial
  > Pickup (Ship Missile Expansion)
      Use Screw Attack (Space Jump)
  > Event - Unlock Door
      Grapple Lasso

> Event - Hall of Remembrance Item; Heals? False
  * Event Hall of Remembrance Item
  > Pickup (Screw Attack)
      Trivial

----------------
Imperial Crypt
Asset id: 17976174099400013428
> Door to Hall of Remembrance (Upper); Heals? False
  * Normal Door to Hall of Remembrance/Door to Imperial Crypt (Upper)
  > Door to Imperial Caverns
      Before Imperial Crypt Ice Floor or Use Screw Attack (Space Jump)

> Door to Imperial Caverns; Heals? False; Spawn Point
  * Normal Door to Imperial Caverns/Door to Imperial Crypt
  > Door to Hall of Remembrance (Upper)
      All of the following:
          After Hall of Remembrance Unlock Door
          Before Imperial Crypt Ice Floor or Use Screw Attack (Space Jump)
  > Door to Hall of Remembrance (Lower)
      After Imperial Crypt Ice Floor
  > Event - Ice Floor
      Any of the following:
          Plasma Beam
          Charge Beam and Knowledge (Beginner) and Enter Hypermode

> Door to Hall of Remembrance (Lower); Heals? False
  * Normal Door to Hall of Remembrance/Door to Imperial Crypt (Lower)
  > Door to Imperial Caverns
      Boost Ball and After Imperial Crypt Ice Floor

> Event - Ice Floor; Heals? False
  * Event Imperial Crypt Ice Floor
  > Door to Hall of Remembrance (Upper)
      Trivial
  > Door to Imperial Caverns
      Trivial

----------------
Tower
Asset id: 10429003070780375168
> Door to Hall of Remembrance (Upper); Heals? False
  * Normal Door to Hall of Remembrance/Door to Tower (Lower)
  > Door to Hall of Remembrance (Lower)
      Trivial
  > Pickup (Energy Tank)
      Morph Ball Bomb and Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Expert) and Instant Morph (Expert)

> Door to Hall of Remembrance (Lower); Heals? False; Spawn Point
  * Normal Door to Hall of Remembrance/Door to Tower (Upper)
  > Door to Hall of Remembrance (Upper)
      Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 50; Major Location? False
  > Door to Hall of Remembrance (Upper)
      Trivial

----------------
Imperial Caverns
Asset id: 10980580650394598183
> Door to Imperial Crypt; Heals? False
  * Normal Door to Imperial Crypt/Door to Imperial Caverns
  > Door to Warp Site Bravo
      After Imperial Caverns Ice Floors and Use Screw Attack (Space Jump)

> Door to Warp Site Bravo; Heals? False; Spawn Point
  * Normal Door to Warp Site Bravo/Door to Imperial Caverns
  > Door to Imperial Crypt
      After Imperial Caverns Ice Floors
  > Event - Ice Floors
      Any of the following:
          Plasma Beam
          Charge Beam and Knowledge (Beginner) and Enter Hypermode

> Event - Ice Floors; Heals? False
  * Event Imperial Caverns Ice Floors
  > Door to Warp Site Bravo
      Trivial

====================
Bryyo - Seed
----------------
Landing Site Delta
Asset id: 12972775391902806082
> Door to Core Access; Heals? False
  * Normal Door to Core Access/Door to Landing Site Delta
  > Samus Ship
      Space Jump Boots

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Jungle Leviathan Shield Generator and After Fire Leviathan Shield Generator)
  > Door to Core Access
      Space Jump Boots

----------------
Core Access
Asset id: 2952866055994706679
> Door to Landing Site Delta; Heals? False; Spawn Point
  * Normal Door to Landing Site Delta/Door to Core Access
  > Door to Bryyo Leviathan Core
      Charge Beam or Enter Hypermode

> Door to Bryyo Leviathan Core; Heals? False
  * Normal Door to Bryyo Leviathan Core/Door to Core Access

----------------
Bryyo Leviathan Core
Asset id: 9708827741160794862
> Door to Core Access; Heals? False; Spawn Point
  * Normal Door to Core Access/Door to Bryyo Leviathan Core
  > Event - Mogenar
      Morph Ball Bomb and Morph Ball and Enter Hypermode

> Teleporter to Bryyo Cliffside; Heals? False
  * Teleporter to Bryyo - Reptilicus - Cliffside Airdock

> Pickup (Hyper Ball); Heals? False
  * Pickup 98; Major Location? True
  > Teleporter to Bryyo Cliffside
      Morph Ball and Hyper Ball

> Event - Mogenar; Heals? False
  * Event Mogenar
  > Pickup (Hyper Ball)
      Trivial

====================
SkyTown, Elysia - Main
----------------
Main Docking Bay
Asset id: 4133901881028310574
> Door to Main Docking Access; Heals? False
  * Normal Door to Main Docking Access/Door to Main Docking Bay
  > Pickup (Missile Expansion)
      Plasma Beam and Morph Ball and After Ghor
  > Samus Ship (Catch.)
      Trivial
  > Event - Ghor
      All of the following:
          After Aurora Chamber (Elysia) Vaccine
          Combat (Intermediate) or Enter Hypermode

> Pickup (Missile Expansion); Heals? False
  * Pickup 51; Major Location? False
  > Door to Main Docking Access
      Trivial

> Pickup (Plasma Beam); Heals? False
  * Pickup 52; Major Location? True
  > Samus Ship (Catch.)
      Trivial

> Samus Ship (Catch.); Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Main Docking Access
      Plasma Beam or Before Aurora Chamber (Elysia) Vaccine

> Event - Ghor; Heals? False
  * Event Ghor
  > Pickup (Plasma Beam)
      Trivial

----------------
Zipline Station Alpha
Asset id: 201801993056581673
> Door to Main Docking Access; Heals? False; Spawn Point
  * Normal Door to Main Docking Access/Door to Zipline Station Alpha
  > Door to Arrival Station
      Any of the following:
          Grapple Swing
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Hypermode) and Single Room Out of Bounds (Hypermode) and Fall Respawn Skip (Hypermode)

> Door to Arrival Station; Heals? False
  * Normal Door to Arrival Station/Door to Zipline Station Alpha
  > Door to Main Docking Access
      Any of the following:
          Grapple Swing
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Hypermode) and Single Room Out of Bounds (Hypermode) and Fall Respawn Skip (Hypermode)

----------------
Arrival Station
Asset id: 14742980547553882067
> Door to Zipline Station Alpha; Heals? False; Spawn Point
  * Normal Door to Zipline Station Alpha/Door to Arrival Station
  > Ledge
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Hub Access; Heals? False
  * Normal Door to Hub Access/Door to Arrival Station
  > Ledge
      Space Jump Boots or Terminal Fall Abuse (Beginner) or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Pickup (Energy Tank); Heals? False
  * Pickup 53; Major Location? False
  > Ledge
      Trivial

> Ledge; Heals? False
  > Door to Zipline Station Alpha
      Trivial
  > Door to Hub Access
      Trivial
  > Pickup (Energy Tank)
      Space Jump Boots and Morph Ball and Boost Ball

----------------
Barracks Access
Asset id: 4910606911885883821
> Door to Transit Hub; Heals? False; Spawn Point
  * Normal Door to Transit Hub/Door to Barracks Access
  > Door to Steambot Barracks
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Steambot Barracks; Heals? False
  * Normal Door to Steambot Barracks/Door to Barracks Access
  > Door to Transit Hub
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 54; Major Location? False
  > Door to Transit Hub
      Trivial

----------------
Hub Access
Asset id: 11556115933702107376
> Door to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Door to Hub Access
  > Door to Arrival Station
      Trivial

> Door to Arrival Station; Heals? False; Spawn Point
  * Normal Door to Arrival Station/Door to Hub Access
  > Door to Transit Hub
      Trivial

----------------
Barracks Lift
Asset id: 11193898588728046860
> Door to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Door to Barracks Lift
  > Door to Steambot Barracks
      Trivial

> Door to Steambot Barracks; Heals? False; Spawn Point
  * Normal Door to Steambot Barracks/Door to Barracks Lift
  > Door to Zipline Station Bravo
      Trivial
  > Door to Hoverplat Docking Site
      Trivial

> Door to Hoverplat Docking Site; Heals? False
  * Normal Door to Hoverplat Docking Site/Door to Barracks Lift
  > Door to Steambot Barracks
      Trivial

----------------
Aurora Lift
Asset id: 9894117388493814037
> Door to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Door to Aurora Lift
  > Door to Zipline Station Bravo
      After Aurora Lift Activated
  > Event - Aurora Chamber Reloaded
      After Aurora Lift Activated and After Aurora Chamber (Elysia) Vaccine

> Door to Save Station A; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Save Station A/Door to Aurora Lift
  > Door to Zipline Station Bravo
      Trivial

> Door to Zipline Station Bravo; Heals? False; Spawn Point
  * Normal Door to Zipline Station Bravo/Door to Aurora Lift
  > Door to Aurora Chamber
      After Aurora Lift Activated
  > Door to Save Station A
      Trivial
  > Event - Lift Activated
      Trivial

> Event - Lift Activated; Heals? False
  * Event Aurora Lift Activated
  > Door to Zipline Station Bravo
      Trivial

> Event - Aurora Chamber Reloaded; Heals? False
  * Event Aurora Chamber (Elysia) Reloaded After Vaccine
  > Door to Aurora Chamber
      Trivial

----------------
Aurora Chamber
Asset id: 3066396911819856814
> Door to Maintenance Shaft AU; Heals? False
  * Normal Door to Maintenance Shaft AU/Door to Aurora Chamber
  > Door to Aurora Lift
      Trivial

> Door to Aurora Lift; Heals? False; Spawn Point
  * Normal Door to Aurora Lift/Door to Aurora Chamber
  > Door to Maintenance Shaft AU
      Trivial
  > Inside Aurora Chamber
      Morph Ball and Boost Ball

> Inside Aurora Chamber; Heals? False
  > Door to Aurora Lift
      Trivial
  > Event - Aurora Vaccine
      Trivial
  > Event - Aurora Circuits
      Plasma Beam and After Aurora Chamber (Elysia) Reloaded After Vaccine
  > Event - Initiate Bomb Sequence
      After Spire Prep Bomb

> Event - Aurora Vaccine; Heals? False
  * Event Aurora Chamber (Elysia) Vaccine
  > Inside Aurora Chamber
      Trivial

> Event - Aurora Circuits; Heals? False
  * Event Aurora Chamber (Elysia) Circuits
  > Inside Aurora Chamber
      Trivial

> Event - Initiate Bomb Sequence; Heals? False
  * Event Aurora Chamber (Elysia) Initiate Bomb Sequence
  > Inside Aurora Chamber
      Trivial

----------------
Hoverplat Docking Site
Asset id: 10164050604229640228
> Door to Barracks Lift; Heals? False; Spawn Point
  * Normal Door to Barracks Lift/Door to Hoverplat Docking Site
  > Center Platform
      Use Screw Attack (Space Jump)
  > Out of Bounds
      Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced) and Fall Respawn Skip (Advanced)

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Hoverplat Docking Site
  > Center Platform
      Use Screw Attack (Space Jump)
  > Out of Bounds
      Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced) and Fall Respawn Skip (Advanced)

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 55; Major Location? False
  > Center Platform
      Trivial

> Center Platform; Heals? False
  > Door to Barracks Lift
      Use Screw Attack (Space Jump)
  > Door to Junction
      Use Screw Attack (Space Jump)
  > Pickup (Ship Missile Expansion)
      Morph Ball and Boost Ball and Spider Ball

> Out of Bounds; Heals? False
  > Door to Barracks Lift
      Trivial
  > Door to Junction
      Trivial
  > Center Platform
      Trivial

----------------
Skybridge Hera
Asset id: 10733512082794532665
> Door to Junction; Heals? False; Spawn Point
  * Normal Door to Junction/Door to Skybridge Hera
  > Door to Maintenance Shaft GP
      Morph Ball and Boost Ball and After Skybridge Hera Reloaded After Bridge Destroyed
  > Pillar Platform
      Any of the following:
          Grapple Lasso
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  All of the following:
                      Screw Attack
                      Movement (Intermediate) or Bomb/Spring Space Jump (Intermediate)
                  Morph Ball Bomb and Bomb/Spring Space Jump (Advanced)

> Door to Maintenance Shaft GP; Heals? False
  * Normal Door to Maintenance Shaft GP/Door to Skybridge Hera
  > Door to Junction
      Morph Ball and Boost Ball and After Skybridge Hera Reloaded After Bridge Destroyed
  > Pillar Platform
      After Skybridge Hera Destroy Bridge and Use Screw Attack (Space Jump)
  > Event - Destroy Bridge
      Grapple Lasso and Movement (Intermediate) and Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 56; Major Location? False
  > Pillar Platform
      Trivial

> Pillar Platform; Heals? False
  > Door to Junction
      Any of the following:
          After Skybridge Hera Reloaded After Bridge Destroyed
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  All of the following:
                      Screw Attack
                      Movement (Intermediate) or Bomb/Spring Space Jump (Intermediate)
                  Morph Ball Bomb and Bomb/Spring Space Jump (Advanced)
  > Door to Maintenance Shaft GP
      All of the following:
          Use Screw Attack (Space Jump)
          After Skybridge Hera Destroy Bridge or Movement (Intermediate)
  > Pickup (Missile Expansion)
      Morph Ball
  > Event - Destroy Bridge
      Grapple Lasso

> Event - Destroy Bridge; Heals? False
  * Event Skybridge Hera Destroy Bridge
  > Door to Maintenance Shaft GP
      Trivial

----------------
Zipline Station Charlie
Asset id: 17641492364836789457
> Door to Powerworks Access; Heals? False
  * Normal Door to Powerworks Access/Door to Zipline Station Charlie
  > Floating Platform (Powerworks Access)
      Use Screw Attack (Space Jump)
  > Out of Bounds
      Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Expert) and Single Room Out of Bounds (Expert) and Fall Respawn Skip (Expert)

> Door to Junction; Heals? False; Spawn Point
  * Normal Door to Junction/Door to Spire Dock (Pre-Bomb)
  > Floating Platform (Junction)
      Use Screw Attack (Space Jump)
  > Event - Zipline
      Grapple Swing and Use Grapple Voltage (Lasso and Voltage)
  > Out of Bounds
      Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Expert) and Single Room Out of Bounds (Expert) and Fall Respawn Skip (Expert)

> Pickup (Energy Tank); Heals? False
  * Pickup 57; Major Location? False
  > Floating Platform (Powerworks Access)
      Trivial

> Floating Platform (Junction); Heals? False
  > Door to Junction
      Use Screw Attack (Space Jump)
  > Floating Platform (Powerworks Access)
      Morph Ball and Boost Ball and Spider Ball
  > Out of Bounds
      Morph Ball and Boost Ball and Spider Ball and Single Room Out of Bounds (Intermediate)

> Floating Platform (Powerworks Access); Heals? False
  > Door to Powerworks Access
      Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball
  > Floating Platform (Junction)
      Boost Ball and Spider Ball
  > Out of Bounds
      Morph Ball and Boost Ball and Spider Ball and Single Room Out of Bounds (Intermediate)

> Event - Zipline; Heals? False
  * Event Zipline Station Charlie Zipline
  > Floating Platform (Powerworks Access)
      Trivial

> Out of Bounds; Heals? False
  > Door to Powerworks Access
      Trivial
  > Door to Junction
      Trivial
  > Floating Platform (Junction)
      Trivial
  > Floating Platform (Powerworks Access)
      Trivial

----------------
Powerworks Access
Asset id: 17854052165197892560
> Door to Zipline Station Charlie; Heals? False; Spawn Point
  * Normal Door to Zipline Station Charlie/Door to Powerworks Access
  > Door to Powerworks
      Morph Ball and After Powerworks Access Barrier
  > Event - Barrier
      Use Grapple Voltage (Lasso and Voltage)

> Door to Powerworks; Heals? False
  * Normal Door to Powerworks/Door to Powerworks Access
  > Door to Zipline Station Charlie
      Morph Ball and After Powerworks Access Barrier

> Event - Barrier; Heals? False
  * Event Powerworks Access Barrier
  > Door to Zipline Station Charlie
      Trivial

----------------
Maintenance Shaft GP
Asset id: 15917923329011025717
> Door to Skybridge Hera; Heals? False; Spawn Point
  * Normal Door to Skybridge Hera/Door to Maintenance Shaft GP
  > Door to Construction Bay
      Trivial

> Door to Construction Bay; Heals? False
  * Normal Door to Construction Bay/Door to Maintenance Shaft GP
  > Door to Skybridge Hera
      Any of the following:
          Space Jump Boots
          Morph Ball and Bomb/Spring Space Jump (Advanced)
  > Event - Skybridge Hera Reloaded After Bridge Destroyed
      Trivial

> Event - Skybridge Hera Reloaded After Bridge Destroyed; Heals? False
  * Event Skybridge Hera Reloaded After Bridge Destroyed
  > Door to Construction Bay
      Trivial

----------------
Ballista Lift
Asset id: 17014153014158531645
> Door to Ballista Storage; Heals? False
  * Normal Door to Ballista Storage/Door to Ballista Lift
  > Door to Construction Bay
      Trivial

> Door to Construction Bay; Heals? False; Spawn Point
  * Normal Door to Construction Bay/Door to Ballista Lift
  > Door to Ballista Storage
      Trivial

----------------
Security Tube
Asset id: 17487489647732344867
> Door to Skytram West; Heals? False
  * Normal Door to Skytram West/Door to Security Tube
  > Door to Security Station
      All of the following:
          Morph Ball
          After Security Tube Phazon Vines or Movement (Intermediate)

> Door to Security Station; Heals? False; Spawn Point
  * Normal Door to Security Station/Door to Security Tube
  > Door to Skytram West
      Morph Ball and After Security Tube Phazon Vines
  > Event - Phazon Vines
      Morph Ball and Hyper Ball and Enter Hypermode

> Event - Phazon Vines; Heals? False
  * Event Security Tube Phazon Vines
  > Door to Security Station
      Trivial

----------------
Junction
Asset id: 2692588651293388340
> Door to Skybridge Hera; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Skybridge Hera/Door to Junction
  > Circle Room
      Trivial

> Door to Hoverplat Docking Site; Heals? False
  * Normal Door to Hoverplat Docking Site/Door to Junction
  > Circle Room
      Trivial

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Junction
  > Circle Room
      Trivial

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Junction
  > Circle Room
      Trivial

> Door to Zipline Station Charlie; Heals? False
  * Normal Door to Zipline Station Charlie/Door to Junction
  > Circle Room
      Trivial

> Circle Room; Heals? False; Spawn Point
  > Door to Skybridge Hera
      Trivial
  > Door to Hoverplat Docking Site
      Trivial
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Door to Zipline Station Charlie
      Trivial
  > Event - Skybridge Hera Reloaded After Bridge Destroyed
      After Skybridge Hera Destroy Bridge

> Event - Skybridge Hera Reloaded After Bridge Destroyed; Heals? False
  * Event Skybridge Hera Reloaded After Bridge Destroyed
  > Circle Room
      Trivial

----------------
Landing Site A
Asset id: 3381520513235092752
> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Pre-Bomb)
  > Samus Ship
      After Landing Site A Unlocked
  > Event - Landing Site Unlocked
      Morph Ball Bomb and Morph Ball and After Aurora Chamber (Elysia) Circuits

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Landing Site A Unlocked)
  > Door to Security Station
      Trivial

> Event - Landing Site Unlocked; Heals? False
  * Event Landing Site A Unlocked
  > Door to Security Station
      Trivial

----------------
Maintenance Shaft AU
Asset id: 722564631842201436
> Door to Aurora Chamber; Heals? False; Spawn Point
  * Normal Door to Aurora Chamber/Door to Maintenance Shaft AU
  > Ledge
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Maintenance Shaft AU
  > Ledge
      Space Jump Boots

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Maintenance Shaft AU
  > Ledge
      Space Jump Boots

> Event - Aurora Chamber Reloaded; Heals? False
  * Event Aurora Chamber (Elysia) Reloaded After Vaccine
  > Ledge
      Trivial

> Ledge; Heals? False
  > Door to Aurora Chamber
      Trivial
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Event - Aurora Chamber Reloaded
      After Aurora Chamber (Elysia) Vaccine

----------------
Construction Bay
Asset id: 2667502259855056433
> Door to Ballista Lift; Heals? False
  * Normal Door to Ballista Lift/Door to Construction Bay
  > Door to Maintenance Shaft GP
      Trivial
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)

> Door to Maintenance Shaft GP; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft GP/Door to Construction Bay
  > Door to Ballista Lift
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Morph Ball Bomb and Morph Ball
              Any of the following:
                  Use Grapple Voltage (Lasso and Voltage)
                  All of the following:
                      Grapple Swing and Space Jump Boots
                      Charge Beam or Missile

> Pickup (Missile Expansion); Heals? False
  * Pickup 58; Major Location? False
  > Door to Ballista Lift
      Use Screw Attack (Space Jump)

----------------
Main Docking Access
Asset id: 5767114369935179109
> Door to Zipline Station Alpha; Heals? False
  * Normal Door to Zipline Station Alpha/Door to Main Docking Access
  > Door to Main Docking Bay
      Any of the following:
          Grapple Swing and After Main Docking Access Phazon Vines
          All of the following:
              Use Screw Attack (Space Jump)
              After Main Docking Access Phazon Vines or Terminal Fall Abuse (Beginner)

> Door to Main Docking Bay; Heals? False; Spawn Point
  * Normal Door to Main Docking Bay/Door to Main Docking Access
  > Door to Zipline Station Alpha
      All of the following:
          After Main Docking Access Phazon Vines
          Grapple Swing or Use Screw Attack (Space Jump)
  > Event - Phazon Vines
      Morph Ball and Hyper Ball and Enter Hypermode

> Event - Phazon Vines; Heals? False
  * Event Main Docking Access Phazon Vines
  > Door to Main Docking Bay
      Trivial

----------------
Security Station
Asset id: 8195940946934839837
> Door to Security Tube; Heals? False
  * Normal Door to Security Tube/Door to Security Station
  > Spire Side
      Plasma Beam

> Door to Spire Dock (Post-Bomb); Heals? False
  * Normal Door to Spire Dock (Post-Bomb)/Door to Security Station
  > Spire Side
      Trivial

> Door to Spire Dock (Pre-Bomb); Heals? False
  * Normal Door to Spire Dock (Pre-Bomb)/Door to Security Station
  > Spire Side
      Trivial

> Door to Landing Site A; Heals? False
  * Normal Door to Landing Site A/Door to Security Station
  > Door to Escape Pod Bay Access
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
  > Pickup (Ship Missile Expansion)
      Plasma Beam and Morph Ball
  > Spire Side
      Morph Ball

> Door to Escape Pod Bay Access; Heals? False
  * Normal Door to Escape Pod Bay Access/Door to Security Station
  > Door to Landing Site A
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 59; Major Location? False
  > Spire Side
      Trivial

> Spire Side; Heals? False; Spawn Point
  > Door to Security Tube
      Plasma Beam and Use Screw Attack (Space Jump)
  > Door to Spire Dock (Post-Bomb)
      After Spire Bomb Leviathan Shield
  > Door to Spire Dock (Pre-Bomb)
      Before Spire Bomb Leviathan Shield
  > Door to Landing Site A
      Morph Ball

----------------
Steambot Barracks
Asset id: 12622074872595627812
> Door to Barracks Lift; Heals? False
  * Normal Door to Barracks Lift/Door to Steambot Barracks
  > Bottom Floor
      After Steambot Barracks Gate

> Door to Barracks Access; Heals? False; Spawn Point
  * Normal Door to Barracks Access/Door to Steambot Barracks
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Spider Ball
  > Bottom Floor
      Morph Ball Bomb and Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 60; Major Location? False
  > Bottom Floor
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 61; Major Location? False
  > Bottom Floor
      Trivial

> Event - Steamlord; Heals? False
  * Event Steamlord (Steambot Barracks)
  > Bottom Floor
      Trivial

> Bottom Floor; Heals? False
  > Door to Barracks Lift
      After Steambot Barracks Gate
  > Door to Barracks Access
      Morph Ball and Boost Ball and After Steamlord (Steambot Barracks)
  > Pickup (Energy Tank)
      After Steamlord (Steambot Barracks)
  > Event - Steamlord
      Trivial
  > Event - Gate
      Grapple Lasso and After Steamlord (Steambot Barracks)

> Event - Gate; Heals? False
  * Event Steambot Barracks Gate
  > Bottom Floor
      Trivial

----------------
Ballista Storage
Asset id: 9955656508473190866
> Door to Ballista Lift; Heals? False; Spawn Point
  * Normal Door to Ballista Lift/Door to Ballista Storage
  > Bottom Floor
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 62; Major Location? False
  > Bottom Floor
      Trivial

> Pickup (Boost Ball); Heals? False
  * Pickup 63; Major Location? True
  > Bottom Floor
      Trivial

> Event - Defense Drone; Heals? False
  * Event Defense Drone
  > Pickup (Boost Ball)
      Trivial

> Event - Steamlord; Heals? False
  * Event Steamlord (Ballista Storage)
  > Bottom Floor
      Trivial

> Bottom Floor; Heals? False
  > Door to Ballista Lift
      Morph Ball and Boost Ball and After Defense Drone
  > Pickup (Energy Cell)
      Use Grapple Voltage (Lasso and Voltage)
  > Event - Defense Drone
      Any of the following:
          Grapple Lasso
          All of the following:
              Nova Beam and Knowledge (Beginner)
              X-Ray Visor or Invisible Objects (Intermediate)
  > Event - Steamlord
      After Defense Drone

----------------
Powerworks
Asset id: 265878788849725085
> Door to Powerworks Access; Heals? False; Spawn Point
  * Normal Door to Powerworks Access/Door to Powerworks
  > Pickup (Spider Ball)
      All of the following:
          Missile ≥ 4 and Seeker Missile and Grapple Lasso and Morph Ball
          Space Jump Boots or Standable Terrain (Beginner) or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Pickup (Spider Ball); Heals? False
  * Pickup 64; Major Location? True
  > Back Area
      Morph Ball and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 65; Major Location? False
  > Back Area
      Trivial

> Back Area; Heals? False
  > Door to Powerworks Access
      Morph Ball and Boost Ball and Spider Ball
  > Pickup (Missile Expansion)
      Morph Ball and Boost Ball and Spider Ball

----------------
Spire Dock (Post-Bomb)
Asset id: 3166066018495772067
> Door to Maintenance Shaft AU; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft AU/Door to Spire Dock (Post-Bomb)

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Post-Bomb)
  > Door to Junction
      Morph Ball

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Spire Dock (Post-Bomb)
  > Door to Security Station
      Morph Ball

----------------
Escape Pod Bay
Asset id: 7293006450314500398
> Door to Escape Pod Bay Access; Heals? False
  * Normal Door to Escape Pod Bay Access/Door to Escape Pod Bay

> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Escape Pod Bay
  > Door to Escape Pod Bay Access
      Trivial

----------------
Spire
Asset id: 6637485379588009329
> Morph Ball Door to Podworks; Heals? False
  * Morph Ball Door to Podworks/Morph Ball Door to Spire
  > Room Center
      Morph Ball

> Dock to Spire Dock (Pre-Bomb); Heals? False; Spawn Point
  * Normal Door to Spire Dock (Pre-Bomb)/Dock to Spire
  > Room Center
      Trivial

> Dock to Escape Pod Bay; Heals? False
  * Normal Door to Escape Pod Bay/Dock to Spire

> Event - Destroy Leviathan Shield; Heals? False
  * Event Spire Bomb Leviathan Shield
  > Room Center
      Trivial

> Room Center; Heals? False
  > Morph Ball Door to Podworks
      Morph Ball
  > Dock to Spire Dock (Pre-Bomb)
      Trivial
  > Dock to Escape Pod Bay
      After Spire Bomb Leviathan Shield
  > Event - Destroy Leviathan Shield
      After Podworks Repair

----------------
Spire Dock (Pre-Bomb)
Asset id: 2782037876215597956
> Door to Maintenance Shaft AU; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft AU/Door to Spire Dock (Post-Bomb)
  > Center
      Morph Ball

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Spire Dock (Post-Bomb)
  > Center
      Grapple Swing

> Door to Junction; Heals? False
  * Normal Door to Junction/Door to Spire Dock (Post-Bomb)
  > Center
      Grapple Swing

> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Spire Dock (Pre-Bomb)
  > Center
      Trivial

> Center; Heals? False
  > Door to Maintenance Shaft AU
      Morph Ball
  > Door to Security Station
      Grapple Swing
  > Door to Junction
      Grapple Swing
  > Dock to Spire
      After Aurora Chamber (Elysia) Initiate Bomb Sequence
  > Event - Bomb Prepared
      After Transit Hub Bomb Part 3 and After Concourse Bomb Part 2 and After Turbine Chamber Bomb Part 1

> Event - Bomb Prepared; Heals? False
  * Event Spire Prep Bomb
  > Center
      Trivial

----------------
Podworks
Asset id: 6342289143695945848
> Morph Ball Door to Spire; Heals? False; Spawn Point
  * Morph Ball Door to Spire/Morph Ball Door to Podworks
  > Event - Podworks Repair
      Plasma Beam and Grapple Lasso and Morph Ball

> Event - Podworks Repair; Heals? False
  * Event Podworks Repair
  > Morph Ball Door to Spire
      Trivial

----------------
Skytram West
Asset id: 1051771406754533733
> Door to Security Tube; Heals? False; Spawn Point
  * Normal Door to Security Tube/Door to Skytram West
  > Skytram to East Skytown - Skytram East
      Morph Ball and Boost Ball

> Skytram to East Skytown - Skytram East; Heals? False
  * Teleporter to SkyTown, Elysia - Pod - Skytram East
  > Door to Security Tube
      Trivial

----------------
Transit Hub
Asset id: 13389753286679728417
> Door to Hub Access; Heals? False; Spawn Point
  * Normal Door to Hub Access/Door to Transit Hub
  > Bomb Part Platform
      Morph Ball

> Door to Barracks Access; Heals? False
  * Normal Door to Barracks Access/Door to Transit Hub
  > Door to Hub Access
      Morph Ball and Boost Ball
  > Bomb Part Platform
      Grapple Swing

> Door to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Door to Transit Hub
  > Bomb Part Platform
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 66; Major Location? False
  > Bomb Part Platform
      Trivial

> Bomb Part Platform; Heals? False
  > Door to Hub Access
      Morph Ball
  > Door to Barracks Access
      Grapple Swing
  > Door to Zipline Station Bravo
      Plasma Beam and Morph Ball
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Morph Ball Bomb or Movement (Intermediate)
  > Event - Bomb Part 3
      Missile ≥ 5 and Seeker Missile and After Concourse Bomb Part 2 and Use Ship Grapple (Command Visor and Ship Grapple)

> Event - Bomb Part 3; Heals? False
  * Event Transit Hub Bomb Part 3
  > Bomb Part Platform
      Trivial

----------------
Zipline Station Bravo
Asset id: 10719110688968561272
> Door to Barracks Lift; Heals? False; Spawn Point
  * Normal Door to Barracks Lift/Door to Zipline Station Bravo
  > Door to Aurora Lift
      Any of the following:
          Grapple Swing
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Expert) and Single Room Out of Bounds (Expert) and Fall Respawn Skip (Expert)
  > Door to Transit Hub
      Missile ≥ 4 and Seeker Missile and Morph Ball

> Door to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Door to Zipline Station Bravo
  > Door to Barracks Lift
      Any of the following:
          Grapple Swing
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Expert) and Single Room Out of Bounds (Expert) and Fall Respawn Skip (Expert)

> Door to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Door to Zipline Station Bravo
  > Door to Barracks Lift
      Trivial

----------------
Escape Pod Bay Access
Asset id: 10147956754909178375
> Door to Escape Pod Bay; Heals? False; Spawn Point
  * Normal Door to Escape Pod Bay/Door to Escape Pod Bay Access
  > Door to Security Station
      Trivial

> Door to Security Station; Heals? False
  * Normal Door to Security Station/Door to Landing Site A
  > Door to Escape Pod Bay
      Trivial

----------------
Save Station A
Asset id: 17325277017676572028
> Door to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Door to Save Station A
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Aurora Lift
      Trivial

====================
SkyTown, Elysia - Pod
----------------
Skytram East
Asset id: 10057915363412886881
> Door to Concourse Access A; Heals? False
  * Normal Door to Concourse Access A/Door to Skytram East
  > Skytram to Skytown - Skytram West
      Trivial

> Skytram to Skytown - Skytram West; Heals? False; Spawn Point
  * Teleporter to SkyTown, Elysia - Main - Skytram West
  > Door to Concourse Access A
      Trivial

----------------
Concourse Access A
Asset id: 8693205715557281915
> Door to Concourse; Heals? False
  * Normal Door to Concourse/Door to Concourse Access A
  > Door to Skytram East
      Morph Ball

> Door to Skytram East; Heals? False; Spawn Point
  * Normal Door to Skytram East/Door to Concourse Access A
  > Door to Concourse
      Morph Ball

----------------
Concourse
Asset id: 1701256524990864906
> Door to Concourse Ventilation; Heals? False
  * Normal Door to Concourse Ventilation/Door to Concourse
  > 2nd Floor
      Charge Beam or Missile ≥ 2

> Door to Piston Hall; Heals? False
  * Normal Door to Piston Hall/Door to Concourse
  > Basement
      Trivial

> Door to Concourse Access A; Heals? False; Spawn Point
  * Normal Door to Concourse Access A/Door to Concourse
  > 2nd Floor
      Any of the following:
          Charge Beam or Missile ≥ 3
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Basement
      After Concourse Basement Elevator

> Door to Concourse Access B; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Concourse Access B/Door to Concourse
  > Pickup (Missile Expansion)
      Morph Ball
  > 2nd Floor
      Morph Ball
  > Event - Bomb Part 2
      Missile ≥ 4 and Seeker Missile and After Turbine Chamber Bomb Part 1 and Use Ship Grapple (Command Visor and Ship Grapple)
  > Event - Top Elevator
      Missile ≥ 4 and Seeker Missile

> Door to Maintenance Shaft CC; Heals? False
  * Plasma Door to Maintenance Shaft CC/Door to Concourse
  > Basement
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 67; Major Location? False
  > Door to Concourse Access B
      Morph Ball

> 2nd Floor; Heals? False
  > Door to Concourse Ventilation
      Charge Beam or Missile ≥ 2
  > Door to Concourse Access A
      Trivial
  > Door to Concourse Access B
      Any of the following:
          After Concourse Top Elevator
          All of the following:
              Space Jump Boots and Morph Ball
              Any of the following:
                  Screw Attack and Bomb/Spring Space Jump (Intermediate)
                  Boost Ball and Bomb/Spring Space Jump (Advanced)

> Basement; Heals? False
  > Door to Piston Hall
      Trivial
  > Door to Concourse Access A
      After Concourse Basement Elevator
  > Door to Maintenance Shaft CC
      Trivial
  > Event - Basement Elevator
      Plasma Beam

> Event - Bomb Part 2; Heals? False
  * Event Concourse Bomb Part 2
  > Door to Concourse Access B
      Trivial

> Event - Basement Elevator; Heals? False
  * Event Concourse Basement Elevator
  > Basement
      Trivial

> Event - Top Elevator; Heals? False
  * Event Concourse Top Elevator
  > Door to Concourse Access B
      Trivial

----------------
Maintenance Shaft CC
Asset id: 13843289676906838650
> Door to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Door to Maintenance Shaft CC
  > Door to Concourse
      Space Jump Boots and Morph Ball

> Door to Concourse; Heals? False; Spawn Point
  * Plasma Door to Concourse/Door to Maintenance Shaft CC
  > Door to Zipline Station Delta
      Space Jump Boots and Morph Ball

----------------
Piston Hall
Asset id: 8621618277057489308
> Door to Turbine Access; Heals? False; Spawn Point
  * Normal Door to Turbine Access/Door to Piston Hall
  > Door to Concourse
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Screw Attack
                      Boost Ball and Bomb/Spring Space Jump (Intermediate)
              Screw Attack and Screw Attack at Z-Axis (Advanced)
  > Lower Ledge (Turbine Access Side)
      Trivial

> Door to Concourse; Heals? False
  * Normal Door to Concourse/Door to Piston Hall
  > Door to Turbine Access
      All of the following:
          Space Jump Boots and Morph Ball
          Any of the following:
              Screw Attack
              Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Lower Ledge (Turbine Access Side); Heals? False
  > Door to Turbine Access
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

----------------
Concourse Access B
Asset id: 2885109498150538605
> Door to Concourse; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Concourse/Door to Concourse Access B
  > Door to Zipline Station Delta
      Trivial

> Door to Zipline Station Delta; Heals? False; Spawn Point
  * Normal Door to Zipline Station Delta/Door to Concourse Access B
  > Door to Concourse
      Trivial

----------------
Zipline Station Delta
Asset id: 13160313838438792806
> Door to Maintenance Shaft CC; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft CC/Door to Zipline Station Delta
  > Door to Transit Tube A
      Use Screw Attack (Space Jump)
  > Out of Bounds
      Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced) and Fall Respawn Skip (Advanced)

> Door to Concourse Access B; Heals? False
  * Normal Door to Concourse Access B/Door to Zipline Station Delta
  > Door to Maintenance Shaft CC
      Trivial
  > Door to Transit Tube B
      Grapple Swing
  > Out of Bounds
      Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced) and Fall Respawn Skip (Advanced)

> Door to Transit Tube A; Heals? False
  * Normal Door to Transit Tube A/Door to Zipline Station Delta
  > Out of Bounds
      Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced) and Fall Respawn Skip (Advanced)

> Door to Transit Tube B; Heals? False
  * Normal Door to Transit Tube B/Door to Zipline Station Delta
  > Door to Concourse Access B
      Grapple Swing
  > Door to Transit Tube A
      Trivial
  > Out of Bounds
      Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced) and Fall Respawn Skip (Advanced)

> Out of Bounds; Heals? False
  > Door to Concourse Access B
      Trivial
  > Door to Transit Tube B
      Trivial

----------------
Transit Tube B
Asset id: 17121574684390295437
> Door to Research Pod Lift; Heals? False; Spawn Point
  * Normal Door to Research Pod Lift/Door to Transit Tube B
  > Door to Zipline Station Delta
      Trivial

> Door to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Door to Transit Tube B
  > Door to Research Pod Lift
      Trivial

----------------
Transit Tube A
Asset id: 15869626092358203793
> Door to Research Pod Lift; Heals? False
  * Normal Door to Research Pod Lift/Door to Transit Tube A
  > Door to Save Station C
      Trivial

> Door to Zipline Station Delta; Heals? False; Spawn Point
  * Normal Door to Zipline Station Delta/Door to Transit Tube A
  > Door to Save Station C
      Trivial

> Door to Save Station C; Heals? False
  * Plasma Door to Save Station C/Door to Transit Tube A
  > Door to Research Pod Lift
      Trivial
  > Door to Zipline Station Delta
      Trivial

----------------
Research Pod Lift
Asset id: 10215168138186768572
> Door to Xenoresearch A Lift; Heals? False
  * Normal Door to Xenoresearch A Lift/Door to Research Pod Lift
  > Door to Transit Tube B
      After Research Pod Lift Seeker Door
  > Door to Transit Tube A
      Trivial
  > Event - Seeker Elevator
      Missile ≥ 5 and Seeker Missile

> Door to Transit Tube B; Heals? False
  * Normal Door to Transit Tube B/Door to Research Pod Lift
  > Door to Xenoresearch A Lift
      After Research Pod Lift Seeker Door
  > Event - Seeker Elevator
      Missile ≥ 5 and Seeker Missile

> Door to Transit Tube A; Heals? False; Spawn Point
  * Normal Door to Transit Tube A/Door to Research Pod Lift
  > Door to Xenoresearch A Lift
      Trivial

> Event - Seeker Elevator; Heals? False
  * Event Research Pod Lift Seeker Door
  > Door to Xenoresearch A Lift
      Trivial

----------------
Save Station C
Asset id: 11329003787389696749
> Door to Transit Tube A; Heals? False
  * Plasma Door to Transit Tube A/Door to Save Station C
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Transit Tube A
      Trivial

----------------
Xenoresearch A Lift
Asset id: 9772683067190669679
> Door to Research Pod Lift; Heals? False; Spawn Point
  * Normal Door to Research Pod Lift/Door to Xenoresearch A Lift
  > Door to Xenoresearch A
      Trivial

> Door to Xenoresearch A; Heals? False
  * Normal Door to Xenoresearch A/Door to Xenoresearch A Lift
  > Door to Research Pod Lift
      Trivial
  > Pickup (Energy Tank)
      All of the following:
          After Xenoresearch Power Outage
          Any of the following:
              Charge Beam or Missile
              Knowledge (Beginner) and Use Screw Attack (No Space Jump)

> Pickup (Energy Tank); Heals? False
  * Pickup 68; Major Location? False
  > Door to Xenoresearch A
      Trivial

----------------
Xenoresearch A
Asset id: 1041714618950868912
> Door to Xenoresearch A Lift; Heals? False; Spawn Point
  * Normal Door to Xenoresearch A Lift/Door to Xenoresearch A
  > Door to Xenoresearch B Lift
      Any of the following:
          After Xenoresearch A Seeker Gate
          Morph Ball and Boost Ball and Before Xenoresearch Power Outage

> Door to Xenoresearch B Lift; Heals? False
  * Normal Door to Xenoresearch B Lift/Door to Xenoresearch A
  > Door to Xenoresearch A Lift
      After Xenoresearch A Seeker Gate
  > Event - Seeker Gate
      Missile ≥ 5 and Seeker Missile

> Event - Seeker Gate; Heals? False
  * Event Xenoresearch A Seeker Gate
  > Door to Xenoresearch B Lift
      Trivial

----------------
Xenoresearch B Lift
Asset id: 4184180050467657910
> Door to Xenoresearch B; Heals? False
  * Normal Door to Xenoresearch B/Door to Xenoresearch B Lift
  > Door to Xenoresearch A
      Trivial

> Door to Xenoresearch A; Heals? False; Spawn Point
  * Normal Door to Xenoresearch A/Door to Xenoresearch B Lift
  > Door to Xenoresearch B
      Trivial

----------------
Xenoresearch B
Asset id: 17636479515754825573
> Door to Xenoresearch B Lift; Heals? False; Spawn Point
  * Normal Door to Xenoresearch B Lift/Door to Xenoresearch B
  > Power Outage Room
      Morph Ball Bomb and Morph Ball

> Pickup (Seeker Missile); Heals? False
  * Pickup 69; Major Location? True
  > Power Outage Room
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 70; Major Location? False
  > Power Outage Room
      Trivial

> Event - Xenoresearch Power Outage; Heals? False
  * Event Xenoresearch Power Outage
  > Pickup (Energy Cell)
      Trivial

> Event - Seeker Gates; Heals? False
  * Event Xenoresearch B Seeker Gate
  > Power Outage Room
      Trivial

> Power Outage Room; Heals? False
  > Door to Xenoresearch B Lift
      After Xenoresearch B Seeker Gate
  > Pickup (Seeker Missile)
      Any of the following:
          Charge Beam or Missile
          Knowledge (Beginner) and Use Screw Attack (No Space Jump)
  > Event - Xenoresearch Power Outage
      Grapple Lasso
  > Event - Seeker Gates
      Missile ≥ 5 and Seeker Missile

----------------
Concourse Ventilation
Asset id: 8316677848927658449
> Door to Concourse; Heals? False; Spawn Point
  * Normal Door to Concourse/Door to Concourse Ventilation
  > Door to Maintenance Shaft OB
      After Concourse Ventilation Floors
  > Event - SA Floors
      Morph Ball Bomb and Morph Ball

> Door to Maintenance Shaft OB; Heals? False
  * Normal Door to Maintenance Shaft OB/Door to Concourse Ventilation
  > Door to Concourse
      After Concourse Ventilation Floors and Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 71; Major Location? False
  > Door to Maintenance Shaft OB
      Trivial

> Event - SA Floors; Heals? False
  * Event Concourse Ventilation Floors
  > Door to Maintenance Shaft OB
      Trivial

----------------
Turbine Access
Asset id: 16872292803832969215
> Door to Piston Hall; Heals? False
  * Normal Door to Piston Hall/Door to Turbine Access
  > Door to Turbine Chamber
      Trivial

> Door to Turbine Chamber; Heals? False; Spawn Point
  * Normal Door to Turbine Chamber/Door to Turbine Access
  > Door to Piston Hall
      Trivial

----------------
Turbine Chamber
Asset id: 8211108078275787776
> Door to Maintenance Shaft TR; Heals? False
  * Normal Door to Maintenance Shaft TR/Door to Turbine Chamber
  > Bottom of Turbine
      All of the following:
          Any of the following:
              Charge Beam or Missile ≥ 2
              All of the following:
                  Knowledge (Beginner)
                  Enter Hypermode or Use Screw Attack (Space Jump)
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Turbine Access; Heals? False
  * Normal Door to Turbine Access/Door to Turbine Chamber

> Door to Broken Lift (Bottom); Heals? False
  * Normal Door to Broken Lift/Door to Turbine Chamber (Bottom)
  > Bottom of Turbine
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)

> Door to Broken Lift (Top); Heals? False; Spawn Point
  * Normal Door to Broken Lift/Door to Turbine Chamber (Top)
  > Event - Berserker Lord
      Trivial
  > Top Level
      After Berserker Lord (Elysia)

> Bottom of Turbine; Heals? False
  > Door to Maintenance Shaft TR
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)
  > Door to Broken Lift (Bottom)
      Any of the following:
          Charge Beam or Missile ≥ 2
          All of the following:
              Knowledge (Beginner)
              Enter Hypermode or Use Screw Attack (Space Jump)
  > Top Level
      All of the following:
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Intermediate) and Standable Terrain (Intermediate) and Terminal Fall Abuse (Intermediate)
          Screw Attack or Before Turbine Chamber Bomb Part 1

> Event - Berserker Lord; Heals? False
  * Event Berserker Lord (Elysia)
  > Top Level
      Trivial

> Event - Bomb Part 1; Heals? False
  * Event Turbine Chamber Bomb Part 1
  > Top Level
      Trivial

> Top Level; Heals? False
  > Door to Turbine Access
      Morph Ball and After Turbine Chamber Bomb Part 1
  > Door to Broken Lift (Top)
      After Turbine Chamber Disable Barrier
  > Event - Berserker Lord
      Trivial
  > Event - Bomb Part 1
      All of the following:
          Morph Ball and Boost Ball and Use Ship Grapple (Command Visor and Ship Grapple)
          After Berserker Lord (Elysia) or NTSC
  > Event - Disable Barrier
      Morph Ball and After Turbine Chamber Bomb Part 1

> Event - Disable Barrier; Heals? False
  * Event Turbine Chamber Disable Barrier
  > Door to Turbine Access
      Trivial

----------------
Broken Lift
Asset id: 16286467201365456700
> Door to Botanica; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Botanica/Door to Broken Lift
  > Door to Turbine Chamber (Top)
      Trivial

> Door to Turbine Chamber (Bottom); Heals? False
  * Normal Door to Turbine Chamber/Door to Broken Lift (Bottom)
  > Door to Gearworks
      Trivial

> Door to Gearworks; Heals? False; Spawn Point
  * Normal Door to Gearworks/Door to Broken Lift
  > Door to Turbine Chamber (Bottom)
      Trivial

> Door to Turbine Chamber (Top); Heals? False
  * Normal Door to Turbine Chamber/Door to Broken Lift (Top)
  > Door to Botanica
      Trivial

----------------
Maintenance Shaft TR
Asset id: 13655572749071457883
> Door to Turbine Chamber; Heals? False; Spawn Point
  * Normal Door to Turbine Chamber/Door to Maintenance Shaft TR
  > Door to Skybridge Athene
      Use Screw Attack (Space Jump)

> Door to Skybridge Athene; Heals? False
  * Normal Door to Skybridge Athene/Door to Maintenance Shaft TR
  > Door to Turbine Chamber
      Use Screw Attack (Space Jump)

----------------
Gearworks
Asset id: 6708692299270885612
> Door to Observatory Lift; Heals? False; Spawn Point
  * Normal Door to Observatory Lift/Door to Gearworks
  > Door to Broken Lift
      Use Screw Attack (Space Jump)

> Door to Broken Lift; Heals? False
  * Normal Door to Broken Lift/Door to Gearworks
  > Door to Observatory Lift
      Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      All of the following:
          Space Jump Boots and Morph Ball and After SkyTown Federation Landing Site Item
          Any of the following:
              Screw Attack
              Boost Ball and Bomb/Spring Space Jump (Intermediate)

> Pickup (Missile Expansion); Heals? False
  * Pickup 72; Major Location? False
  > Door to Observatory Lift
      Trivial
  > Door to Broken Lift
      Trivial

----------------
Maintenance Shaft OB
Asset id: 14035871129371894746
> Door to Chozo Observatory; Heals? False
  * Normal Door to Chozo Observatory/Door to Maintenance Shaft OB
  > Door to Concourse Ventilation
      Grapple Swing or Use Screw Attack (Space Jump)

> Door to Concourse Ventilation; Heals? False; Spawn Point
  * Normal Door to Concourse Ventilation/Door to Maintenance Shaft OB
  > Door to Chozo Observatory
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Observatory Lift
Asset id: 17446010042417855180
> Door to Gearworks; Heals? False
  * Normal Door to Gearworks/Door to Observatory Lift
  > Door to Chozo Observatory
      Trivial

> Door to Chozo Observatory; Heals? False; Spawn Point
  * Normal Door to Chozo Observatory/Door to Observatory Lift
  > Door to Gearworks
      Plasma Beam

----------------
Chozo Observatory
Asset id: 2455573103578253675
> Door to Maintenance Shaft OB; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft OB/Door to Chozo Observatory
  > Door to Observatory Lift
      Trivial
  > Door to Botanica
      Any of the following:
          Space Jump Boots and After Chozo Observatory Pillar
          Bomb/Spring Space Jump (Beginner) and Use Screw Attack (Space Jump)
  > Event - Raise Pillar
      Plasma Beam and Morph Ball Bomb and Morph Ball and Use Ship Grapple (Command Visor and Ship Grapple)
  > Event - Map Data
      All of the following:
          Nova Beam and After Chozo Observatory Pillar
          X-Ray Visor or Invisible Objects (Beginner)

> Door to Observatory Lift; Heals? False
  * Normal Door to Observatory Lift/Door to Chozo Observatory
  > Door to Maintenance Shaft OB
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Botanica; Heals? False
  * Plasma Door to Botanica/Door to Chozo Observatory
  > Door to Maintenance Shaft OB
      Trivial

> Event - Raise Pillar; Heals? False
  * Event Chozo Observatory Pillar
  > Door to Observatory Lift
      Trivial

> Event - Map Data; Heals? False
  * Event Chozo Observatory Map Data
  > Door to Maintenance Shaft OB
      Space Jump Boots

----------------
Skybridge Athene
Asset id: 6980760045410434875
> Door to Landing Access; Heals? False
  * Normal Door to Landing Access/Door to Skybridge Athene
  > Door to Maintenance Shaft TR
      Trivial

> Door to Maintenance Shaft TR; Heals? False; Spawn Point
  * Normal Door to Maintenance Shaft TR/Door to Skybridge Athene
  > Door to Landing Access
      Trivial

----------------
Landing Access
Asset id: 8187685317574681178
> Door to Skybridge Athene; Heals? False
  * Normal Door to Skybridge Athene/Door to Landing Access
  > Door to SkyTown Federation Landing Site
      Use Screw Attack (Space Jump)

> Door to SkyTown Federation Landing Site; Heals? False; Spawn Point
  * Normal Door to SkyTown Federation Landing Site/Door to Landing Access
  > Door to Skybridge Athene
      Use Screw Attack (Space Jump)

----------------
SkyTown Federation Landing Site
Asset id: 18200553231954089224
> Door to Landing Access; Heals? False
  * Normal Door to Landing Access/Door to SkyTown Federation Landing Site
  > Samus Ship
      After SkyTown Federation Landing Site Item
  > Event - Landing Site Item
      Morph Ball Bomb and Morph Ball

> Pickup (Ship Grapple); Heals? False
  * Pickup 73; Major Location? True
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After SkyTown Federation Landing Site Item)
  > Door to Landing Access
      Trivial

> Event - Landing Site Item; Heals? False
  * Event SkyTown Federation Landing Site Item
  > Pickup (Ship Grapple)
      Trivial

----------------
Botanica
Asset id: 8254796686876375149
> Door to Chozo Observatory; Heals? False; Spawn Point
  * Plasma Door to Chozo Observatory/Door to Botanica
  > Door to Save Station B
      Trivial
  > Middle Level
      Any of the following:
          All of the following:
              Grapple Lasso
              Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)

> Door to Broken Lift; Heals? False
  * Ice Missile Blast Shield (Vulnerable to Missiles) to Broken Lift/Door to Botanica
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)
  > Middle Level
      Trivial

> Door to Save Station B; Heals? False
  * Normal Door to Save Station B/Door to Botanica
  > Door to Chozo Observatory
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 74; Major Location? False
  > Door to Broken Lift
      Use Screw Attack (Space Jump)
  > Middle Level
      Trivial

> Middle Level; Heals? False
  > Door to Chozo Observatory
      Trivial
  > Door to Broken Lift
      Any of the following:
          All of the following:
              Grapple Lasso
              Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Pickup (Missile Expansion)
      Any of the following:
          All of the following:
              Use Screw Attack (Space Jump)
              Slope Jump (Beginner) or Bomb/Spring Space Jump (Beginner)
          Space Jump Boots and Morph Ball and Boost Ball and Bomb/Spring Space Jump (Intermediate)

----------------
Save Station B
Asset id: 1028106178435366911
> Door to Botanica; Heals? False
  * Normal Door to Botanica/Door to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Botanica
      Trivial

====================
SkyTown, Elysia - Seed
----------------
Landing Site C
Asset id: 15514523555396225844
> Door to Core Access; Heals? False
  * Normal Door to Core Access/Door to Landing Site C
  > Samus Ship
      Space Jump Boots

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Spire Bomb Leviathan Shield)
  > Door to Core Access
      Space Jump Boots

----------------
Core Access
Asset id: 9032724980754539885
> Door to Elysian Leviathan Core; Heals? False
  * Normal Door to Elysian Leviathan Core/Door to Core Access
  > Door to Landing Site C
      Trivial

> Door to Landing Site C; Heals? False; Spawn Point
  * Normal Door to Landing Site C/Door to Core Access
  > Door to Elysian Leviathan Core
      Charge Beam and Missile ≥ 5 and Seeker Missile

----------------
Elysian Leviathan Core
Asset id: 17766988414710659705
> Door to Core Access; Heals? False; Spawn Point
  * Normal Door to Core Access/Door to Elysian Leviathan Core
  > Event - Helios
      Enter Hypermode

> Teleporter to Elysia; Heals? False
  * Teleporter to SkyTown, Elysia - Main - Main Docking Bay

> Pickup (Hyper Missile); Heals? False
  * Pickup 97; Major Location? True
  > Teleporter to Elysia
      Missile ≥ 4 and Hyper Missile

> Event - Helios; Heals? False
  * Event Helios
  > Pickup (Hyper Missile)
      Trivial

====================
Pirate Homeworld - Research
----------------
Landing Site Alpha
Asset id: 13146584938063573409
> Door to Scrapvault Lift; Heals? False
  * Normal Door to Scrapvault Lift/Door to Landing Site Alpha
  > Samus Ship
      Trivial

> Door to Transit Station 1-A; Heals? False
  * Normal Door to Transit Station 1-A/Door to Landing Site Alpha
  > Samus Ship
      All of the following:
          After Landing Site Alpha Barrier
          Any of the following:
              Space Jump Boots
              Movement (Beginner) and Use Screw Attack (No Space Jump)
  > Event - Barrier
      Use Grapple Voltage (Lasso and Voltage)

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Scrapvault Lift
      Trivial
  > Door to Transit Station 1-A
      All of the following:
          After Landing Site Alpha Barrier
          Any of the following:
              Space Jump Boots or Terminal Fall Abuse (Beginner)
              Movement (Beginner) and Use Screw Attack (No Space Jump)
  > Event - Barrier
      Use Grapple Voltage (Lasso and Voltage)

> Event - Barrier; Heals? False
  * Event Landing Site Alpha Barrier
  > Door to Transit Station 1-A
      Trivial

----------------
Scrapvault Lift
Asset id: 13906902545873588315
> Door to Landing Site Alpha; Heals? False; Spawn Point
  * Normal Door to Landing Site Alpha/Door to Scrapvault Lift
  > Door to Scrapvault
      After Scrapvault Lift Gate Opened
  > Event - Gate Opened
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              All of the following:
                  Knowledge (Beginner)
                  Charge Beam or Missile

> Door to Scrapvault; Heals? False
  * Normal Door to Scrapvault/Door to Scrapvault Lift
  > Door to Landing Site Alpha
      After Scrapvault Lift Gate Opened

> Event - Gate Opened; Heals? False
  * Event Scrapvault Lift Gate Opened
  > Door to Scrapvault
      Morph Ball

----------------
Craneyard
Asset id: 7063455547734255887
> Door to Airshaft; Heals? False; Spawn Point
  * Normal Door to Airshaft/Door to Craneyard
  > Indoor Room
      Trivial

> Door to Proving Grounds Lift; Heals? False
  * Normal Door to Proving Grounds Lift/Door to Craneyard
  > Indoor Room
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 75; Major Location? False
  > Spinner Room
      Trivial

> Pickup (Hazard Shield); Heals? False
  * Pickup 76; Major Location? True
  > Indoor Room
      All of the following:
          Hazard Shield
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Spinner Room; Heals? False
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Boost Ball
  > Pickup (Hazard Shield)
      Morph Ball Bomb and Morph Ball and Boost Ball and Spider Ball

> Indoor Room; Heals? False
  > Door to Airshaft
      Trivial
  > Door to Proving Grounds Lift
      Trivial
  > Spinner Room
      Morph Ball and Spider Ball and After Gandrayda

----------------
Creche Transit
Asset id: 1760181228684086770
> Door to Metroid Creche; Heals? False
  * Normal Door to Metroid Creche/Door to Creche Transit
  > Door to Metroid Processing
      Any of the following:
          All of the following:
              After Creche Transit Hyper Missile Wall
              Any of the following:
                  Hazard Shield
                  Hazards without Hazard Shield (Advanced) and Normal Damage ≥ 150
          Space Jump Boots and Movement (Intermediate) and Hazard Shield
  > Event - Hyper Missile Wall
      Missile ≥ 2 and Hyper Missile and Open Barriers from Behind (Beginner) and Enter Hypermode

> Door to Metroid Processing; Heals? False; Spawn Point
  * Normal Door to Metroid Processing/Door to Creche Transit
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball and Boost Ball
          Morph Ball Bomb or Knowledge (Beginner)
  > Front of Hyper Missile Wall
      Space Jump Boots and Hazard Shield

> Pickup (Missile Expansion); Heals? False
  * Pickup 77; Major Location? False
  > Door to Metroid Processing
      Trivial

> Event - Hyper Missile Wall; Heals? False
  * Event Creche Transit Hyper Missile Wall
  > Front of Hyper Missile Wall
      Trivial

> Front of Hyper Missile Wall; Heals? False
  > Door to Metroid Creche
      All of the following:
          Hazard Shield
          Any of the following:
              After Creche Transit Hyper Missile Wall
              All of the following:
                  Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Advanced) and Single Room Out of Bounds (Advanced)
                  Any of the following:
                      Boost Ball
                      Morph Ball Bomb and Screw Attack
  > Door to Metroid Processing
      Hazard Shield
  > Event - Hyper Missile Wall
      Missile ≥ 2 and Hyper Missile and Enter Hypermode and Hazard Shield

----------------
Proving Grounds
Asset id: 3594029436312475339
> Door to Transit Station 1-B; Heals? False
  * Normal Door to Transit Station 1-B/Door to Proving Grounds
  > Event - Barrier
      After Gandrayda and Use Grapple Voltage (Lasso and Voltage)
  > Room Center
      Before Gandrayda or After Proving Grounds Barrier Removed

> Elevator to Proving Grounds Lift; Heals? False
  * Normal Door to Proving Grounds Lift/Elevator to Proving Grounds
  > Room Center
      Trivial

> Pickup (Grapple Voltage); Heals? False
  * Pickup 78; Major Location? True
  > Room Center
      Trivial

> Event - Gandrayda; Heals? False
  * Event Gandrayda
  > Pickup (Grapple Voltage)
      Trivial

> Event - Barrier; Heals? False
  * Event Proving Grounds Barrier Removed
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Door to Transit Station 1-B
      After Proving Grounds Barrier Removed
  > Elevator to Proving Grounds Lift
      After Proving Grounds Barrier Removed
  > Event - Gandrayda
      Any of the following:
          Combat (Expert)
          All of the following:
              Morph Ball
              Any of the following:
                  Grapple Lasso and X-Ray Visor
                  Combat (Beginner) and Enter Hypermode
              Any of the following:
                  Morph Ball Bomb or Boost Ball
                  Hyper Ball and Knowledge (Beginner) and Enter Hypermode
          Combat (Advanced) and Use Screw Attack (Space Jump)
  > Event - Barrier
      Use Grapple Voltage (Lasso and Voltage)

----------------
Metroid Processing
Asset id: 16389095850931092901
> Door to Processing Access; Heals? False; Spawn Point
  * Normal Door to Processing Access/Door to Metroid Processing
  > Pickup (Missile Expansion)
      After Metroid Processing Disable Barrier
  > Top Floor
      All of the following:
          Morph Ball
          Any of the following:
              After Ancient Courtyard Halfpipe Wall
              Boost Ball and Spider Ball
              Space Jump Boots and Bomb/Spring Space Jump (Beginner)
  > Basement
      X-Ray Visor

> Door to Airshaft; Heals? False
  * Plasma Door to Airshaft/Door to Metroid Processing
  > Top Floor
      Trivial

> Door to Creche Transit; Heals? False
  * Ice Missile Blast Shield to Creche Transit/Door to Metroid Processing
  > Top Floor
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 80; Major Location? False
  > Door to Processing Access
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 79; Major Location? False
  > Basement
      Trivial

> Top Floor; Heals? False
  > Door to Processing Access
      Trivial
  > Door to Airshaft
      Trivial
  > Door to Creche Transit
      Trivial

> Basement; Heals? False
  > Door to Processing Access
      Trivial
  > Event - Metroid Barrier
      Trivial
  > Event - Ball Lift
      Plasma Beam

> Event - Metroid Barrier; Heals? False
  * Event Metroid Processing Disable Barrier
  > Pickup (Energy Cell)
      Trivial

> Event - Ball Lift; Heals? False
  * Event Metroid Processing Ball Lift
  > Basement
      Trivial

----------------
Airshaft
Asset id: 8007962190215742654
> Door to Metroid Processing; Heals? False; Spawn Point
  * Plasma Door to Metroid Processing/Door to Airshaft
  > Door to Craneyard
      All of the following:
          Missile ≥ 4 and Seeker Missile
          Any of the following:
              Use Screw Attack (Space Jump)
              Morph Ball Bomb and Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Expert)

> Door to Craneyard; Heals? False
  * Normal Door to Craneyard/Door to Airshaft
  > Door to Metroid Processing
      Trivial

----------------
Processing Access
Asset id: 11685491285383767107
> Door to Scrapvault; Heals? False; Spawn Point
  * Plasma Door to Scrapvault/Door to Processing Access
  > Door to Metroid Processing
      Trivial
  > Pickup (Ship Missile Expansion)
      All of the following:
          Nova Beam and Missile ≥ 3 and Use Screw Attack (Space Jump)
          X-Ray Visor or Invisible Objects (Beginner)

> Door to Metroid Processing; Heals? False
  * Normal Door to Metroid Processing/Door to Processing Access
  > Door to Scrapvault
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 81; Major Location? False
  > Door to Scrapvault
      Trivial

----------------
Proving Grounds Lift
Asset id: 17474188290326019383
> Door to Craneyard; Heals? False; Spawn Point
  * Normal Door to Craneyard/Door to Proving Grounds Lift
  > Elevator to Proving Grounds
      Trivial

> Elevator to Proving Grounds; Heals? False
  * Normal Door to Proving Grounds/Elevator to Proving Grounds Lift
  > Door to Craneyard
      Trivial

----------------
Transit Station 1-A
Asset id: 14633273468387956199
> Door to Landing Site Alpha; Heals? False
  * Normal Door to Landing Site Alpha/Door to Transit Station 1-A
  > Train to Research Facility - Transit Station 1-B
      Scan Visor

> Train to Research Facility - Transit Station 1-B; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Research - Transit Station 1-B
  > Door to Landing Site Alpha
      Trivial

----------------
Transit Station 1-B
Asset id: 2640383633522526
> Door to Proving Grounds; Heals? False
  * Normal Door to Proving Grounds/Door to Transit Station 1-B
  > Train to Research Facility - Transit Station 1-A
      Scan Visor

> Train to Research Facility - Transit Station 1-A; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Research - Transit Station 1-A
  > Door to Proving Grounds
      Trivial

----------------
Scrapvault
Asset id: 11846340785047609812
> Door to Scrapvault Lift; Heals? False; Spawn Point
  * Normal Door to Scrapvault Lift/Door to Scrapvault
  > Room Center
      Trivial

> Door to Processing Access; Heals? False
  * Plasma Door to Processing Access/Door to Scrapvault
  > Room Center
      After Scrapvault Wall

> Morph Ball Door to Scrapworks; Heals? False
  * Normal Door to Scrapworks/Morph Ball Door from Scrapvault

> Morph Ball Door to Scrapworks (X-Ray Terminal); Heals? False
  * Normal Door to Scrapworks/Morph Ball Door to Scrapvault (X-Ray Terminal)
  > Event - Open Gate
      Plasma Beam and X-Ray Visor and Morph Ball

> Morph Ball Door from Scrapworks; Heals? False
  * Normal Door to Scrapworks/Morph Ball Door to Scrapvault
  > Room Center
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              Boost Ball and Knowledge (Beginner)

> Pickup (Missile Expansion); Heals? False
  * Pickup 82; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Door to Scrapvault Lift
      Trivial
  > Door to Processing Access
      Space Jump Boots and After Scrapvault Wall
  > Morph Ball Door to Scrapworks
      Space Jump Boots and Morph Ball
  > Pickup (Missile Expansion)
      Any of the following:
          Use Screw Attack (Space Jump)
          Space Jump Boots and Movement (Intermediate)

> Event - Open Gate; Heals? False
  * Event Scrapvault Wall
  > Morph Ball Door to Scrapworks (X-Ray Terminal)
      Morph Ball

----------------
Metroid Creche
Asset id: 17400901133416718911
> Door to Creche Transit; Heals? False; Spawn Point
  * Normal Door to Creche Transit/Door to Metroid Creche
  > Door to Transit Station 3-A
Leads to Command Center
      Morph Ball Bomb and Boost Ball and After Metroid Hatcher (Pirate Homeworld) and Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Morph Ball and Boost Ball and Spider Ball and After Metroid Hatcher (Pirate Homeworld)
  > Event - Metroid Hatcher
      All of the following:
          Morph Ball Bomb and Morph Ball and Boost Ball
          Any of the following:
              Grapple Lasso
              All of the following:
                  Nova Beam
                  X-Ray Visor or Invisible Objects (Intermediate)

> Door to Transit Station 3-A
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 3-A
Leads to Command Center/Door to Metroid Creche
  > Door to Creche Transit
      Trivial
  > Pickup (Energy Tank)
      Boost Ball and Spider Ball and Movement (Advanced) and Use Screw Attack (Space Jump)

> Pickup (Energy Tank); Heals? False
  * Pickup 83; Major Location? False
  > Door to Creche Transit
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Pirate Homeworld)
  > Door to Creche Transit
      Trivial

----------------
Scrapworks
Asset id: 15178552083233342671
> Morph Ball Door to Scrapvault (X-Ray Terminal); Heals? False
  * Morph Ball Door to Scrapvault/Morph Ball Door to Scrapworks (X-Ray Terminal)
  > Morph Ball Door to Scrapvault
      Morph Ball Bomb and Morph Ball and Boost Ball

> Morph Ball Door from Scrapvault; Heals? False; Spawn Point
  * Morph Ball Door to Scrapvault/Morph Ball Door to Scrapworks
  > Morph Ball Door to Scrapvault (X-Ray Terminal)
      Morph Ball Bomb and Morph Ball
  > Morph Ball Door to Scrapvault
      Morph Ball Bomb and Morph Ball and Spider Ball
  > Pickup (Energy Tank)
      Morph Ball Bomb and Morph Ball

> Morph Ball Door to Scrapvault; Heals? False
  * Morph Ball Door to Scrapvault/Morph Ball Door from Scrapworks
  > Morph Ball Door to Scrapvault (X-Ray Terminal)
      Morph Ball Bomb and Morph Ball and Boost Ball
  > Morph Ball Door from Scrapvault
      Morph Ball and Boost Ball
  > Pickup (Ship Missile Expansion)
      All of the following:
          Morph Ball and Boost Ball
          Spider Ball or Movement (Intermediate)

> Pickup (Energy Tank); Heals? False
  * Pickup 84; Major Location? False
  > Morph Ball Door from Scrapvault
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 85; Major Location? False
  > Morph Ball Door to Scrapvault
      Trivial

----------------
Transit Station 3-A
Leads to Command Center
Asset id: 11544788909190121627
> Door to Metroid Creche; Heals? False
  * Normal Door to Metroid Creche/Door to Transit Station 3-A
Leads to Command Center
  > Door to Save Station
      Trivial

> Door to Save Station; Heals? False
  * Normal Door to Save Station/Door to Transit Station 3-A
Leads to Command Center
  > Door to Metroid Creche
      Trivial
  > Train to Command Center - Transit Station 3-B
      Scan Visor

> Train to Command Center - Transit Station 3-B; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Transit Station 3-B
Leads to Research Facility
  > Door to Save Station
      Trivial

----------------
Save Station
Asset id: 9471059356885924197
> Door to Transit Station 3-A
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 3-A
Leads to Command Center/Door to Save Station
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Transit Station 3-A
Leads to Command Center
      Trivial

====================
Pirate Homeworld - Command
----------------
Landing Site Bravo
Asset id: 4408585131827753141
> Door to Lift Hub Access; Heals? False
  * Normal Door to Lift Hub Access/Door to Landing Site Bravo
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by Trivial)
  > Door to Lift Hub Access
      Trivial

----------------
Security Air Lock
Asset id: 5682718801820042955
> Door to Lift Hub; Heals? False; Spawn Point
  * Normal Door to Lift Hub/Door to Security Air Lock
  > Door to Defense Access
      Morph Ball and After Security Air Lock Gate

> Door to Defense Access; Heals? False
  * Normal Door to Defense Access/Door to Security Air Lock
  > Door to Lift Hub
      Morph Ball and After Security Air Lock Gate
  > Pickup (Missile Expansion)
      Trivial
  > Event - Gate
      X-Ray Visor

> Pickup (Missile Expansion); Heals? False
  * Pickup 86; Major Location? False
  > Door to Defense Access
      Trivial

> Event - Gate; Heals? False
  * Event Security Air Lock Gate
  > Door to Defense Access
      Trivial

----------------
Command Vault
Asset id: 1808913861159744919
> Morph Ball Door to Command Station; Heals? False
  * Morph Ball Door to Command Station/Morph Ball Door to Command Vault
  > Room Center
      Morph Ball

> Morph Ball Door to Defense Access; Heals? False
  * Morph Ball Door to Defense Access/Morph Ball Door to Command Vault
  > Room Center
      Morph Ball and After Command Vault Tunnel Open

> Pickup (X-Ray Visor); Heals? False
  * Pickup 87; Major Location? True
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  > Morph Ball Door to Command Station
      Morph Ball and Spider Ball
  > Morph Ball Door to Defense Access
      Morph Ball and After Command Vault Tunnel Open
  > Pickup (X-Ray Visor)
      Any of the following:
          Missile ≥ 5 and Seeker Missile
          Charge Beam and Knowledge (Intermediate) and Enter Hypermode
  > Event - Tunnel Open
      X-Ray Visor

> Event - Tunnel Open; Heals? False
  * Event Command Vault Tunnel Open
  > Room Center
      Trivial

----------------
Command Courtyard
Asset id: 18221971457754325372
> Door to Courtyard Passage; Heals? False
  * Normal Door to Courtyard Passage/Door to Command Courtyard
  > Door to Lift Hub
      After Command Courtyard Grapple Voltage Barrier

> Door to Lift Hub; Heals? False; Spawn Point
  * Plasma Door to Lift Hub/Door to Command Courtyard
  > Door to Courtyard Passage
      After Command Courtyard Grapple Voltage Barrier
  > Morph Ball Door to Flux Control
      Morph Ball and After Command Courtyard Fans
  > Event - Grapple Voltage Barrier
      All of the following:
          Use Grapple Voltage (Lasso and Voltage)
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Intermediate) and Normal Damage ≥ 50
  > Upper Level
      Space Jump Boots and Morph Ball

> Morph Ball Door to Flux Control; Heals? False
  * Morph Ball Door to Flux Control/Morph Ball Door to Command Courtyard
  > Door to Lift Hub
      Morph Ball and After Command Courtyard Fans

> Pickup (Missile Expansion); Heals? False
  * Pickup 88; Major Location? False
  > Upper Level
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 89; Major Location? False
  > Upper Level
      Trivial

> Event - Grapple Voltage Barrier; Heals? False
  * Event Command Courtyard Grapple Voltage Barrier
  > Door to Courtyard Passage
      Trivial

> Event - Fans; Heals? False
  * Event Command Courtyard Fans
  > Pickup (Energy Cell)
      Trivial

> Upper Level; Heals? False
  > Door to Courtyard Passage
      All of the following:
          Bomb/Spring Space Jump (Advanced) and Use Screw Attack (Space Jump)
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Advanced) and Normal Damage ≥ 100
  > Door to Lift Hub
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball
  > Event - Fans
      Trivial

----------------
Command Station
Asset id: 13589229454537797972
> Door to Transit Station 2-A; Heals? False
  * Normal Door to Transit Station 2-A/Door to Command Station
  > Door to Defense Access (Base)
      After Command Station Phazon Blob

> Morph Ball Door to Flux Control; Heals? False; Spawn Point
  * Morph Ball Door to Flux Control/Morph Ball Door to Command Station
  > Morph Ball Door to Command Vault
      Trivial
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Defense Access (Base); Heals? False
  * Nova Door to Defense Access/Door to Command Station (Base)
  > Door to Transit Station 2-A
      After Command Station Phazon Blob
  > Pickup (Missile Expansion)
      Morph Ball and After Command Station Morph Ball Barrier
  > Event - Morph Ball Barrier
      Use Grapple Voltage (Lasso and Voltage)
  > Event - Phazon Blob
      Hyper Grapple and Enter Hypermode and Use Grapple Voltage (Lasso and Voltage)
  > Event - Disable Defense
      All of the following:
          Morph Ball Bomb and Morph Ball and Shoot Phazite (X-Ray and Nova)
          Space Jump Boots or Bomb/Spring Space Jump (Hypermode)

> Morph Ball Door to Command Vault; Heals? False
  * Morph Ball Door to Command Vault/Morph Ball Door to Command Station
  > Morph Ball Door to Flux Control
      Morph Ball

> Door to Defense Access (Balcony); Heals? False
  * Normal Door to Defense Access/Door to Command Station (Balcony)

> Pickup (Missile Expansion); Heals? False
  * Pickup 90; Major Location? False
  > Morph Ball Door to Flux Control
      Trivial
  > Door to Defense Access (Base)
      After Command Station Morph Ball Barrier

> Event - Morph Ball Barrier; Heals? False
  * Event Command Station Morph Ball Barrier
  > Door to Defense Access (Base)
      Trivial

> Event - Phazon Blob; Heals? False
  * Event Command Station Phazon Blob
  > Door to Defense Access (Base)
      Trivial

> Event - Disable Defense; Heals? False
  * Event Command Station Disable Defense
  > Door to Defense Access (Base)
      Trivial

----------------
Transit Station 1104
Asset id: 9401189381177175830
> Door to Transit Station 0203; Heals? False
  * Normal Door to Transit Station 0203/Door to Transit Station 1104
  > Door to Skyway Access
      After Transit Station 1104 Voltage Barrier

> Door to Skyway Access; Heals? False; Spawn Point
  * Normal Door to Skyway Access/Door to Transit Station 1104
  > Door to Transit Station 0203
      Space Jump Boots and After Transit Station 1104 Voltage Barrier
  > Event - Grapple Voltage Wall
      Use Grapple Voltage (Lasso and Voltage)

> Event - Grapple Voltage Wall; Heals? False
  * Event Transit Station 1104 Voltage Barrier
  > Door to Skyway Access
      Trivial

----------------
Transit Station 0203
Asset id: 11029728296836027873
> Door to Transit Tunnel P68; Heals? False
  * Normal Door to Transit Tunnel P68/Door to Transit Station 0203
  > Door to Transit Station 1104
      After Transit Station 0203 Fight Barrier

> Door to Transit Station 1104; Heals? False; Spawn Point
  * Normal Door to Transit Station 1104/Door to Transit Station 0203
  > Door to Transit Tunnel P68
      All of the following:
          Space Jump Boots and Morph Ball and After Transit Station 0203 Fight Barrier
          Screw Attack or Bomb/Spring Space Jump (Beginner)
  > Event - Barrier Removed
      Trivial

> Event - Barrier Removed; Heals? False
  * Event Transit Station 0203 Fight Barrier
  > Door to Transit Station 1104
      Trivial

----------------
Transit Station 0204
Asset id: 16448375801676354754
> Door to Transit Tunnel P68; Heals? False; Spawn Point
  * Normal Door to Transit Tunnel P68/Door to Transit Station 0204
  > Door to Transit Tunnel P69
      Trivial

> Door to Transit Tunnel P69; Heals? False
  * Normal Door to Transit Tunnel P69/Door to Transit Station 0204
  > Door to Transit Tunnel P68
      After Omega Ridey
  > Event - Transit Station P68 Reloaded After Entry
      Trivial

> Event - Transit Station P68 Reloaded After Entry; Heals? False
  * Event Transit Station P68 Reloaded After Entry
  > Door to Transit Tunnel P69
      Trivial

----------------
Transit Station 0205
Asset id: 4381182303934744164
> Door to Transit Tunnel P69; Heals? False; Spawn Point
  * Normal Door to Transit Tunnel P69/Door to Transit Station 0205
  > Door to Transit Tunnel P70
      Trivial

> Door to Transit Tunnel P70; Heals? False
  * Normal Door to Transit Tunnel P70/Door to Transit Station 0205
  > Door to Transit Tunnel P69
      After Omega Ridey

----------------
Transit Tunnel P68
Asset id: 16543666292419631320
> Door to Transit Station 0204; Heals? False
  * Normal Door to Transit Station 0204/Door to Transit Tunnel P68
  > Door to Transit Station 0203
      After Transit Station P68 Reloaded After Entry
  > Event - Transit Station 0203 Barrier Removed
      Trivial

> Door to Transit Station 0203; Heals? False; Spawn Point
  * Normal Door to Transit Station 0203/Door to Transit Tunnel P68
  > Door to Transit Station 0204
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Event - Transit Station 0203 Barrier Removed; Heals? False
  * Event Transit Station 0203 Fight Barrier
  > Door to Transit Station 0204
      Trivial

----------------
Transit Tunnel P69
Asset id: 11121647730682962559
> Door to Transit Station 0205; Heals? False
  * Normal Door to Transit Station 0205/Door to Transit Tunnel P69
  > Door to Transit Station 0204
      After Omega Ridey

> Door to Transit Station 0204; Heals? False; Spawn Point
  * Normal Door to Transit Station 0204/Door to Transit Tunnel P69
  > Door to Transit Station 0205
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

----------------
Transit Station 2-A
Asset id: 1933322814469947092
> Door to Command Station; Heals? False
  * Normal Door to Command Station/Door to Transit Station 2-A
  > Train to Command Center - Transit Station 2-B
      Scan Visor

> Train to Command Center - Transit Station 2-B; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Transit Station 2-B
  > Door to Command Station
      Trivial

----------------
Transit Station 2-B
Asset id: 9768654166807123312
> Door to Leviathan Access Portal; Heals? False
  * Normal Door to Leviathan Access Portal/Door to Transit Station 2-B
  > Train to Command Center - Transit Station 2-A
      Scan Visor

> Train to Command Center - Transit Station 2-A; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Transit Station 2-A
  > Door to Leviathan Access Portal
      Trivial

----------------
Leviathan Access Portal
Asset id: 13825059228540765135
> Door to Transit Station 2-B; Heals? False
  * Normal Door to Transit Station 2-B/Door to Leviathan Access Portal
  > Teleporter to Leviathan
      Morph Ball Bomb and Morph Ball and Use Grapple Voltage (Lasso and Voltage)

> Teleporter to Leviathan; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Leviathan
  > Door to Transit Station 2-B
      Trivial

----------------
Flux Control
Asset id: 5194668821114474017
> Morph Ball Door to Command Courtyard; Heals? False; Spawn Point
  * Morph Ball Door to Command Courtyard/Morph Ball Door to Flux Control
  > Pickup (Missile Expansion)
      Space Jump Boots and Morph Ball and Spider Ball and Bomb/Spring Space Jump (Intermediate) and Instant Morph (Intermediate)
  > Lower Level
      Morph Ball

> Morph Ball Door to Command Station; Heals? False
  * Morph Ball Door to Command Station/Morph Ball Door to Flux Control
  > Lower Level
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 91; Major Location? False
  > Morph Ball Door to Command Courtyard
      Morph Ball and Spider Ball
  > Lower Level
      Morph Ball

> Lower Level; Heals? False
  > Morph Ball Door to Command Courtyard
      Space Jump Boots and Morph Ball and Bomb/Spring Space Jump (Beginner)
  > Morph Ball Door to Command Station
      Grapple Lasso and Morph Ball
  > Pickup (Missile Expansion)
      Morph Ball Bomb and Morph Ball and Spider Ball

----------------
Transit Tunnel P70
Asset id: 14037080802062413664
> Door to Transit Station 0205; Heals? False; Spawn Point
  * Normal Door to Transit Station 0205/Door to Transit Tunnel P70
  > Door to Transit Station Leviathan
      Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Transit Station Leviathan; Heals? False
  * Normal Door to Transit Station Leviathan/Door to Transit Tunnel P70
  > Door to Transit Station 0205
      All of the following:
          After Omega Ridey
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

----------------
Transit Station Leviathan
Asset id: 9997664456677642630
> Door to Transit Tunnel P70; Heals? False; Spawn Point
  * Normal Door to Transit Tunnel P70/Door to Transit Station Leviathan
  > Event - Pirate Commander
      Any of the following:
          Space Jump Boots
          Morph Ball and Bomb/Spring Space Jump (Intermediate)
  > Samus Ship
      After Transit Station Leviathan Door

> Event - Pirate Commander; Heals? False
  * Event Pirate Commander
  > Event - Destroy Door
      All of the following:
          Use Ship Missile (Command Visor and Ship Missile)
          Any of the following:
              Space Jump Boots
              Morph Ball and Bomb/Spring Space Jump (Intermediate)

> Event - Destroy Door; Heals? False
  * Event Transit Station Leviathan Door
  > Samus Ship
      Hazards without Hazard Shield (Beginner) or Hazard Shield

> Samus Ship; Heals? True
  * Player Ship (Unlocked by After Transit Station Leviathan Door)
  > Door to Transit Tunnel P70
      All of the following:
          After Omega Ridey
          Hazards without Hazard Shield (Beginner) or Hazard Shield

----------------
Leviathan
Asset id: 5604040344596242484
> Teleporter to Leviathan Access Portal; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Leviathan Access Portal
  > Event - Control Leviathan Battleship
      After Valhalla Levithan Code

> Event - Control Leviathan Battleship; Heals? False
  * Event Control Leviathan Battleship
  > Teleporter to Leviathan Access Portal
      Trivial

----------------
Lift Hub
Asset id: 2807909054514352708
> Door to Lift Hub Access; Heals? False; Spawn Point
  * Normal Door to Lift Hub Access/Door to Lift Hub
  > Elevator
      Trivial

> Door to Command Courtyard; Heals? False
  * Plasma Door to Command Courtyard/Door to Lift Hub
  > Elevator
      Trivial

> Door to Transit Station 3-B
Leads to Research Facility; Heals? False
  * Normal Door to Transit Station 3-B
Leads to Research Facility/Door to Lift Hub
  > Elevator
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              Hazard Shield
              All of the following:
                  Hazards without Hazard Shield (Expert)
                  Any of the following:
                      Normal Damage ≥ 1100
                      Boost Ball and Normal Damage ≥ 900
  > Event - Morph Ball Bomb Gate
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              Hazard Shield
              All of the following:
                  Hazards without Hazard Shield (Expert)
                  Any of the following:
                      Normal Damage ≥ 1100
                      Boost Ball and Normal Damage ≥ 900

> Door to Security Air Lock; Heals? False
  * Normal Door to Security Air Lock/Door to Lift Hub
  > Elevator
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 92; Major Location? False
  > Elevator
      Trivial

> Elevator; Heals? False
  > Door to Lift Hub Access
      Trivial
  > Door to Command Courtyard
      Trivial
  > Door to Transit Station 3-B
Leads to Research Facility
      All of the following:
          Morph Ball Bomb and Morph Ball
          Any of the following:
              All of the following:
                  After Lift Hub Morph Ball Bomb Gate
                  Any of the following:
                      Hazard Shield
                      All of the following:
                          Hazards without Hazard Shield (Expert)
                          Any of the following:
                              Normal Damage ≥ 1100
                              Boost Ball and Normal Damage ≥ 900
              All of the following:
                  Space Jump Boots and Bomb/Spring Space Jump (Expert)
                  Any of the following:
                      Hazard Shield
                      Hazards without Hazard Shield (Expert) and Normal Damage ≥ 500
  > Door to Security Air Lock
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Use Grapple Voltage (Lasso and Voltage)
          Charge Beam or Missile
  > Event - Pirate Homeworld Map
      X-Ray Visor

> Event - Pirate Homeworld Map; Heals? False
  * Event Pirate Homeworld Map
  > Elevator
      Trivial

> Event - Morph Ball Bomb Gate; Heals? False
  * Event Lift Hub Morph Ball Bomb Gate
  > Elevator
      Trivial

----------------
Courtyard Passage
Asset id: 5574135827721005616
> Door to Skyway Access; Heals? False
  * Normal Door to Skyway Access/Door to Courtyard Passage
  > Door to Command Courtyard
      Trivial

> Door to Command Courtyard; Heals? False; Spawn Point
  * Normal Door to Command Courtyard/Door to Courtyard Passage
  > Door to Skyway Access
      Trivial

----------------
Skyway Access
Asset id: 8444926274755356434
> Door to Courtyard Passage; Heals? False; Spawn Point
  * Normal Door to Courtyard Passage/Door to Skyway Access
  > Morph Ball Door to Defense Access
      Morph Ball and After Skyway Access Tunnel
  > Door to Transit Station 1104
      All of the following:
          After Skyway Access Wall
          Hazards without Hazard Shield (Intermediate) or Hazard Shield
  > Event - Open Wall
      After Command Station Disable Defense
  > Event - Open Tunnel
      Any of the following:
          Hazard Shield
          Hazards without Hazard Shield (Intermediate) and Normal Damage ≥ 500
          Hazards without Hazard Shield (Advanced) and Normal Damage ≥ 300
          Hazards without Hazard Shield (Expert) and Normal Damage ≥ 150

> Morph Ball Door to Defense Access; Heals? False
  * Morph Ball Door to Defense Access/Morph Ball Door from Skyway Access

> Door to Transit Station 1104; Heals? False
  * Normal Door to Transit Station 1104/Door to Skyway Access
  > Door to Courtyard Passage
      All of the following:
          After Skyway Access Wall
          Hazards without Hazard Shield (Intermediate) or Hazard Shield

> Event - Open Wall; Heals? False
  * Event Skyway Access Wall
  > Door to Courtyard Passage
      Trivial

> Event - Open Tunnel; Heals? False
  * Event Skyway Access Tunnel
  > Door to Courtyard Passage
      Trivial

----------------
Transit Station 3-B
Leads to Research Facility
Asset id: 10191943231769975720
> Door to Lift Hub; Heals? False
  * Normal Door to Lift Hub/Door to Transit Station 3-B
Leads to Research Facility
  > Train to Research Facility - Transit Station 3-A
      Scan Visor

> Train to Research Facility - Transit Station 3-A; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Research - Transit Station 3-A
Leads to Command Center
  > Door to Lift Hub
      Trivial

----------------
Transit Station 4-A
Leads to Mining Site
Asset id: 12520185503864049660
> Door to Defense Access; Heals? False
  * Normal Door to Defense Access/Door to Transit Station 4-A
Leads to Mining Site
  > Train to Mining Site - Transit Station 4-B
      Scan Visor

> Train to Mining Site - Transit Station 4-B; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Mines - Transit Station 4-B
Leads to Command Center
  > Door to Defense Access
      Trivial

----------------
Defense Access
Asset id: 3288365355139345163
> Morph Ball Door to Command Vault; Heals? False; Spawn Point
  * Morph Ball Door to Command Vault/Morph Ball Door to Defense Access
  > Hall Center
      Morph Ball

> Door to Command Station (Base); Heals? False
  * Nova Door to Command Station/Door to Defense Access (Base)
  > Hall Center
      After Defense Access Phazite Wall

> Door to Command Station (Balcony); Heals? False
  * Normal Door to Command Station/Door to Defense Access (Balcony)
  > Hall Center
      After Defense Access X-Ray Terminal

> Door to Security Air Lock; Heals? False
  * Normal Door to Security Air Lock/Door to Defense Access
  > Hall Center
      Trivial

> Door to Transit Station 4-A
Leads to Mining Site; Heals? False
  * Normal Door to Transit Station 4-A
Leads to Mining Site/Door to Defense Access
  > Hall Center
      After Defense Access Voltage Barrier
  > Front of Spider Tracks
      Trivial

> Morph Ball Door from Skyway Access; Heals? False
  * Morph Ball Door to Skyway Access/Morph Ball Door to Defense Access
  > Front of Spider Tracks
      Trivial

> Hall Center; Heals? False
  > Morph Ball Door to Command Vault
      Morph Ball and Boost Ball and Movement (Expert)
  > Door to Command Station (Base)
      After Defense Access Phazite Wall
  > Door to Command Station (Balcony)
      After Defense Access X-Ray Terminal
  > Door to Security Air Lock
      Trivial
  > Event - Phazite Wall
      All of the following:
          Nova Beam
          X-Ray Visor or Invisible Objects (Beginner)
  > Event - X-Ray Terminal
      X-Ray Visor
  > Front of Spider Tracks
      After Defense Access Voltage Barrier

> Event - Phazite Wall; Heals? False
  * Event Defense Access Phazite Wall
  > Hall Center
      Trivial

> Event - X-Ray Terminal; Heals? False
  * Event Defense Access X-Ray Terminal
  > Hall Center
      Trivial

> Event - Voltage Barrier; Heals? False
  * Event Defense Access Voltage Barrier
  > Front of Spider Tracks
      Trivial

> Front of Spider Tracks; Heals? False
  > Door to Transit Station 4-A
Leads to Mining Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb and Spider Ball
              All of the following:
                  After Defense Access Voltage Barrier and Single Room Out of Bounds (Expert)
                  Morph Ball Bomb or Boost Ball
  > Hall Center
      After Defense Access Voltage Barrier
  > Event - Voltage Barrier
      Use Grapple Voltage (Lasso and Voltage)

----------------
Lift Hub Access
Asset id: 16310261264317403600
> Door to Landing Site Bravo; Heals? False; Spawn Point
  * Normal Door to Landing Site Bravo/Door to Lift Hub Access
  > Door to Lift Hub
      Trivial

> Door to Lift Hub; Heals? False
  * Normal Door to Lift Hub/Door to Lift Hub Access
  > Door to Landing Site Bravo
      Trivial

====================
Pirate Homeworld - Mines
----------------
Transit Station 4-B
Leads to Command Center
Asset id: 4566937761378320542
> Door to Save Station; Heals? False
  * Normal Door to Save Station/Door to Transit Station 4-B
Leads to Command Center
  > Door to Phazon Quarry
      Trivial

> Door to Phazon Quarry; Heals? False
  * Normal Door to Phazon Quarry/Door to Transit Station 4-B
Leads to Command Center
  > Door to Save Station
      Trivial
  > Train to Command Center - Transit Station 4-A
      Scan Visor

> Train to Command Center - Transit Station 4-A; Heals? False; Spawn Point
  * Teleporter to Pirate Homeworld - Command - Transit Station 4-A
Leads to Mining Site
  > Door to Phazon Quarry
      Trivial

----------------
Phazon Quarry
Asset id: 1516173575710242674
> Door to Mine Lift; Heals? False
  * Normal Door to Mine Lift/Door to Phazon Quarry
  > Door to Transit Station 4-B
Leads to Command Center
      Any of the following:
          After Phazon Quarry Drill Halfpipe
          All of the following:
              Movement (Beginner)
              Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)

> Door to Drill Shaft 2; Heals? False
  * Nova Door to Drill Shaft 2/Door to Phazon Quarry
  > Door to Transit Station 4-B
Leads to Command Center
      After Phazon Quarry Drill Wall and After Phazon Quarry Balcony Barrier
  > Event - Balcony Barrier
      Trivial
  > Event - Drill Wall (Upper)
      Trivial

> Door to Transit Station 4-B
Leads to Command Center; Heals? False; Spawn Point
  * Normal Door to Transit Station 4-B
Leads to Command Center/Door to Phazon Quarry
  > Door to Mine Lift
      All of the following:
          After Phazon Quarry Drill Halfpipe
          Any of the following:
              Morph Ball and Boost Ball
              After Phazon Quarry Drill Wall and Movement (Beginner) and Use Screw Attack (Space Jump)
  > Door to Drill Shaft 2
      Space Jump Boots and After Phazon Quarry Drill Wall and After Phazon Quarry Balcony Barrier
  > Pickup (Missile Expansion)
      All of the following:
          After Phazon Quarry Drill Wall
          Space Jump Boots or Bomb Jump (Beginner) or Spring Space Jump (Beginner)
  > Event - Drill Halfpipe
      Trivial
  > Event - Drill Wall (Lower)
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 93; Major Location? False
  > Door to Drill Shaft 2
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 94; Major Location? False
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

> Event - Drill Halfpipe; Heals? False
  * Event Phazon Quarry Drill Halfpipe
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

> Event - Balcony Barrier; Heals? False
  * Event Phazon Quarry Balcony Barrier
  > Pickup (Energy Cell)
      Trivial

> Event - Drill Wall (Lower); Heals? False
  * Event Phazon Quarry Drill Wall
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

> Event - Drill Wall (Upper); Heals? False
  * Event Phazon Quarry Drill Wall
  > Door to Drill Shaft 2
      Trivial

----------------
Drill Shaft 2
Asset id: 7923701740032492696
> Door to Phazon Quarry; Heals? False
  * Nova Door to Phazon Quarry/Door to Drill Shaft 2
  > Door to Main Cavern
      Space Jump Boots and After Drill Shaft 2 Destroy Drill

> Door to Main Cavern; Heals? False; Spawn Point
  * Normal Door to Main Cavern/Door to Drill Shaft 2
  > Door to Phazon Quarry
      After Drill Shaft 2 Destroy Drill
  > Event - Destroy Drill
      Shoot Phazite (X-Ray and Nova)

> Event - Destroy Drill; Heals? False
  * Event Drill Shaft 2 Destroy Drill
  > Door to Main Cavern
      Trivial

----------------
Mine Lift
Asset id: 2328629671991442460
> Door to Phazon Quarry; Heals? False; Spawn Point
  * Normal Door to Phazon Quarry/Door to Mine Lift
  > Door to Phazon Harvesting
      After Mine Lift Open Floors
  > Event - Open Shaft
      All of the following:
          Grapple Lasso and Morph Ball and Boost Ball and Spider Ball
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Intermediate) and Normal Damage ≥ 100

> Door to Phazon Harvesting; Heals? False
  * Normal Door to Phazon Harvesting/Door to Mine Lift
  > Door to Phazon Quarry
      All of the following:
          After Mine Lift Open Floors and Use Screw Attack (Space Jump)
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Intermediate) and Normal Damage ≥ 300

> Event - Open Shaft; Heals? False
  * Event Mine Lift Open Floors
  > Door to Phazon Harvesting
      Trivial

----------------
Phazon Harvesting
Asset id: 17076000080045116679
> Door to Mine Lift; Heals? False; Spawn Point
  * Normal Door to Mine Lift/Door to Phazon Harvesting
  > Door to Drill Shaft 1
      Any of the following:
          Space Jump Boots and Hazard Shield
          Hazards without Hazard Shield (Intermediate) and Normal Damage ≥ 200 and Use Screw Attack (Space Jump)

> Door to Drill Shaft 1; Heals? False
  * Normal Door to Drill Shaft 1/Door to Phazon Harvesting
  > Door to Mine Lift
      All of the following:
          Space Jump Boots
          Any of the following:
              Hazard Shield
              Hazards without Hazard Shield (Intermediate) and Normal Damage ≥ 75

----------------
Drill Shaft 1
Asset id: 15941114407882664050
> Door to Phazon Harvesting; Heals? False; Spawn Point
  * Normal Door to Phazon Harvesting/Door to Drill Shaft 1
  > Door to Main Cavern
      Space Jump Boots

> Door to Main Cavern; Heals? False
  * Normal Door to Main Cavern/Door to Drill Shaft 1
  > Door to Phazon Harvesting
      Trivial

----------------
Landing Site Charlie
Asset id: 65874966404189819
> Door to Phazon Mine Entry; Heals? False
  * Normal Door to Phazon Mine Entry/Door to Landing Site Charlie
  > Event - Clean Landing Site
      All of the following:
          Plasma Beam
          Any of the following:
              Charge Beam or Missile or Enter Hypermode
              All of the following:
                  Morph Ball
                  Morph Ball Bomb or Screw Attack or Boost Ball
  > Samus Ship
      After Landing Site Charlie Cleanup

> Event - Clean Landing Site; Heals? False
  * Event Landing Site Charlie Cleanup
  > Door to Phazon Mine Entry
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Landing Site Charlie Cleanup)
  > Door to Phazon Mine Entry
      Trivial

----------------
Main Cavern
Asset id: 3558406334082684652
> Door to Drill Shaft 1; Heals? False; Spawn Point
  * Normal Door to Drill Shaft 1/Door to Main Cavern
  > Door to Phazon Mine Entry
      Trivial

> Door to Drill Shaft 2; Heals? False
  * Normal Door to Drill Shaft 2/Door to Main Cavern
  > Door to Phazon Mine Entry
      After Main Cavern Phazite Wall

> Door to Phazon Mine Entry; Heals? False
  * Nova Door to Phazon Mine Entry/Door to Main Cavern
  > Door to Drill Shaft 1
      Trivial
  > Door to Drill Shaft 2
      After Main Cavern Phazite Wall
  > Pickup (Nova Beam)
      Trivial
  > Event - Phazite Wall
      Shoot Phazite (X-Ray and Nova)

> Pickup (Nova Beam); Heals? False
  * Pickup 95; Major Location? True
  > Door to Phazon Mine Entry
      Shoot Phazite (X-Ray and Nova)

> Event - Phazite Wall; Heals? False
  * Event Main Cavern Phazite Wall
  > Door to Phazon Mine Entry
      Trivial

----------------
Save Station
Asset id: 7677627888152439345
> Door to Transit Station 4-B
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 4-B
Leads to Command Center/Door to Save Station
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point
  > Door to Transit Station 4-B
Leads to Command Center
      Trivial

----------------
Phazon Mine Entry
Asset id: 6948986767748104139
> Door to Landing Site Charlie; Heals? False
  * Normal Door to Landing Site Charlie/Door to Phazon Mine Entry
  > Door to Main Cavern
      Trivial

> Door to Main Cavern; Heals? False; Spawn Point
  * Nova Door to Main Cavern/Door to Phazon Mine Entry
  > Door to Landing Site Charlie
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Nova Beam
          X-Ray Visor or Invisible Objects (Beginner)

> Pickup (Missile Expansion); Heals? False
  * Pickup 96; Major Location? False
  > Door to Main Cavern
      Trivial

====================
Pirate Homeworld - Seed
----------------
Landing Site Delta
Asset id: 9593588872354674734
> Door to Core Access; Heals? False
  * Normal Door to Core Access/Door to Landing Site Delta
  > Samus Ship
      Trivial

> Samus Ship; Heals? True; Spawn Point
  * Player Ship (Unlocked by After Transit Station Leviathan Door)
  > Door to Core Access
      All of the following:
          Space Jump Boots and Morph Ball
          Any of the following:
              Screw Attack
              Scan Visor and Boost Ball and Combat/Scan Dash (Hypermode) and Movement (Hypermode)

----------------
Core Access
Asset id: 15118031102725025016
> Door to Landing Site Delta; Heals? False; Spawn Point
  * Normal Door to Landing Site Delta/Door to Core Access
  > Door to Pirate Homeworld Leviathan Core
      Shoot Phazite (X-Ray and Nova)

> Door to Pirate Homeworld Leviathan Core; Heals? False
  * Normal Door to Pirate Homeworld Leviathan Core/Door to Core Access
  > Door to Landing Site Delta
      Shoot Phazite (X-Ray and Nova)

----------------
Pirate Homeworld Leviathan Core
Asset id: 4585599704880367469
> Door to Core Access; Heals? False; Spawn Point
  * Normal Door to Core Access/Door to Pirate Homeworld Leviathan Core
  > Event - Omega Ridley
      Enter Hypermode and Shoot Phazite (X-Ray and Nova)

> Teleporter to Pirate Homeworld; Heals? False
  * Teleporter to Pirate Homeworld - Command - Landing Site Bravo

> Pickup (Hyper Grapple); Heals? False
  * Pickup 99; Major Location? True
  > Teleporter to Pirate Homeworld
      Hyper Grapple and Use Grapple Voltage (Lasso and Voltage)

> Event - Omega Ridley; Heals? False
  * Event Omega Ridey
  > Pickup (Hyper Grapple)
      Trivial

====================
Phaaze
----------------
!!00_phaaze_warpin
Asset id: 10309111007900712142
> Door to Landing Site; Heals? False
  * Normal Door to Landing Site/Dock to !!00_phaaze_warpin

----------------
Landing Site
Asset id: 9591507280945991101
> Door to Entry Canyon; Heals? False
  * Normal Door to Entry Canyon/Door to Landing Site
  > Samus Ship
      Trivial

> Dock to !!00_phaaze_warpin; Heals? False
  * Normal Door to !!00_phaaze_warpin/Door to Landing Site

> Samus Ship; Heals? False; Spawn Point
  * Player Ship (Unlocked by After Control Leviathan Battleship)
  > Door to Entry Canyon
      Trivial

----------------
Cavern Alpha
Asset id: 2524100126595327996
> Door to Cavern Beta Access; Heals? False
  * Normal Door to Cavern Beta Access/Door to Cavern Alpha
  > Door to Entry Canyon
      Morph Ball

> Door to Entry Canyon; Heals? False; Spawn Point
  * Normal Door to Entry Canyon/Door to Cavern Alpha
  > Door to Cavern Beta Access
      Missile and Space Jump Boots and Morph Ball and Hyper Missile

----------------
Metroid Cavern
Asset id: 13173135756493471533
> Door to Hatcher Shaft; Heals? False
  * Normal Door to Hatcher Shaft/Door to Metroid Cavern

> Door to Drop Shaft; Heals? False; Spawn Point
  * Normal Door to Drop Shaft/Door to Metroid Cavern
  > Door to Hatcher Shaft
      Trivial

----------------
Hatcher Tunnel
Asset id: 6465463941126605608
> Door to Hatcher Shaft; Heals? False; Spawn Point
  * Normal Door to Hatcher Shaft/Door to Hatcher Tunnel
  > Door to Genesis Chamber
      Trivial

> Door to Genesis Chamber; Heals? False
  * Normal Door to Genesis Chamber/Door to Hatcher Tunnel

----------------
Genesis Chamber
Asset id: 5543768504991159971
> Dock to Sanctum (Dark Samus); Heals? False
  * Normal Door to Sanctum (Dark Samus)/Dock to Genesis Chamber

> Door to Hatcher Tunnel; Heals? False; Spawn Point
  * Normal Door to Hatcher Tunnel/Door to Genesis Chamber
  > Dock to Sanctum (Dark Samus)
      Grapple Lasso and Space Jump Boots

----------------
Cavern Beta Access
Asset id: 11059908001917152736
> Door to Cavern Alpha; Heals? False; Spawn Point
  * Normal Door to Cavern Alpha/Door to Cavern Beta Access
  > Door to Cavern Beta
      Morph Ball and Hyper Ball

> Door to Cavern Beta; Heals? False
  * Normal Door to Cavern Beta/Door to Cavern Beta Access

----------------
Drop Shaft
Asset id: 7243778186809121670
> Door to Cavern Beta; Heals? False; Spawn Point
  * Normal Door to Cavern Beta/Door to Drop Shaft
  > Door to Metroid Cavern
      Morph Ball and Hyper Ball

> Door to Metroid Cavern; Heals? False
  * Normal Door to Metroid Cavern/Door to Drop Shaft

----------------
Hatcher Shaft
Asset id: 4527454355992305941
> Door to Metroid Cavern; Heals? False; Spawn Point
  * Normal Door to Metroid Cavern/Door to Hatcher Shaft
  > Door to Hatcher Tunnel
      Trivial

> Door to Hatcher Tunnel; Heals? False
  * Normal Door to Hatcher Tunnel/Door to Hatcher Shaft

----------------
Sanctum (Dark Samus)
Asset id: 13423174227721576677
> Dock to Genesis Chamber; Heals? False; Spawn Point
  * Normal Door to Genesis Chamber/Dock to Sanctum (Dark Samus)
  > Event - Dark Samus
      Trivial

> Dock to Sanctum (Aurora Unit 313); Heals? False
  * Normal Door to Sanctum (Aurora Unit 313)/Dock to Sanctum (Dark Samus)

> Event - Dark Samus; Heals? False
  * Event Dark Samus
  > Dock to Sanctum (Aurora Unit 313)
      Trivial

----------------
Entry Canyon
Asset id: 16693130533792098749
> Door to Landing Site; Heals? False; Spawn Point
  * Normal Door to Landing Site/Door to Entry Canyon
  > Door to Cavern Alpha
      Hyper Grapple and Use Grapple Voltage (Lasso and Voltage)

> Door to Cavern Alpha; Heals? False
  * Normal Door to Cavern Alpha/Door to Entry Canyon

----------------
Cavern Beta
Asset id: 11291149967944563303
> Door to Cavern Beta Access; Heals? False; Spawn Point
  * Normal Door to Cavern Beta Access/Door to Cavern Beta
  > Door to Drop Shaft
      All of the following:
          Missile and Hyper Missile
          Any of the following:
              Use Screw Attack (Space Jump)
              Space Jump Boots and Movement (Beginner)

> Door to Drop Shaft; Heals? False
  * Normal Door to Drop Shaft/Door to Cavern Beta
  > Door to Cavern Beta Access
      Missile and Hyper Missile and Use Screw Attack (Space Jump)

----------------
Sanctum (Aurora Unit 313)
Asset id: 17351725518036616530
> Dock to Sanctum (Dark Samus); Heals? False; Spawn Point
  * Normal Door to Sanctum (Dark Samus)/Dock to Sanctum (Aurora Unit 313)
  > Event - Aurora Unit 313
      Grapple Lasso

> Event - Aurora Unit 313; Heals? False
  * Event Aurora Unit 313
  > Leave Phaaze
      Trivial

> Leave Phaaze; Heals? False
  * Teleporter to G.F.S. Valhalla - Docking Bay 5

