====================
Templates

* Use Screw Attack (Space Jump):
      Space Jump Boots and Screw Attack and Morph Ball

* Use Screw Attack (No Space Jump):
      Screw Attack and Morph Ball

* Shoot Phazite (X-Ray and Nova):
      Nova Beam and X-Ray Visor

* Melt Objects (Plasma or Nova):
      Plasma Beam or Nova Beam

====================
Dock Weaknesses

> DockType.DOOR
  * (0) Normal Door; Blast Shield? False
      Trivial

  * (1) Plasma Door; Blast Shield? False
      Plasma Beam

  * (2) Nova Door; Blast Shield? False
      Nova Beam

  * (3) Missile Blast Shield; Blast Shield? True
      Missile

  * (4) Ice Missile Blast Shield; Blast Shield? True
      Missile and Ice Missile

  * (5) Seeler Missiles Blast Shield; Blast Shield? True
      Missile ≥ 5 and Seeker Missile

  * (6) Grapple Lasso Blast Shield; Blast Shield? True
      Grapple Lasso

  * (8) Permanently Locked; Blast Shield? False
      Impossible

> DockType.MORPH_BALL_DOOR
  * (0) Morph Ball Door; Blast Shield? False
      Morph Ball

> DockType.OTHER
  * (0) Other Door; Blast Shield? False
      Trivial

> DockType.PORTAL
====================
G.F.S. Olympus
----------------
!!00_gfship_dsrebirth
Asset id: 3586057064387876334
> Dock to Gunship; Heals? False
  * Normal Door to Gunship/Dock to !!00_gfship_dsrebirth

----------------
Docking Bay 4
Asset id: 15740040421447045864
> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Docking Bay 4

> Dock to Docking Bay Access; Heals? False
  * Normal Door to Docking Bay Access/Dock to Docking Bay 4

----------------
Save Station B
Asset id: 14403796150828511218
> Dock to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Dock to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True
  > Dock to Repair Bay Shaft
      Trivial

----------------
Flag Bridge
Asset id: 14348692121215628991
> Dock to Aurora Access; Heals? False
  * Normal Door to Aurora Access/Dock to Flag Bridge

> Dock to Meeting Access; Heals? False
  * Normal Door to Meeting Access/Dock to Flag Bridge

> Dock to Lift Access; Heals? False
  * Normal Door to Lift Access/Dock to Flag Bridge

> Dock to Flag Bridge Access; Heals? False
  * Normal Door to Flag Bridge Access/Dock to Flag Bridge

----------------
Lab Access
Asset id: 9427699631074225391
> Dock to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Dock to Lab Access

----------------
Port Observation Deck
Asset id: 4548320739784543479
> Dock to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Dock to Port Observation Deck

> Dock to Flag Bridge Access; Heals? False
  * Normal Door to Flag Bridge Access/Dock to Port Observation Deck

----------------
Xenoresearch Lab
Asset id: 1240494628458491366
> Dock to Lab Access; Heals? False
  * Normal Door to Lab Access/Dock to Xenoresearch Lab

> Dock to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Dock to Xenoresearch Lab

> Dock to Ventilation Shaft; Heals? False
  * Normal Door to Ventilation Shaft/Dock to Disposal Chamber

----------------
Security Station
Asset id: 13907983853126891218
> Dock to Docking Bay 4; Heals? False
  * Normal Door to Docking Bay 4/Dock to Security Station

> Dock to Security Access; Heals? False
  * Normal Door to Security Access/Dock to Security Station

----------------
Aurora Access
Asset id: 17930423943250813827
> Dock to Flag Bridge; Heals? False
  * Normal Door to Flag Bridge/Dock to Aurora Access

> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Aurora Access

----------------
Repair Bay Shaft
Asset id: 11421266353153196460
> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Repair Bay Shaft

> Dock to Save Station B; Heals? False
  * Normal Door to Save Station B/Dock to Repair Bay Shaft

> Dock to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Dock to Repair Bay Shaft

----------------
Flag Bridge Access
Asset id: 7060956319399124858
> Dock to Flag Bridge; Heals? False
  * Normal Door to Flag Bridge/Dock to Flag Bridge Access

> Dock to Command Lift A; Heals? False
  * Normal Door to Command Lift A/Dock to Flag Bridge Access

> Dock to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Dock to Flag Bridge Access

----------------
Command Lift A
Asset id: 14223261248779109721
> Dock to Flag Bridge Access; Heals? False
  * Normal Door to Flag Bridge Access/Dock to Command Lift A

> Dock to Security Access; Heals? False
  * Normal Door to Security Access/Dock to Command Lift A

----------------
Security Access
Asset id: 9455349673417098581
> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Security Access

> Dock to Command Lift A; Heals? False
  * Normal Door to Command Lift A/Dock to Security Access

----------------
Lift Access
Asset id: 373237702897908369
> Dock to Flag Bridge; Heals? False
  * Normal Door to Flag Bridge/Dock to Lift Access

> Dock to Command Lift B; Heals? False
  * Normal Door to Command Lift B/Dock to Lift Access

----------------
Command Lift B
Asset id: 1845155541927532448
> Dock to Gunnery Station; Heals? False
  * Normal Door to Gunnery Station/Dock to Command Lift B

> Dock to Lift Access; Heals? False
  * Normal Door to Lift Access/Dock to Command Lift B

----------------
Ready Room
Asset id: 14604797390173513666
> Dock to Meeting Access; Heals? False
  * Normal Door to Meeting Access/Dock to Ready Room

----------------
Gunnery Station
Asset id: 4701238246970930238
> Dock to Command Lift B; Heals? False
  * Normal Door to Command Lift B/Dock to Gunnery Station

> Dock to MedLab Delta; Heals? False
  * Normal Door to MedLab Delta/Dock to Gunnery Station

----------------
MedLab Delta
Asset id: 975168564662458837
> Dock to Gunnery Station; Heals? False
  * Normal Door to Gunnery Station/Dock to MedLab Delta
  > Pickup (Phazon Enhancement Device)
      Trivial

> Pickup (Phazon Enhancement Device); Heals? False
  * Pickup 0; Major Location? True
  > Dock to Gunnery Station
      Trivial

----------------
Disposal Chamber
Asset id: 659263668515774583
> Dock to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Dock to Disposal Chamber

> Dock to Ventilation Shaft; Heals? False
  * Normal Door to (Asset 898287057b32e66e, index 3) [No DockNode found with dock_index 3 in Ventilation Shaft]

----------------
Ventilation Shaft
Asset id: 9908630587780032110
> Dock to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Dock to Ventilation Shaft
  > Pickup (Energy Tank)
      Trivial

> Dock to Disposal Chamber; Heals? False
  * Normal Door to Disposal Chamber/Dock to Ventilation Shaft
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? True
  * Pickup 1; Major Location? True
  > Dock to Disposal Chamber
      Trivial

----------------
Docking Bay Access
Asset id: 10500207601768265995
> Dock to Docking Bay 4; Heals? False
  * Normal Door to Docking Bay 4/Dock to Docking Bay Access

> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Docking Bay Access

----------------
Munitions Storage
Asset id: 7486162873388959747
> Door to Repair Bay A; Heals? False
  * Normal Door to Repair Bay A/Dock to Munitions Storage
  > Pickup (Missile Launcher)
      Trivial

> Pickup (Missile Launcher); Heals? False
  * Pickup 2; Major Location? True
  > Door to Repair Bay A
      Trivial

----------------
Gunship
Asset id: 15628730931753443250
> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Gunship

> Dock to !!00_gfship_dsrebirth; Heals? False
  * Normal Door to !!00_gfship_dsrebirth/Dock to Gunship

----------------
Repair Bay A
Asset id: 16233775155696881050
> Dock to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Dock to Repair Bay A

> Dock to Munitions Storage; Heals? False
  * Normal Door to Munitions Storage/Door to Repair Bay A

> Dock to Disposal Chamber; Heals? False
  * Normal Door to Disposal Chamber/Dock to Repair Bay A

----------------
Meeting Access
Asset id: 8779228940472058493
> Dock to Flag Bridge; Heals? False
  * Normal Door to Flag Bridge/Dock to Meeting Access

> Dock to Ready Room; Heals? False
  * Normal Door to (Asset caaea9d8c9d827c2, index 1) [No DockNode found with dock_index 1 in Ready Room]

----------------
Docking Bay 5
Asset id: 5834535855679580949
> Dock to Repair Bay Shaft; Heals? False
  * Normal Door to Repair Bay Shaft/Dock to Docking Bay 5

> Dock to Docking Bay Access; Heals? False
  * Normal Door to Docking Bay Access/Dock to Docking Bay 5

> Dock to Gunship; Heals? False
  * Normal Door to Gunship/Dock to Docking Bay 5

> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Docking Bay 5

> Event - Berserker Lord; Heals? False
  * Event Berserker Lord (Olympus)

----------------
Aurora Chamber
Asset id: 14583031681898448395
> Dock to Aurora Access; Heals? False
  * Normal Door to Aurora Access/Dock to Aurora Chamber

> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Aurora Chamber

====================
Norion
----------------
Docking Hub Alpha
Asset id: 1594033074927626820
> Door to Hub Access; Heals? False
  * Normal Door to Hub Access/Dock to Docking Hub Alpha
  > Samus Ship
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 3; Major Location? False
  > Samus Ship
      Grapple Swing or Use Screw Attack (Space Jump)

> Pickup (Grapple Lasso); Heals? False
  * Pickup 4; Major Location? True
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Door to Hub Access
      Trivial
  > Pickup (Missile Expansion)
      Grapple Swing or Use Screw Attack (Space Jump)
  > Pickup (Grapple Lasso)
      Trivial

----------------
Generator A Access
Asset id: 6925347865352032548
> Dock to Cargo Dock A; Heals? False
  * Normal Door to Cargo Dock A/Dock to Generator A Access
  > Dock to Generator A
      Trivial

> Dock to Generator A; Heals? False
  * Grapple Lasso Blast Shield to Generator A/Dock to Generator A Access
  > Dock to Cargo Dock A
      Trivial

----------------
Maintenance Station
Asset id: 10152623521318090708
> Dock to Cargo Hub; Heals? False
  * Normal Door to Cargo Hub/Dock to Maintenance Station
  > Dock to Conduit C
      Trivial
  > Pickup (Missile Expansion)
      Ice Missile

> Dock to Conduit C; Heals? False
  * Normal Door to Conduit C/Dock to Maintenance Station
  > Dock to Cargo Hub
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 5; Major Location? False
  > Dock to Cargo Hub
      Trivial

----------------
Generator B Access
Asset id: 4637236059703335555
> Dock to Cargo Dock B; Heals? False
  * Normal Door to Cargo Dock B/Dock to Generator B Access
  > Dock to Generator B
      Trivial

> Dock to Generator B; Heals? False
  * Normal Door to Generator B/Dock to Generator B Access
  > Dock to Cargo Dock B
      Trivial

----------------
Generator C Access
Asset id: 1937326665165249525
> Dock to Cargo Dock C; Heals? False
  * Normal Door to Cargo Dock C/Dock to Generator C Access
  > Dock to Generator C
      Trivial

> Dock to Generator C; Heals? False
  * Grapple Lasso Blast Shield to Generator C/Dock to Generator C Access
  > Dock to Cargo Dock C
      Trivial

----------------
Substation East
Asset id: 2833670306022051974
> Dock to Conduit A; Heals? False
  * Normal Door to Conduit A/Dock to Substation East
  > Dock to Cargo Hub
      Trivial
  > Pickup (Energy Tank)
      Trivial

> Dock to Cargo Hub; Heals? False
  * Normal Door to Cargo Hub/Dock to Substation East
  > Dock to Conduit A
      Trivial
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 6; Major Location? False
  > Dock to Conduit A
      Trivial
  > Dock to Cargo Hub
      Trivial

----------------
Hub Access
Asset id: 2999231136728408916
> Dock to Docking Hub Alpha; Heals? False
  * Normal Door to Docking Hub Alpha/Door to Hub Access
  > Dock to Cargo Hub
      Trivial

> Dock to Cargo Hub; Heals? False
  * Grapple Lasso Blast Shield to Cargo Hub/Dock to Hub Access
  > Dock to Docking Hub Alpha
      Trivial

----------------
Conduit A
Asset id: 8077796705327002140
> Dock to Munitions Storage; Heals? False
  * Normal Door to Munitions Storage/Dock to Conduit A
  > Dock to Substation East
      Trivial
  > Dock to Cargo Dock A
      Missile

> Dock to Substation East; Heals? False
  * Normal Door to Substation East/Dock to Conduit A
  > Dock to Munitions Storage
      Trivial

> Dock to Cargo Dock A; Heals? False
  * Missile Blast Shield to Cargo Dock A/Dock to Conduit A
  > Dock to Munitions Storage
      Missile

----------------
Substation West
Asset id: 14723609494777816936
> Dock to Conduit B; Heals? False
  * Normal Door to Conduit B/Dock to Substation West
  > Dock to Cargo Hub
      Trivial

> Dock to Cargo Hub; Heals? False
  * Normal Door to Cargo Hub/Dock to Substation West
  > Dock to Conduit B
      Trivial
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 7; Major Location? False
  > Dock to Cargo Hub
      Trivial

----------------
Conduit B
Asset id: 12525204153859996508
> Dock to Substation West; Heals? False
  * Normal Door to Substation West/Dock to Conduit B
  > Dock to Data Storage
      Trivial

> Dock to Cargo Dock B; Heals? False
  * Normal Door to Cargo Dock B/Dock to Conduit B
  > Dock to Data Storage
      Trivial

> Dock to Data Storage; Heals? False
  * Ice Missile Blast Shield to Data Storage/Dock to Conduit B
  > Dock to Substation West
      Trivial
  > Dock to Cargo Dock B
      Trivial

----------------
Generator A
Asset id: 15200271536650763937
> Dock to Generator A Access; Heals? False
  * Normal Door to Generator A Access/Dock to Generator A

----------------
Cargo Dock A
Asset id: 6692819360230093549
> Dock to Conduit A; Heals? False
  * Normal Door to Conduit A/Dock to Cargo Dock A
  > Samus Ship
      Trivial

> Dock to Generator A Access; Heals? False
  * Normal Door to Generator A Access/Dock to Cargo Dock A
  > Samus Ship
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 8; Major Location? False
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Conduit A
      Trivial
  > Dock to Generator A Access
      Trivial
  > Pickup (Missile Expansion)
      Spider Ball

----------------
Conduit C
Asset id: 4303576798079005251
> Dock to Cargo Dock C; Heals? False
  * Normal Door to Cargo Dock C/Dock to Conduit C
  > Dock to Maintenance Station
      Trivial

> Dock to Maintenance Station; Heals? False
  * Normal Door to Maintenance Station/Dock to Conduit C
  > Dock to Cargo Dock C
      Trivial

----------------
Generator B
Asset id: 12849086301409571765
> Dock to Generator B Access; Heals? False
  * Normal Door to Generator B Access/Dock to Generator B
  > Pickup (Energy Cell)
      After Metroid Hatcher (Norion)
  > Event - Metroid Hatcher
      Grapple Lasso or Shoot Phazite (X-Ray and Nova)

> Pickup (Energy Cell); Heals? False
  * Pickup 9; Major Location? False
  > Dock to Generator B Access
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Norion)
  > Dock to Generator B Access
      Trivial

----------------
Cargo Dock B
Asset id: 12327360187860907075
> Dock to Conduit B; Heals? False
  * Normal Door to Conduit B/Dock to Cargo Dock B
  > Room Center
      Trivial

> Dock to Generator B Access; Heals? False
  * Seeler Missiles Blast Shield to Generator B Access/Dock to Cargo Dock B
  > Room Center
      Trivial

> Samus Ship; Heals? True
  > Room Center
      After Cargo Dock B Unlocked

> Event - Cargo Dock B Unlocked; Heals? False
  * Event Cargo Dock B Unlocked
  > Room Center
      Trivial

> Room Center; Heals? False
  > Dock to Conduit B
      After Cargo Dock B Unlocked
  > Dock to Generator B Access
      After Cargo Dock B Unlocked
  > Samus Ship
      Command Visor and After Cargo Dock B Unlocked
  > Event - Cargo Dock B Unlocked
      Trivial

----------------
Cargo Hub
Asset id: 3044064450317642212
> Dock to Substation East; Heals? False
  * Normal Door to Substation East/Dock to Cargo Hub
  > East Branch
      Trivial

> Dock to Substation West; Heals? False
  * Normal Door to Substation West/Dock to Cargo Hub
  > Center Area
      Trivial

> Dock to Hub Access; Heals? False
  * Normal Door to Hub Access/Dock to Cargo Hub
  > Center Area
      Trivial

> Dock to Maintenance Station; Heals? False
  * Grapple Lasso Blast Shield to Maintenance Station/Dock to Cargo Hub
  > Center Area
      Trivial

> Dock to Tower Elevator; Heals? False
  * Normal Door to Tower Elevator/Dock to Cargo Hub
  > East Branch
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 10; Major Location? False
  > Center Area
      Trivial

> East Branch; Heals? False
  > Dock to Substation East
      Trivial
  > Dock to Tower Elevator
      Trivial
  > Center Area
      Grapple Lasso

> Center Area; Heals? False
  > Dock to Substation West
      Plasma Beam
  > Dock to Hub Access
      Trivial
  > Dock to Maintenance Station
      Trivial
  > Pickup (Missile Expansion)
      Grapple Lasso
  > East Branch
      Grapple Lasso

----------------
Generator C
Asset id: 8948533108801763587
> Dock to Generator C Access; Heals? False
  * Normal Door to Generator C Access/Dock to Generator C
  > Dock to Generator Shaft
      Morph Ball Bombs

> Dock to Generator Shaft; Heals? False
  * Normal Door to Generator Shaft/Dock to Generator C
  > Dock to Generator C Access
      Trivial

----------------
Cargo Dock C
Asset id: 4520873215787484216
> Dock to Generator C Access; Heals? False
  * Normal Door to Generator C Access/Dock to Cargo Dock C
  > Dock to Conduit C
      Trivial

> Dock to Conduit C; Heals? False
  * Normal Door to Conduit C/Dock to Cargo Dock C
  > Dock to Generator C Access
      Trivial

----------------
Munitions Storage
Asset id: 12238001536709546537
> Dock to Conduit A; Heals? False
  * Normal Door to Conduit A/Dock to Munitions Storage

----------------
Data Storage
Asset id: 17529742819100867999
> Dock to Conduit B; Heals? False
  * Normal Door to Conduit B/Dock to Data Storage

----------------
Generator Shaft
Asset id: 2389417385720268120
> Dock to Generator C; Heals? False
  * Normal Door to Generator C/Dock to Generator Shaft
  > Event - Meta Ridley
      Trivial

> Event - Meta Ridley; Heals? False
  * Event Meta Ridley
  > Dock to Generator C
      Trivial

----------------
Tower Elevator
Asset id: 130975251460127249
> Dock to Cargo Hub; Heals? False
  * Normal Door to Cargo Hub/Dock to Tower Elevator
  > Dock to Control Tower
      Trivial

> Dock to Control Tower; Heals? False
  * Normal Door to Control Tower/Dock to Tower Elevator
  > Dock to Cargo Hub
      Trivial

----------------
Control Tower
Asset id: 1413887626178850213
> Dock to Tower Elevator; Heals? False
  * Normal Door to Tower Elevator/Dock to Control Tower

====================
G.F.S. Valhalla
----------------
Docking Bay 5
Asset id: 15622764306970326849
> Dock to Hangar A Access; Heals? False
  * Normal Door to Hangar A Access/Dock to Docking Bay 5
  > Samus Ship
      After Docking Bay 5 Gate

> Pickup (Energy Cell); Heals? False
  * Pickup 11; Major Location? False
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Hangar A Access
      After Docking Bay 5 Gate
  > Pickup (Energy Cell)
      Trivial
  > Event - Docking Bay 5 Gate
      Energy Cells Total

> Event - Docking Bay 5 Gate; Heals? False
  * Event Docking Bay 5 Gate
  > Samus Ship
      Trivial

----------------
Hangar A Access
Asset id: 5398996635579069682
> Dock to Docking Bay 5; Heals? False
  * Normal Door to Docking Bay 5/Dock to Hangar A Access
  > Dock to Repair Bay
      Grapple Swing or Use Screw Attack (Space Jump)

> Dock to Repair Bay; Heals? False
  * Normal Door to Repair Bay/Dock to Hangar A Access
  > Dock to Docking Bay 5
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Repair Bay
Asset id: 10896162079835248148
> Dock to Hangar A Access; Heals? False
  * Normal Door to Hangar A Access/Dock to Repair Bay
  > Dock to Stairwell
      Trivial
  > Dock to Security Station
      Trivial

> Dock to Stairwell; Heals? False
  * Normal Door to Stairwell/Dock to Repair Bay
  > Dock to Hangar A Access
      Trivial

> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Repair Bay
  > Dock to Hangar A Access
      Trivial

----------------
Junction A
Asset id: 7652878551953536007
> Dock to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Dock to Junction A
  > Dock to Munitions Locker
      Trivial

> Dock to Munitions Locker; Heals? False
  * Normal Door to Munitions Locker/Dock to Junction A
  > Dock to Port Observation Deck
      Trivial
  > Dock to Aurora Access
      Trivial

> Dock to Aurora Access; Heals? False
  * Nova Door to Aurora Access/Dock to Junction A

----------------
Security Access
Asset id: 2123213449889105147
> Dock to MedLab Alpha (Door); Heals? False
  * Normal Door to MedLab Alpha/Dock to Security Access
  > Dock to Security Station
      Trivial

> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Security Access
  > Dock to MedLab Alpha (Door)
      Trivial
  > Dock to Auxiliary Lift
      Trivial

> Dock to Auxiliary Lift; Heals? False
  * Normal Door to Auxiliary Lift/Dock to Security Access
  > Dock to Security Station
      Trivial

> Dock to MedLab Alpha (Tunnel); Heals? False
  * Morph Ball Door to MedLab Alpha/Morph Ball Door to Security Access
  > Dock to Security Station
      Trivial

----------------
Aurora Chamber
Asset id: 6410596230384865511
> Dock to Aurora Access; Heals? False
  * Normal Door to Aurora Access/Dock to Aurora Chamber
  > Dock to Control Room Access
      After Metroid Hatcher (Valhalla)
  > Event - Metroid Hatcher
      All of the following:
          Missile and Energy Cells Total ≥ 5
          Grapple Lasso or Shoot Phazite (X-Ray and Nova)

> Dock to Control Room Access; Heals? False
  * Normal Door to Control Room Access/Dock to Aurora Chamber
  > Dock to Aurora Access
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Valhalla)
  > Dock to Aurora Access
      Trivial

----------------
Stairwell
Asset id: 7569990525320728426
> Dock to Weapons Cache; Heals? False
  * Normal Door to Weapons Cache/Dock to Stairwell
  > Dock to Repair Bay
      Trivial

> Dock to Repair Bay; Heals? False
  * Normal Door to Repair Bay/Dock to Stairwell
  > Dock to Weapons Cache
      After Stairwell Ramps
  > Event - Stairwell Ramps
      Plasma Beam and Energy Cells Total ≥ 3

> Event - Stairwell Ramps; Heals? False
  * Event Stairwell Ramps

----------------
Weapons Cache
Asset id: 13634659891990625058
> Dock to Stairwell; Heals? False
  * Normal Door to Stairwell/Dock to Weapons Cache
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 12; Major Location? False
  > Dock to Stairwell
      Trivial

----------------
Munitions Locker
Asset id: 7265233133801437908
> Dock to Junction A; Heals? False
  * Normal Door to Junction A/Dock to Munitions Locker
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 13; Major Location? False
  > Dock to Junction A
      Trivial

----------------
Xenoresearch Lab
Asset id: 6078741217337776665
> Dock to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Dock to Xenoresearch Lab
  > Morph Ball Door to Ventilation Shaft
      Missile and Grapple Lasso and Energy Cells Total ≥ 2

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to Xenoresearch Lab

----------------
Ventilation Shaft
Asset id: 2774000464172079912
> Morph Ball Door to MedLab Alpha; Heals? False
  * Morph Ball Door to MedLab Alpha/Morph Ball Door to Ventilation Shaft

> Morph Ball Door to Xenoresearch Lab; Heals? False
  * Morph Ball Door to Xenoresearch Lab/Morph Ball Door to Ventilation Shaft
  > Morph Ball Door to MedLab Alpha
      Trivial

----------------
MedLab Alpha
Asset id: 4052690289582601366
> Morph Ball Door to Security Access; Heals? False
  * Morph Ball Door to Security Access/Dock to MedLab Alpha (Tunnel)

> Dock to Security Access; Heals? False
  * Morph Ball Door to Security Access/Dock to MedLab Alpha (Door)
  > Pickup (Missile Expansion)
      Missile and Grapple Lasso

> Morph Ball Door to Ventilation Shaft; Heals? False
  * Morph Ball Door to Ventilation Shaft/Morph Ball Door to MedLab Alpha
  > Pickup (Ship Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 14; Major Location? False
  > Dock to Security Access
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 15; Major Location? False
  > Morph Ball Door to Security Access
      Trivial

----------------
Security Station
Asset id: 7055596259548820837
> Dock to Security Access; Heals? False
  * Normal Door to Security Access/Dock to Security Station
  > Dock to Repair Bay
      Trivial

> Dock to Repair Bay; Heals? False
  * Normal Door to Repair Bay/Dock to Security Station
  > Dock to Security Access
      Trivial

----------------
Auxiliary Lift
Asset id: 17479488334200413695
> Dock to Port Observation Deck; Heals? False
  * Normal Door to Port Observation Deck/Dock to Auxiliary Lift
  > Dock to Security Access
      After Auxiliary Lift Elevator
  > Pickup (Missile Expansion)
      Trivial

> Dock to Security Access; Heals? False
  * Normal Door to Security Access/Dock to Auxiliary Lift
  > Dock to Port Observation Deck
      After Auxiliary Lift Elevator
  > Event - Elevator
      Grapple Lasso and Energy Cells Total ≥ 2

> Pickup (Missile Expansion); Heals? False
  * Pickup 16; Major Location? False
  > Dock to Port Observation Deck
      Trivial

> Event - Elevator; Heals? False
  * Event Auxiliary Lift Elevator
  > Dock to Port Observation Deck
      Trivial

----------------
Aurora Access
Asset id: 1129937930833845921
> Dock to Junction A; Heals? False
  * Nova Door to Junction A/Dock to Aurora Access
  > Dock to Aurora Chamber
      Trivial

> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Aurora Access
  > Dock to Junction A
      Trivial

----------------
Control Room
Asset id: 1605782415930376157
> Dock to Control Room Access; Heals? False
  * Normal Door to Control Room Access/Dock to Control Room
  > Event - Valhalla Leviathan Code
      Grapple Voltage and X-Ray Visor

> Event - Valhalla Leviathan Code; Heals? False
  > Dock to Control Room Access
      Trivial

----------------
Port Observation Deck
Asset id: 13201618045565515280
> Dock to Xenoresearch Lab; Heals? False
  * Normal Door to Xenoresearch Lab/Dock to Port Observation Deck
  > Dock to Auxiliary Lift
      After Port Observation Deck Seeker Wall

> Dock to Junction A; Heals? False
  * Normal Door to Junction A/Dock to Port Observation Deck
  > Dock to Auxiliary Lift
      Trivial

> Dock to Auxiliary Lift; Heals? False
  * Normal Door to Auxiliary Lift/Dock to Port Observation Deck
  > Dock to Xenoresearch Lab
      After Port Observation Deck Seeker Wall
  > Dock to Junction A
      After Port Observation Deck Door Lock
  > Event - Energy Cell Door Lock
      Energy Cells Total ≥ 3
  > Event - Seeker Wall
      Missile ≥ 5 and Seeker Missile

> Event - Energy Cell Door Lock; Heals? False
  * Event Port Observation Deck Door Lock
  > Dock to Auxiliary Lift
      Trivial

> Event - Seeker Wall; Heals? False
  * Event Port Observation Deck Seeker Wall
  > Dock to Auxiliary Lift
      Trivial

----------------
Control Room Access
Asset id: 16574561510686353296
> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Control Room Access
  > Dock to Control Room
      Trivial

> Dock to Control Room; Heals? False
  * Normal Door to Control Room/Dock to Control Room Access
  > Dock to Aurora Chamber
      Trivial

====================
Bryyo - Reptilicus
----------------
Cliffside Airdock
Asset id: 2349002151496990705
> Dock to Gateway Hall; Heals? False
  * Normal Door to Gateway Hall/Dock to Cliffside Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Gateway Hall
      Trivial

----------------
G.F.S. Theseus
Asset id: 10553270987934706862
> Dock to Falls of Fire; Heals? False
  * Normal Door to Falls of Fire/Dock to G.F.S. Theseus
  > Dock to Crash Site
      Trivial

> Dock to Crash Site; Heals? False
  * Normal Door to Crash Site/Dock to G.F.S. Theseus
  > Dock to Falls of Fire
      Trivial
  > Event - Satellite
      Grapple Lasso

> Morph Ball Door to Crash Site; Heals? False
  * Morph Ball Door to Crash Site/Morph Ball Door to G.F.S. Theseus
  > Dock to Crash Site
      Trivial

> Event - Satellite; Heals? False
  * Event GFC Theseus Satellite
  > Dock to Crash Site
      Trivial

----------------
Crash Site
Asset id: 15814834557214288722
> Dock to G.F.S. Theseus; Heals? False
  * Normal Door to G.F.S. Theseus/Dock to Crash Site
  > G.F.S. Theseus Ledge
      After GFC Theseus Satellite

> Dock to Gateway; Heals? False
  * Normal Door to Gateway/Dock to Crash Site
  > G.F.S. Theseus Ledge
      Grapple Swing or Use Screw Attack (Space Jump)

> Morph Ball Door to G.F.S. Theseus; Heals? False
  * Morph Ball Door to G.F.S. Theseus/Morph Ball Door to Crash Site
  > G.F.S. Theseus Ledge
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 24; Major Location? False
  > Dock to Gateway
      Trivial
  > G.F.S. Theseus Ledge
      Trivial

> G.F.S. Theseus Ledge; Heals? False
  > Dock to G.F.S. Theseus
      After GFC Theseus Satellite
  > Dock to Gateway
      Grapple Swing or Use Screw Attack (Space Jump)
  > Morph Ball Door to G.F.S. Theseus
      Trivial
  > Pickup (Missile Expansion)
      After GFC Theseus Satellite

----------------
Gateway Hall
Asset id: 2768064962148517187
> Dock to Cliffside Airdock; Heals? False
  * Normal Door to Cliffside Airdock/Dock to Gateway Hall
  > Dock to Gateway
      Trivial

> Dock to Gateway; Heals? False
  * Normal Door to Gateway/Dock to Gateway Hall
  > Dock to Cliffside Airdock
      Grapple Lasso

----------------
Grand Court Path
Asset id: 8468936149308094087
> Dock to Gateway; Heals? False
  * Normal Door to Gateway/Dock to Grand Court Path
  > Dock to Grand Court
      After Grand Court Path Phazon Vines
  > Pickup (Missile Expansion)
      Trivial
  > Event - Phazon Vines
      HyperModeTank

> Dock to Grand Court; Heals? False
  * Normal Door to Grand Court/Dock to Grand Court Path
  > Dock to Gateway
      After Grand Court Path Phazon Vines

> Pickup (Missile Expansion); Heals? False
  * Pickup 25; Major Location? False
  > Dock to Gateway
      Trivial

> Event - Phazon Vines; Heals? False
  * Event Grand Court Path Phazon Vines
  > Dock to Gateway
      Trivial

----------------
Reliquary I
Asset id: 928678633548581232
> Dock to Hillside Vista; Heals? False
  * Normal Door to Hillside Vista/Dock to Reliquary I
  > Pickup (Grapple Swing)
      Trivial

> Pickup (Grapple Swing); Heals? False
  * Pickup 26; Major Location? True
  > Dock to Hillside Vista
      Trivial

----------------
Falls of Fire
Asset id: 8374398449894515797
> Dock to G.F.S. Theseus; Heals? False
  * Normal Door to G.F.S. Theseus/Dock to Falls of Fire
  > Dock to Hidden Court
      All of the following:
          After Falls of Fire Wall
          Ice Missile or Use Screw Attack (Space Jump)
  > Event - Falls of Fire Wall
      Ice Missile or Use Screw Attack (Space Jump)

> Dock to Hidden Court; Heals? False
  * Ice Missile Blast Shield to Hidden Court/Dock to Falls of Fire
  > Dock to G.F.S. Theseus
      Ice Missile or Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 27; Major Location? False
  > Dock to Hidden Court
      Trivial

> Event - Falls of Fire Wall; Heals? False
  * Event Falls of Fire Wall
  > Dock to Hidden Court
      Trivial

----------------
Hillside Vista
Asset id: 13902157786380317936
> Dock to Grand Court; Heals? False
  * Normal Door to Grand Court/Dock to Hillside Vista
  > Dock to Reliquary I
      After Hillside Vista Statue
  > Pickup (Missile Expansion)
      Trivial
  > Event - Statue
      Grapple Lasso

> Dock to Reliquary I; Heals? False
  * Normal Door to Reliquary I/Dock to Hillside Vista
  > Dock to Grand Court
      All of the following:
          After Hillside Vista Statue
          Grapple Swing or Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 28; Major Location? False
  > Dock to Grand Court
      Trivial

> Event - Statue; Heals? False
  * Event Hillside Vista Statue
  > Dock to Reliquary I
      Trivial

----------------
Gateway
Asset id: 3467893814575167461
> Dock to Crash Site; Heals? False
  * Normal Door to Crash Site/Dock to Gateway
  > Base Floor
      Trivial

> Dock to Grand Court Path; Heals? False
  * Missile Blast Shield to Grand Court Path/Dock to Gateway
  > Tunnel Room
      Trivial

> Dock to Gateway Hall; Heals? False
  * Normal Door to Gateway Hall/Dock to Gateway
  > Base Floor
      Trivial

> Dock to Reliquary II; Heals? False
  * Normal Door to Reliquary II/Dock to Gateway
  > Pickup (Missile Expansion)
      Melt Objects (Plasma or Nova)
  > Tunnel Room
      After Gateway Tunnel Orb
  > Base Floor
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 29; Major Location? False
  > Dock to Gateway Hall
      Trivial

> Tunnel Room; Heals? False
  > Dock to Grand Court Path
      Trivial
  > Dock to Reliquary II
      After Gateway Tunnel Orb
  > Base Floor
      After Gateway Orange Lock and After Gateway Blue Lock
  > Event - Tunnel Orb
      Grapple Lasso

> Base Floor; Heals? False
  > Dock to Crash Site
      Trivial
  > Dock to Gateway Hall
      Trivial
  > Dock to Reliquary II
      Use Screw Attack (Space Jump)
  > Tunnel Room
      After Gateway Orange Lock and After Gateway Blue Lock
  > Event - Orange Lock
      Trivial
  > Event - Blue Lock
      Grapple Lasso and After Gateway Orange Lock

> Event - Orange Lock; Heals? False
  * Event Gateway Orange Lock
  > Base Floor
      Trivial

> Event - Blue Lock; Heals? False
  * Event Gateway Blue Lock
  > Base Floor
      Trivial

> Event - Tunnel Orb; Heals? False
  * Event Gateway Tunnel Orb
  > Tunnel Room
      Trivial

----------------
Grand Court
Asset id: 18411620122976788705
> Dock to Hillside Vista; Heals? False
  * Normal Door to Hillside Vista/Dock to Grand Court
  > Base Floor
      After Grand Court Statue

> Dock to Grand Court Path; Heals? False
  * Normal Door to Grand Court Path/Dock to Grand Court
  > Morph Tunnel Ledge
      Trivial
  > Base Floor
      Trivial

> Dock to Reliquary III; Heals? False
  * Ice Missile Blast Shield to Reliquary III/Dock to Grand Court
  > Base Floor
      Trivial

> Morph Tunnel Ledge; Heals? False
  > Dock to Grand Court Path
      After Grand Court Tunnel Panels
  > Base Floor
      Trivial
  > Event - Tunnel Panels
      Grapple Lasso

> Base Floor; Heals? False
  > Dock to Hillside Vista
      After Grand Court Statue
  > Dock to Grand Court Path
      Use Screw Attack (Space Jump)
  > Dock to Reliquary III
      Grapple Swing or Use Screw Attack (Space Jump)
  > Morph Tunnel Ledge
      Grapple Swing or Use Screw Attack (Space Jump)
  > Event - Statue
      Trivial
  > Event - Golem
      X-Ray Visor

> Event - Tunnel Panels; Heals? False
  * Event Grand Court Tunnel Panels
  > Morph Tunnel Ledge
      Trivial

> Event - Statue; Heals? False
  * Event Grand Court Statue
  > Base Floor
      Trivial

> Event - Golem; Heals? False
  * Event Grand Court Golem
  > Base Floor
      Trivial

----------------
Fuel Gel Pool
Asset id: 7492844587871276588
> Dock to Hidden Court Hall; Heals? False
  * Normal Door to Hidden Court Hall/Dock to Fuel Gel Pool
  > Pickup (Missile Expansion - Ledge)
      Ice Missile
  > Pickup (Missile Expansion - Bottom)
      Suit Type ≥ 4 and After Fuel Gel Pool Golem Head
  > Event - Pickup Golem Head
      Ship Grapple

> Pickup (Missile Expansion - Ledge); Heals? False
  * Pickup 30; Major Location? False
  > Dock to Hidden Court Hall
      Trivial

> Pickup (Missile Expansion - Bottom); Heals? False
  * Pickup 31; Major Location? False
  > Dock to Hidden Court Hall
      Suit Type ≥ 4

> Event - Pickup Golem Head; Heals? False
  * Event Fuel Gel Pool Golem Head
  > Dock to Hidden Court Hall
      Trivial

----------------
Jungle Generator
Asset id: 6613311822671481119
> Dock to Generator Hall North; Heals? False
  * Normal Door to Generator Hall North/Dock to Jungle Generator
  > Room Center
      Trivial

> Dock to Field Access; Heals? False
  * Normal Door to Field Access/Dock to Jungle Generator
  > Room Center
      Trivial

> Dock to Generator Hall South; Heals? False
  * Normal Door to Generator Hall South/Dock to Jungle Generator
  > Room Center
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 32; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Dock to Generator Hall North
      After Jungle Generator Ship Missile Attempt
  > Dock to Field Access
      Trivial
  > Dock to Generator Hall South
      After Jungle Generator Ship Missile Attempt
  > Pickup (Missile Expansion)
      Trivial
  > Event - Leviathan Shield
      Ship Missile and After Jungle Generator Ship Missile Attempt and After North Jungle Court Turret
  > Event - Ship Missile Attempt
      Ship Missile

> Event - Leviathan Shield; Heals? False
  * Event Jungle Leviathan Shield Generator
  > Room Center
      Trivial

> Event - Ship Missile Attempt; Heals? False
  > Room Center
      Trivial

----------------
Hidden Court
Asset id: 14006603351279167667
> Dock to Hidden Court Hall; Heals? False
  * Plasma Door to Hidden Court Hall/Dock to Hidden Court
  > Dock to Burrow
      After Hidden Court Burrow Gate
  > Top of Halfpipe
      After Hidden Court Golem and Use Screw Attack (Space Jump)
  > Bottom Floor
      Trivial
  > Bottom of Halfpipe
      After Hidden Court Golem

> Dock to Ruined Shrine; Heals? False
  * Normal Door to Ruined Shrine/Dock to Hidden Court
  > Bottom Floor
      After Hidden Court Golem

> Dock to Burrow; Heals? False
  * Normal Door to Burrow/Dock to Hidden Court
  > Bottom Floor
      After Hidden Court Burrow Gate
  > Event - Burrow Gate
      Trivial

> Dock to Falls of Fire; Heals? False
  * Normal Door to Falls of Fire/Dock to Hidden Court
  > Bottom Floor
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 33; Major Location? False
  > Top of Halfpipe
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 34; Major Location? False
  > Dock to Burrow
      After Hidden Court Burrow Gate
  > Top of Halfpipe
      Trivial

> Top of Halfpipe; Heals? False
  > Dock to Hidden Court Hall
      Trivial
  > Pickup (Missile Expansion)
      Trivial
  > Pickup (Energy Cell)
      Ship Grapple and After North Jungle Court Battery
  > Bottom of Halfpipe
      Trivial

> Bottom Floor; Heals? False
  > Dock to Hidden Court Hall
      Any of the following:
          Use Screw Attack (Space Jump)
          Grapple Swing and After Hidden Court Golem
  > Dock to Ruined Shrine
      After Hidden Court Golem
  > Dock to Falls of Fire
      Trivial
  > Event - Golem
      Ice Missile

> Bottom of Halfpipe; Heals? False
  > Top of Halfpipe
      Boost Ball
  > Bottom Floor
      Trivial

> Event - Golem; Heals? False
  * Event Hidden Court Golem
  > Bottom Floor
      Trivial

> Event - Burrow Gate; Heals? False
  * Event Hidden Court Burrow Gate
  > Dock to Burrow
      Trivial

----------------
Hidden Court Hall
Asset id: 18145373112260209818
> Dock to Fuel Gel Pool; Heals? False
  * Normal Door to Fuel Gel Pool/Dock to Hidden Court Hall
  > Dock to Hidden Court
      Trivial

> Dock to Hidden Court; Heals? False
  * Plasma Door to Hidden Court/Dock to Hidden Court Hall
  > Dock to Fuel Gel Pool
      Trivial

----------------
Reliquary II
Asset id: 3252687480004049274
> Dock to Gateway; Heals? False
  * Normal Door to Gateway/Dock to Reliquary II
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 35; Major Location? False
  > Dock to Gateway
      Trivial

----------------
Hangar Bay Hall
Asset id: 9489403314155737883
> Dock to Hall of the Golems; Heals? False
  * Normal Door to Hall of the Golems/Dock to Hangar Bay Hall
  > Dock to Hangar Bay
      Trivial

> Dock to Hangar Bay; Heals? False
  * Normal Door to Hangar Bay/Dock to Hangar Bay Hall
  > Dock to Hall of the Golems
      Trivial

----------------
Field Access
Asset id: 8707858871451811842
> Dock to Jungle Generator; Heals? False
  * Normal Door to Jungle Generator/Dock to Field Access
  > Dock to Jousting Field
      Trivial

> Dock to Jousting Field; Heals? False
  * Normal Door to Jousting Field/Dock to Field Access
  > Dock to Jungle Generator
      Trivial
  > Dock to Save Station B
      Trivial

> Dock to Save Station B; Heals? False
  * Ice Missile Blast Shield to Save Station B/Dock to Field Access
  > Dock to Jousting Field
      Trivial

----------------
Enlightened Walkway
Asset id: 2559164233122714372
> Dock to Ancient Courtyard; Heals? False
  * Normal Door to Ancient Courtyard/Dock to Enlightened Walkway
  > Dock to Jousting Field
      Trivial

> Dock to Jousting Field; Heals? False
  * Normal Door to Jousting Field/Dock to Enlightened Walkway
  > Dock to Ancient Courtyard
      Trivial

----------------
Ancient Courtyard
Asset id: 15861154386655212106
> Dock to Overgrown Ruins (Door); Heals? False
  * Normal Door to Overgrown Ruins/Dock to Ancient Courtyard (Door)
  > Dock to Enlightened Walkway
      After Ancient Courtyard Halfpipe Wall
  > Event - Halfpipe Wall
      Grapple Lasso and Ship Missile

> Dock to Overgrown Ruins (Tunnel); Heals? False
  * Morph Ball Door to Overgrown Ruins/Dock to Ancient Courtyard (Tunnel)
  > Event - Overgrown Ruins Barrier
      Trivial

> Dock to Enlightened Walkway; Heals? False
  * Normal Door to Enlightened Walkway/Dock to Ancient Courtyard
  > Dock to Overgrown Ruins (Door)
      After Ancient Courtyard Halfpipe Wall
  > Pickup (Missile Expansion)
      Boost Ball and After Ancient Courtyard Halfpipe Wall

> Pickup (Missile Expansion); Heals? False
  * Pickup 36; Major Location? False
  > Dock to Overgrown Ruins (Door)
      Trivial
  > Dock to Enlightened Walkway
      Trivial

> Event - Overgrown Ruins Barrier; Heals? False
  * Event Overgrown Ruins Barrier
  > Dock to Overgrown Ruins (Tunnel)
      Trivial

> Event - Halfpipe Wall; Heals? False
  * Event Ancient Courtyard Halfpipe Wall
  > Dock to Overgrown Ruins (Door)
      Trivial

----------------
Overgrown Ruins
Asset id: 5590909670361746944
> Dock to Ancient Courtyard (Door); Heals? False
  * Normal Door to Ancient Courtyard/Dock to Overgrown Ruins (Door)
  > Dock to Thorn Jungle Airdock
      After Overgrown Ruins Barrier

> Dock to Thorn Jungle Airdock; Heals? False
  * Normal Door to Thorn Jungle Airdock/Dock to Overgrown Ruins
  > Dock to Ancient Courtyard (Door)
      After Overgrown Ruins Barrier
  > Dock to Ancient Courtyard (Tunnel)
      Trivial
  > Dock to Vault
      Trivial

> Dock to Ancient Courtyard (Tunnel); Heals? False
  * Morph Ball Door to Ancient Courtyard/Dock to Overgrown Ruins (Tunnel)
  > Dock to Thorn Jungle Airdock
      Trivial

> Dock to Vault; Heals? False
  * Missile Blast Shield to Vault/Dock to Overgrown Ruins
  > Dock to Thorn Jungle Airdock
      Trivial

----------------
Ruined Shrine
Asset id: 18426339925276965129
> Dock to Hidden Court; Heals? False
  * Normal Door to Hidden Court/Dock to Ruined Shrine
  > Dock to Hangar Bay
      Grapple Swing or Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Trivial

> Dock to Hangar Bay; Heals? False
  * Normal Door to Hangar Bay/Dock to Ruined Shrine
  > Dock to Hidden Court
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 37; Major Location? False
  > Dock to Hidden Court
      Trivial

----------------
Burrow
Asset id: 17937850293030639051
> Dock to Hidden Court; Heals? False
  * Normal Door to Hidden Court/Dock to Burrow
  > Dock to Hall of the Golems
      Trivial

> Dock to Hall of the Golems; Heals? False
  * Normal Door to Hall of the Golems/Dock to Burrow
  > Dock to Hidden Court
      Trivial
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 38; Major Location? False
  > Dock to Hall of the Golems
      Trivial

----------------
Jousting Field
Asset id: 17231991603182176876
> Dock to Field Access; Heals? False
  * Normal Door to Field Access/Dock to Jousting Field
  > Event - Korakk
      Grapple Lasso

> Dock to Enlightened Walkway; Heals? False
  * Normal Door to Enlightened Walkway/Dock to Jousting Field
  > Event - Korakk
      Grapple Lasso

> Event - Korakk; Heals? False
  * Event Korakk
  > Dock to Field Access
      Trivial
  > Dock to Enlightened Walkway
      Trivial

----------------
Machineworks Bridge
Asset id: 17945996104959776291
> Dock to North Jungle Court; Heals? False
  * Normal Door to North Jungle Court/Dock to Machineworks Bridge
  > Room Center
      After Machineworks Bridge Jungleside
  > Event - Bridge (Jungleside)
      Boost Ball

> Dock to Colossus Vista; Heals? False
  * Normal Door to Colossus Vista/Dock to Machineworks Bridge
  > Room Center
      After Machineworks Bridge Cliffside
  > Event - Bridge (Cliffside)
      Boost Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 39; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Dock to North Jungle Court
      After Machineworks Bridge Jungleside
  > Dock to Colossus Vista
      After Machineworks Bridge Cliffside
  > Pickup (Energy Tank)
      Use Screw Attack (Space Jump)

> Event - Bridge (Cliffside); Heals? False
  * Event Machineworks Bridge Cliffside
  > Dock to Colossus Vista
      Trivial

> Event - Bridge (Jungleside); Heals? False
  * Event Machineworks Bridge Jungleside
  > Dock to North Jungle Court
      Trivial

----------------
North Jungle Court
Asset id: 5310258251750100868
> Dock to Generator Hall North; Heals? False
  * Normal Door to Generator Hall North/Dock to North Jungle Court
  > Dock to North Jungle Hall
      After North Jungle Court Turret

> Dock to North Jungle Hall; Heals? False
  * Normal Door to North Jungle Hall/Dock to North Jungle Court
  > Dock to Generator Hall North
      After North Jungle Court Turret
  > Dock to Machineworks Bridge
      After North Jungle Court Battery
  > Event - Destroy Turret
      Grapple Lasso
  > Event - Lift Battery
      Ship Grapple

> Dock to Machineworks Bridge; Heals? False
  * Normal Door to Machineworks Bridge/Dock to North Jungle Court
  > Dock to North Jungle Hall
      After North Jungle Court Battery

> Event - Destroy Turret; Heals? False
  * Event North Jungle Court Turret
  > Dock to North Jungle Hall
      Trivial

> Event - Lift Battery; Heals? False
  * Event North Jungle Court Battery
  > Dock to North Jungle Hall
      Trivial

----------------
Generator Hall North
Asset id: 655768186680006563
> Dock to Jungle Generator; Heals? False
  * Normal Door to Jungle Generator/Dock to Generator Hall North
  > Pickup (Missile Expansion)
      After Generator Hall North Tunnel

> Dock to North Jungle Court; Heals? False
  * Normal Door to North Jungle Court/Dock to Generator Hall North
  > Dock to Jungle Generator
      Trivial
  > Event - Open Tunnel
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 40; Major Location? False
  > Dock to North Jungle Court
      Trivial

> Event - Open Tunnel; Heals? False
  * Event Generator Hall North Tunnel
  > Dock to North Jungle Court
      Trivial

----------------
North Jungle Hall
Asset id: 4895313609509491506
> Dock to North Jungle Court; Heals? False
  * Normal Door to North Jungle Court/Dock to North Jungle Hall
  > Dock to Auxiliary Dynamo
      Trivial

> Dock to Auxiliary Dynamo; Heals? False
  * Normal Door to Auxiliary Dynamo/Dock to North Jungle Hall
  > Dock to North Jungle Court
      Trivial

----------------
Generator Hall South
Asset id: 1872319291341539278
> Dock to Jungle Generator; Heals? False
  * Normal Door to Jungle Generator/Dock to Generator Hall South
  > Dock to South Jungle Court
      Trivial

> Dock to South Jungle Court; Heals? False
  * Normal Door to South Jungle Court/Dock to Generator Hall South
  > Dock to Jungle Generator
      Trivial

----------------
South Jungle Hall
Asset id: 4037774779061798319
> Dock to Auxiliary Dynamo; Heals? False
  * Normal Door to Auxiliary Dynamo/Dock to South Jungle Hall
  > Dock to South Jungle Court
      Trivial

> Dock to South Jungle Court; Heals? False
  * Normal Door to South Jungle Court/Dock to South Jungle Hall
  > Dock to Auxiliary Dynamo
      Trivial

----------------
Vault
Asset id: 12685212997342829632
> Dock to Overgrown Ruins; Heals? False
  * Normal Door to Overgrown Ruins/Dock to Vault
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 41; Major Location? False
  > Dock to Overgrown Ruins
      Trivial

----------------
Save Station B
Asset id: 9372574566266947554
> Dock to Field Access; Heals? False
  * Normal Door to Field Access/Dock to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True
  > Dock to Field Access
      Trivial

----------------
Hangar Bay
Asset id: 12448241480574438186
> Dock to Hangar Bay Hall; Heals? False
  * Normal Door to Hangar Bay Hall/Dock to Hangar Bay
  > Dock to Ruined Shrine
      All of the following:
          After Hangar Bay Power
          Plasma Beam or Nova Beam

> Dock to Ruined Shrine; Heals? False
  * Normal Door to Ruined Shrine/Dock to Hangar Bay
  > Dock to Hangar Bay Hall
      All of the following:
          After Hangar Bay Power
          Plasma Beam or Nova Beam
  > Pickup (Energy Cell)
      Trivial
  > Pickup (Ship Missile)
      Command Visor and After Hangar Bay Ceiling
  > Event - Hangar Ceiling
      Grapple Lasso or Use Screw Attack (Space Jump)
  > Samus Ship
      Command Visor and After Hangar Bay Ceiling

> Pickup (Energy Cell); Heals? False
  * Pickup 42; Major Location? False
  > Event - Power
      Trivial

> Pickup (Ship Missile); Heals? False
  * Pickup 43; Major Location? True
  > Event - Ship Upgrade
      Trivial

> Event - Power; Heals? False
  * Event Hangar Bay Power
  > Dock to Ruined Shrine
      Trivial

> Event - Hangar Ceiling; Heals? False
  * Event Hangar Bay Ceiling
  > Dock to Ruined Shrine
      Trivial

> Event - Ship Upgrade; Heals? False
  * Event Hangar Bay Ship Upgrade
  > Dock to Ruined Shrine
      Trivial

> Samus Ship; Heals? True
  > Dock to Ruined Shrine
      Trivial

----------------
Colossus Vista
Asset id: 8112010450000786492
> Dock to Hall of the Golems; Heals? False
  * Plasma Door to Hall of the Golems/Dock to Colossus Vista
  > Dock to Machineworks Bridge
      After Colossus Vista Golem Head
  > Pickup (Ship Missile Expansion)
      After Colossus Vista Golem Head
  > Event - Place Golem Head
      Ship Grapple and After Fuel Gel Pool Golem Head

> Dock to Machineworks Bridge; Heals? False
  * Normal Door to Machineworks Bridge/Dock to Colossus Vista
  > Dock to Hall of the Golems
      After Colossus Vista Golem Head

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 44; Major Location? False
  > Dock to Hall of the Golems
      Trivial

> Event - Place Golem Head; Heals? False
  * Event Colossus Vista Golem Head
  > Dock to Hall of the Golems
      Trivial

----------------
Hall of the Golems
Asset id: 2580753232084104741
> Dock to Burrow; Heals? False
  * Normal Door to Burrow/Dock to Hall of the Golems
  > Room Center
      Trivial

> Dock to Hangar Bay Hall; Heals? False
  * Normal Door to Hangar Bay Hall/Dock to Hall of the Golems
  > Room Center
      Trivial

> Dock to Colossus Vista; Heals? False
  * Plasma Door to Colossus Vista/Dock to Hall of the Golems
  > Room Center
      After Hall of the Golems - Plasma Beam Golem

> Pickup (Missile Expansion); Heals? False
  * Pickup 45; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Dock to Burrow
      After Hall of the Golems - Ice Missile Golem
  > Dock to Hangar Bay Hall
      Trivial
  > Dock to Colossus Vista
      After Hall of the Golems - Plasma Beam Golem
  > Pickup (Missile Expansion)
      Boost Ball and Spider Ball and After Hall of the Golems - Grapple Voltage Golem
  > Event - Grapple Voltage Golem
      Grapple Voltage
  > Event - Plasma Beam Golem
      Melt Objects (Plasma or Nova)
  > Event - Ice Missile Golem
      Ice Missile

> Event - Grapple Voltage Golem; Heals? False
  * Event Hall of the Golems - Grapple Voltage Golem
  > Room Center
      Trivial

> Event - Plasma Beam Golem; Heals? False
  * Event Hall of the Golems - Plasma Beam Golem
  > Room Center
      Trivial

> Event - Ice Missile Golem; Heals? False
  * Event Hall of the Golems - Ice Missile Golem
  > Room Center
      Trivial

----------------
South Jungle Court
Asset id: 8404374826148145183
> Dock to Generator Hall South; Heals? False
  * Normal Door to Generator Hall South/Dock to South Jungle Court
  > Dock to South Jungle Hall
      After South Jungle Court Turret
  > Event - Destroy Turret
      Grapple Lasso

> Dock to South Jungle Hall; Heals? False
  * Normal Door to South Jungle Hall/Dock to South Jungle Court
  > Dock to Generator Hall South
      After South Jungle Court Turret

> Event - Destroy Turret; Heals? False
  > Dock to Generator Hall South
      Trivial

----------------
Thorn Jungle Airdock
Asset id: 16131448128382991283
> Dock to Overgrown Ruins; Heals? False
  * Normal Door to Overgrown Ruins/Dock to Thorn Jungle Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Overgrown Ruins
      Trivial

----------------
Auxiliary Dynamo
Asset id: 9706081627986864375
> Dock to South Jungle Hall; Heals? False
  * Normal Door to South Jungle Hall/Dock to Auxiliary Dynamo
  > Dock to North Jungle Hall
      Trivial
  > Pickup (Ship Missile Expansion)
      Grapple Lasso

> Dock to North Jungle Hall; Heals? False
  * Normal Door to North Jungle Hall/Dock to Auxiliary Dynamo
  > Dock to South Jungle Hall
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 46; Major Location? False
  > Dock to South Jungle Hall
      Trivial

----------------
Reliquary III
Asset id: 2046879235130061967
> Dock to Grand Court; Heals? False
  * Normal Door to Grand Court/Dock to Reliquary III
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 47; Major Location? False
  > Dock to Grand Court
      Trivial

====================
Bryyo - Fire
----------------
Fiery Airdock
Asset id: 11708287702197177006
> Dock to Imperial Hall; Heals? False
  * Normal Door to Imperial Hall/Dock to Fiery Airdock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Imperial Hall
      Trivial

----------------
Main Lift
Asset id: 9934831212540578712
> Dock to Warp Site Alpha; Heals? False
  * Plasma Door to Warp Site Alpha/Dock to Main Lift
  > Upper Area
      After Main Lift Ice Tunnel

> Dock to Corrupted Pool; Heals? False
  * Missile Blast Shield to Corrupted Pool/Dock to Main Lift
  > Upper Area
      Grapple Lasso

> Dock to Gel Refinery Site; Heals? False
  * Normal Door to Gel Refinery Site/Dock to Main Lift
  > Pickup (Missile Expansion)
      Trivial
  > Upper Area
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 17; Major Location? False
  > Dock to Gel Refinery Site
      Trivial

> Upper Area; Heals? False
  > Dock to Warp Site Alpha
      After Main Lift Ice Tunnel
  > Dock to Corrupted Pool
      Grapple Lasso
  > Dock to Gel Refinery Site
      Trivial
  > Event - Ice Tunnel
      Melt Objects (Plasma or Nova)

> Event - Ice Tunnel; Heals? False
  * Event Main Lift Ice Tunnel
  > Upper Area
      Trivial

----------------
Imperial Hall
Asset id: 4215957264467390882
> Dock to Gel Refinery Site; Heals? False
  * Normal Door to Gel Refinery Site/Dock to Imperial Hall
  > Dock to Fiery Airdock
      After Imperial Hall Walls

> Dock to Refinery Access; Heals? False
  * Plasma Door to Refinery Access/Dock to Imperial Hall
  > Dock to Fiery Airdock
      Trivial
  > Pickup (Missile Expansion)
      Grapple Lasso or Use Screw Attack (Space Jump)

> Dock to Fiery Airdock; Heals? False
  * Normal Door to Fiery Airdock/Dock to Imperial Hall
  > Dock to Gel Refinery Site
      After Imperial Hall Walls
  > Event - Fuel Gel Walls
      Trivial

> Dock to Gel Cavern; Heals? False
  * Normal Door to Gel Cavern/Dock to Imperial Hall
  > Dock to Gel Refinery Site
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 18; Major Location? False
  > Dock to Gel Refinery Site
      Trivial
  > Dock to Refinery Access
      Grapple Lasso or Use Screw Attack (Space Jump)

> Event - Fuel Gel Walls; Heals? False
  * Event Imperial Hall Walls
  > Dock to Fiery Airdock
      Trivial

----------------
Refinery Access
Asset id: 12195253720064854680
> Dock to Imperial Hall; Heals? False
  * Plasma Door to Imperial Hall/Dock to Refinery Access
  > Dock to Gel Refinery Site
      Trivial

> Dock to Gel Refinery Site; Heals? False
  * Plasma Door to Gel Refinery Site/Dock to Refinery Access
  > Dock to Imperial Hall
      Trivial

----------------
Gel Refinery Site
Asset id: 691790544662692104
> Dock to Imperial Hall; Heals? False
  * Normal Door to Imperial Hall/Dock to Gel Refinery Site
  > Room Center
      Trivial

> Dock to Refinery Access; Heals? False
  * Plasma Door to Refinery Access/Dock to Gel Refinery Site
  > Room Center
      Melt Objects (Plasma or Nova)

> Dock to Gel Purification Site; Heals? False
  * Ice Missile Blast Shield to Gel Purification Site/Dock to Gel Refinery Site
  > Pickup (Missile Expansion)
      After Gel Refinery Site Pipe or Use Screw Attack (Space Jump)
  > Room Center
      Trivial
  > Event - Pipe
      Grapple Lasso

> Dock to Main Lift; Heals? False
  * Normal Door to Main Lift/Dock to Gel Refinery Site
  > Room Center
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 19; Major Location? False
  > Dock to Gel Purification Site
      After Gel Refinery Site Pipe or Use Screw Attack (Space Jump)
  > Room Center
      Trivial

> Room Center; Heals? False
  > Dock to Imperial Hall
      Trivial
  > Dock to Refinery Access
      Plasma Beam
  > Dock to Gel Purification Site
      After Gel Refinery Site Pipe
  > Dock to Main Lift
      Trivial

> Event - Pipe; Heals? False
  * Event Gel Refinery Site Pipe
  > Dock to Gel Purification Site
      Trivial

----------------
Gel Purification Site
Asset id: 14145904616390261937
> Dock to Gel Hall; Heals? False
  * Ice Missile Blast Shield to Gel Hall/Dock to Gel Purification Site
  > Dock to Gel Refinery Site
      Grapple Swing or Use Screw Attack (Space Jump)

> Dock to Gel Refinery Site; Heals? False
  * Ice Missile Blast Shield to Gel Refinery Site/Dock to Gel Purification Site
  > Dock to Gel Hall
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Gel Hall
Asset id: 15732414849243282895
> Dock to Gel Purification Site; Heals? False
  * Ice Missile Blast Shield to Gel Purification Site/Dock to Gel Hall
  > Dock to Save Station A
      Ice Missile or Normal Damage

> Dock to Gel Processing Site; Heals? False
  * Ice Missile Blast Shield to Gel Processing Site/Dock to Gel Hall
  > Falling Platform
      Trivial

> Dock to Save Station A; Heals? False
  * Normal Door to Save Station A/Dock to Gel Hall
  > Falling Platform
      Trivial

> Pickup (Missile Expansion - Ledge); Heals? False
  * Pickup 20; Major Location? False
  > Falling Platform
      Ice Missile or Normal Damage

> Pickup (Missile Expansion - Falling Platform); Heals? False
  * Pickup 21; Major Location? False
  > Falling Platform
      Trivial

> Falling Platform; Heals? False
  > Dock to Gel Purification Site
      Ice Missile or Use Screw Attack (Space Jump)
  > Dock to Gel Processing Site
      Trivial
  > Dock to Save Station A
      Trivial
  > Pickup (Missile Expansion - Ledge)
      Ice Missile
  > Pickup (Missile Expansion - Falling Platform)
      Trivial

----------------
Corrupted Pool
Asset id: 4196997332781103286
> Dock to Main Lift; Heals? False
  * Normal Door to Main Lift/Dock to Corrupted Pool
  > Dock to Gel Processing Site
      All of the following:
          After Corrupted Pool Phazon Vines
          Grapple Swing or Use Screw Attack (Space Jump)
  > Event - Phazon Vines
      HyperModeTank

> Dock to Gel Processing Site; Heals? False
  * Normal Door to Gel Processing Site/Dock to Corrupted Pool
  > Dock to Main Lift
      After Corrupted Pool Phazon Vines

> Event - Phazon Vines; Heals? False
  * Event Corrupted Pool Phazon Vines
  > Dock to Main Lift
      Trivial

----------------
Temple of Bryyo
Asset id: 13296637487518400273
> Dock to Temple Access; Heals? False
  * Normal Door to Temple Access/Dock to Temple of Bryyo
  > Above Ground
      Trivial

> Dock to Temple Reservoir; Heals? False
  * Normal Door to Temple Reservoir/Dock to Temple of Bryyo
  > Above Ground
      Trivial

> Pickup (Ice Missile); Heals? False
  * Pickup 23; Major Location? True
  > Above Ground
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 22; Major Location? False
  > Above Ground
      Suit Type ≥ 4

> Above Ground; Heals? False
  > Dock to Temple Access
      Trivial
  > Dock to Temple Reservoir
      After Rundas
  > Pickup (Ice Missile)
      After Rundas
  > Pickup (Missile Expansion)
      Suit Type ≥ 4 and Shoot Phazite (X-Ray and Nova)
  > Event - Rundas
      Grapple Lasso
  > Event - Turret
      Grapple Lasso and Ship Missile and After Hangar Bay Ship Upgrade

> Event - Rundas; Heals? False
  * Event Rundas
  > Above Ground
      Trivial

> Event - Turret; Heals? False
  * Event Temple of Bryyo Turret
  > Above Ground
      Trivial

----------------
Temple Hall
Asset id: 8718899405848025583
> Dock to Temple Reservoir; Heals? False
  * Normal Door to Temple Reservoir/Dock to Temple Hall
  > Dock to Temple Generator
      Ice Missile

> Dock to Temple Generator; Heals? False
  * Normal Door to Temple Generator/Dock to Temple Hall
  > Dock to Temple Reservoir
      Ice Missile

----------------
Gel Processing Site
Asset id: 15414731845526197010
> Dock to Corrupted Pool; Heals? False
  * Normal Door to Corrupted Pool/Dock to Gel Processing Site
  > Dock to Gel Hall
      After Gel Processing Site Pillar
  > Event - Raise Pillar
      Grapple Lasso

> Dock to Gel Hall; Heals? False
  * Normal Door to Gel Hall/Dock to Gel Processing Site
  > Dock to Corrupted Pool
      Trivial

> Event - Raise Pillar; Heals? False
  > Dock to Corrupted Pool
      Trivial

----------------
Save Station A
Asset id: 6190253681364271262
> Dock to Gel Hall; Heals? False
  * Normal Door to Gel Hall/Dock to Save Station A
  > Save Station
      Trivial

> Dock to Cavern Entry; Heals? False
  * Normal Door to Cavern Entry/Dock to Save Station A
  > Save Station
      Trivial

> Save Station; Heals? True
  > Dock to Gel Hall
      Trivial
  > Dock to Cavern Entry
      Trivial

----------------
Temple Generator
Asset id: 17919508762406024111
> Dock to Temple Hall; Heals? False
  * Normal Door to Temple Hall/Dock to Temple Generator
  > Event - Leviathan Shield
      Ship Grapple

> Event - Leviathan Shield; Heals? False
  * Event Fire Leviathan Shield Generator
  > Dock to Temple Hall
      Trivial

----------------
Cavern Entry
Asset id: 7770467369003576485
> Dock to Save Station A; Heals? False
  * Normal Door to Save Station A/Dock to Cavern Entry
  > Dock to Gel Cavern
      Trivial

> Dock to Gel Cavern; Heals? False
  * Normal Door to Gel Cavern/Dock to Cavern Entry
  > Dock to Save Station A
      Trivial

----------------
Gel Cavern
Asset id: 11307336868361004418
> Dock to Cavern Entry; Heals? False
  * Normal Door to Cavern Entry/Dock to Gel Cavern
  > Dock to Temple Access
      Trivial
  > Dock to Imperial Hall
      Ice Missile

> Dock to Temple Access; Heals? False
  * Normal Door to Temple Access/Dock to Gel Cavern
  > Dock to Cavern Entry
      Trivial

> Dock to Imperial Hall; Heals? False
  * Morph Ball Door to Imperial Hall/Dock to Gel Cavern
  > Dock to Cavern Entry
      Ice Missile

----------------
Temple Reservoir
Asset id: 6515839134538815411
> Dock to Temple of Bryyo; Heals? False
  * Normal Door to Temple of Bryyo/Dock to Temple Reservoir
  > Dock to Temple Hall
      Ice Missile or Normal Damage ≥ 4

> Dock to Temple Hall; Heals? False
  * Normal Door to Temple Hall/Dock to Temple Reservoir
  > Dock to Temple of Bryyo
      Ice Missile or Normal Damage

----------------
Temple Access
Asset id: 17784744952251613582
> Dock to Gel Cavern; Heals? False
  * Normal Door to Gel Cavern/Dock to Temple Access
  > Dock to Temple of Bryyo
      Trivial

> Dock to Temple of Bryyo; Heals? False
  * Normal Door to Temple of Bryyo/Dock to Temple Access
  > Dock to Gel Cavern
      Trivial

----------------
Warp Site Alpha
Asset id: 4474147916478522354
> Dock to Main Lift; Heals? False
  * Plasma Door to Main Lift/Dock to Warp Site Alpha
  > Event - Warp Site Alpha Wall
      Boost Ball and Melt Objects (Plasma or Nova)
  > Teleport to Bryyo Ice - Warp Site Bravo
      After Warp Site Alpha Wall

> Event - Warp Site Alpha Wall; Heals? False
  * Event Warp Site Alpha Wall
  > Dock to Main Lift
      Trivial

> Teleport to Bryyo Ice - Warp Site Bravo; Heals? False
  > Dock to Main Lift
      After Warp Site Alpha Wall

====================
Bryyo - Ice
----------------
Warp Site Bravo
Asset id: 9245834436705857859
> Dock to Imperial Caverns; Heals? False
  * Normal Door to Imperial Caverns/Dock to Warp Site Bravo
  > Teleport to Bryyo Fire - Warp Site Alpha
      Trivial

> Teleport to Bryyo Fire - Warp Site Alpha; Heals? False
  > Dock to Imperial Caverns
      Trivial

----------------
Hall of Remembrance
Asset id: 6915612318130423578
> Dock to Imperial Crypt (Upper); Heals? False
  * Normal Door to Imperial Crypt/Dock to Hall of Remembrance (Upper)
  > Locked Door Ledge
      Trivial

> Dock to Imperial Crypt (Lower); Heals? False
  * Normal Door to Imperial Crypt/Dock to Hall of Remembrance (Lower)
  > Dock to Tower (Lower)
      Use Screw Attack (Space Jump)
  > Pickup (Screw Attack)
      Trivial

> Dock to Tower (Lower); Heals? False
  * Normal Door to Tower/Dock to Hall of Remembrance (Upper)
  > Dock to Imperial Crypt (Lower)
      Use Screw Attack (Space Jump)

> Dock to Tower (Upper); Heals? False
  * Normal Door to Tower/Dock to Hall of Remembrance (Lower)
  > Dock to Tower (Lower)
      Trivial
  > Pickup (Ship Missile Expansion)
      Use Screw Attack (Space Jump)

> Pickup (Screw Attack); Heals? False
  * Pickup 48; Major Location? True
  > Event - Hall of Remembrance Item
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 49; Major Location? False
  > Dock to Tower (Upper)
      Use Screw Attack (Space Jump)
  > Locked Door Ledge
      Use Screw Attack (Space Jump)

> Event - Unlock Door; Heals? False
  > Locked Door Ledge
      Trivial

> Locked Door Ledge; Heals? False
  > Dock to Imperial Crypt (Upper)
      After Hall of Remembrance Unlock Door
  > Dock to Imperial Crypt (Lower)
      Trivial
  > Pickup (Ship Missile Expansion)
      Use Screw Attack (Space Jump)
  > Event - Unlock Door
      Grapple Lasso

> Event - Hall of Remembrance Item; Heals? False
  * Event Hall of Remembrance Item
  > Dock to Imperial Crypt (Lower)
      Use Screw Attack (Space Jump)
  > Dock to Tower (Lower)
      Use Screw Attack (Space Jump)

----------------
Imperial Crypt
Asset id: 17976174099400013428
> Dock to Hall of Remembrance (Upper); Heals? False
  * Normal Door to Hall of Remembrance/Dock to Imperial Crypt (Upper)
  > Dock to Imperial Caverns
      Use Screw Attack (Space Jump)

> Dock to Imperial Caverns; Heals? False
  * Normal Door to Imperial Caverns/Dock to Imperial Crypt
  > Dock to Hall of Remembrance (Upper)
      After Hall of Remembrance Unlock Door and Use Screw Attack (Space Jump)
  > Dock to Hall of Remembrance (Lower)
      After Imperial Crypt Ice Floor
  > Event - Ice Floor
      Melt Objects (Plasma or Nova)

> Dock to Hall of Remembrance (Lower); Heals? False
  * Normal Door to Hall of Remembrance/Dock to Imperial Crypt (Lower)
  > Dock to Imperial Caverns
      Boost Ball and After Imperial Crypt Ice Floor

> Event - Ice Floor; Heals? False
  * Event Imperial Crypt Ice Floor
  > Dock to Hall of Remembrance (Upper)
      Trivial
  > Dock to Imperial Caverns
      Trivial

----------------
Tower
Asset id: 10429003070780375168
> Dock to Hall of Remembrance (Upper); Heals? False
  * Normal Door to Hall of Remembrance/Dock to Tower (Lower)
  > Dock to Hall of Remembrance (Lower)
      Trivial

> Dock to Hall of Remembrance (Lower); Heals? False
  * Normal Door to Hall of Remembrance/Dock to Tower (Upper)
  > Dock to Hall of Remembrance (Upper)
      Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Boost Ball and Spider Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 50; Major Location? False
  > Dock to Hall of Remembrance (Upper)
      Trivial

----------------
Imperial Caverns
Asset id: 10980580650394598183
> Dock to Imperial Crypt; Heals? False
  * Normal Door to Imperial Crypt/Dock to Imperial Caverns
  > Dock to Warp Site Bravo
      After Imperial Caverns Ice Floors and Use Screw Attack (Space Jump)

> Dock to Warp Site Bravo; Heals? False
  * Normal Door to Warp Site Bravo/Dock to Imperial Caverns
  > Dock to Imperial Crypt
      After Imperial Caverns Ice Floors
  > Event - Ice Floors
      Melt Objects (Plasma or Nova)

> Event - Ice Floors; Heals? False
  * Event Imperial Caverns Ice Floors
  > Dock to Warp Site Bravo
      Trivial

====================
Bryyo - Seed
----------------
Landing Site Delta
Asset id: 12972775391902806082
> Dock to Core Access; Heals? False
  * Normal Door to Core Access/Dock to Landing Site Delta
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Core Access
      Trivial

----------------
Core Access
Asset id: 2952866055994706679
> Dock to Landing Site Delta; Heals? False
  * Normal Door to Landing Site Delta/Dock to Core Access
  > Dock to Bryyo Leviathan Core
      Trivial

> Dock to Bryyo Leviathan Core; Heals? False
  * Normal Door to Bryyo Leviathan Core/Dock to Core Access
  > Dock to Landing Site Delta
      Trivial

----------------
Bryyo Leviathan Core
Asset id: 9708827741160794862
> Dock to Core Access; Heals? False
  * Normal Door to Core Access/Dock to Bryyo Leviathan Core
  > Event - Mogenar
      HyperModeTank

> Dock to !!00_seed_outofseed_dead_bryyo; Heals? False
  * Normal Door to !!00_seed_outofseed_dead_bryyo/Dock to Bryyo Leviathan Core

> Pickup (Hyper Ball); Heals? False
  * Pickup 98; Major Location? True
  > Dock to Core Access
      Hyper Ball

> Event - Mogenar; Heals? False
  * Event Mogenar
  > Pickup (Hyper Ball)
      Trivial

----------------
!!00_seed_outofseed_dead_bryyo
Asset id: 7103053089518937857
> Dock to Bryyo Leviathan Core; Heals? False
  * Normal Door to Bryyo Leviathan Core/Dock to !!00_seed_outofseed_dead_bryyo

====================
SkyTown, Elysia - Main
----------------
Main Docking Bay
Asset id: 4133901881028310574
> Dock to Main Docking Access; Heals? False
  * Normal Door to Main Docking Access/Dock to Main Docking Bay
  > Pickup (Missile Expansion)
      After Ghor and Melt Objects (Plasma or Nova)
  > Pickup (Plasma Beam)
      After Ghor
  > Samus Ship (Catch.)
      Trivial
  > Event - Ghor
      After Aurora Chamber Skytown Vaccine

> Pickup (Missile Expansion); Heals? False
  * Pickup 51; Major Location? False
  > Samus Ship (Catch.)
      Trivial

> Pickup (Plasma Beam); Heals? False
  * Pickup 52; Major Location? True
  > Samus Ship (Catch.)
      Trivial

> Samus Ship (Catch.); Heals? True
  > Dock to Main Docking Access
      Before Aurora Chamber Skytown Vaccine or Melt Objects (Plasma or Nova)

> Event - Ghor; Heals? False
  * Event Ghor
  > Pickup (Plasma Beam)
      Trivial

----------------
Zipline Station Alpha
Asset id: 201801993056581673
> Dock to Main Docking Access; Heals? False
  * Normal Door to Main Docking Access/Dock to Zipline Station Alpha
  > Dock to Arrival Station
      Grapple Swing

> Dock to Arrival Station; Heals? False
  * Normal Door to Arrival Station/Dock to Zipline Station Alpha
  > Dock to Main Docking Access
      Grapple Swing

----------------
Arrival Station
Asset id: 14742980547553882067
> Dock to Zipline Station Alpha; Heals? False
  * Normal Door to Zipline Station Alpha/Dock to Arrival Station
  > Dock to Hub Access
      Trivial

> Dock to Hub Access; Heals? False
  * Normal Door to Hub Access/Dock to Arrival Station
  > Dock to Zipline Station Alpha
      Trivial
  > Pickup (Energy Tank)
      Boost Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 53; Major Location? False
  > Dock to Hub Access
      Trivial

----------------
Barracks Access
Asset id: 4910606911885883821
> Dock to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Dock to Barracks Access
  > Dock to Steambot Barracks
      Trivial
  > Pickup (Missile Expansion)
      Trivial

> Dock to Steambot Barracks; Heals? False
  * Normal Door to Steambot Barracks/Dock to Barracks Access
  > Dock to Transit Hub
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 54; Major Location? False
  > Dock to Transit Hub
      Trivial

----------------
Hub Access
Asset id: 11556115933702107376
> Dock to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Dock to Hub Access
  > Dock to Arrival Station
      Trivial

> Dock to Arrival Station; Heals? False
  * Normal Door to Arrival Station/Dock to Hub Access
  > Dock to Transit Hub
      Trivial

----------------
Barracks Lift
Asset id: 11193898588728046860
> Dock to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Dock to Barracks Lift
  > Dock to Steambot Barracks
      Trivial
  > Dock to Hoverplat Docking Site
      Trivial

> Dock to Steambot Barracks; Heals? False
  * Normal Door to Steambot Barracks/Dock to Barracks Lift
  > Dock to Zipline Station Bravo
      Trivial

> Dock to Hoverplat Docking Site; Heals? False
  * Normal Door to Hoverplat Docking Site/Dock to Barracks Lift
  > Dock to Zipline Station Bravo
      Trivial

----------------
Aurora Lift
Asset id: 9894117388493814037
> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Aurora Lift
  > Dock to Save Station A
      Trivial
  > Dock to Zipline Station Bravo
      Trivial

> Dock to Save Station A; Heals? False
  * Ice Missile Blast Shield to Save Station A/Dock to Aurora Lift
  > Dock to Aurora Chamber
      Trivial

> Dock to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Dock to Aurora Lift
  > Dock to Aurora Chamber
      Trivial

----------------
Aurora Chamber
Asset id: 3066396911819856814
> Dock to Maintenance Shaft AU; Heals? False
  * Normal Door to Maintenance Shaft AU/Dock to Aurora Chamber
  > Dock to Aurora Lift
      Trivial

> Dock to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Dock to Aurora Chamber
  > Dock to Maintenance Shaft AU
      Trivial
  > Inside Aurora Chamber
      Boost Ball

> Inside Aurora Chamber; Heals? False
  > Dock to Aurora Lift
      Trivial
  > Event - Aurora Vaccine
      Trivial
  > Event - Aurora Circuits
      Plasma Beam and After Ghor and After Aurora Chamber Skytown Vaccine

> Event - Aurora Vaccine; Heals? False
  * Event Aurora Chamber Skytown Vaccine
  > Inside Aurora Chamber
      Trivial

> Event - Aurora Circuits; Heals? False
  * Event Aurora Chamber Skytown Circuits
  > Inside Aurora Chamber
      Trivial

----------------
Hoverplat Docking Site
Asset id: 10164050604229640228
> Dock to Barracks Lift; Heals? False
  * Normal Door to Barracks Lift/Dock to Hoverplat Docking Site
  > Room Center
      Use Screw Attack (Space Jump)

> Dock to Junction; Heals? False
  * Normal Door to Junction/Dock to Hoverplat Docking Site
  > Room Center
      Use Screw Attack (Space Jump)

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 55; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Dock to Barracks Lift
      Use Screw Attack (Space Jump)
  > Dock to Junction
      Use Screw Attack (Space Jump)
  > Pickup (Ship Missile Expansion)
      Boost Ball and Spider Ball

----------------
Skybridge Hera
Asset id: 10733512082794532665
> Dock to Junction; Heals? False
  * Normal Door to Junction/Dock to Skybridge Hera
  > Dock to Maintenance Shaft GP
      Boost Ball and After Defense Drone
  > Pillar Platform
      Grapple Lasso

> Dock to Maintenance Shaft GP; Heals? False
  * Normal Door to Maintenance Shaft GP/Dock to Skybridge Hera
  > Dock to Junction
      Boost Ball and After Defense Drone
  > Pillar Platform
      Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 56; Major Location? False
  > Pillar Platform
      Trivial

> Pillar Platform; Heals? False
  > Dock to Junction
      Trivial
  > Dock to Maintenance Shaft GP
      Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      Trivial
  > Event - Destroy Bridge
      Trivial

> Event - Destroy Bridge; Heals? False
  * Event Skybridge Hera Destroy Bridge
  > Dock to Maintenance Shaft GP
      Trivial

----------------
Zipline Station Charlie
Asset id: 17641492364836789457
> Dock to Powerworks Access; Heals? False
  * Normal Door to Powerworks Access/Dock to Zipline Station Charlie
  > Pickup (Energy Tank)
      Boost Ball and Spider Ball and Use Screw Attack (Space Jump)

> Dock to Junction; Heals? False
  * Normal Door to Junction/Dock to Spire Dock
  > Floating Platform (Junction)
      Use Screw Attack (Space Jump)
  > Event - Zipline
      Grapple Swing and Grapple Voltage

> Pickup (Energy Tank); Heals? False
  * Pickup 57; Major Location? False
  > Floating Platform (Powerworks Access)
      Boost Ball and Spider Ball

> Floating Platform (Junction); Heals? False
  > Dock to Junction
      Use Screw Attack (Space Jump)
  > Floating Platform (Powerworks Access)
      Boost Ball and Spider Ball

> Floating Platform (Powerworks Access); Heals? False
  > Dock to Powerworks Access
      Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Boost Ball and Spider Ball
  > Floating Platform (Junction)
      Boost Ball and Spider Ball

> Event - Zipline; Heals? False
  > Floating Platform (Powerworks Access)
      Trivial

----------------
Powerworks Access
Asset id: 17854052165197892560
> Dock to Zipline Station Charlie; Heals? False
  * Normal Door to Zipline Station Charlie/Dock to Powerworks Access
  > Dock to Powerworks
      After Powerworks Access Barrier
  > Event - Barrier
      Grapple Voltage

> Dock to Powerworks; Heals? False
  * Normal Door to Powerworks/Dock to Powerworks Access
  > Dock to Zipline Station Charlie
      After Powerworks Access Barrier

> Event - Barrier; Heals? False
  * Event Powerworks Access Barrier
  > Dock to Zipline Station Charlie
      Trivial

----------------
Maintenance Shaft GP
Asset id: 15917923329011025717
> Dock to Skybridge Hera; Heals? False
  * Normal Door to Skybridge Hera/Dock to Maintenance Shaft GP
  > Dock to Construction Bay
      Trivial

> Dock to Construction Bay; Heals? False
  * Normal Door to Construction Bay/Dock to Maintenance Shaft GP
  > Dock to Skybridge Hera
      Trivial

----------------
Ballista Lift
Asset id: 17014153014158531645
> Dock to Ballista Storage; Heals? False
  * Normal Door to Ballista Storage/Dock to Ballista Lift
  > Dock to Construction Bay
      Trivial

> Dock to Construction Bay; Heals? False
  * Normal Door to Construction Bay/Dock to Ballista Lift
  > Dock to Ballista Storage
      Trivial

----------------
Security Tube
Asset id: 17487489647732344867
> Dock to Skytram West; Heals? False
  * Normal Door to Skytram West/Dock to Security Tube
  > Dock to Security Station
      After Security Tube Phazon Vines

> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Security Tube
  > Dock to Skytram West
      After Security Tube Phazon Vines
  > Event - Phazon Vines
      HyperModeTank and Hyper Ball

> Event - Phazon Vines; Heals? False
  * Event Security Tube Phazon Vines
  > Dock to Security Station
      Trivial

----------------
Junction
Asset id: 2692588651293388340
> Dock to Skybridge Hera; Heals? False
  * Normal Door to Skybridge Hera/Dock to Junction
  > Circle Room
      Trivial

> Dock to Hoverplat Docking Site; Heals? False
  * Normal Door to Hoverplat Docking Site/Dock to Junction
  > Circle Room
      Trivial

> Dock to Spire Dock; Heals? False
  * Ice Missile Blast Shield to Spire Dock/Dock to Junction
  > Circle Room
      Trivial

> Dock to Spire Dock; Heals? False
  * Ice Missile Blast Shield to Spire Dock/Dock to Junction
  > Circle Room
      Trivial

> Dock to Zipline Station Charlie; Heals? False
  * Normal Door to Zipline Station Charlie/Dock to Junction
  > Circle Room
      Trivial

> Circle Room; Heals? False
  > Dock to Skybridge Hera
      Trivial
  > Dock to Hoverplat Docking Site
      Trivial
  > Dock to Spire Dock
      Trivial
  > Dock to Zipline Station Charlie
      Trivial

----------------
Landing Site A
Asset id: 3381520513235092752
> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Spire Dock
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Security Station
      Trivial

----------------
Maintenance Shaft AU
Asset id: 722564631842201436
> Dock to Aurora Chamber; Heals? False
  * Normal Door to Aurora Chamber/Dock to Maintenance Shaft AU
  > Dock to Spire Dock
      Trivial

> Dock to Spire Dock; Heals? False
  * Normal Door to Spire Dock/Dock to Maintenance Shaft AU
  > Dock to Aurora Chamber
      Trivial

> Dock to Spire Dock; Heals? False
  * Normal Door to Spire Dock/Dock to Maintenance Shaft AU
  > Dock to Aurora Chamber
      Trivial

----------------
Construction Bay
Asset id: 2667502259855056433
> Dock to Ballista Lift; Heals? False
  * Normal Door to Ballista Lift/Dock to Construction Bay
  > Dock to Maintenance Shaft GP
      Trivial
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)

> Dock to Maintenance Shaft GP; Heals? False
  * Normal Door to Maintenance Shaft GP/Dock to Construction Bay
  > Dock to Ballista Lift
      Grapple Swing or Grapple Voltage or Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 58; Major Location? False
  > Dock to Ballista Lift
      Use Screw Attack (Space Jump)

----------------
Main Docking Access
Asset id: 5767114369935179109
> Dock to Zipline Station Alpha; Heals? False
  * Normal Door to Zipline Station Alpha/Dock to Main Docking Access
  > Dock to Main Docking Bay
      All of the following:
          After Main Docking Access Phazon Vines
          Grapple Swing or Use Screw Attack (Space Jump)

> Dock to Main Docking Bay; Heals? False
  * Normal Door to Main Docking Bay/Dock to Main Docking Access
  > Dock to Zipline Station Alpha
      All of the following:
          After Main Docking Access Phazon Vines
          Grapple Swing or Use Screw Attack (Space Jump)
  > Event - Phazon Vines
      HyperModeTank and Hyper Ball

> Event - Phazon Vines; Heals? False
  * Event Main Docking Access Phazon Vines
  > Dock to Main Docking Bay
      Trivial

----------------
Security Station
Asset id: 8195940946934839837
> Dock to Security Tube; Heals? False
  * Normal Door to Security Tube/Dock to Security Station
  > Spire Side
      Melt Objects (Plasma or Nova)

> Dock to Spire Dock; Heals? False
  * Normal Door to Spire Dock/Dock to Security Station
  > Spire Side
      Trivial

> Dock to Spire Dock; Heals? False
  * Normal Door to Spire Dock/Dock to Security Station
  > Spire Side
      Trivial

> Dock to Landing Site A; Heals? False
  * Normal Door to Landing Site A/Dock to Security Station
  > Dock to Escape Pod Bay Access
      Trivial
  > Pickup (Ship Missile Expansion)
      Melt Objects (Plasma or Nova)
  > Spire Side
      Trivial

> Dock to Escape Pod Bay Access; Heals? False
  * Normal Door to Escape Pod Bay Access/Dock to Security Station
  > Dock to Landing Site A
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 59; Major Location? False
  > Spire Side
      Trivial

> Spire Side; Heals? False
  > Dock to Security Tube
      Melt Objects (Plasma or Nova) and Use Screw Attack (Space Jump)
  > Dock to Spire Dock
      Trivial
  > Dock to Landing Site A
      Trivial

----------------
Steambot Barracks
Asset id: 12622074872595627812
> Dock to Barracks Lift; Heals? False
  * Normal Door to Barracks Lift/Dock to Steambot Barracks
  > Bottom Floor
      After Steambot Barracks Gate

> Dock to Barracks Access; Heals? False
  * Normal Door to Barracks Access/Dock to Steambot Barracks
  > Pickup (Missile Expansion)
      Spider Ball
  > Bottom Floor
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 60; Major Location? False
  > Bottom Floor
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 61; Major Location? False
  > Bottom Floor
      Trivial

> Event - Steamlord; Heals? False
  * Event Steamlord (Steambot Barracks)
  > Bottom Floor
      Trivial

> Bottom Floor; Heals? False
  > Dock to Barracks Lift
      After Steambot Barracks Gate
  > Dock to Barracks Access
      Boost Ball and After Steamlord (Steambot Barracks)
  > Pickup (Energy Tank)
      After Steamlord (Steambot Barracks)
  > Event - Steamlord
      Trivial
  > Event - Gate
      Grapple Lasso and After Steamlord (Steambot Barracks)

> Event - Gate; Heals? False
  * Event Steambot Barracks Gate
  > Bottom Floor
      Trivial

----------------
Ballista Storage
Asset id: 9955656508473190866
> Dock to Ballista Lift; Heals? False
  * Normal Door to Ballista Lift/Dock to Ballista Storage
  > Event - Defense Drone
      Grapple Lasso
  > Event - Steamlord
      Grapple Voltage and After Defense Drone

> Pickup (Energy Cell); Heals? False
  * Pickup 62; Major Location? False
  > Dock to Ballista Lift
      Boost Ball

> Pickup (Boost Ball); Heals? False
  * Pickup 63; Major Location? True
  > Dock to Ballista Lift
      Boost Ball

> Event - Defense Drone; Heals? False
  * Event Defense Drone
  > Pickup (Boost Ball)
      Trivial

> Event - Steamlord; Heals? False
  * Event Steamlord (Ballista Storage)
  > Pickup (Energy Cell)
      Grapple Voltage

----------------
Powerworks
Asset id: 265878788849725085
> Dock to Powerworks Access; Heals? False
  * Normal Door to Powerworks Access/Dock to Powerworks
  > Pickup (Spider Ball)
      Missile ≥ 4 and Seeker Missile and Grapple Lasso

> Pickup (Spider Ball); Heals? False
  * Pickup 64; Major Location? True
  > Dock to Powerworks Access
      Boost Ball and Spider Ball
  > Pickup (Missile Expansion)
      Boost Ball and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 65; Major Location? False
  > Dock to Powerworks Access
      Boost Ball and Spider Ball

----------------
Spire Dock
Asset id: 3166066018495772067
> Dock to Maintenance Shaft AU; Heals? False
  * Normal Door to Maintenance Shaft AU/Dock to Spire Dock
  > Dock to Security Station
      Trivial
  > Dock to Junction
      Trivial

> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Spire Dock
  > Dock to Maintenance Shaft AU
      Trivial
  > Dock to Junction
      Trivial

> Dock to Junction; Heals? False
  * Normal Door to Junction/Dock to Spire Dock
  > Dock to Maintenance Shaft AU
      Trivial
  > Dock to Security Station
      Trivial

----------------
Escape Pod Bay
Asset id: 7293006450314500398
> Dock to Escape Pod Bay Access; Heals? False
  * Normal Door to Escape Pod Bay Access/Dock to Escape Pod Bay

> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Escape Pod Bay
  > Dock to Escape Pod Bay Access
      Trivial

----------------
Spire
Asset id: 6637485379588009329
> Dock to Podworks; Heals? False
  * Normal Door to Podworks/Dock to Spire
  > Dock to Spire Dock
      Trivial

> Dock to Spire Dock; Heals? False
  * Normal Door to Spire Dock/Dock to Spire
  > Dock to Podworks
      Trivial
  > Dock to Escape Pod Bay
      Trivial

> Dock to Escape Pod Bay; Heals? False
  * Normal Door to Escape Pod Bay/Dock to Spire

----------------
Spire Dock
Asset id: 2782037876215597956
> Dock to Maintenance Shaft AU; Heals? False
  * Normal Door to Maintenance Shaft AU/Dock to Spire Dock
  > Center
      Grapple Swing

> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Spire Dock
  > Center
      Grapple Swing

> Dock to Junction; Heals? False
  * Normal Door to Junction/Dock to Spire Dock
  > Center
      Grapple Swing

> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Spire Dock

> Center; Heals? False
  > Dock to Maintenance Shaft AU
      Grapple Swing
  > Dock to Security Station
      Grapple Swing
  > Dock to Junction
      Grapple Swing
  > Dock to Spire
      After Spire Prep Bomb

----------------
Podworks
Asset id: 6342289143695945848
> Dock to Spire; Heals? False
  * Normal Door to Spire/Dock to Podworks
  > Podworks Repair
      Plasma Beam and Grapple Lasso

> Podworks Repair; Heals? False
  * Event Podworks Repair
  > Dock to Spire
      Trivial

----------------
Skytram West
Asset id: 1051771406754533733
> Dock to Security Tube; Heals? False
  * Normal Door to Security Tube/Dock to Skytram West
  > Skytram to East Skytown - Skytram East
      Boost Ball

> Skytram to East Skytown - Skytram East; Heals? False
  > Dock to Security Tube
      Trivial

----------------
Transit Hub
Asset id: 13389753286679728417
> Dock to Hub Access; Heals? False
  * Normal Door to Hub Access/Dock to Transit Hub
  > Bomb Part Platform
      Trivial

> Dock to Barracks Access; Heals? False
  * Normal Door to Barracks Access/Dock to Transit Hub
  > Dock to Hub Access
      Boost Ball
  > Bomb Part Platform
      Grapple Swing

> Dock to Zipline Station Bravo; Heals? False
  * Normal Door to Zipline Station Bravo/Dock to Transit Hub
  > Bomb Part Platform
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 66; Major Location? False
  > Bomb Part Platform
      Trivial

> Bomb Part Platform; Heals? False
  > Dock to Hub Access
      Trivial
  > Dock to Barracks Access
      Grapple Swing
  > Dock to Zipline Station Bravo
      Melt Objects (Plasma or Nova)
  > Pickup (Missile Expansion)
      Trivial
  > Event - Bomb Part 3
      Missile ≥ 5 and Seeker Missile and Ship Grapple and After Concourse Bomb Part 2

> Event - Bomb Part 3; Heals? False
  > Bomb Part Platform
      Trivial

----------------
Zipline Station Bravo
Asset id: 10719110688968561272
> Dock to Barracks Lift; Heals? False
  * Normal Door to Barracks Lift/Dock to Zipline Station Bravo
  > Dock to Aurora Lift
      Grapple Swing
  > Dock to Transit Hub
      Missile ≥ 4 and Seeker Missile

> Dock to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Dock to Zipline Station Bravo
  > Dock to Barracks Lift
      Grapple Swing

> Dock to Transit Hub; Heals? False
  * Normal Door to Transit Hub/Dock to Zipline Station Bravo
  > Dock to Barracks Lift
      Trivial

----------------
Escape Pod Bay Access
Asset id: 10147956754909178375
> Dock to Escape Pod Bay; Heals? False
  * Normal Door to Escape Pod Bay/Dock to Escape Pod Bay Access
  > Dock to Security Station
      Trivial

> Dock to Security Station; Heals? False
  * Normal Door to Security Station/Dock to Landing Site A
  > Dock to Escape Pod Bay
      Trivial

----------------
Save Station A
Asset id: 17325277017676572028
> Dock to Aurora Lift; Heals? False
  * Normal Door to Aurora Lift/Dock to Save Station A
  > Save Station
      Trivial

> Save Station; Heals? True
  > Dock to Aurora Lift
      Trivial

====================
SkyTown, Elysia - Pod
----------------
Skytram East
Asset id: 10057915363412886881
> Dock to Concourse Access A; Heals? False
  * Normal Door to Concourse Access A/Dock to Skytram East
  > Skytram to Skytown - Skytram West
      Trivial

> Skytram to Skytown - Skytram West; Heals? False
  > Dock to Concourse Access A
      Trivial

----------------
Concourse Access A
Asset id: 8693205715557281915
> Dock to Concourse; Heals? False
  * Normal Door to Concourse/Dock to Concourse Access A
  > Dock to Skytram East
      Trivial

> Dock to Skytram East; Heals? False
  * Normal Door to Skytram East/Dock to Concourse Access A
  > Dock to Concourse
      Trivial

----------------
Concourse
Asset id: 1701256524990864906
> Dock to Concourse Ventilation; Heals? False
  * Normal Door to Concourse Ventilation/Dock to Concourse
  > 2nd Floor
      Trivial

> Dock to Piston Hall; Heals? False
  * Normal Door to Piston Hall/Dock to Concourse
  > Basement
      Trivial

> Dock to Concourse Access A; Heals? False
  * Normal Door to Concourse Access A/Dock to Concourse
  > 1st Floor
      Trivial

> Dock to Concourse Access B; Heals? False
  * Normal Door to Concourse Access B/Dock to Concourse
  > Top Floor
      Trivial

> Dock to Maintenance Shaft CC; Heals? False
  * Plasma Door to Maintenance Shaft CC/Dock to Concourse
  > Basement
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 67; Major Location? False
  > Top Floor
      Trivial

> 1st Floor; Heals? False
  > Dock to Concourse Access A
      Trivial
  > 2nd Floor
      Trivial
  > Basement
      After Concourse Basement Elevator

> 2nd Floor; Heals? False
  > Dock to Concourse Ventilation
      Trivial
  > 1st Floor
      Trivial
  > Top Floor
      After Concourse Top Elevator

> Top Floor; Heals? False
  > Dock to Concourse Access B
      Trivial
  > Pickup (Missile Expansion)
      Trivial
  > 2nd Floor
      Trivial
  > Event - Bomb Part 2
      Missile ≥ 4 and Seeker Missile and Ship Grapple and After Turbine Chamber Bomb Part 1
  > Event - Top Elevator
      Missile ≥ 4 and Seeker Missile

> Basement; Heals? False
  > Dock to Piston Hall
      Trivial
  > Dock to Maintenance Shaft CC
      Trivial
  > 1st Floor
      After Concourse Basement Elevator
  > Event - Basement Elevator
      Melt Objects (Plasma or Nova)

> Event - Bomb Part 2; Heals? False
  * Event Concourse Bomb Part 2
  > Top Floor
      Trivial

> Event - Basement Elevator; Heals? False
  * Event Concourse Basement Elevator
  > Basement
      Trivial

> Event - Top Elevator; Heals? False
  * Event Concourse Top Elevator
  > Top Floor
      Trivial

----------------
Maintenance Shaft CC
Asset id: 13843289676906838650
> Dock to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Dock to Maintenance Shaft CC
  > Dock to Concourse
      Trivial

> Dock to Concourse; Heals? False
  * Plasma Door to Concourse/Dock to Maintenance Shaft CC
  > Dock to Zipline Station Delta
      Trivial

----------------
Piston Hall
Asset id: 8621618277057489308
> Dock to Turbine Access; Heals? False
  * Normal Door to Turbine Access/Dock to Piston Hall
  > Dock to Concourse
      Use Screw Attack (Space Jump)

> Dock to Concourse; Heals? False
  * Normal Door to Concourse/Dock to Piston Hall
  > Dock to Turbine Access
      Use Screw Attack (Space Jump)

----------------
Concourse Access B
Asset id: 2885109498150538605
> Dock to Concourse; Heals? False
  * Normal Door to Concourse/Dock to Concourse Access B
  > Dock to Zipline Station Delta
      Trivial

> Dock to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Dock to Concourse Access B
  > Dock to Concourse
      Trivial

----------------
Zipline Station Delta
Asset id: 13160313838438792806
> Dock to Maintenance Shaft CC; Heals? False
  * Normal Door to Maintenance Shaft CC/Dock to Zipline Station Delta
  > Dock to Transit Tube A
      Use Screw Attack (Space Jump)

> Dock to Concourse Access B; Heals? False
  * Normal Door to Concourse Access B/Dock to Zipline Station Delta
  > Dock to Maintenance Shaft CC
      Trivial
  > Dock to Transit Tube B
      Grapple Swing

> Dock to Transit Tube A; Heals? False
  * Normal Door to Transit Tube A/Dock to Zipline Station Delta
  > Dock to Maintenance Shaft CC
      Use Screw Attack (Space Jump)

> Dock to Transit Tube B; Heals? False
  * Normal Door to Transit Tube B/Dock to Zipline Station Delta
  > Dock to Concourse Access B
      Grapple Swing
  > Dock to Transit Tube A
      Trivial

----------------
Transit Tube B
Asset id: 17121574684390295437
> Dock to Research Pod Lift; Heals? False
  * Normal Door to Research Pod Lift/Dock to Transit Tube B
  > Dock to Zipline Station Delta
      Trivial

> Dock to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Dock to Transit Tube B
  > Dock to Research Pod Lift
      Trivial

----------------
Transit Tube A
Asset id: 15869626092358203793
> Dock to Research Pod Lift; Heals? False
  * Normal Door to Research Pod Lift/Dock to Transit Tube A
  > Dock to Save Station C
      Trivial

> Dock to Zipline Station Delta; Heals? False
  * Normal Door to Zipline Station Delta/Dock to Transit Tube A
  > Dock to Save Station C
      Trivial

> Dock to Save Station C; Heals? False
  * Plasma Door to Save Station C/Dock to Transit Tube A
  > Dock to Research Pod Lift
      Trivial
  > Dock to Zipline Station Delta
      Trivial

----------------
Research Pod Lift
Asset id: 10215168138186768572
> Dock to Xenoresearch A Lift; Heals? False
  * Normal Door to Xenoresearch A Lift/Dock to Research Pod Lift
  > Dock to Transit Tube B
      After Research Pod Lift Seeker Door
  > Dock to Transit Tube A
      Trivial
  > Event - Seeker Elevator
      Missile ≥ 5 and Seeker Missile

> Dock to Transit Tube B; Heals? False
  * Normal Door to Transit Tube B/Dock to Research Pod Lift
  > Dock to Xenoresearch A Lift
      After Research Pod Lift Seeker Door

> Dock to Transit Tube A; Heals? False
  * Normal Door to Transit Tube A/Dock to Research Pod Lift
  > Dock to Xenoresearch A Lift
      Trivial

> Event - Seeker Elevator; Heals? False
  * Event Research Pod Lift Seeker Door
  > Dock to Xenoresearch A Lift
      Trivial

----------------
Save Station C
Asset id: 11329003787389696749
> Dock to Transit Tube A; Heals? False
  * Plasma Door to Transit Tube A/Dock to Save Station C
  > Save Station
      Trivial

> Save Station; Heals? True
  > Dock to Transit Tube A
      Trivial

----------------
Xenoresearch A Lift
Asset id: 9772683067190669679
> Dock to Research Pod Lift; Heals? False
  * Normal Door to Research Pod Lift/Dock to Xenoresearch A Lift
  > Dock to Xenoresearch A
      Trivial

> Dock to Xenoresearch A; Heals? False
  * Normal Door to Xenoresearch A/Dock to Xenoresearch A Lift
  > Dock to Research Pod Lift
      Trivial
  > Pickup (Energy Tank)
      All of the following:
          After Xenoresearch Power Outage
          Charge Beam or Missile

> Pickup (Energy Tank); Heals? False
  * Pickup 68; Major Location? False
  > Dock to Xenoresearch A
      Trivial

----------------
Xenoresearch A
Asset id: 1041714618950868912
> Dock to Xenoresearch A Lift; Heals? False
  * Normal Door to Xenoresearch A Lift/Dock to Xenoresearch A
  > Dock to Xenoresearch B Lift
      Any of the following:
          After Xenoresearch A Seeker Gate
          Boost Ball and Before Xenoresearch Power Outage
  > Event - Seeker Gate
      Missile ≥ 5 and Seeker Missile

> Dock to Xenoresearch B Lift; Heals? False
  * Normal Door to Xenoresearch B Lift/Dock to Xenoresearch A
  > Dock to Xenoresearch A Lift
      Any of the following:
          After Xenoresearch A Seeker Gate
          Boost Ball and Before Xenoresearch Power Outage
  > Event - Seeker Gate
      Missile ≥ 5 and Seeker Missile

> Event - Seeker Gate; Heals? False
  * Event Xenoresearch A Seeker Gate
  > Dock to Xenoresearch A Lift
      Trivial

----------------
Xenoresearch B Lift
Asset id: 4184180050467657910
> Dock to Xenoresearch B; Heals? False
  * Normal Door to Xenoresearch B/Dock to Xenoresearch B Lift
  > Dock to Xenoresearch A
      Trivial

> Dock to Xenoresearch A; Heals? False
  * Normal Door to Xenoresearch A/Dock to Xenoresearch B Lift
  > Dock to Xenoresearch B
      Trivial

----------------
Xenoresearch B
Asset id: 17636479515754825573
> Dock to Xenoresearch B Lift; Heals? False
  * Normal Door to Xenoresearch B Lift/Dock to Xenoresearch B
  > Event - Seeker Gate
      Missile ≥ 5 and Seeker Missile
  > Central Hallways
      Trivial

> Pickup (Seeker Missile); Heals? False
  * Pickup 69; Major Location? True
  > Energy Cell Room
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 70; Major Location? False
  > Event - Xenoresearch Power Outage
      Trivial

> Energy Cell Room; Heals? False
  > Pickup (Seeker Missile)
      All of the following:
          After Xenoresearch Power Outage
          Charge Beam or Missile
  > Pickup (Energy Cell)
      Grapple Lasso
  > Event - Energy Cell Seeker Gate
      Missile ≥ 5 and Seeker Missile and After Xenoresearch Power Outage
  > Central Hallways
      After Xenoresearch Energy Cell Room Seeker Gate or Before Xenoresearch Power Outage

> Event - Xenoresearch Power Outage; Heals? False
  * Event Xenoresearch Power Outage
  > Energy Cell Room
      Trivial

> Event - Seeker Gate; Heals? False
  * Event Xenoresearch B Seeker Gate
  > Dock to Xenoresearch B Lift
      Trivial

> Event - Energy Cell Seeker Gate; Heals? False
  * Event Xenoresearch Energy Cell Room Seeker Gate
  > Energy Cell Room
      Trivial

> Central Hallways; Heals? False
  > Dock to Xenoresearch B Lift
      After Xenoresearch B Seeker Gate
  > Energy Cell Room
      After Xenoresearch Energy Cell Room Seeker Gate or Before Xenoresearch Power Outage
  > Event - Seeker Gate
      Missile ≥ 5 and Seeker Missile

----------------
Concourse Ventilation
Asset id: 8316677848927658449
> Dock to Concourse; Heals? False
  * Normal Door to Concourse/Dock to Concourse Ventilation
  > Dock to Maintenance Shaft OB
      After Concourse Ventilation Floors
  > Event - SA Floors
      Trivial

> Dock to Maintenance Shaft OB; Heals? False
  * Normal Door to Maintenance Shaft OB/Dock to Concourse Ventilation
  > Dock to Concourse
      After Concourse Ventilation Floors and Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      Boost Ball and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 71; Major Location? False
  > Dock to Maintenance Shaft OB
      Trivial

> Event - SA Floors; Heals? False
  * Event Concourse Ventilation Floors
  > Dock to Concourse
      Trivial

----------------
Turbine Access
Asset id: 16872292803832969215
> Dock to Piston Hall; Heals? False
  * Normal Door to Piston Hall/Dock to Turbine Access
  > Dock to Turbine Chamber
      Trivial

> Dock to Turbine Chamber; Heals? False
  * Normal Door to Turbine Chamber/Dock to Turbine Access
  > Dock to Piston Hall
      Trivial

----------------
Turbine Chamber
Asset id: 8211108078275787776
> Dock to Maintenance Shaft TR; Heals? False
  * Normal Door to Maintenance Shaft TR/Dock to Turbine Chamber
  > Bottom Floor
      Trivial

> Dock to Turbine Access; Heals? False
  * Normal Door to Turbine Access/Dock to Turbine Chamber

> Dock to Broken Lift (Bottom); Heals? False
  * Normal Door to Broken Lift/Dock to Turbine Chamber (Bottom)
  > Bottom Floor
      Trivial

> Dock to Broken Lift (Top); Heals? False
  * Normal Door to Broken Lift/Dock to Turbine Chamber (Top)
  > Dock to Turbine Access
      After Berserker Lord (Elysia) and After Turbine Chamber Bomb Part 1
  > Event - Berserker Lord
      Trivial
  > Event - Bomb Part 1
      Boost Ball and Ship Grapple

> Bottom Floor; Heals? False
  > Dock to Maintenance Shaft TR
      Trivial
  > Dock to Broken Lift (Bottom)
      Trivial

> Event - Berserker Lord; Heals? False
  * Event Berserker Lord (Elysia)
  > Dock to Broken Lift (Top)
      Trivial

> Event - Bomb Part 1; Heals? False
  * Event Turbine Chamber Bomb Part 1
  > Dock to Broken Lift (Top)
      Trivial

----------------
Broken Lift
Asset id: 16286467201365456700
> Dock to Botanica; Heals? False
  * Normal Door to Botanica/Dock to Broken Lift
  > Dock to Turbine Chamber (Top)
      Trivial

> Dock to Turbine Chamber (Bottom); Heals? False
  * Normal Door to Turbine Chamber/Dock to Broken Lift (Bottom)
  > Dock to Gearworks
      Trivial

> Dock to Gearworks; Heals? False
  * Normal Door to Gearworks/Dock to Broken Lift
  > Dock to Turbine Chamber (Bottom)
      Trivial

> Dock to Turbine Chamber (Top); Heals? False
  * Normal Door to Turbine Chamber/Dock to Broken Lift (Top)
  > Dock to Botanica
      Trivial

----------------
Maintenance Shaft TR
Asset id: 13655572749071457883
> Dock to Turbine Chamber; Heals? False
  * Normal Door to Turbine Chamber/Dock to Maintenance Shaft TR
  > Dock to Skybridge Athene
      Use Screw Attack (Space Jump)

> Dock to Skybridge Athene; Heals? False
  * Normal Door to Skybridge Athene/Dock to Maintenance Shaft TR
  > Dock to Turbine Chamber
      Use Screw Attack (Space Jump)

----------------
Gearworks
Asset id: 6708692299270885612
> Dock to Observatory Lift; Heals? False
  * Normal Door to Observatory Lift/Dock to Gearworks
  > Dock to Broken Lift
      Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      After SkyTown Federation Landing Site Item and Use Screw Attack (Space Jump)

> Dock to Broken Lift; Heals? False
  * Normal Door to Broken Lift/Dock to Gearworks
  > Dock to Observatory Lift
      Use Screw Attack (Space Jump)
  > Pickup (Missile Expansion)
      After SkyTown Federation Landing Site Item and Use Screw Attack (Space Jump)

> Pickup (Missile Expansion); Heals? False
  * Pickup 72; Major Location? False
  > Dock to Observatory Lift
      Trivial
  > Dock to Broken Lift
      Trivial

----------------
Maintenance Shaft OB
Asset id: 14035871129371894746
> Dock to Chozo Observatory; Heals? False
  * Normal Door to Chozo Observatory/Dock to Maintenance Shaft OB
  > Dock to Concourse Ventilation
      Grapple Swing or Use Screw Attack (Space Jump)

> Dock to Concourse Ventilation; Heals? False
  * Normal Door to Concourse Ventilation/Dock to Maintenance Shaft OB
  > Dock to Chozo Observatory
      Grapple Swing or Use Screw Attack (Space Jump)

----------------
Observatory Lift
Asset id: 17446010042417855180
> Dock to Gearworks; Heals? False
  * Normal Door to Gearworks/Dock to Observatory Lift
  > Dock to Chozo Observatory
      After Observatory Lift Fix Elevator

> Dock to Chozo Observatory; Heals? False
  * Normal Door to Chozo Observatory/Dock to Observatory Lift
  > Dock to Gearworks
      After Observatory Lift Fix Elevator
  > Event - Fix Elevator
      Melt Objects (Plasma or Nova)

> Event - Fix Elevator; Heals? False
  > Dock to Chozo Observatory
      Trivial

----------------
Chozo Observatory
Asset id: 2455573103578253675
> Dock to Maintenance Shaft OB; Heals? False
  * Normal Door to Maintenance Shaft OB/Dock to Chozo Observatory
  > Dock to Observatory Lift
      After Chozo Observatory Elevator
  > Dock to Botanica
      After Chozo Observatory Pillar
  > Event - Scan Elevator
      Trivial
  > Event - Raise Pillar
      Ship Grapple and Melt Objects (Plasma or Nova)
  > Event - Map Data
      After Chozo Observatory Pillar and Shoot Phazite (X-Ray and Nova)

> Dock to Observatory Lift; Heals? False
  * Normal Door to Observatory Lift/Dock to Chozo Observatory
  > Dock to Maintenance Shaft OB
      After Chozo Observatory Elevator

> Dock to Botanica; Heals? False
  * Plasma Door to Botanica/Dock to Chozo Observatory
  > Dock to Maintenance Shaft OB
      Trivial

> Event - Scan Elevator; Heals? False
  * Event Chozo Observatory Elevator
  > Dock to Maintenance Shaft OB
      Trivial

> Event - Raise Pillar; Heals? False
  * Event Chozo Observatory Pillar
  > Dock to Maintenance Shaft OB
      Trivial

> Event - Map Data; Heals? False
  * Event Chozo Observatory Map Data
  > Dock to Maintenance Shaft OB
      Trivial

----------------
Skybridge Athene
Asset id: 6980760045410434875
> Dock to Landing Access; Heals? False
  * Normal Door to Landing Access/Dock to Skybridge Athene
  > Dock to Maintenance Shaft TR
      Trivial

> Dock to Maintenance Shaft TR; Heals? False
  * Normal Door to Maintenance Shaft TR/Dock to Skybridge Athene
  > Dock to Landing Access
      Trivial

----------------
Landing Access
Asset id: 8187685317574681178
> Dock to Skybridge Athene; Heals? False
  * Normal Door to Skybridge Athene/Dock to Landing Access
  > Dock to SkyTown Federation Landing Site
      Use Screw Attack (Space Jump)

> Dock to SkyTown Federation Landing Site; Heals? False
  * Normal Door to SkyTown Federation Landing Site/Dock to Landing Access
  > Dock to Skybridge Athene
      Use Screw Attack (Space Jump)

----------------
SkyTown Federation Landing Site
Asset id: 18200553231954089224
> Dock to Landing Access; Heals? False
  * Normal Door to Landing Access/Dock to SkyTown Federation Landing Site
  > Samus Ship
      Trivial

> Pickup (Ship Grapple); Heals? False
  * Pickup 73; Major Location? True
  > Event - Landing Site Item
      Trivial

> Samus Ship; Heals? True
  > Dock to Landing Access
      Trivial
  > Pickup (Ship Grapple)
      Trivial

> Event - Landing Site Item; Heals? False
  * Event SkyTown Federation Landing Site Item
  > Samus Ship
      Trivial

----------------
Botanica
Asset id: 8254796686876375149
> Dock to Chozo Observatory; Heals? False
  * Plasma Door to Chozo Observatory/Dock to Botanica
  > Dock to Save Station B
      Trivial
  > Middle Level
      Grapple Lasso

> Dock to Broken Lift; Heals? False
  * Ice Missile Blast Shield to Broken Lift/Dock to Botanica
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)
  > Middle Level
      Trivial

> Dock to Save Station B; Heals? False
  * Normal Door to Save Station B/Dock to Botanica
  > Dock to Chozo Observatory
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 74; Major Location? False
  > Dock to Broken Lift
      Use Screw Attack (Space Jump)
  > Middle Level
      Trivial

> Middle Level; Heals? False
  > Dock to Chozo Observatory
      Trivial
  > Dock to Broken Lift
      Grapple Lasso

----------------
Save Station B
Asset id: 1028106178435366911
> Dock to Botanica; Heals? False
  * Normal Door to Botanica/Dock to Save Station B
  > Save Station
      Trivial

> Save Station; Heals? True
  > Dock to Botanica
      Trivial

====================
SkyTown, Elysia - Seed
----------------
Landing Site C
Asset id: 15514523555396225844
> Dock to Core Access; Heals? False
  * Normal Door to Core Access/Dock to Landing Site C
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Core Access
      Trivial

----------------
Core Access
Asset id: 9032724980754539885
> Dock to Elysian Leviathan Core; Heals? False
  * Normal Door to Elysian Leviathan Core/Dock to Core Access

> Dock to Landing Site C; Heals? False
  * Normal Door to Landing Site C/Dock to Core Access
  > Dock to Elysian Leviathan Core
      Missile ≥ 5 and Seeker Missile

----------------
Elysian Leviathan Core
Asset id: 17766988414710659705
> Dock to Core Access; Heals? False
  * Normal Door to Core Access/Dock to Elysian Leviathan Core
  > Event - Helios
      HyperModeTank

> Dock to !!00_seed_outofseed_dead_skytown; Heals? False
  * Normal Door to !!00_seed_outofseed_dead_skytown/Dock to Elysian Leviathan Core

> Pickup (Hyper Missile); Heals? False
  * Pickup 97; Major Location? True
  > Dock to Core Access
      Missile and Hyper Missile

> Event - Helios; Heals? False
  * Event Helios
  > Pickup (Hyper Missile)
      Trivial

----------------
!!00_seed_outofseed_dead_skytown
Asset id: 16922267283524287233
> Dock to Elysian Leviathan Core; Heals? False
  * Normal Door to Elysian Leviathan Core/Dock to !!00_seed_outofseed_dead_skytown

====================
Pirate Homeworld - Research
----------------
Landing Site Alpha
Asset id: 13146584938063573409
> Dock to Scrapvault Lift; Heals? False
  * Normal Door to Scrapvault Lift/Dock to Landing Site Alpha
  > Samus Ship
      Trivial

> Dock to Transit Station 1-A; Heals? False
  * Normal Door to Transit Station 1-A/Dock to Landing Site Alpha
  > Samus Ship
      After Landing Site Alpha Barrier
  > Event - Barrier
      Grapple Voltage

> Samus Ship; Heals? True
  > Dock to Scrapvault Lift
      Trivial
  > Dock to Transit Station 1-A
      After Landing Site Alpha Barrier
  > Event - Barrier
      Grapple Voltage

> Event - Barrier; Heals? False
  * Event Landing Site Alpha Barrier
  > Dock to Transit Station 1-A
      Trivial

----------------
Scrapvault Lift
Asset id: 13906902545873588315
> Dock to Landing Site Alpha; Heals? False
  * Normal Door to Landing Site Alpha/Dock to Scrapvault Lift
  > Dock to Scrapvault
      Trivial

> Dock to Scrapvault; Heals? False
  * Normal Door to Scrapvault/Dock to Scrapvault Lift
  > Dock to Landing Site Alpha
      Trivial

----------------
Craneyard
Asset id: 7063455547734255887
> Dock to Airshaft; Heals? False
  * Normal Door to Airshaft/Dock to Craneyard
  > Indoor Room
      Trivial

> Dock to Proving Grounds Lift; Heals? False
  * Normal Door to Proving Grounds Lift/Dock to Craneyard
  > Indoor Room
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 75; Major Location? False
  > Spinner Room
      Trivial

> Pickup (Hazard Shield); Heals? False
  * Pickup 76; Major Location? True
  > Outdoor
      Suit Type ≥ 4

> Spinner Room; Heals? False
  > Pickup (Missile Expansion)
      Boost Ball
  > Pickup (Hazard Shield)
      Boost Ball and Spider Ball

> Outdoor; Heals? False
  > Indoor Room
      Suit Type ≥ 4
  > Event - Broken Windows
      Suit Type ≥ 4

> Indoor Room; Heals? False
  > Dock to Airshaft
      Trivial
  > Dock to Proving Grounds Lift
      Trivial
  > Spinner Room
      Spider Ball
  > Outdoor
      After Craneyard Windows Broken

> Event - Broken Windows; Heals? False
  * Event Craneyard Windows Broken
  > Outdoor
      Trivial

----------------
Creche Transit
Asset id: 1760181228684086770
> Dock to Metroid Creche; Heals? False
  * Normal Door to Metroid Creche/Dock to Creche Transit
  > Dock to Metroid Processing
      Suit Type ≥ 4 and After Creche Transit Hyper Missile Wall

> Dock to Metroid Processing; Heals? False
  * Normal Door to Metroid Processing/Dock to Creche Transit
  > Dock to Metroid Creche
      Suit Type ≥ 4 and After Creche Transit Hyper Missile Wall
  > Pickup (Missile Expansion)
      Boost Ball
  > Event - Hyper Missile Wall
      Missile and Suit Type ≥ 4 and HyperModeTank and Hyper Missile

> Pickup (Missile Expansion); Heals? False
  * Pickup 77; Major Location? False
  > Dock to Metroid Processing
      Trivial

> Event - Hyper Missile Wall; Heals? False
  * Event Creche Transit Hyper Missile Wall
  > Dock to Metroid Creche
      Suit Type ≥ 4

----------------
Proving Grounds
Asset id: 3594029436312475339
> Dock to Transit Station 1-B; Heals? False
  * Normal Door to Transit Station 1-B/Dock to Proving Grounds
  > Dock to Proving Grounds Lift
      After Proving Grounds Bottom Barrier
  > Event - Barrier
      Grapple Voltage

> Dock to Proving Grounds Lift; Heals? False
  * Normal Door to Proving Grounds Lift/Dock to Proving Grounds
  > Dock to Transit Station 1-B
      After Proving Grounds Bottom Barrier
  > Event - Gandrayda
      Grapple Lasso and X-Ray Visor
  > Event - Barrier
      Grapple Voltage and After Gandrayda

> Pickup (Grapple Voltage); Heals? False
  * Pickup 78; Major Location? True
  > Dock to Proving Grounds Lift
      Trivial

> Event - Gandrayda; Heals? False
  * Event Gandrayda
  > Pickup (Grapple Voltage)
      Trivial

> Event - Barrier; Heals? False
  * Event Proving Grounds Bottom Barrier
  > Dock to Proving Grounds Lift
      Trivial

----------------
Metroid Processing
Asset id: 16389095850931092901
> Dock to Processing Access; Heals? False
  * Normal Door to Processing Access/Dock to Metroid Processing
  > Pickup (Missile Expansion)
      After Metroid Processing Disable Barrier
  > Top Floor
      Any of the following:
          After Metroid Processing Ball Lift
          Boost Ball and Spider Ball
  > Basement
      X-Ray Visor

> Dock to Airshaft; Heals? False
  * Plasma Door to Airshaft/Dock to Metroid Processing
  > Top Floor
      Trivial

> Dock to Creche Transit; Heals? False
  * Ice Missile Blast Shield to Creche Transit/Dock to Metroid Processing
  > Top Floor
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 80; Major Location? False

> Pickup (Energy Cell); Heals? False
  * Pickup 79; Major Location? False
  > Event - Metroid Barrier
      Trivial

> Top Floor; Heals? False
  > Dock to Processing Access
      Trivial
  > Dock to Airshaft
      Trivial
  > Dock to Creche Transit
      Trivial

> Basement; Heals? False
  > Dock to Processing Access
      Trivial
  > Pickup (Energy Cell)
      Trivial
  > Event - Ball Lift
      Melt Objects (Plasma or Nova)

> Event - Metroid Barrier; Heals? False
  * Event Metroid Processing Disable Barrier
  > Basement
      Trivial

> Event - Ball Lift; Heals? False
  * Event Metroid Processing Ball Lift
  > Basement
      Trivial

----------------
Airshaft
Asset id: 8007962190215742654
> Dock to Metroid Processing; Heals? False
  * Plasma Door to Metroid Processing/Dock to Airshaft
  > Dock to Craneyard
      Missile ≥ 4 and Seeker Missile and Use Screw Attack (Space Jump)

> Dock to Craneyard; Heals? False
  * Normal Door to Craneyard/Dock to Airshaft
  > Dock to Metroid Processing
      Trivial

----------------
Processing Access
Asset id: 11685491285383767107
> Dock to Scrapvault; Heals? False
  * Plasma Door to Scrapvault/Dock to Processing Access
  > Dock to Metroid Processing
      Trivial
  > Pickup (Ship Missile Expansion)
      Missile and Shoot Phazite (X-Ray and Nova) and Use Screw Attack (Space Jump)

> Dock to Metroid Processing; Heals? False
  * Normal Door to Metroid Processing/Dock to Processing Access
  > Dock to Scrapvault
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 81; Major Location? False
  > Dock to Scrapvault
      Trivial

----------------
Proving Grounds Lift
Asset id: 17474188290326019383
> Dock to Craneyard; Heals? False
  * Normal Door to Craneyard/Dock to Proving Grounds Lift
  > Dock to Proving Grounds
      Trivial

> Dock to Proving Grounds; Heals? False
  * Normal Door to Proving Grounds/Dock to Proving Grounds Lift
  > Dock to Craneyard
      Trivial

----------------
Transit Station 1-A
Asset id: 14633273468387956199
> Dock to Landing Site Alpha; Heals? False
  * Normal Door to Landing Site Alpha/Dock to Transit Station 1-A
  > Tram to Research Facility - Transit Station 1-B
      Trivial

> Tram to Research Facility - Transit Station 1-B; Heals? False
  > Dock to Landing Site Alpha
      Trivial

----------------
Transit Station 1-B
Asset id: 2640383633522526
> Dock to Proving Grounds; Heals? False
  * Normal Door to Proving Grounds/Dock to Transit Station 1-B
  > Tram to Research Facility - Transit Station 1-A
      Trivial

> Tram to Research Facility - Transit Station 1-A; Heals? False
  > Dock to Proving Grounds
      Trivial

----------------
Scrapvault
Asset id: 11846340785047609812
> Dock to Scrapvault Lift; Heals? False
  * Normal Door to Scrapvault Lift/Dock to Scrapvault
  > Room Center
      Trivial

> Dock to Processing Access; Heals? False
  * Plasma Door to Processing Access/Dock to Scrapvault
  > Room Center
      After Scrapvault Wall

> Morph Ball Door to Scrapworks (Entry); Heals? False
  * Normal Door to Scrapworks/Morph Ball Door to Scrapvault (Entry)

> Morph Ball Door to Scrapworks (X-Ray Terminal); Heals? False
  * Normal Door to Scrapworks/Morph Ball Door to Scrapvault (X-Ray Terminal)
  > Event - Open Gate
      X-Ray Visor or Melt Objects (Plasma or Nova)

> Morph Ball Door to Scrapworks (Exit); Heals? False
  * Normal Door to Scrapworks/Morph Ball Door to Scrapvault (Exit)
  > Room Center
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 82; Major Location? False
  > Room Center
      Trivial

> Room Center; Heals? False
  > Dock to Scrapvault Lift
      Trivial
  > Dock to Processing Access
      After Scrapvault Wall
  > Morph Ball Door to Scrapworks (Entry)
      Trivial
  > Pickup (Missile Expansion)
      Use Screw Attack (Space Jump)

> Event - Open Gate; Heals? False
  * Event Scrapvault Wall
  > Morph Ball Door to Scrapworks (X-Ray Terminal)
      Trivial

----------------
Metroid Creche
Asset id: 17400901133416718911
> Dock to Creche Transit; Heals? False
  * Normal Door to Creche Transit/Dock to Metroid Creche
  > Bottom Floor
      Trivial

> Dock to Transit Station 3-A
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 3-A
Leads to Command Center/Dock to Metroid Creche
  > Bottom Floor
      Trivial

> Pickup (Energy Tank); Heals? False
  * Pickup 83; Major Location? False
  > Bottom Floor
      Trivial

> Event - Metroid Hatcher; Heals? False
  * Event Metroid Hatcher (Pirate Homeworld)
  > Bottom Floor
      Trivial

> Bottom Floor; Heals? False
  > Dock to Creche Transit
      Trivial
  > Dock to Transit Station 3-A
Leads to Command Center
      Boost Ball and After Metroid Hatcher (Pirate Homeworld) and Use Screw Attack (Space Jump)
  > Pickup (Energy Tank)
      Boost Ball and Spider Ball and After Metroid Hatcher (Pirate Homeworld)
  > Event - Metroid Hatcher
      All of the following:
          Boost Ball
          Grapple Lasso or Shoot Phazite (X-Ray and Nova)

----------------
Scrapworks
Asset id: 15178552083233342671
> Morph Ball Door to Scrapvault (X-Ray Terminal); Heals? False
  * Morph Ball Door to Scrapvault/Morph Ball Door to Scrapworks (X-Ray Terminal)
  > Morph Ball Door to Scrapvault (Exit)
      Boost Ball

> Morph Ball Door to Scrapvault (Entry); Heals? False
  * Morph Ball Door to Scrapvault/Morph Ball Door to Scrapworks (Entry)
  > Morph Ball Door to Scrapvault (X-Ray Terminal)
      Trivial
  > Morph Ball Door to Scrapvault (Exit)
      Spider Ball
  > Pickup (Energy Tank)
      Trivial

> Morph Ball Door to Scrapvault (Exit); Heals? False
  * Morph Ball Door to Scrapvault/Morph Ball Door to Scrapworks (Exit)
  > Morph Ball Door to Scrapvault (X-Ray Terminal)
      Boost Ball
  > Morph Ball Door to Scrapvault (Entry)
      Boost Ball
  > Pickup (Ship Missile Expansion)
      Boost Ball and Spider Ball

> Pickup (Energy Tank); Heals? False
  * Pickup 84; Major Location? False
  > Morph Ball Door to Scrapvault (Entry)
      Trivial

> Pickup (Ship Missile Expansion); Heals? False
  * Pickup 85; Major Location? False
  > Morph Ball Door to Scrapvault (Exit)
      Trivial

----------------
Transit Station 3-A
Leads to Command Center
Asset id: 11544788909190121627
> Dock to Metroid Creche; Heals? False
  * Normal Door to Metroid Creche/Dock to Transit Station 3-A
Leads to Command Center
  > Dock to Save Station
      Trivial

> Dock to Save Station; Heals? False
  * Normal Door to Save Station/Dock to Transit Station 3-A
Leads to Command Center
  > Dock to Metroid Creche
      Trivial
  > Tram to Command Center - Transit Station 3-B
      Trivial

> Tram to Command Center - Transit Station 3-B; Heals? False
  > Dock to Save Station
      Trivial

----------------
Save Station
Asset id: 9471059356885924197
> Dock to Transit Station 3-A
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 3-A
Leads to Command Center/Dock to Save Station
  > Save Station
      Trivial

> Save Station; Heals? True
  > Dock to Transit Station 3-A
Leads to Command Center
      Trivial

====================
Pirate Homeworld - Command
----------------
Landing Site Bravo
Asset id: 4408585131827753141
> Dock to Lift Hub Access; Heals? False
  * Normal Door to Lift Hub Access/Dock to Landing Site Bravo
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Lift Hub Access
      Trivial

----------------
Security Air Lock
Asset id: 5682718801820042955
> Dock to Lift Hub; Heals? False
  * Normal Door to Lift Hub/Dock to Security Air Lock
  > Dock to Defense Access
      After Security Air Lock Gate

> Dock to Defense Access; Heals? False
  * Normal Door to Defense Access/Dock to Security Air Lock
  > Dock to Lift Hub
      After Security Air Lock Gate
  > Pickup (Missile Expansion)
      Trivial
  > Event - Gate
      X-Ray Visor

> Pickup (Missile Expansion); Heals? False
  * Pickup 86; Major Location? False
  > Dock to Defense Access
      Trivial

> Event - Gate; Heals? False
  * Event Security Air Lock Gate
  > Dock to Defense Access
      Trivial

----------------
Command Vault
Asset id: 1808913861159744919
> Morph Ball Door to Command Station; Heals? False
  * Morph Ball Door to Command Station/Morph Ball Door to Command Vault
  > Room Center
      Trivial

> Morph Ball Door to Defense Access; Heals? False
  * Morph Ball Door to Defense Access/Dock to Command Vault

> Pickup (X-Ray Visor); Heals? False
  * Pickup 87; Major Location? True
  > Room Center
      Trivial

> Room Center; Heals? False
  > Morph Ball Door to Command Station
      Spider Ball
  > Morph Ball Door to Defense Access
      X-Ray Visor
  > Pickup (X-Ray Visor)
      Missile ≥ 5 and Seeker Missile

----------------
Command Courtyard
Asset id: 18221971457754325372
> Dock to Courtyard Passage; Heals? False
  * Normal Door to Courtyard Passage/Dock to Command Courtyard
  > Dock to Lift Hub
      After Command Courtyard Grapple Voltage Barrier

> Dock to Lift Hub; Heals? False
  * Plasma Door to Lift Hub/Dock to Command Courtyard
  > Dock to Courtyard Passage
      After Command Courtyard Grapple Voltage Barrier
  > Morph Ball Door to Flux Control
      After Command Courtyard Fans
  > Pickup (Energy Cell)
      Trivial
  > Event - Grapple Voltage Barrier
      Grapple Voltage and Suit Type ≥ 4

> Morph Ball Door to Flux Control; Heals? False
  * Morph Ball Door to Flux Control/Dock to Command Courtyard
  > Dock to Lift Hub
      After Command Courtyard Fans

> Pickup (Missile Expansion); Heals? False
  * Pickup 88; Major Location? False
  > Pickup (Energy Cell)
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 89; Major Location? False
  > Pickup (Missile Expansion)
      Trivial
  > Event - Fans
      Trivial

> Event - Grapple Voltage Barrier; Heals? False
  * Event Command Courtyard Grapple Voltage Barrier
  > Dock to Courtyard Passage
      Trivial

> Event - Fans; Heals? False
  * Event Command Courtyard Fans
  > Dock to Lift Hub
      Trivial

----------------
Command Station
Asset id: 13589229454537797972
> Dock to Transit Station 2-A; Heals? False
  * Normal Door to Transit Station 2-A/Dock to Command Station
  > Dock to Defense Access (Base)
      After Command Station Phazon Blob

> Morph Ball Door to Flux Control; Heals? False
  * Morph Ball Door to Flux Control/Dock to Command Station
  > Morph Ball Door to Command Vault
      Trivial
  > Pickup (Missile Expansion)
      Trivial

> Dock to Defense Access (Base); Heals? False
  * Nova Door to Defense Access/Dock to Command Station (Base)
  > Dock to Transit Station 2-A
      After Command Station Phazon Blob
  > Pickup (Missile Expansion)
      After Command Station Morph Ball Barrier
  > Event - Morph Ball Barrier
      Grapple Voltage
  > Event - Phazon Blob
      HyperModeTank and Hyper Grapple
  > Event - Disable Defense
      Morph Ball Bombs and Shoot Phazite (X-Ray and Nova)

> Morph Ball Door to Command Vault; Heals? False
  * Morph Ball Door to Command Vault/Morph Ball Door to Command Station
  > Morph Ball Door to Flux Control
      Trivial

> Dock to Defense Access (Balcony); Heals? False
  * Normal Door to Defense Access/Dock to Command Station (Balcony)

> Pickup (Missile Expansion); Heals? False
  * Pickup 90; Major Location? False
  > Morph Ball Door to Flux Control
      Trivial
  > Dock to Defense Access (Base)
      After Command Station Morph Ball Barrier

> Event - Morph Ball Barrier; Heals? False
  * Event Command Station Morph Ball Barrier
  > Dock to Defense Access (Base)
      Trivial

> Event - Phazon Blob; Heals? False
  * Event Command Station Phazon Blob
  > Dock to Defense Access (Base)
      Trivial

> Event - Disable Defense; Heals? False
  * Event Command Station Disable Defense
  > Dock to Defense Access (Base)
      Trivial

----------------
Transit Station 1104
Asset id: 9401189381177175830
> Dock to Transit Station 0203; Heals? False
  * Normal Door to Transit Station 0203/Dock to Transit Station 1104
  > Dock to Skyway Access
      After Transit Station 1104 Voltage Barrier

> Dock to Skyway Access; Heals? False
  * Normal Door to Skyway Access/Dock to Transit Station 1104
  > Dock to Transit Station 0203
      After Transit Station 1104 Voltage Barrier
  > Event - Grapple Voltage Wall
      Grapple Voltage

> Event - Grapple Voltage Wall; Heals? False
  * Event Transit Station 1104 Voltage Barrier
  > Dock to Skyway Access
      Trivial

----------------
Transit Station 0203
Asset id: 11029728296836027873
> Dock to Transit Tunnel P68; Heals? False
  * Normal Door to Transit Tunnel P68/Dock to Transit Station 0203
  > Dock to Transit Station 1104
      Trivial

> Dock to Transit Station 1104; Heals? False
  * Normal Door to Transit Station 1104/Dock to Transit Station 0203
  > Dock to Transit Tunnel P68
      Trivial

----------------
Transit Station 0204
Asset id: 16448375801676354754
> Dock to Transit Tunnel P68; Heals? False
  * Normal Door to Transit Tunnel P68/Dock to Transit Station 0204
  > Dock to Transit Tunnel P69
      Trivial

> Dock to Transit Tunnel P69; Heals? False
  * Normal Door to Transit Tunnel P69/Dock to Transit Station 0204
  > Dock to Transit Tunnel P68
      Trivial

----------------
Transit Station 0205
Asset id: 4381182303934744164
> Dock to Transit Tunnel P69; Heals? False
  * Normal Door to Transit Tunnel P69/Dock to Transit Station 0205
  > Dock to Transit Tunnel P70
      Trivial

> Dock to Transit Tunnel P70; Heals? False
  * Normal Door to Transit Tunnel P70/Dock to Transit Station 0205
  > Dock to Transit Tunnel P69
      Trivial

----------------
Transit Tunnel P68
Asset id: 16543666292419631320
> Dock to Transit Station 0204; Heals? False
  * Normal Door to Transit Station 0204/Dock to Transit Tunnel P68
  > Dock to Transit Station 0203
      Trivial

> Dock to Transit Station 0203; Heals? False
  * Normal Door to Transit Station 0203/Dock to Transit Tunnel P68
  > Dock to Transit Station 0204
      Trivial

----------------
Transit Tunnel P69
Asset id: 11121647730682962559
> Dock to Transit Station 0205; Heals? False
  * Normal Door to Transit Station 0205/Dock to Transit Tunnel P69
  > Dock to Transit Station 0204
      Trivial

> Dock to Transit Station 0204; Heals? False
  * Normal Door to Transit Station 0204/Dock to Transit Tunnel P69
  > Dock to Transit Station 0205
      Trivial

----------------
Transit Station 2-A
Asset id: 1933322814469947092
> Dock to Command Station; Heals? False
  * Normal Door to Command Station/Dock to Transit Station 2-A
  > Dock to Transit Station 2-B
      Trivial

> Dock to Transit Station 2-B; Heals? False
  * Normal Door to Transit Station 2-B/Dock to Transit Station 2-A
  > Dock to Command Station
      Trivial

----------------
Transit Station 2-B
Asset id: 9768654166807123312
> Dock to Leviathan Access Portal; Heals? False
  * Normal Door to Leviathan Access Portal/Dock to Transit Station 2-B
  > Dock to Transit Station 2-A
      Trivial

> Dock to Transit Station 2-A; Heals? False
  * Normal Door to Transit Station 2-A/Dock to Transit Station 2-B
  > Dock to Leviathan Access Portal
      Trivial

----------------
Leviathan Access Portal
Asset id: 13825059228540765135
> Dock to Transit Station 2-B; Heals? False
  * Normal Door to Transit Station 2-B/Dock to Leviathan Access Portal
  > Dock to Leviathan
      Grapple Voltage and Morph Ball Bombs

> Dock to Leviathan; Heals? False
  * Normal Door to Leviathan/Dock to Leviathan Access Portal
  > Dock to Transit Station 2-B
      Trivial

----------------
Flux Control
Asset id: 5194668821114474017
> Dock to Command Courtyard; Heals? False
  * Normal Door to Command Courtyard/Morph Ball Door to Flux Control
  > Dock to Command Station
      Trivial

> Dock to Command Station; Heals? False
  * Normal Door to Command Station/Morph Ball Door to Flux Control
  > Pickup (Missile Expansion)
      Grapple Lasso and Spider Ball

> Pickup (Missile Expansion); Heals? False
  * Pickup 91; Major Location? False
  > Dock to Command Courtyard
      Spider Ball
  > Dock to Command Station
      Trivial

----------------
Transit Tunnel P70
Asset id: 14037080802062413664
> Dock to Transit Station 0205; Heals? False
  * Normal Door to Transit Station 0205/Dock to Transit Tunnel P70
  > Dock to Transit Station Leviathan
      Trivial

> Dock to Transit Station Leviathan; Heals? False
  * Normal Door to Transit Station Leviathan/Dock to Transit Tunnel P70
  > Dock to Transit Station 0205
      Trivial

----------------
Transit Station Leviathan
Asset id: 9997664456677642630
> Dock to Transit Tunnel P70; Heals? False
  * Normal Door to Transit Tunnel P70/Dock to Transit Station Leviathan
  > Event - Pirate Commander
      Trivial
  > Samus Ship
      Suit Type ≥ 4 and After Pirate Commander

> Event - Pirate Commander; Heals? False
  * Event Pirate Commander
  > Dock to Transit Tunnel P70
      Trivial

> Event - Destroy Door; Heals? False
  * Event Transit Station Leviathan Door
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Transit Tunnel P70
      Suit Type ≥ 4
  > Event - Destroy Door
      Ship Missile

----------------
Leviathan
Asset id: 5604040344596242484
> Dock to Leviathan Access Portal; Heals? False
  * Normal Door to Leviathan Access Portal/Dock to Leviathan
  > Event - Control Leviathan Battleship
      After Valhalla Levithan Code

> Event - Control Leviathan Battleship; Heals? False
  * Event Control Leviathan Battleship
  > Dock to Leviathan Access Portal
      Trivial

----------------
Lift Hub
Asset id: 2807909054514352708
> Dock to Lift Hub Access; Heals? False
  * Normal Door to Lift Hub Access/Dock to Lift Hub
  > Elevator
      Trivial

> Dock to Command Courtyard; Heals? False
  * Plasma Door to Command Courtyard/Dock to Lift Hub
  > Elevator
      Trivial

> Dock to Transit Station 3-B
Leads to Research Facility; Heals? False
  * Normal Door to Transit Station 3-B
Leads to Research Facility/Dock to Lift Hub
  > Elevator
      Suit Type ≥ 4 and After Lift Hub Morph Ball Bomb Gate
  > Event - Morph Ball Bomb Gate
      Morph Ball Bombs and Suit Type ≥ 4

> Dock to Security Air Lock; Heals? False
  * Normal Door to Security Air Lock/Dock to Lift Hub
  > Elevator
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 92; Major Location? False
  > Elevator
      Trivial

> Elevator; Heals? False
  > Dock to Lift Hub Access
      Trivial
  > Dock to Command Courtyard
      Trivial
  > Dock to Transit Station 3-B
Leads to Research Facility
      Suit Type ≥ 4 and After Lift Hub Morph Ball Bomb Gate
  > Dock to Security Air Lock
      Trivial
  > Pickup (Missile Expansion)
      Grapple Voltage
  > Event - Pirate Homeworld Map
      X-Ray Visor

> Event - Pirate Homeworld Map; Heals? False
  * Event Pirate Homeworld Map
  > Elevator
      Trivial

> Event - Morph Ball Bomb Gate; Heals? False
  * Event Lift Hub Morph Ball Bomb Gate
  > Elevator
      Suit Type ≥ 4

----------------
Courtyard Passage
Asset id: 5574135827721005616
> Dock to Skyway Access; Heals? False
  * Normal Door to Skyway Access/Dock to Courtyard Passage
  > Dock to Command Courtyard
      Trivial

> Dock to Command Courtyard; Heals? False
  * Normal Door to Command Courtyard/Dock to Courtyard Passage
  > Dock to Skyway Access
      Trivial

----------------
Skyway Access
Asset id: 8444926274755356434
> Dock to Courtyard Passage; Heals? False
  * Normal Door to Courtyard Passage/Dock to Skyway Access
  > Dock to Defense Access
      Suit Type ≥ 4
  > Dock to Transit Station 1104
      Suit Type ≥ 4 and After Skyway Access Wall
  > Event - Open Wall
      After Command Station Disable Defense

> Dock to Defense Access; Heals? False
  * Morph Ball Door to Defense Access/Dock to Skyway Access

> Dock to Transit Station 1104; Heals? False
  * Normal Door to Transit Station 1104/Dock to Skyway Access
  > Dock to Courtyard Passage
      Suit Type ≥ 4

> Event - Open Wall; Heals? False
  * Event Skyway Access Wall
  > Dock to Courtyard Passage
      Trivial

----------------
Transit Station 3-B
Leads to Research Facility
Asset id: 10191943231769975720
> Dock to Lift Hub; Heals? False
  * Normal Door to Lift Hub/Dock to Transit Station 3-B
Leads to Research Facility
  > Tram to Research Facility - Transit Station 3-A
      Trivial

> Tram to Research Facility - Transit Station 3-A; Heals? False
  > Dock to Lift Hub
      Trivial

----------------
Transit Station 4-A
Leads to Mining Site
Asset id: 12520185503864049660
> Dock to Defense Access; Heals? False
  * Normal Door to Defense Access/Dock to Transit Station 4-A
Leads to Mining Site

----------------
Defense Access
Asset id: 3288365355139345163
> Dock to Command Vault; Heals? False
  * Morph Ball Door to Command Vault/Morph Ball Door to Defense Access
  > Hall Center
      Trivial

> Dock to Command Station (Base); Heals? False
  * Nova Door to Command Station/Dock to Defense Access (Base)
  > Hall Center
      After Defense Access Phazite Wall

> Dock to Command Station (Balcony); Heals? False
  * Normal Door to Command Station/Dock to Defense Access (Balcony)
  > Hall Center
      After Defense Access X-Ray Terminal

> Dock to Security Air Lock; Heals? False
  * Normal Door to Security Air Lock/Dock to Defense Access
  > Hall Center
      Trivial

> Dock to Transit Station 4-A
Leads to Mining Site; Heals? False
  * Normal Door to Transit Station 4-A
Leads to Mining Site/Dock to Defense Access
  > Hall Center
      After Defense Access Voltage Barrier
  > Event - Voltage Barrier
      Grapple Voltage

> Dock to Skyway Access; Heals? False
  * Morph Ball Door to Skyway Access/Dock to Defense Access
  > Dock to Transit Station 4-A
Leads to Mining Site
      Spider Ball
  > Event - Voltage Barrier
      Grapple Voltage

> Hall Center; Heals? False
  > Dock to Command Station (Base)
      After Defense Access Phazite Wall
  > Dock to Command Station (Balcony)
      After Defense Access X-Ray Terminal
  > Dock to Security Air Lock
      Trivial
  > Dock to Transit Station 4-A
Leads to Mining Site
      Spider Ball and After Defense Access Voltage Barrier
  > Event - Phazite Wall
      Shoot Phazite (X-Ray and Nova)
  > Event - X-Ray Terminal
      X-Ray Visor

> Event - Phazite Wall; Heals? False
  * Event Defense Access Phazite Wall
  > Hall Center
      Trivial

> Event - X-Ray Terminal; Heals? False
  * Event Defense Access X-Ray Terminal
  > Hall Center
      Trivial

> Event - Voltage Barrier; Heals? False
  * Event Defense Access Voltage Barrier
  > Hall Center
      Trivial

----------------
Lift Hub Access
Asset id: 16310261264317403600
> Dock to Landing Site Bravo; Heals? False
  * Normal Door to Landing Site Bravo/Dock to Lift Hub Access
  > Dock to Lift Hub
      Trivial

> Dock to Lift Hub; Heals? False
  * Normal Door to Lift Hub/Dock to Lift Hub Access
  > Dock to Landing Site Bravo
      Trivial

====================
Pirate Homeworld - Mines
----------------
Transit Station 4-B
Leads to Command Center
Asset id: 4566937761378320542
> Dock to Save Station; Heals? False
  * Normal Door to Save Station/Dock to Transit Station 4-B
Leads to Command Center

> Dock to Phazon Quarry; Heals? False
  * Normal Door to Phazon Quarry/Dock to Transit Station 4-B
Leads to Command Center

----------------
Phazon Quarry
Asset id: 1516173575710242674
> Dock to Mine Lift; Heals? False
  * Normal Door to Mine Lift/Dock to Phazon Quarry
  > Dock to Transit Station 4-B
Leads to Command Center
      After Phazon Quarry Drill Halfpipe

> Dock to Drill Shaft 2; Heals? False
  * Nova Door to Drill Shaft 2/Dock to Phazon Quarry
  > Dock to Transit Station 4-B
Leads to Command Center
      After Phazon Quarry Drill Wall and After Phazon Quarry Balcony Barrier
  > Pickup (Energy Cell)
      Trivial

> Dock to Transit Station 4-B
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 4-B
Leads to Command Center/Dock to Phazon Quarry
  > Dock to Mine Lift
      Boost Ball and After Phazon Quarry Drill Halfpipe
  > Dock to Drill Shaft 2
      After Phazon Quarry Drill Wall and After Phazon Quarry Balcony Barrier
  > Pickup (Missile Expansion)
      After Phazon Quarry Drill Wall
  > Event - Drill Halfpipe
      Trivial
  > Event - Drill Wall
      Trivial

> Pickup (Energy Cell); Heals? False
  * Pickup 93; Major Location? False
  > Event - Balcony Barrier
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Pickup 94; Major Location? False

> Event - Drill Halfpipe; Heals? False
  * Event Phazon Quarry Drill Halfpipe
  > Dock to Transit Station 4-B
Leads to Command Center
      Trivial

> Event - Balcony Barrier; Heals? False
  * Event Phazon Quarry Balcony Barrier
  > Dock to Drill Shaft 2
      Trivial

> Event - Drill Wall; Heals? False
  * Event Phazon Quarry Drill Wall
  > Dock to Transit Station 4-B
Leads to Command Center
      Trivial

----------------
Drill Shaft 2
Asset id: 7923701740032492696
> Dock to Phazon Quarry; Heals? False
  * Nova Door to Phazon Quarry/Dock to Drill Shaft 2
  > Dock to Main Cavern
      After Drill Shaft 2 Destroy Drill

> Dock to Main Cavern; Heals? False
  * Normal Door to Main Cavern/Dock to Drill Shaft 2
  > Dock to Phazon Quarry
      After Drill Shaft 2 Destroy Drill
  > Event - Destroy Drill
      Shoot Phazite (X-Ray and Nova)

> Event - Destroy Drill; Heals? False
  * Event Drill Shaft 2 Destroy Drill
  > Dock to Main Cavern
      Trivial

----------------
Mine Lift
Asset id: 2328629671991442460
> Dock to Phazon Quarry; Heals? False
  * Normal Door to Phazon Quarry/Dock to Mine Lift
  > Dock to Phazon Harvesting
      After Mine Lift Open Floors
  > Event - Open Shaft
      Grapple Lasso and Suit Type ≥ 4 and Boost Ball and Spider Ball

> Dock to Phazon Harvesting; Heals? False
  * Normal Door to Phazon Harvesting/Dock to Mine Lift
  > Dock to Phazon Quarry
      After Mine Lift Open Floors and Use Screw Attack (Space Jump)

> Event - Open Shaft; Heals? False
  * Event Mine Lift Open Floors
  > Dock to Phazon Quarry
      Trivial

----------------
Phazon Harvesting
Asset id: 17076000080045116679
> Dock to Mine Lift; Heals? False
  * Normal Door to Mine Lift/Dock to Phazon Harvesting
  > Dock to Drill Shaft 1
      Suit Type ≥ 4

> Dock to Drill Shaft 1; Heals? False
  * Normal Door to Drill Shaft 1/Dock to Phazon Harvesting
  > Dock to Mine Lift
      Suit Type ≥ 4

----------------
Drill Shaft 1
Asset id: 15941114407882664050
> Dock to Phazon Harvesting; Heals? False
  * Normal Door to Phazon Harvesting/Dock to Drill Shaft 1
  > Dock to Main Cavern
      Trivial

> Dock to Main Cavern; Heals? False
  * Normal Door to Main Cavern/Dock to Drill Shaft 1
  > Dock to Phazon Harvesting
      Trivial

----------------
Landing Site Charlie
Asset id: 65874966404189819
> Dock to Phazon Mine Entry; Heals? False
  * Normal Door to Phazon Mine Entry/Dock to Landing Site Charlie
  > Event - Clean Landing Site
      Plasma Beam
  > Samus Ship
      After Landing Site Charlie Cleanup

> Event - Clean Landing Site; Heals? False
  * Event Landing Site Charlie Cleanup
  > Dock to Phazon Mine Entry
      Trivial

> Samus Ship; Heals? True
  > Dock to Phazon Mine Entry
      Trivial

----------------
Main Cavern
Asset id: 3558406334082684652
> Dock to Drill Shaft 1; Heals? False
  * Normal Door to Drill Shaft 1/Dock to Main Cavern
  > Dock to Phazon Mine Entry
      Trivial

> Dock to Drill Shaft 2; Heals? False
  * Normal Door to Drill Shaft 2/Dock to Main Cavern
  > Dock to Phazon Mine Entry
      After Main Cavern Phazite Wall

> Dock to Phazon Mine Entry; Heals? False
  * Nova Door to Phazon Mine Entry/Dock to Main Cavern
  > Dock to Drill Shaft 1
      Trivial
  > Dock to Drill Shaft 2
      After Main Cavern Phazite Wall
  > Pickup (Nova Beam)
      Trivial
  > Event - Phazite Wall
      Shoot Phazite (X-Ray and Nova)

> Pickup (Nova Beam); Heals? False
  * Pickup 95; Major Location? True
  > Dock to Phazon Mine Entry
      Shoot Phazite (X-Ray and Nova)

> Event - Phazite Wall; Heals? False
  * Event Main Cavern Phazite Wall
  > Dock to Phazon Mine Entry
      Trivial

----------------
Save Station
Asset id: 7677627888152439345
> Dock to Transit Station 4-B
Leads to Command Center; Heals? False
  * Normal Door to Transit Station 4-B
Leads to Command Center/Dock to Save Station
  > Save Station
      Trivial

> Save Station; Heals? True
  > Dock to Transit Station 4-B
Leads to Command Center
      Trivial

----------------
Phazon Mine Entry
Asset id: 6948986767748104139
> Dock to Landing Site Charlie; Heals? False
  * Normal Door to Landing Site Charlie/Dock to Phazon Mine Entry
  > Dock to Main Cavern
      Trivial

> Dock to Main Cavern; Heals? False
  * Nova Door to Main Cavern/Dock to Phazon Mine Entry
  > Dock to Landing Site Charlie
      Trivial
  > Pickup (Missile Expansion)
      Shoot Phazite (X-Ray and Nova)

> Pickup (Missile Expansion); Heals? False
  * Pickup 96; Major Location? False
  > Dock to Main Cavern
      Trivial

====================
Pirate Homeworld - Seed
----------------
Landing Site Delta
Asset id: 9593588872354674734
> Dock to Core Access; Heals? False
  * Normal Door to Core Access/Dock to Landing Site Delta
  > Samus Ship
      Trivial

> Samus Ship; Heals? True
  > Dock to Core Access
      Use Screw Attack (Space Jump)

----------------
Core Access
Asset id: 15118031102725025016
> Dock to Landing Site Delta; Heals? False
  * Normal Door to Landing Site Delta/Dock to Core Access
  > Dock to Pirate Homeworld Leviathan Core
      Shoot Phazite (X-Ray and Nova)

> Dock to Pirate Homeworld Leviathan Core; Heals? False
  * Normal Door to Pirate Homeworld Leviathan Core/Dock to Core Access
  > Dock to Landing Site Delta
      Nova Beam and X-Ray Visor

----------------
Pirate Homeworld Leviathan Core
Asset id: 4585599704880367469
> Dock to Core Access; Heals? False
  * Normal Door to Core Access/Dock to Pirate Homeworld Leviathan Core
  > Event - Omega Ridley
      HyperModeTank and Shoot Phazite (X-Ray and Nova)

> Dock to !!00_seed_outofseed_dead_pirate; Heals? False
  * Normal Door to !!00_seed_outofseed_dead_pirate/Dock to Pirate Homeworld Leviathan Core

> Pickup (Hyper Grapple); Heals? False
  * Pickup 99; Major Location? True
  > Dock to Core Access
      Hyper Grapple

> Event - Omega Ridley; Heals? False
  * Event Omega Ridey
  > Pickup (Hyper Grapple)
      Trivial

----------------
!!00_seed_outofseed_dead_pirate
Asset id: 14660132150748303050
> Dock to Pirate Homeworld Leviathan Core; Heals? False
  * Normal Door to Pirate Homeworld Leviathan Core/Dock to !!00_seed_outofseed_dead_pirate

====================
Phaaze
----------------
!!00_phaaze_warpin
Asset id: 10309111007900712142
> Dock to Landing Site; Heals? False
  * Normal Door to Landing Site/Dock to !!00_phaaze_warpin

----------------
Landing Site
Asset id: 9591507280945991101
> Dock to Entry Canyon; Heals? False
  * Normal Door to Entry Canyon/Dock to Landing Site
  > Samus Ship
      Trivial

> Dock to !!00_phaaze_warpin; Heals? False
  * Normal Door to !!00_phaaze_warpin/Dock to Landing Site

> Samus Ship; Heals? False
  > Dock to Entry Canyon
      Trivial

----------------
Cavern Alpha
Asset id: 2524100126595327996
> Dock to Cavern Beta Access; Heals? False
  * Normal Door to Cavern Beta Access/Dock to Cavern Alpha
  > Dock to Entry Canyon
      Hyper Missile

> Dock to Entry Canyon; Heals? False
  * Normal Door to Entry Canyon/Dock to Cavern Alpha
  > Dock to Cavern Beta Access
      Trivial

----------------
Metroid Cavern
Asset id: 13173135756493471533
> Dock to Hatcher Shaft; Heals? False
  * Normal Door to Hatcher Shaft/Dock to Metroid Cavern

> Dock to Drop Shaft; Heals? False
  * Normal Door to Drop Shaft/Dock to Metroid Cavern
  > Dock to Hatcher Shaft
      Trivial

----------------
Hatcher Tunnel
Asset id: 6465463941126605608
> Dock to Hatcher Shaft; Heals? False
  * Normal Door to Hatcher Shaft/Dock to Hatcher Tunnel
  > Dock to Genesis Chamber
      Trivial

> Dock to Genesis Chamber; Heals? False
  * Normal Door to Genesis Chamber/Dock to Hatcher Tunnel

----------------
Genesis Chamber
Asset id: 5543768504991159971
> Dock to Sanctum; Heals? False
  * Normal Door to Sanctum/Dock to Genesis Chamber

> Dock to Hatcher Tunnel; Heals? False
  * Normal Door to Hatcher Tunnel/Dock to Genesis Chamber
  > Dock to Sanctum
      Grapple Lasso and X-Ray Visor

----------------
Cavern Beta Access
Asset id: 11059908001917152736
> Dock to Cavern Alpha; Heals? False
  * Normal Door to Cavern Alpha/Dock to Cavern Beta Access
  > Dock to Cavern Beta
      Hyper Ball

> Dock to Cavern Beta; Heals? False
  * Normal Door to Cavern Beta/Dock to Cavern Beta Access

----------------
Drop Shaft
Asset id: 7243778186809121670
> Dock to Cavern Beta; Heals? False
  * Normal Door to Cavern Beta/Dock to Drop Shaft
  > Dock to Metroid Cavern
      Hyper Ball

> Dock to Metroid Cavern; Heals? False
  * Normal Door to Metroid Cavern/Dock to Drop Shaft

----------------
Hatcher Shaft
Asset id: 4527454355992305941
> Dock to Metroid Cavern; Heals? False
  * Normal Door to Metroid Cavern/Dock to Hatcher Shaft
  > Dock to Hatcher Tunnel
      Trivial

> Dock to Hatcher Tunnel; Heals? False
  * Normal Door to Hatcher Tunnel/Dock to Hatcher Shaft

----------------
Sanctum
Asset id: 13423174227721576677
> Dock to Genesis Chamber; Heals? False
  * Normal Door to Genesis Chamber/Dock to Sanctum
  > Event - Dark Samus
      X-Ray Visor

> Dock to Sanctum; Heals? False
  * Normal Door to Sanctum/Dock to Sanctum

> Event - Dark Samus; Heals? False
  * Event Dark Samus
  > Event - Aurora Unit 313
      Grapple Lasso

> Event - Aurora Unit 313; Heals? False
  * Event Aurora Unit 313

----------------
Entry Canyon
Asset id: 16693130533792098749
> Dock to Landing Site; Heals? False
  * Normal Door to Landing Site/Dock to Entry Canyon
  > Dock to Cavern Alpha
      Hyper Grapple

> Dock to Cavern Alpha; Heals? False
  * Normal Door to Cavern Alpha/Dock to Entry Canyon

----------------
Cavern Beta
Asset id: 11291149967944563303
> Dock to Cavern Beta Access; Heals? False
  * Normal Door to Cavern Beta Access/Dock to Cavern Beta
  > Dock to Drop Shaft
      Hyper Missile

> Dock to Drop Shaft; Heals? False
  * Normal Door to Drop Shaft/Dock to Cavern Beta
  > Dock to Cavern Beta Access
      Hyper Missile

----------------
Sanctum
Asset id: 17351725518036616530
> Dock to Sanctum; Heals? False
  * Normal Door to Sanctum/Dock to Sanctum

> Dock to !!00_phaaze_gameend; Heals? False
  * Normal Door to !!00_phaaze_gameend/Dock to Sanctum

----------------
!!00_phaaze_gameend
Asset id: 9277896562230831724
> Dock to Sanctum; Heals? False
  * Normal Door to Sanctum/Dock to !!00_phaaze_gameend

