# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
from __future__ import annotations

"""
This file contains the exact signatures for all functions in module
PySide6.QtQuick, except for defaults which are replaced by "...".
"""

# Module `PySide6.QtQuick`

import PySide6.QtQuick
import PySide6.QtCore
import PySide6.QtGui
import PySide6.QtOpenGL
import PySide6.QtQml

import enum
from typing import Any, Optional, Tuple, Union, Sequence, Dict, List, overload
from shiboken6 import Shiboken


class QIntList(object): ...


class QQuickAsyncImageProvider(PySide6.QtQuick.QQuickImageProvider):

    def __init__(self) -> None: ...

    def requestImageResponse(self, id: str, requestedSize: PySide6.QtCore.QSize) -> PySide6.QtQuick.QQuickImageResponse: ...


class QQuickFramebufferObject(PySide6.QtQuick.QQuickItem):

    mirrorVerticallyChanged: PySide6.QtCore.Signal
    textureFollowsItemSizeChanged: PySide6.QtCore.Signal


    class Renderer(Shiboken.Object):

        def __init__(self) -> None: ...

        def createFramebufferObject(self, size: PySide6.QtCore.QSize) -> PySide6.QtOpenGL.QOpenGLFramebufferObject: ...
        def framebufferObject(self) -> PySide6.QtOpenGL.QOpenGLFramebufferObject: ...
        def invalidateFramebufferObject(self) -> None: ...
        def render(self) -> None: ...
        def synchronize(self, arg__1: PySide6.QtQuick.QQuickFramebufferObject) -> None: ...
        def update(self) -> None: ...


    def __init__(self, parent: Optional[PySide6.QtQuick.QQuickItem] = ...) -> None: ...

    def createRenderer(self) -> PySide6.QtQuick.QQuickFramebufferObject.Renderer: ...
    def geometryChange(self, newGeometry: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect], oldGeometry: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    def isTextureProvider(self) -> bool: ...
    def mirrorVertically(self) -> bool: ...
    def releaseResources(self) -> None: ...
    def setMirrorVertically(self, enable: bool) -> None: ...
    def setTextureFollowsItemSize(self, follows: bool) -> None: ...
    def textureFollowsItemSize(self) -> bool: ...
    def textureProvider(self) -> PySide6.QtQuick.QSGTextureProvider: ...
    def updatePaintNode(self, arg__1: PySide6.QtQuick.QSGNode, arg__2: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData) -> PySide6.QtQuick.QSGNode: ...


class QQuickGraphicsConfiguration(Shiboken.Object):

    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, other: PySide6.QtQuick.QQuickGraphicsConfiguration) -> None: ...

    @staticmethod
    def __copy__() -> None: ...
    def deviceExtensions(self) -> List[PySide6.QtCore.QByteArray]: ...
    def isDepthBufferEnabledFor2D(self) -> bool: ...
    @staticmethod
    def preferredInstanceExtensions() -> List[PySide6.QtCore.QByteArray]: ...
    def setDepthBufferFor2D(self, enable: bool) -> None: ...
    def setDeviceExtensions(self, extensions: Sequence[PySide6.QtCore.QByteArray]) -> None: ...


class QQuickGraphicsDevice(Shiboken.Object):

    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, other: PySide6.QtQuick.QQuickGraphicsDevice) -> None: ...

    @staticmethod
    def __copy__() -> None: ...
    @staticmethod
    def fromAdapter(adapterLuidLow: int, adapterLuidHigh: int, featureLevel: int = ...) -> PySide6.QtQuick.QQuickGraphicsDevice: ...
    @staticmethod
    def fromDeviceAndContext(device: int, context: int) -> PySide6.QtQuick.QQuickGraphicsDevice: ...
    @staticmethod
    def fromOpenGLContext(context: PySide6.QtGui.QOpenGLContext) -> PySide6.QtQuick.QQuickGraphicsDevice: ...
    def isNull(self) -> bool: ...


class QQuickImageProvider(PySide6.QtQml.QQmlImageProviderBase):

    def __init__(self, type: PySide6.QtQml.QQmlImageProviderBase.ImageType, flags: PySide6.QtQml.QQmlImageProviderBase.Flag = ...) -> None: ...

    def flags(self) -> PySide6.QtQml.QQmlImageProviderBase.Flag: ...
    def imageType(self) -> PySide6.QtQml.QQmlImageProviderBase.ImageType: ...
    def requestImage(self, id: str, size: PySide6.QtCore.QSize, requestedSize: PySide6.QtCore.QSize) -> PySide6.QtGui.QImage: ...
    def requestPixmap(self, id: str, size: PySide6.QtCore.QSize, requestedSize: PySide6.QtCore.QSize) -> PySide6.QtGui.QPixmap: ...
    def requestTexture(self, id: str, size: PySide6.QtCore.QSize, requestedSize: PySide6.QtCore.QSize) -> PySide6.QtQuick.QQuickTextureFactory: ...


class QQuickImageResponse(PySide6.QtCore.QObject):

    finished: PySide6.QtCore.Signal


    def __init__(self) -> None: ...

    def cancel(self) -> None: ...
    def errorString(self) -> str: ...
    def textureFactory(self) -> PySide6.QtQuick.QQuickTextureFactory: ...


class QQuickItem(PySide6.QtCore.QObject, PySide6.QtQml.QQmlParserStatus):

    activeFocusChanged: PySide6.QtCore.Signal
    activeFocusOnTabChanged: PySide6.QtCore.Signal
    antialiasingChanged: PySide6.QtCore.Signal
    baselineOffsetChanged: PySide6.QtCore.Signal
    childrenChanged: PySide6.QtCore.Signal
    childrenRectChanged: PySide6.QtCore.Signal
    clipChanged: PySide6.QtCore.Signal
    containmentMaskChanged: PySide6.QtCore.Signal
    enabledChanged: PySide6.QtCore.Signal
    focusChanged: PySide6.QtCore.Signal
    heightChanged: PySide6.QtCore.Signal
    implicitHeightChanged: PySide6.QtCore.Signal
    implicitWidthChanged: PySide6.QtCore.Signal
    opacityChanged: PySide6.QtCore.Signal
    paletteChanged: PySide6.QtCore.Signal
    paletteCreated: PySide6.QtCore.Signal
    parentChanged: PySide6.QtCore.Signal
    rotationChanged: PySide6.QtCore.Signal
    scaleChanged: PySide6.QtCore.Signal
    smoothChanged: PySide6.QtCore.Signal
    stateChanged: PySide6.QtCore.Signal
    transformOriginChanged: PySide6.QtCore.Signal
    visibleChanged: PySide6.QtCore.Signal
    visibleChildrenChanged: PySide6.QtCore.Signal
    widthChanged: PySide6.QtCore.Signal
    windowChanged: PySide6.QtCore.Signal
    xChanged: PySide6.QtCore.Signal
    yChanged: PySide6.QtCore.Signal
    zChanged: PySide6.QtCore.Signal


    class Flag(enum.Flag):

        ItemClipsChildrenToShape : QQuickItem.Flag = ... # 0x1
        ItemAcceptsInputMethod   : QQuickItem.Flag = ... # 0x2
        ItemIsFocusScope         : QQuickItem.Flag = ... # 0x4
        ItemHasContents          : QQuickItem.Flag = ... # 0x8
        ItemAcceptsDrops         : QQuickItem.Flag = ... # 0x10
        ItemIsViewport           : QQuickItem.Flag = ... # 0x20
        ItemObservesViewport     : QQuickItem.Flag = ... # 0x40


    class ItemChange(enum.Enum):

        ItemChildAddedChange     : QQuickItem.ItemChange = ... # 0x0
        ItemChildRemovedChange   : QQuickItem.ItemChange = ... # 0x1
        ItemSceneChange          : QQuickItem.ItemChange = ... # 0x2
        ItemVisibleHasChanged    : QQuickItem.ItemChange = ... # 0x3
        ItemParentHasChanged     : QQuickItem.ItemChange = ... # 0x4
        ItemOpacityHasChanged    : QQuickItem.ItemChange = ... # 0x5
        ItemActiveFocusHasChanged: QQuickItem.ItemChange = ... # 0x6
        ItemRotationHasChanged   : QQuickItem.ItemChange = ... # 0x7
        ItemAntialiasingHasChanged: QQuickItem.ItemChange = ... # 0x8
        ItemDevicePixelRatioHasChanged: QQuickItem.ItemChange = ... # 0x9
        ItemEnabledHasChanged    : QQuickItem.ItemChange = ... # 0xa


    class TransformOrigin(enum.Enum):

        TopLeft                  : QQuickItem.TransformOrigin = ... # 0x0
        Top                      : QQuickItem.TransformOrigin = ... # 0x1
        TopRight                 : QQuickItem.TransformOrigin = ... # 0x2
        Left                     : QQuickItem.TransformOrigin = ... # 0x3
        Center                   : QQuickItem.TransformOrigin = ... # 0x4
        Right                    : QQuickItem.TransformOrigin = ... # 0x5
        BottomLeft               : QQuickItem.TransformOrigin = ... # 0x6
        Bottom                   : QQuickItem.TransformOrigin = ... # 0x7
        BottomRight              : QQuickItem.TransformOrigin = ... # 0x8


    class UpdatePaintNodeData(Shiboken.Object):

        def __init__(self, UpdatePaintNodeData: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData) -> None: ...

        @staticmethod
        def __copy__() -> None: ...


    def __init__(self, parent: Optional[PySide6.QtQuick.QQuickItem] = ...) -> None: ...

    def acceptHoverEvents(self) -> bool: ...
    def acceptTouchEvents(self) -> bool: ...
    def acceptedMouseButtons(self) -> PySide6.QtCore.Qt.MouseButton: ...
    def activeFocusOnTab(self) -> bool: ...
    def antialiasing(self) -> bool: ...
    def baselineOffset(self) -> float: ...
    def boundingRect(self) -> PySide6.QtCore.QRectF: ...
    def childAt(self, x: float, y: float) -> PySide6.QtQuick.QQuickItem: ...
    def childItems(self) -> List[PySide6.QtQuick.QQuickItem]: ...
    def childMouseEventFilter(self, arg__1: PySide6.QtQuick.QQuickItem, arg__2: PySide6.QtCore.QEvent) -> bool: ...
    def childrenRect(self) -> PySide6.QtCore.QRectF: ...
    def classBegin(self) -> None: ...
    def clip(self) -> bool: ...
    def clipRect(self) -> PySide6.QtCore.QRectF: ...
    def componentComplete(self) -> None: ...
    def containmentMask(self) -> PySide6.QtCore.QObject: ...
    def contains(self, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> bool: ...
    def cursor(self) -> PySide6.QtGui.QCursor: ...
    def dragEnterEvent(self, arg__1: PySide6.QtGui.QDragEnterEvent) -> None: ...
    def dragLeaveEvent(self, arg__1: PySide6.QtGui.QDragLeaveEvent) -> None: ...
    def dragMoveEvent(self, arg__1: PySide6.QtGui.QDragMoveEvent) -> None: ...
    def dropEvent(self, arg__1: PySide6.QtGui.QDropEvent) -> None: ...
    def dumpItemTree(self) -> None: ...
    def ensurePolished(self) -> None: ...
    def event(self, arg__1: PySide6.QtCore.QEvent) -> bool: ...
    def filtersChildMouseEvents(self) -> bool: ...
    def flags(self) -> PySide6.QtQuick.QQuickItem.Flag: ...
    def focusInEvent(self, arg__1: PySide6.QtGui.QFocusEvent) -> None: ...
    def focusOutEvent(self, arg__1: PySide6.QtGui.QFocusEvent) -> None: ...
    @overload
    def forceActiveFocus(self) -> None: ...
    @overload
    def forceActiveFocus(self, reason: PySide6.QtCore.Qt.FocusReason) -> None: ...
    def geometryChange(self, newGeometry: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect], oldGeometry: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    def grabMouse(self) -> None: ...
    @overload
    def grabToImage(self, callback: Union[PySide6.QtQml.QJSValue, PySide6.QtQml.QJSValue.SpecialValue, bool, str, bytes, float, int], targetSize: PySide6.QtCore.QSize = ...) -> bool: ...
    @overload
    def grabToImage(self, targetSize: PySide6.QtCore.QSize = ...) -> Tuple[PySide6.QtQuick.QQuickItemGrabResult]: ...
    def grabTouchPoints(self, ids: Sequence[int]) -> None: ...
    def hasActiveFocus(self) -> bool: ...
    def hasFocus(self) -> bool: ...
    def height(self) -> float: ...
    def heightValid(self) -> bool: ...
    def hoverEnterEvent(self, event: PySide6.QtGui.QHoverEvent) -> None: ...
    def hoverLeaveEvent(self, event: PySide6.QtGui.QHoverEvent) -> None: ...
    def hoverMoveEvent(self, event: PySide6.QtGui.QHoverEvent) -> None: ...
    def implicitHeight(self) -> float: ...
    def implicitWidth(self) -> float: ...
    def inputMethodEvent(self, arg__1: PySide6.QtGui.QInputMethodEvent) -> None: ...
    def inputMethodQuery(self, query: PySide6.QtCore.Qt.InputMethodQuery) -> Any: ...
    def isAncestorOf(self, child: PySide6.QtQuick.QQuickItem) -> bool: ...
    def isComponentComplete(self) -> bool: ...
    def isEnabled(self) -> bool: ...
    def isFocusScope(self) -> bool: ...
    def isTextureProvider(self) -> bool: ...
    def isUnderMouse(self) -> bool: ...
    def isVisible(self) -> bool: ...
    def itemTransform(self, arg__1: PySide6.QtQuick.QQuickItem) -> Tuple: ...
    def keepMouseGrab(self) -> bool: ...
    def keepTouchGrab(self) -> bool: ...
    def keyPressEvent(self, event: PySide6.QtGui.QKeyEvent) -> None: ...
    def keyReleaseEvent(self, event: PySide6.QtGui.QKeyEvent) -> None: ...
    def mapFromGlobal(self, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> PySide6.QtCore.QPointF: ...
    def mapFromItem(self, item: PySide6.QtQuick.QQuickItem, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> PySide6.QtCore.QPointF: ...
    def mapFromScene(self, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> PySide6.QtCore.QPointF: ...
    def mapRectFromItem(self, item: PySide6.QtQuick.QQuickItem, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> PySide6.QtCore.QRectF: ...
    def mapRectFromScene(self, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> PySide6.QtCore.QRectF: ...
    def mapRectToItem(self, item: PySide6.QtQuick.QQuickItem, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> PySide6.QtCore.QRectF: ...
    def mapRectToScene(self, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> PySide6.QtCore.QRectF: ...
    def mapToGlobal(self, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> PySide6.QtCore.QPointF: ...
    def mapToItem(self, item: PySide6.QtQuick.QQuickItem, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> PySide6.QtCore.QPointF: ...
    def mapToScene(self, point: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> PySide6.QtCore.QPointF: ...
    def mouseDoubleClickEvent(self, event: PySide6.QtGui.QMouseEvent) -> None: ...
    def mouseMoveEvent(self, event: PySide6.QtGui.QMouseEvent) -> None: ...
    def mousePressEvent(self, event: PySide6.QtGui.QMouseEvent) -> None: ...
    def mouseReleaseEvent(self, event: PySide6.QtGui.QMouseEvent) -> None: ...
    def mouseUngrabEvent(self) -> None: ...
    def nextItemInFocusChain(self, forward: bool = ...) -> PySide6.QtQuick.QQuickItem: ...
    def opacity(self) -> float: ...
    def parentItem(self) -> PySide6.QtQuick.QQuickItem: ...
    def polish(self) -> None: ...
    def position(self) -> PySide6.QtCore.QPointF: ...
    def releaseResources(self) -> None: ...
    def resetAntialiasing(self) -> None: ...
    def resetHeight(self) -> None: ...
    def resetWidth(self) -> None: ...
    def rotation(self) -> float: ...
    def scale(self) -> float: ...
    def scopedFocusItem(self) -> PySide6.QtQuick.QQuickItem: ...
    def setAcceptHoverEvents(self, enabled: bool) -> None: ...
    def setAcceptTouchEvents(self, accept: bool) -> None: ...
    def setAcceptedMouseButtons(self, buttons: PySide6.QtCore.Qt.MouseButton) -> None: ...
    def setActiveFocusOnTab(self, arg__1: bool) -> None: ...
    def setAntialiasing(self, arg__1: bool) -> None: ...
    def setBaselineOffset(self, arg__1: float) -> None: ...
    def setClip(self, arg__1: bool) -> None: ...
    def setContainmentMask(self, mask: PySide6.QtCore.QObject) -> None: ...
    def setCursor(self, cursor: Union[PySide6.QtGui.QCursor, PySide6.QtCore.Qt.CursorShape, PySide6.QtGui.QPixmap]) -> None: ...
    def setEnabled(self, arg__1: bool) -> None: ...
    def setFiltersChildMouseEvents(self, filter: bool) -> None: ...
    def setFlag(self, flag: PySide6.QtQuick.QQuickItem.Flag, enabled: bool = ...) -> None: ...
    def setFlags(self, flags: PySide6.QtQuick.QQuickItem.Flag) -> None: ...
    @overload
    def setFocus(self, arg__1: bool) -> None: ...
    @overload
    def setFocus(self, focus: bool, reason: PySide6.QtCore.Qt.FocusReason) -> None: ...
    def setHeight(self, arg__1: float) -> None: ...
    def setImplicitHeight(self, arg__1: float) -> None: ...
    def setImplicitSize(self, arg__1: float, arg__2: float) -> None: ...
    def setImplicitWidth(self, arg__1: float) -> None: ...
    def setKeepMouseGrab(self, arg__1: bool) -> None: ...
    def setKeepTouchGrab(self, arg__1: bool) -> None: ...
    def setOpacity(self, arg__1: float) -> None: ...
    def setParentItem(self, parent: PySide6.QtQuick.QQuickItem) -> None: ...
    def setPosition(self, arg__1: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> None: ...
    def setRotation(self, arg__1: float) -> None: ...
    def setScale(self, arg__1: float) -> None: ...
    def setSize(self, size: Union[PySide6.QtCore.QSizeF, PySide6.QtCore.QSize]) -> None: ...
    def setSmooth(self, arg__1: bool) -> None: ...
    def setState(self, arg__1: str) -> None: ...
    def setTransformOrigin(self, arg__1: PySide6.QtQuick.QQuickItem.TransformOrigin) -> None: ...
    def setTransformOriginPoint(self, arg__1: Union[PySide6.QtCore.QPointF, PySide6.QtCore.QPoint, PySide6.QtGui.QPainterPath.Element]) -> None: ...
    def setVisible(self, arg__1: bool) -> None: ...
    def setWidth(self, arg__1: float) -> None: ...
    def setX(self, arg__1: float) -> None: ...
    def setY(self, arg__1: float) -> None: ...
    def setZ(self, arg__1: float) -> None: ...
    def size(self) -> PySide6.QtCore.QSizeF: ...
    def smooth(self) -> bool: ...
    def stackAfter(self, arg__1: PySide6.QtQuick.QQuickItem) -> None: ...
    def stackBefore(self, arg__1: PySide6.QtQuick.QQuickItem) -> None: ...
    def state(self) -> str: ...
    def textureProvider(self) -> PySide6.QtQuick.QSGTextureProvider: ...
    def touchEvent(self, event: PySide6.QtGui.QTouchEvent) -> None: ...
    def touchUngrabEvent(self) -> None: ...
    def transformOrigin(self) -> PySide6.QtQuick.QQuickItem.TransformOrigin: ...
    def transformOriginPoint(self) -> PySide6.QtCore.QPointF: ...
    def ungrabMouse(self) -> None: ...
    def ungrabTouchPoints(self) -> None: ...
    def unsetCursor(self) -> None: ...
    def update(self) -> None: ...
    def updateInputMethod(self, queries: PySide6.QtCore.Qt.InputMethodQuery = ...) -> None: ...
    def updatePaintNode(self, arg__1: PySide6.QtQuick.QSGNode, arg__2: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData) -> PySide6.QtQuick.QSGNode: ...
    def updatePolish(self) -> None: ...
    def viewportItem(self) -> PySide6.QtQuick.QQuickItem: ...
    def wheelEvent(self, event: PySide6.QtGui.QWheelEvent) -> None: ...
    def width(self) -> float: ...
    def widthValid(self) -> bool: ...
    def window(self) -> PySide6.QtQuick.QQuickWindow: ...
    def x(self) -> float: ...
    def y(self) -> float: ...
    def z(self) -> float: ...


class QQuickItemGrabResult(PySide6.QtCore.QObject):

    ready: PySide6.QtCore.Signal

    def event(self, arg__1: PySide6.QtCore.QEvent) -> bool: ...
    def image(self) -> PySide6.QtGui.QImage: ...
    @overload
    def saveToFile(self, fileName: str) -> bool: ...
    @overload
    def saveToFile(self, fileName: Union[PySide6.QtCore.QUrl, str]) -> bool: ...
    def url(self) -> PySide6.QtCore.QUrl: ...


class QQuickPaintedItem(PySide6.QtQuick.QQuickItem):

    contentsScaleChanged: PySide6.QtCore.Signal
    contentsSizeChanged: PySide6.QtCore.Signal
    fillColorChanged: PySide6.QtCore.Signal
    renderTargetChanged: PySide6.QtCore.Signal
    textureSizeChanged: PySide6.QtCore.Signal


    class PerformanceHint(enum.Flag):

        FastFBOResizing          : QQuickPaintedItem.PerformanceHint = ... # 0x1


    class RenderTarget(enum.Enum):

        Image                    : QQuickPaintedItem.RenderTarget = ... # 0x0
        FramebufferObject        : QQuickPaintedItem.RenderTarget = ... # 0x1
        InvertedYFramebufferObject: QQuickPaintedItem.RenderTarget = ... # 0x2


    def __init__(self, parent: Optional[PySide6.QtQuick.QQuickItem] = ...) -> None: ...

    def antialiasing(self) -> bool: ...
    def contentsBoundingRect(self) -> PySide6.QtCore.QRectF: ...
    def contentsScale(self) -> float: ...
    def contentsSize(self) -> PySide6.QtCore.QSize: ...
    def fillColor(self) -> PySide6.QtGui.QColor: ...
    def isTextureProvider(self) -> bool: ...
    def mipmap(self) -> bool: ...
    def opaquePainting(self) -> bool: ...
    def paint(self, painter: PySide6.QtGui.QPainter) -> None: ...
    def performanceHints(self) -> PySide6.QtQuick.QQuickPaintedItem.PerformanceHint: ...
    def releaseResources(self) -> None: ...
    def renderTarget(self) -> PySide6.QtQuick.QQuickPaintedItem.RenderTarget: ...
    def resetContentsSize(self) -> None: ...
    def setAntialiasing(self, enable: bool) -> None: ...
    def setContentsScale(self, arg__1: float) -> None: ...
    def setContentsSize(self, arg__1: PySide6.QtCore.QSize) -> None: ...
    def setFillColor(self, arg__1: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None: ...
    def setMipmap(self, enable: bool) -> None: ...
    def setOpaquePainting(self, opaque: bool) -> None: ...
    def setPerformanceHint(self, hint: PySide6.QtQuick.QQuickPaintedItem.PerformanceHint, enabled: bool = ...) -> None: ...
    def setPerformanceHints(self, hints: PySide6.QtQuick.QQuickPaintedItem.PerformanceHint) -> None: ...
    def setRenderTarget(self, target: PySide6.QtQuick.QQuickPaintedItem.RenderTarget) -> None: ...
    def setTextureSize(self, size: PySide6.QtCore.QSize) -> None: ...
    def textureProvider(self) -> PySide6.QtQuick.QSGTextureProvider: ...
    def textureSize(self) -> PySide6.QtCore.QSize: ...
    def update(self, rect: PySide6.QtCore.QRect = ...) -> None: ...
    def updatePaintNode(self, arg__1: PySide6.QtQuick.QSGNode, arg__2: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData) -> PySide6.QtQuick.QSGNode: ...


class QQuickRenderControl(PySide6.QtCore.QObject):

    renderRequested: PySide6.QtCore.Signal
    sceneChanged: PySide6.QtCore.Signal


    def __init__(self, parent: Optional[PySide6.QtCore.QObject] = ...) -> None: ...

    def beginFrame(self) -> None: ...
    def endFrame(self) -> None: ...
    def initialize(self) -> bool: ...
    def invalidate(self) -> None: ...
    def polishItems(self) -> None: ...
    def prepareThread(self, targetThread: PySide6.QtCore.QThread) -> None: ...
    def render(self) -> None: ...
    def renderWindow(self, offset: PySide6.QtCore.QPoint) -> PySide6.QtGui.QWindow: ...
    @staticmethod
    def renderWindowFor(win: PySide6.QtQuick.QQuickWindow, offset: Optional[PySide6.QtCore.QPoint] = ...) -> PySide6.QtGui.QWindow: ...
    def samples(self) -> int: ...
    def setSamples(self, sampleCount: int) -> None: ...
    def sync(self) -> bool: ...
    def window(self) -> PySide6.QtQuick.QQuickWindow: ...


class QQuickRenderTarget(Shiboken.Object):

    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, other: PySide6.QtQuick.QQuickRenderTarget) -> None: ...

    @staticmethod
    def __copy__() -> None: ...
    def devicePixelRatio(self) -> float: ...
    @overload
    @staticmethod
    def fromD3D11Texture(texture: int, format: int, pixelSize: PySide6.QtCore.QSize, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ...
    @overload
    @staticmethod
    def fromD3D11Texture(texture: int, pixelSize: PySide6.QtCore.QSize, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ...
    @staticmethod
    def fromOpenGLRenderBuffer(renderbufferId: int, pixelSize: PySide6.QtCore.QSize, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ...
    @overload
    @staticmethod
    def fromOpenGLTexture(textureId: int, format: int, pixelSize: PySide6.QtCore.QSize, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ...
    @overload
    @staticmethod
    def fromOpenGLTexture(textureId: int, pixelSize: PySide6.QtCore.QSize, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ...
    @staticmethod
    def fromPaintDevice(device: PySide6.QtGui.QPaintDevice) -> PySide6.QtQuick.QQuickRenderTarget: ...
    def isNull(self) -> bool: ...
    def mirrorVertically(self) -> bool: ...
    def setDevicePixelRatio(self, ratio: float) -> None: ...
    def setMirrorVertically(self, enable: bool) -> None: ...


class QQuickTextDocument(PySide6.QtCore.QObject):

    def __init__(self, parent: PySide6.QtQuick.QQuickItem) -> None: ...

    def textDocument(self) -> PySide6.QtGui.QTextDocument: ...


class QQuickTextureFactory(PySide6.QtCore.QObject):

    def __init__(self) -> None: ...

    def createTexture(self, window: PySide6.QtQuick.QQuickWindow) -> PySide6.QtQuick.QSGTexture: ...
    def image(self) -> PySide6.QtGui.QImage: ...
    def textureByteCount(self) -> int: ...
    @staticmethod
    def textureFactoryForImage(image: Union[PySide6.QtGui.QImage, str]) -> PySide6.QtQuick.QQuickTextureFactory: ...
    def textureSize(self) -> PySide6.QtCore.QSize: ...


class QQuickTransform(PySide6.QtCore.QObject):

    def __init__(self, parent: Optional[PySide6.QtCore.QObject] = ...) -> None: ...

    def appendToItem(self, arg__1: PySide6.QtQuick.QQuickItem) -> None: ...
    def applyTo(self, matrix: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform]) -> None: ...
    def prependToItem(self, arg__1: PySide6.QtQuick.QQuickItem) -> None: ...
    def update(self) -> None: ...


class QQuickView(PySide6.QtQuick.QQuickWindow):

    statusChanged: PySide6.QtCore.Signal


    class ResizeMode(enum.Enum):

        SizeViewToRootObject     : QQuickView.ResizeMode = ... # 0x0
        SizeRootObjectToView     : QQuickView.ResizeMode = ... # 0x1


    class Status(enum.Enum):

        Null                     : QQuickView.Status = ... # 0x0
        Ready                    : QQuickView.Status = ... # 0x1
        Loading                  : QQuickView.Status = ... # 0x2
        Error                    : QQuickView.Status = ... # 0x3


    @overload
    def __init__(self, engine: PySide6.QtQml.QQmlEngine, parent: PySide6.QtGui.QWindow) -> None: ...
    @overload
    def __init__(self, parent: Optional[PySide6.QtGui.QWindow] = ...) -> None: ...
    @overload
    def __init__(self, source: Union[PySide6.QtCore.QUrl, str], parent: Optional[PySide6.QtGui.QWindow] = ...) -> None: ...
    @overload
    def __init__(self, source: Union[PySide6.QtCore.QUrl, str], renderControl: PySide6.QtQuick.QQuickRenderControl) -> None: ...

    def engine(self) -> PySide6.QtQml.QQmlEngine: ...
    def errors(self) -> List[PySide6.QtQml.QQmlError]: ...
    def initialSize(self) -> PySide6.QtCore.QSize: ...
    def keyPressEvent(self, arg__1: PySide6.QtGui.QKeyEvent) -> None: ...
    def keyReleaseEvent(self, arg__1: PySide6.QtGui.QKeyEvent) -> None: ...
    def mouseMoveEvent(self, arg__1: PySide6.QtGui.QMouseEvent) -> None: ...
    def mousePressEvent(self, arg__1: PySide6.QtGui.QMouseEvent) -> None: ...
    def mouseReleaseEvent(self, arg__1: PySide6.QtGui.QMouseEvent) -> None: ...
    def resizeEvent(self, arg__1: PySide6.QtGui.QResizeEvent) -> None: ...
    def resizeMode(self) -> PySide6.QtQuick.QQuickView.ResizeMode: ...
    def rootContext(self) -> PySide6.QtQml.QQmlContext: ...
    def rootObject(self) -> PySide6.QtQuick.QQuickItem: ...
    def setContent(self, url: Union[PySide6.QtCore.QUrl, str], component: PySide6.QtQml.QQmlComponent, item: PySide6.QtCore.QObject) -> None: ...
    def setInitialProperties(self, initialProperties: Dict[str, Any]) -> None: ...
    def setResizeMode(self, arg__1: PySide6.QtQuick.QQuickView.ResizeMode) -> None: ...
    def setSource(self, arg__1: Union[PySide6.QtCore.QUrl, str]) -> None: ...
    def sizeHint(self) -> PySide6.QtCore.QSize: ...
    def source(self) -> PySide6.QtCore.QUrl: ...
    def status(self) -> PySide6.QtQuick.QQuickView.Status: ...
    def timerEvent(self, arg__1: PySide6.QtCore.QTimerEvent) -> None: ...


class QQuickWindow(PySide6.QtGui.QWindow):

    activeFocusItemChanged: PySide6.QtCore.Signal
    afterAnimating: PySide6.QtCore.Signal
    afterFrameEnd: PySide6.QtCore.Signal
    afterRenderPassRecording: PySide6.QtCore.Signal
    afterRendering: PySide6.QtCore.Signal
    afterSynchronizing: PySide6.QtCore.Signal
    beforeFrameBegin: PySide6.QtCore.Signal
    beforeRenderPassRecording: PySide6.QtCore.Signal
    beforeRendering: PySide6.QtCore.Signal
    beforeSynchronizing: PySide6.QtCore.Signal
    closing: PySide6.QtCore.Signal
    colorChanged: PySide6.QtCore.Signal
    frameSwapped: PySide6.QtCore.Signal
    paletteChanged: PySide6.QtCore.Signal
    paletteCreated: PySide6.QtCore.Signal
    sceneGraphAboutToStop: PySide6.QtCore.Signal
    sceneGraphError: PySide6.QtCore.Signal
    sceneGraphInitialized: PySide6.QtCore.Signal
    sceneGraphInvalidated: PySide6.QtCore.Signal


    class CreateTextureOption(enum.Flag):

        TextureHasAlphaChannel   : QQuickWindow.CreateTextureOption = ... # 0x1
        TextureHasMipmaps        : QQuickWindow.CreateTextureOption = ... # 0x2
        TextureOwnsGLTexture     : QQuickWindow.CreateTextureOption = ... # 0x4
        TextureCanUseAtlas       : QQuickWindow.CreateTextureOption = ... # 0x8
        TextureIsOpaque          : QQuickWindow.CreateTextureOption = ... # 0x10


    class RenderStage(enum.Enum):

        BeforeSynchronizingStage : QQuickWindow.RenderStage = ... # 0x0
        AfterSynchronizingStage  : QQuickWindow.RenderStage = ... # 0x1
        BeforeRenderingStage     : QQuickWindow.RenderStage = ... # 0x2
        AfterRenderingStage      : QQuickWindow.RenderStage = ... # 0x3
        AfterSwapStage           : QQuickWindow.RenderStage = ... # 0x4
        NoStage                  : QQuickWindow.RenderStage = ... # 0x5


    class SceneGraphError(enum.Enum):

        ContextNotAvailable      : QQuickWindow.SceneGraphError = ... # 0x1


    class TextRenderType(enum.Enum):

        QtTextRendering          : QQuickWindow.TextRenderType = ... # 0x0
        NativeTextRendering      : QQuickWindow.TextRenderType = ... # 0x1


    @overload
    def __init__(self, parent: Optional[PySide6.QtGui.QWindow] = ...) -> None: ...
    @overload
    def __init__(self, renderControl: PySide6.QtQuick.QQuickRenderControl) -> None: ...

    def accessibleRoot(self) -> PySide6.QtGui.QAccessibleInterface: ...
    def activeFocusItem(self) -> PySide6.QtQuick.QQuickItem: ...
    def beginExternalCommands(self) -> None: ...
    def closeEvent(self, arg__1: PySide6.QtGui.QCloseEvent) -> None: ...
    def color(self) -> PySide6.QtGui.QColor: ...
    def contentItem(self) -> PySide6.QtQuick.QQuickItem: ...
    def createRectangleNode(self) -> PySide6.QtQuick.QSGRectangleNode: ...
    @overload
    def createTextureFromImage(self, image: Union[PySide6.QtGui.QImage, str]) -> PySide6.QtQuick.QSGTexture: ...
    @overload
    def createTextureFromImage(self, image: Union[PySide6.QtGui.QImage, str], options: PySide6.QtQuick.QQuickWindow.CreateTextureOption) -> PySide6.QtQuick.QSGTexture: ...
    def effectiveDevicePixelRatio(self) -> float: ...
    def endExternalCommands(self) -> None: ...
    def event(self, arg__1: PySide6.QtCore.QEvent) -> bool: ...
    def exposeEvent(self, arg__1: PySide6.QtGui.QExposeEvent) -> None: ...
    def focusInEvent(self, arg__1: PySide6.QtGui.QFocusEvent) -> None: ...
    def focusObject(self) -> PySide6.QtCore.QObject: ...
    def focusOutEvent(self, arg__1: PySide6.QtGui.QFocusEvent) -> None: ...
    def grabWindow(self) -> PySide6.QtGui.QImage: ...
    @staticmethod
    def graphicsApi() -> PySide6.QtQuick.QSGRendererInterface.GraphicsApi: ...
    def graphicsConfiguration(self) -> PySide6.QtQuick.QQuickGraphicsConfiguration: ...
    def graphicsDevice(self) -> PySide6.QtQuick.QQuickGraphicsDevice: ...
    @staticmethod
    def hasDefaultAlphaBuffer() -> bool: ...
    def hideEvent(self, arg__1: PySide6.QtGui.QHideEvent) -> None: ...
    def incubationController(self) -> PySide6.QtQml.QQmlIncubationController: ...
    def isPersistentGraphics(self) -> bool: ...
    def isPersistentSceneGraph(self) -> bool: ...
    def isSceneGraphInitialized(self) -> bool: ...
    def keyPressEvent(self, arg__1: PySide6.QtGui.QKeyEvent) -> None: ...
    def keyReleaseEvent(self, arg__1: PySide6.QtGui.QKeyEvent) -> None: ...
    def mouseDoubleClickEvent(self, arg__1: PySide6.QtGui.QMouseEvent) -> None: ...
    def mouseGrabberItem(self) -> PySide6.QtQuick.QQuickItem: ...
    def mouseMoveEvent(self, arg__1: PySide6.QtGui.QMouseEvent) -> None: ...
    def mousePressEvent(self, arg__1: PySide6.QtGui.QMouseEvent) -> None: ...
    def mouseReleaseEvent(self, arg__1: PySide6.QtGui.QMouseEvent) -> None: ...
    def releaseResources(self) -> None: ...
    def renderTarget(self) -> PySide6.QtQuick.QQuickRenderTarget: ...
    def rendererInterface(self) -> PySide6.QtQuick.QSGRendererInterface: ...
    def resizeEvent(self, arg__1: PySide6.QtGui.QResizeEvent) -> None: ...
    @staticmethod
    def sceneGraphBackend() -> str: ...
    def scheduleRenderJob(self, job: PySide6.QtCore.QRunnable, schedule: PySide6.QtQuick.QQuickWindow.RenderStage) -> None: ...
    def setColor(self, color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None: ...
    @staticmethod
    def setDefaultAlphaBuffer(useAlpha: bool) -> None: ...
    @staticmethod
    def setGraphicsApi(api: PySide6.QtQuick.QSGRendererInterface.GraphicsApi) -> None: ...
    def setGraphicsConfiguration(self, config: PySide6.QtQuick.QQuickGraphicsConfiguration) -> None: ...
    def setGraphicsDevice(self, device: PySide6.QtQuick.QQuickGraphicsDevice) -> None: ...
    def setPersistentGraphics(self, persistent: bool) -> None: ...
    def setPersistentSceneGraph(self, persistent: bool) -> None: ...
    def setRenderTarget(self, target: PySide6.QtQuick.QQuickRenderTarget) -> None: ...
    @staticmethod
    def setSceneGraphBackend(backend: str) -> None: ...
    @staticmethod
    def setTextRenderType(renderType: PySide6.QtQuick.QQuickWindow.TextRenderType) -> None: ...
    def showEvent(self, arg__1: PySide6.QtGui.QShowEvent) -> None: ...
    def tabletEvent(self, arg__1: PySide6.QtGui.QTabletEvent) -> None: ...
    @staticmethod
    def textRenderType() -> PySide6.QtQuick.QQuickWindow.TextRenderType: ...
    def update(self) -> None: ...
    def wheelEvent(self, arg__1: PySide6.QtGui.QWheelEvent) -> None: ...


class QSGBasicGeometryNode(PySide6.QtQuick.QSGNode):

    def __init__(self, type: PySide6.QtQuick.QSGNode.NodeType) -> None: ...

    def clipList(self) -> PySide6.QtQuick.QSGClipNode: ...
    def geometry(self) -> PySide6.QtQuick.QSGGeometry: ...
    def matrix(self) -> PySide6.QtGui.QMatrix4x4: ...
    def setGeometry(self, geometry: PySide6.QtQuick.QSGGeometry) -> None: ...
    def setRendererClipList(self, c: PySide6.QtQuick.QSGClipNode) -> None: ...
    def setRendererMatrix(self, m: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform]) -> None: ...


class QSGClipNode(PySide6.QtQuick.QSGBasicGeometryNode):

    def __init__(self) -> None: ...

    def clipRect(self) -> PySide6.QtCore.QRectF: ...
    def isRectangular(self) -> bool: ...
    def setClipRect(self, arg__1: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    def setIsRectangular(self, rectHint: bool) -> None: ...


class QSGDynamicTexture(PySide6.QtQuick.QSGTexture):

    def __init__(self) -> None: ...

    def updateTexture(self) -> bool: ...


class QSGFlatColorMaterial(PySide6.QtQuick.QSGMaterial):

    def __init__(self) -> None: ...

    def color(self) -> PySide6.QtGui.QColor: ...
    def compare(self, other: PySide6.QtQuick.QSGMaterial) -> int: ...
    def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode) -> PySide6.QtQuick.QSGMaterialShader: ...
    def setColor(self, color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None: ...
    def type(self) -> PySide6.QtQuick.QSGMaterialType: ...


class QSGGeometry(Shiboken.Object):

    class Attribute(Shiboken.Object):

        @overload
        def __init__(self) -> None: ...
        @overload
        def __init__(self, Attribute: PySide6.QtQuick.QSGGeometry.Attribute) -> None: ...

        @staticmethod
        def __copy__() -> None: ...
        @staticmethod
        def create(pos: int, tupleSize: int, primitiveType: int, isPosition: bool = ...) -> PySide6.QtQuick.QSGGeometry.Attribute: ...
        @staticmethod
        def createWithAttributeType(pos: int, tupleSize: int, primitiveType: int, attributeType: PySide6.QtQuick.QSGGeometry.AttributeType) -> PySide6.QtQuick.QSGGeometry.Attribute: ...

    class AttributeSet(Shiboken.Object):

        @overload
        def __init__(self) -> None: ...
        @overload
        def __init__(self, AttributeSet: PySide6.QtQuick.QSGGeometry.AttributeSet) -> None: ...

        @staticmethod
        def __copy__() -> None: ...

    class AttributeType(enum.Enum):

        UnknownAttribute         : QSGGeometry.AttributeType = ... # 0x0
        PositionAttribute        : QSGGeometry.AttributeType = ... # 0x1
        ColorAttribute           : QSGGeometry.AttributeType = ... # 0x2
        TexCoordAttribute        : QSGGeometry.AttributeType = ... # 0x3
        TexCoord1Attribute       : QSGGeometry.AttributeType = ... # 0x4
        TexCoord2Attribute       : QSGGeometry.AttributeType = ... # 0x5


    class ColoredPoint2D(Shiboken.Object):

        @overload
        def __init__(self) -> None: ...
        @overload
        def __init__(self, ColoredPoint2D: PySide6.QtQuick.QSGGeometry.ColoredPoint2D) -> None: ...

        @staticmethod
        def __copy__() -> None: ...
        def set(self, nx: float, ny: float, nr: int, ng: int, nb: int, na: int) -> None: ...

    class DataPattern(enum.Enum):

        AlwaysUploadPattern      : QSGGeometry.DataPattern = ... # 0x0
        StreamPattern            : QSGGeometry.DataPattern = ... # 0x1
        DynamicPattern           : QSGGeometry.DataPattern = ... # 0x2
        StaticPattern            : QSGGeometry.DataPattern = ... # 0x3


    class DrawingMode(enum.IntEnum):

        DrawPoints               : QSGGeometry.DrawingMode = ... # 0x0
        DrawLines                : QSGGeometry.DrawingMode = ... # 0x1
        DrawLineLoop             : QSGGeometry.DrawingMode = ... # 0x2
        DrawLineStrip            : QSGGeometry.DrawingMode = ... # 0x3
        DrawTriangles            : QSGGeometry.DrawingMode = ... # 0x4
        DrawTriangleStrip        : QSGGeometry.DrawingMode = ... # 0x5
        DrawTriangleFan          : QSGGeometry.DrawingMode = ... # 0x6


    class Point2D(Shiboken.Object):

        @overload
        def __init__(self) -> None: ...
        @overload
        def __init__(self, Point2D: PySide6.QtQuick.QSGGeometry.Point2D) -> None: ...

        @staticmethod
        def __copy__() -> None: ...
        def set(self, nx: float, ny: float) -> None: ...

    class TexturedPoint2D(Shiboken.Object):

        @overload
        def __init__(self) -> None: ...
        @overload
        def __init__(self, TexturedPoint2D: PySide6.QtQuick.QSGGeometry.TexturedPoint2D) -> None: ...

        @staticmethod
        def __copy__() -> None: ...
        def set(self, nx: float, ny: float, ntx: float, nty: float) -> None: ...

    class Type(enum.Enum):

        ByteType                 : QSGGeometry.Type = ... # 0x1400
        UnsignedByteType         : QSGGeometry.Type = ... # 0x1401
        ShortType                : QSGGeometry.Type = ... # 0x1402
        UnsignedShortType        : QSGGeometry.Type = ... # 0x1403
        IntType                  : QSGGeometry.Type = ... # 0x1404
        UnsignedIntType          : QSGGeometry.Type = ... # 0x1405
        FloatType                : QSGGeometry.Type = ... # 0x1406
        Bytes2Type               : QSGGeometry.Type = ... # 0x1407
        Bytes3Type               : QSGGeometry.Type = ... # 0x1408
        Bytes4Type               : QSGGeometry.Type = ... # 0x1409
        DoubleType               : QSGGeometry.Type = ... # 0x140a


    def __init__(self, attribs: PySide6.QtQuick.QSGGeometry.AttributeSet, vertexCount: int, indexCount: int = ..., indexType: int = ...) -> None: ...

    def allocate(self, vertexCount: int, indexCount: int = ...) -> None: ...
    def attributeCount(self) -> int: ...
    def attributes(self) -> PySide6.QtQuick.QSGGeometry.Attribute: ...
    @staticmethod
    def defaultAttributes_ColoredPoint2D() -> PySide6.QtQuick.QSGGeometry.AttributeSet: ...
    @staticmethod
    def defaultAttributes_Point2D() -> PySide6.QtQuick.QSGGeometry.AttributeSet: ...
    @staticmethod
    def defaultAttributes_TexturedPoint2D() -> PySide6.QtQuick.QSGGeometry.AttributeSet: ...
    def drawingMode(self) -> int: ...
    def indexCount(self) -> int: ...
    def indexData(self) -> int: ...
    def indexDataAsUInt(self) -> List[int]: ...
    def indexDataAsUShort(self) -> List[int]: ...
    def indexDataPattern(self) -> PySide6.QtQuick.QSGGeometry.DataPattern: ...
    def indexType(self) -> int: ...
    def lineWidth(self) -> float: ...
    def markIndexDataDirty(self) -> None: ...
    def markVertexDataDirty(self) -> None: ...
    def setDrawingMode(self, mode: int) -> None: ...
    def setIndexDataPattern(self, p: PySide6.QtQuick.QSGGeometry.DataPattern) -> None: ...
    def setLineWidth(self, w: float) -> None: ...
    def setVertexDataPattern(self, p: PySide6.QtQuick.QSGGeometry.DataPattern) -> None: ...
    def sizeOfIndex(self) -> int: ...
    def sizeOfVertex(self) -> int: ...
    @staticmethod
    def updateColoredRectGeometry(g: PySide6.QtQuick.QSGGeometry, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    @staticmethod
    def updateRectGeometry(g: PySide6.QtQuick.QSGGeometry, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    @staticmethod
    def updateTexturedRectGeometry(g: PySide6.QtQuick.QSGGeometry, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect], sourceRect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    def vertexCount(self) -> int: ...
    def vertexData(self) -> int: ...
    def vertexDataAsColoredPoint2D(self) -> PySide6.QtQuick.QSGGeometry.ColoredPoint2D: ...
    def vertexDataAsPoint2D(self) -> PySide6.QtQuick.QSGGeometry.Point2D: ...
    def vertexDataAsTexturedPoint2D(self) -> PySide6.QtQuick.QSGGeometry.TexturedPoint2D: ...
    def vertexDataPattern(self) -> PySide6.QtQuick.QSGGeometry.DataPattern: ...


class QSGGeometryNode(PySide6.QtQuick.QSGBasicGeometryNode):

    def __init__(self) -> None: ...

    def activeMaterial(self) -> PySide6.QtQuick.QSGMaterial: ...
    def inheritedOpacity(self) -> float: ...
    def material(self) -> PySide6.QtQuick.QSGMaterial: ...
    def opaqueMaterial(self) -> PySide6.QtQuick.QSGMaterial: ...
    def renderOrder(self) -> int: ...
    def setInheritedOpacity(self, opacity: float) -> None: ...
    def setMaterial(self, material: PySide6.QtQuick.QSGMaterial) -> None: ...
    def setOpaqueMaterial(self, material: PySide6.QtQuick.QSGMaterial) -> None: ...
    def setRenderOrder(self, order: int) -> None: ...


class QSGMaterial(Shiboken.Object):

    class Flag(enum.Flag):

        Blending                 : QSGMaterial.Flag = ... # 0x1
        RequiresDeterminant      : QSGMaterial.Flag = ... # 0x2
        RequiresFullMatrixExceptTranslate: QSGMaterial.Flag = ... # 0x6
        RequiresFullMatrix       : QSGMaterial.Flag = ... # 0xe
        CustomCompileStep        : QSGMaterial.Flag = ... # 0x10
        NoBatching               : QSGMaterial.Flag = ... # 0x10


    def __init__(self) -> None: ...

    def compare(self, other: PySide6.QtQuick.QSGMaterial) -> int: ...
    def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode) -> PySide6.QtQuick.QSGMaterialShader: ...
    def flags(self) -> PySide6.QtQuick.QSGMaterial.Flag: ...
    def setFlag(self, flags: PySide6.QtQuick.QSGMaterial.Flag, on: bool = ...) -> None: ...
    def type(self) -> PySide6.QtQuick.QSGMaterialType: ...


class QSGMaterialShader(Shiboken.Object):

    class Flag(enum.Flag):

        UpdatesGraphicsPipelineState: QSGMaterialShader.Flag = ... # 0x1


    class RenderState(Shiboken.Object):

        class DirtyState(enum.Flag):

            DirtyMatrix              : QSGMaterialShader.RenderState.DirtyState = ... # 0x1
            DirtyOpacity             : QSGMaterialShader.RenderState.DirtyState = ... # 0x2
            DirtyCachedMaterialData  : QSGMaterialShader.RenderState.DirtyState = ... # 0x4
            DirtyAll                 : QSGMaterialShader.RenderState.DirtyState = ... # 0xffff


        @overload
        def __init__(self) -> None: ...
        @overload
        def __init__(self, RenderState: PySide6.QtQuick.QSGMaterialShader.RenderState) -> None: ...

        @staticmethod
        def __copy__() -> None: ...
        def combinedMatrix(self) -> PySide6.QtGui.QMatrix4x4: ...
        def determinant(self) -> float: ...
        def devicePixelRatio(self) -> float: ...
        def deviceRect(self) -> PySide6.QtCore.QRect: ...
        def dirtyStates(self) -> PySide6.QtQuick.QSGMaterialShader.RenderState.DirtyState: ...
        def isMatrixDirty(self) -> bool: ...
        def isOpacityDirty(self) -> bool: ...
        def modelViewMatrix(self) -> PySide6.QtGui.QMatrix4x4: ...
        def opacity(self) -> float: ...
        def projectionMatrix(self) -> PySide6.QtGui.QMatrix4x4: ...
        def uniformData(self) -> PySide6.QtCore.QByteArray: ...
        def viewportRect(self) -> PySide6.QtCore.QRect: ...

    class Stage(enum.Enum):

        VertexStage              : QSGMaterialShader.Stage = ... # 0x0
        FragmentStage            : QSGMaterialShader.Stage = ... # 0x1


    def __init__(self) -> None: ...

    def combinedImageSamplerCount(self, binding: int) -> int: ...
    def flags(self) -> PySide6.QtQuick.QSGMaterialShader.Flag: ...
    def setFlag(self, flags: PySide6.QtQuick.QSGMaterialShader.Flag, on: bool = ...) -> None: ...
    def setFlags(self, flags: PySide6.QtQuick.QSGMaterialShader.Flag) -> None: ...
    def setShaderFileName(self, stage: PySide6.QtQuick.QSGMaterialShader.Stage, filename: str) -> None: ...
    def updateUniformData(self, state: PySide6.QtQuick.QSGMaterialShader.RenderState, newMaterial: PySide6.QtQuick.QSGMaterial, oldMaterial: PySide6.QtQuick.QSGMaterial) -> bool: ...


class QSGMaterialType(Shiboken.Object):

    def __init__(self) -> None: ...


class QSGNode(Shiboken.Object):

    class DirtyStateBit(enum.Flag):

        DirtyUsePreprocess       : QSGNode.DirtyStateBit = ... # 0x2
        DirtySubtreeBlocked      : QSGNode.DirtyStateBit = ... # 0x80
        DirtyMatrix              : QSGNode.DirtyStateBit = ... # 0x100
        DirtyNodeAdded           : QSGNode.DirtyStateBit = ... # 0x400
        DirtyNodeRemoved         : QSGNode.DirtyStateBit = ... # 0x800
        DirtyGeometry            : QSGNode.DirtyStateBit = ... # 0x1000
        DirtyMaterial            : QSGNode.DirtyStateBit = ... # 0x2000
        DirtyOpacity             : QSGNode.DirtyStateBit = ... # 0x4000
        DirtyForceUpdate         : QSGNode.DirtyStateBit = ... # 0x8000
        DirtyPropagationMask     : QSGNode.DirtyStateBit = ... # 0xc500


    class Flag(enum.Flag):

        OwnedByParent            : QSGNode.Flag = ... # 0x1
        UsePreprocess            : QSGNode.Flag = ... # 0x2
        OwnsGeometry             : QSGNode.Flag = ... # 0x10000
        OwnsMaterial             : QSGNode.Flag = ... # 0x20000
        OwnsOpaqueMaterial       : QSGNode.Flag = ... # 0x40000
        IsVisitableNode          : QSGNode.Flag = ... # 0x1000000


    class NodeType(enum.Enum):

        BasicNodeType            : QSGNode.NodeType = ... # 0x0
        GeometryNodeType         : QSGNode.NodeType = ... # 0x1
        TransformNodeType        : QSGNode.NodeType = ... # 0x2
        ClipNodeType             : QSGNode.NodeType = ... # 0x3
        OpacityNodeType          : QSGNode.NodeType = ... # 0x4
        RootNodeType             : QSGNode.NodeType = ... # 0x5
        RenderNodeType           : QSGNode.NodeType = ... # 0x6


    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, type: PySide6.QtQuick.QSGNode.NodeType) -> None: ...

    def appendChildNode(self, node: PySide6.QtQuick.QSGNode) -> None: ...
    def childAtIndex(self, i: int) -> PySide6.QtQuick.QSGNode: ...
    def childCount(self) -> int: ...
    def clearDirty(self) -> None: ...
    def dirtyState(self) -> PySide6.QtQuick.QSGNode.DirtyStateBit: ...
    def firstChild(self) -> PySide6.QtQuick.QSGNode: ...
    def flags(self) -> PySide6.QtQuick.QSGNode.Flag: ...
    def insertChildNodeAfter(self, node: PySide6.QtQuick.QSGNode, after: PySide6.QtQuick.QSGNode) -> None: ...
    def insertChildNodeBefore(self, node: PySide6.QtQuick.QSGNode, before: PySide6.QtQuick.QSGNode) -> None: ...
    def isSubtreeBlocked(self) -> bool: ...
    def lastChild(self) -> PySide6.QtQuick.QSGNode: ...
    def markDirty(self, bits: PySide6.QtQuick.QSGNode.DirtyStateBit) -> None: ...
    def nextSibling(self) -> PySide6.QtQuick.QSGNode: ...
    def parent(self) -> PySide6.QtQuick.QSGNode: ...
    def prependChildNode(self, node: PySide6.QtQuick.QSGNode) -> None: ...
    def preprocess(self) -> None: ...
    def previousSibling(self) -> PySide6.QtQuick.QSGNode: ...
    def removeAllChildNodes(self) -> None: ...
    def removeChildNode(self, node: PySide6.QtQuick.QSGNode) -> None: ...
    def reparentChildNodesTo(self, newParent: PySide6.QtQuick.QSGNode) -> None: ...
    def setFlag(self, arg__1: PySide6.QtQuick.QSGNode.Flag, arg__2: bool = ...) -> None: ...
    def setFlags(self, arg__1: PySide6.QtQuick.QSGNode.Flag, arg__2: bool = ...) -> None: ...
    def type(self) -> PySide6.QtQuick.QSGNode.NodeType: ...


class QSGOpacityNode(PySide6.QtQuick.QSGNode):

    def __init__(self) -> None: ...

    def combinedOpacity(self) -> float: ...
    def isSubtreeBlocked(self) -> bool: ...
    def opacity(self) -> float: ...
    def setCombinedOpacity(self, opacity: float) -> None: ...
    def setOpacity(self, opacity: float) -> None: ...


class QSGOpaqueTextureMaterial(PySide6.QtQuick.QSGMaterial):

    def __init__(self) -> None: ...

    def anisotropyLevel(self) -> PySide6.QtQuick.QSGTexture.AnisotropyLevel: ...
    def compare(self, other: PySide6.QtQuick.QSGMaterial) -> int: ...
    def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode) -> PySide6.QtQuick.QSGMaterialShader: ...
    def filtering(self) -> PySide6.QtQuick.QSGTexture.Filtering: ...
    def horizontalWrapMode(self) -> PySide6.QtQuick.QSGTexture.WrapMode: ...
    def mipmapFiltering(self) -> PySide6.QtQuick.QSGTexture.Filtering: ...
    def setAnisotropyLevel(self, level: PySide6.QtQuick.QSGTexture.AnisotropyLevel) -> None: ...
    def setFiltering(self, filteringType: PySide6.QtQuick.QSGTexture.Filtering) -> None: ...
    def setHorizontalWrapMode(self, mode: PySide6.QtQuick.QSGTexture.WrapMode) -> None: ...
    def setMipmapFiltering(self, filteringType: PySide6.QtQuick.QSGTexture.Filtering) -> None: ...
    def setTexture(self, texture: PySide6.QtQuick.QSGTexture) -> None: ...
    def setVerticalWrapMode(self, mode: PySide6.QtQuick.QSGTexture.WrapMode) -> None: ...
    def texture(self) -> PySide6.QtQuick.QSGTexture: ...
    def type(self) -> PySide6.QtQuick.QSGMaterialType: ...
    def verticalWrapMode(self) -> PySide6.QtQuick.QSGTexture.WrapMode: ...


class QSGRectangleNode(PySide6.QtQuick.QSGGeometryNode):

    def __init__(self) -> None: ...

    def color(self) -> PySide6.QtGui.QColor: ...
    def rect(self) -> PySide6.QtCore.QRectF: ...
    def setColor(self, color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None: ...
    @overload
    def setRect(self, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    @overload
    def setRect(self, x: float, y: float, w: float, h: float) -> None: ...


class QSGRenderNode(PySide6.QtQuick.QSGNode):

    class RenderState(Shiboken.Object):

        def __init__(self) -> None: ...

        def clipRegion(self) -> PySide6.QtGui.QRegion: ...
        def get(self, state: bytes) -> int: ...
        def projectionMatrix(self) -> PySide6.QtGui.QMatrix4x4: ...
        def scissorEnabled(self) -> bool: ...
        def scissorRect(self) -> PySide6.QtCore.QRect: ...
        def stencilEnabled(self) -> bool: ...
        def stencilValue(self) -> int: ...

    class RenderingFlag(enum.Flag):

        BoundedRectRendering     : QSGRenderNode.RenderingFlag = ... # 0x1
        DepthAwareRendering      : QSGRenderNode.RenderingFlag = ... # 0x2
        OpaqueRendering          : QSGRenderNode.RenderingFlag = ... # 0x4
        NoExternalRendering      : QSGRenderNode.RenderingFlag = ... # 0x8


    class StateFlag(enum.Flag):

        DepthState               : QSGRenderNode.StateFlag = ... # 0x1
        StencilState             : QSGRenderNode.StateFlag = ... # 0x2
        ScissorState             : QSGRenderNode.StateFlag = ... # 0x4
        ColorState               : QSGRenderNode.StateFlag = ... # 0x8
        BlendState               : QSGRenderNode.StateFlag = ... # 0x10
        CullState                : QSGRenderNode.StateFlag = ... # 0x20
        ViewportState            : QSGRenderNode.StateFlag = ... # 0x40
        RenderTargetState        : QSGRenderNode.StateFlag = ... # 0x80


    def __init__(self) -> None: ...

    def changedStates(self) -> PySide6.QtQuick.QSGRenderNode.StateFlag: ...
    def clipList(self) -> PySide6.QtQuick.QSGClipNode: ...
    def flags(self) -> PySide6.QtQuick.QSGRenderNode.RenderingFlag: ...
    def inheritedOpacity(self) -> float: ...
    def matrix(self) -> PySide6.QtGui.QMatrix4x4: ...
    def prepare(self) -> None: ...
    def rect(self) -> PySide6.QtCore.QRectF: ...
    def releaseResources(self) -> None: ...
    def render(self, state: PySide6.QtQuick.QSGRenderNode.RenderState) -> None: ...


class QSGRendererInterface(Shiboken.Object):

    class GraphicsApi(enum.Enum):

        Unknown                  : QSGRendererInterface.GraphicsApi = ... # 0x0
        Software                 : QSGRendererInterface.GraphicsApi = ... # 0x1
        OpenVG                   : QSGRendererInterface.GraphicsApi = ... # 0x2
        OpenGL                   : QSGRendererInterface.GraphicsApi = ... # 0x3
        OpenGLRhi                : QSGRendererInterface.GraphicsApi = ... # 0x3
        Direct3D11               : QSGRendererInterface.GraphicsApi = ... # 0x4
        Direct3D11Rhi            : QSGRendererInterface.GraphicsApi = ... # 0x4
        Vulkan                   : QSGRendererInterface.GraphicsApi = ... # 0x5
        VulkanRhi                : QSGRendererInterface.GraphicsApi = ... # 0x5
        Metal                    : QSGRendererInterface.GraphicsApi = ... # 0x6
        MetalRhi                 : QSGRendererInterface.GraphicsApi = ... # 0x6
        Null                     : QSGRendererInterface.GraphicsApi = ... # 0x7
        NullRhi                  : QSGRendererInterface.GraphicsApi = ... # 0x7


    class RenderMode(enum.Enum):

        RenderMode2D             : QSGRendererInterface.RenderMode = ... # 0x0
        RenderMode2DNoDepthBuffer: QSGRendererInterface.RenderMode = ... # 0x1
        RenderMode3D             : QSGRendererInterface.RenderMode = ... # 0x2


    class Resource(enum.Enum):

        DeviceResource           : QSGRendererInterface.Resource = ... # 0x0
        CommandQueueResource     : QSGRendererInterface.Resource = ... # 0x1
        CommandListResource      : QSGRendererInterface.Resource = ... # 0x2
        PainterResource          : QSGRendererInterface.Resource = ... # 0x3
        RhiResource              : QSGRendererInterface.Resource = ... # 0x4
        RhiSwapchainResource     : QSGRendererInterface.Resource = ... # 0x5
        RhiRedirectCommandBuffer : QSGRendererInterface.Resource = ... # 0x6
        RhiRedirectRenderTarget  : QSGRendererInterface.Resource = ... # 0x7
        PhysicalDeviceResource   : QSGRendererInterface.Resource = ... # 0x8
        OpenGLContextResource    : QSGRendererInterface.Resource = ... # 0x9
        DeviceContextResource    : QSGRendererInterface.Resource = ... # 0xa
        CommandEncoderResource   : QSGRendererInterface.Resource = ... # 0xb
        VulkanInstanceResource   : QSGRendererInterface.Resource = ... # 0xc
        RenderPassResource       : QSGRendererInterface.Resource = ... # 0xd
        RedirectPaintDevice      : QSGRendererInterface.Resource = ... # 0xe


    class ShaderCompilationType(enum.Flag):

        RuntimeCompilation       : QSGRendererInterface.ShaderCompilationType = ... # 0x1
        OfflineCompilation       : QSGRendererInterface.ShaderCompilationType = ... # 0x2


    class ShaderSourceType(enum.Flag):

        ShaderSourceString       : QSGRendererInterface.ShaderSourceType = ... # 0x1
        ShaderSourceFile         : QSGRendererInterface.ShaderSourceType = ... # 0x2
        ShaderByteCode           : QSGRendererInterface.ShaderSourceType = ... # 0x4


    class ShaderType(enum.Enum):

        UnknownShadingLanguage   : QSGRendererInterface.ShaderType = ... # 0x0
        GLSL                     : QSGRendererInterface.ShaderType = ... # 0x1
        HLSL                     : QSGRendererInterface.ShaderType = ... # 0x2
        RhiShader                : QSGRendererInterface.ShaderType = ... # 0x3


    def __init__(self) -> None: ...

    @overload
    def getResource(self, window: PySide6.QtQuick.QQuickWindow, resource: PySide6.QtQuick.QSGRendererInterface.Resource) -> int: ...
    @overload
    def getResource(self, window: PySide6.QtQuick.QQuickWindow, resource: bytes) -> int: ...
    def graphicsApi(self) -> PySide6.QtQuick.QSGRendererInterface.GraphicsApi: ...
    @staticmethod
    def isApiRhiBased(api: PySide6.QtQuick.QSGRendererInterface.GraphicsApi) -> bool: ...
    def shaderCompilationType(self) -> PySide6.QtQuick.QSGRendererInterface.ShaderCompilationType: ...
    def shaderSourceType(self) -> PySide6.QtQuick.QSGRendererInterface.ShaderSourceType: ...
    def shaderType(self) -> PySide6.QtQuick.QSGRendererInterface.ShaderType: ...


class QSGSimpleRectNode(PySide6.QtQuick.QSGGeometryNode):

    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect], color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None: ...

    def color(self) -> PySide6.QtGui.QColor: ...
    def rect(self) -> PySide6.QtCore.QRectF: ...
    def setColor(self, color: Union[PySide6.QtGui.QColor, PySide6.QtGui.QRgba64, Any, PySide6.QtCore.Qt.GlobalColor, str, int]) -> None: ...
    @overload
    def setRect(self, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    @overload
    def setRect(self, x: float, y: float, w: float, h: float) -> None: ...


class QSGSimpleTextureNode(PySide6.QtQuick.QSGGeometryNode):

    class TextureCoordinatesTransformFlag(enum.Flag):

        NoTransform              : QSGSimpleTextureNode.TextureCoordinatesTransformFlag = ... # 0x0
        MirrorHorizontally       : QSGSimpleTextureNode.TextureCoordinatesTransformFlag = ... # 0x1
        MirrorVertically         : QSGSimpleTextureNode.TextureCoordinatesTransformFlag = ... # 0x2


    def __init__(self) -> None: ...

    def filtering(self) -> PySide6.QtQuick.QSGTexture.Filtering: ...
    def ownsTexture(self) -> bool: ...
    def rect(self) -> PySide6.QtCore.QRectF: ...
    def setFiltering(self, filtering: PySide6.QtQuick.QSGTexture.Filtering) -> None: ...
    def setOwnsTexture(self, owns: bool) -> None: ...
    @overload
    def setRect(self, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    @overload
    def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
    @overload
    def setSourceRect(self, r: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> None: ...
    @overload
    def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
    def setTexture(self, texture: PySide6.QtQuick.QSGTexture) -> None: ...
    def setTextureCoordinatesTransform(self, mode: PySide6.QtQuick.QSGSimpleTextureNode.TextureCoordinatesTransformFlag) -> None: ...
    def sourceRect(self) -> PySide6.QtCore.QRectF: ...
    def texture(self) -> PySide6.QtQuick.QSGTexture: ...
    def textureCoordinatesTransform(self) -> PySide6.QtQuick.QSGSimpleTextureNode.TextureCoordinatesTransformFlag: ...


class QSGTexture(PySide6.QtCore.QObject):

    class AnisotropyLevel(enum.Enum):

        AnisotropyNone           : QSGTexture.AnisotropyLevel = ... # 0x0
        Anisotropy2x             : QSGTexture.AnisotropyLevel = ... # 0x1
        Anisotropy4x             : QSGTexture.AnisotropyLevel = ... # 0x2
        Anisotropy8x             : QSGTexture.AnisotropyLevel = ... # 0x3
        Anisotropy16x            : QSGTexture.AnisotropyLevel = ... # 0x4


    class Filtering(enum.Enum):

        None_                    : QSGTexture.Filtering = ... # 0x0
        Nearest                  : QSGTexture.Filtering = ... # 0x1
        Linear                   : QSGTexture.Filtering = ... # 0x2


    class WrapMode(enum.Enum):

        Repeat                   : QSGTexture.WrapMode = ... # 0x0
        ClampToEdge              : QSGTexture.WrapMode = ... # 0x1
        MirroredRepeat           : QSGTexture.WrapMode = ... # 0x2


    def __init__(self) -> None: ...

    def anisotropyLevel(self) -> PySide6.QtQuick.QSGTexture.AnisotropyLevel: ...
    def comparisonKey(self) -> int: ...
    def convertToNormalizedSourceRect(self, rect: Union[PySide6.QtCore.QRectF, PySide6.QtCore.QRect]) -> PySide6.QtCore.QRectF: ...
    def filtering(self) -> PySide6.QtQuick.QSGTexture.Filtering: ...
    def hasAlphaChannel(self) -> bool: ...
    def hasMipmaps(self) -> bool: ...
    def horizontalWrapMode(self) -> PySide6.QtQuick.QSGTexture.WrapMode: ...
    def isAtlasTexture(self) -> bool: ...
    def mipmapFiltering(self) -> PySide6.QtQuick.QSGTexture.Filtering: ...
    def normalizedTextureSubRect(self) -> PySide6.QtCore.QRectF: ...
    def resolveInterface(self, name: bytes, revision: int) -> int: ...
    def setAnisotropyLevel(self, level: PySide6.QtQuick.QSGTexture.AnisotropyLevel) -> None: ...
    def setFiltering(self, filter: PySide6.QtQuick.QSGTexture.Filtering) -> None: ...
    def setHorizontalWrapMode(self, hwrap: PySide6.QtQuick.QSGTexture.WrapMode) -> None: ...
    def setMipmapFiltering(self, filter: PySide6.QtQuick.QSGTexture.Filtering) -> None: ...
    def setVerticalWrapMode(self, vwrap: PySide6.QtQuick.QSGTexture.WrapMode) -> None: ...
    def textureSize(self) -> PySide6.QtCore.QSize: ...
    def verticalWrapMode(self) -> PySide6.QtQuick.QSGTexture.WrapMode: ...


class QSGTextureMaterial(PySide6.QtQuick.QSGOpaqueTextureMaterial):

    def __init__(self) -> None: ...

    def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode) -> PySide6.QtQuick.QSGMaterialShader: ...
    def type(self) -> PySide6.QtQuick.QSGMaterialType: ...


class QSGTextureProvider(PySide6.QtCore.QObject):

    textureChanged: PySide6.QtCore.Signal


    def __init__(self) -> None: ...

    def texture(self) -> PySide6.QtQuick.QSGTexture: ...


class QSGTransformNode(PySide6.QtQuick.QSGNode):

    def __init__(self) -> None: ...

    def combinedMatrix(self) -> PySide6.QtGui.QMatrix4x4: ...
    def matrix(self) -> PySide6.QtGui.QMatrix4x4: ...
    def setCombinedMatrix(self, matrix: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform]) -> None: ...
    def setMatrix(self, matrix: Union[PySide6.QtGui.QMatrix4x4, PySide6.QtGui.QTransform]) -> None: ...


class QSGVertexColorMaterial(PySide6.QtQuick.QSGMaterial):

    def __init__(self) -> None: ...

    def compare(self, other: PySide6.QtQuick.QSGMaterial) -> int: ...
    def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode) -> PySide6.QtQuick.QSGMaterialShader: ...
    def type(self) -> PySide6.QtQuick.QSGMaterialType: ...


class QSharedPointer_QQuickItemGrabResult(Shiboken.Object):

    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, pointee: PySide6.QtQuick.QQuickItemGrabResult) -> None: ...

    @staticmethod
    def __copy__() -> None: ...
    def data(self) -> PySide6.QtQuick.QQuickItemGrabResult: ...
    @overload
    def reset(self) -> None: ...
    @overload
    def reset(self, t: PySide6.QtQuick.QQuickItemGrabResult) -> None: ...


# eof
