---
-
    start_state: __init__
    end_state: start
    condition:
    action: start
-
    start_state: start
    end_state: cottage
    condition:
    action: cottage
-
    start_state: cottage
    end_state: hometown
    condition: Go Outside to the Hometown|leave|leave home|go to hometown|go outside|open door|leave cottage
    action: hometown
-
    start_state: cottage
    end_state: cottage
    condition: R
    action: back_to_full_health
-
    start_state: cottage
    end_state: cottage
    condition: S
    action: check_stats
-
    start_state: hometown
    end_state: cottage
    condition: 1
    action: cottage
-
    start_state: hometown
    end_state: forest
    condition: 2
    action: forest
-
    start_state: hometown
    end_state: coast
    condition: 3
    action: coast
-
    start_state: hometown
    end_state: hometown
    condition: 9
    action: check_stats
-
    start_state: forest
    end_state: hometown
    condition: 1
    action: hometown
-
    start_state: forest
    end_state: forest_stones
    condition: 2
    action: find_stones
-
    start_state: forest
    end_state: battle
    condition: 3
    action: battle
-
    start_state: forest
    end_state: forest
    condition: 9
    action: check_stats
-
    start_state: forest_stones
    end_state: forest
    condition:
    action: forest
-
    start_state: battle
    end_state: forest
    condition: 1
    action: forest
-
    start_state: battle
    end_state: game_over
    condition: 2
    action: battle_injured
-
    start_state: battle
    end_state: game_over
    condition: 3
    action: battle_injured
-
    start_state: coast
    end_state: hometown
    condition: 1
    action: hometown
-
    start_state: coast
    end_state: fishconvo
    condition: 2
    action: fishconvo
-
    start_state: coast
    end_state: coast_stones
    condition: 3
    action: find_stones
-
    start_state: coast
    end_state: coast
    condition: 9
    action: check_stats
-
    start_state: coast_stones
    end_state: coast
    condition:
    action: coast
-
    start_state: fishconvo
    end_state: fishconvo_yes
    condition: 1
    action: fishconvo_yes
-
    start_state: fishconvo
    end_state: fishconvo_no
    condition: 2
    action: fishconvo_no
-
    start_state: fishconvo_yes
    end_state: coast
    condition:
    action: coast
-
    start_state: fishconvo_no
    end_state: coast
    condition:
    action: coast
