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"""
This file contains the exact signatures for all functions in module
PySide2.Qt3DCore, except for defaults which are replaced by "...".
"""

# Module PySide2.Qt3DCore
import PySide2
import typing

import shiboken2 as Shiboken

import PySide2.QtCore
import PySide2.QtGui
import PySide2.Qt3DCore


class Qt3DCore(Shiboken.Object):
    AllChanges               : Qt3DCore = ... # -0x1
    NodeCreated              : Qt3DCore = ... # 0x1
    NodeDeleted              : Qt3DCore = ... # 0x2
    PropertyUpdated          : Qt3DCore = ... # 0x4
    PropertyValueAdded       : Qt3DCore = ... # 0x8
    PropertyValueRemoved     : Qt3DCore = ... # 0x10
    ComponentAdded           : Qt3DCore = ... # 0x20
    ComponentRemoved         : Qt3DCore = ... # 0x40
    CommandRequested         : Qt3DCore = ... # 0x80
    CallbackTriggered        : Qt3DCore = ... # 0x100

    class ChangeFlag(object):
        AllChanges               : Qt3DCore.ChangeFlag = ... # -0x1
        NodeCreated              : Qt3DCore.ChangeFlag = ... # 0x1
        NodeDeleted              : Qt3DCore.ChangeFlag = ... # 0x2
        PropertyUpdated          : Qt3DCore.ChangeFlag = ... # 0x4
        PropertyValueAdded       : Qt3DCore.ChangeFlag = ... # 0x8
        PropertyValueRemoved     : Qt3DCore.ChangeFlag = ... # 0x10
        ComponentAdded           : Qt3DCore.ChangeFlag = ... # 0x20
        ComponentRemoved         : Qt3DCore.ChangeFlag = ... # 0x40
        CommandRequested         : Qt3DCore.ChangeFlag = ... # 0x80
        CallbackTriggered        : Qt3DCore.ChangeFlag = ... # 0x100

    class ChangeFlags(object): ...

    class QAbstractAspect(PySide2.QtCore.QObject):

        def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...

        def rootEntityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def unregisterBackendType(self, arg__1:PySide2.QtCore.QMetaObject) -> None: ...

    class QAbstractSkeleton(PySide2.Qt3DCore.QNode):
        def jointCount(self) -> int: ...

    class QArmature(PySide2.Qt3DCore.QComponent):

        def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...

        def setSkeleton(self, skeleton:PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton) -> None: ...
        def skeleton(self) -> PySide2.Qt3DCore.Qt3DCore.QAbstractSkeleton: ...

    class QAspectEngine(PySide2.QtCore.QObject):
        Manual                   : Qt3DCore.QAspectEngine = ... # 0x0
        Automatic                : Qt3DCore.QAspectEngine = ... # 0x1

        class RunMode(object):
            Manual                   : Qt3DCore.QAspectEngine.RunMode = ... # 0x0
            Automatic                : Qt3DCore.QAspectEngine.RunMode = ... # 0x1

        def __init__(self, parent:typing.Optional[PySide2.QtCore.QObject]=...) -> None: ...

        def aspects(self) -> typing.List: ...
        def executeCommand(self, command:str) -> typing.Any: ...
        def processFrame(self) -> None: ...
        @typing.overload
        def registerAspect(self, aspect:PySide2.Qt3DCore.Qt3DCore.QAbstractAspect) -> None: ...
        @typing.overload
        def registerAspect(self, name:str) -> None: ...
        def runMode(self) -> PySide2.Qt3DCore.Qt3DCore.QAspectEngine.RunMode: ...
        def setRunMode(self, mode:PySide2.Qt3DCore.Qt3DCore.QAspectEngine.RunMode) -> None: ...
        @typing.overload
        def unregisterAspect(self, aspect:PySide2.Qt3DCore.Qt3DCore.QAbstractAspect) -> None: ...
        @typing.overload
        def unregisterAspect(self, name:str) -> None: ...

    class QAspectJob(Shiboken.Object):

        def __init__(self) -> None: ...

        def run(self) -> None: ...

    class QBackendNode(Shiboken.Object):
        ReadOnly                 : Qt3DCore.QBackendNode = ... # 0x0
        ReadWrite                : Qt3DCore.QBackendNode = ... # 0x1

        class Mode(object):
            ReadOnly                 : Qt3DCore.QBackendNode.Mode = ... # 0x0
            ReadWrite                : Qt3DCore.QBackendNode.Mode = ... # 0x1

        def __init__(self, mode:PySide2.Qt3DCore.Qt3DCore.QBackendNode.Mode=...) -> None: ...

        def isEnabled(self) -> bool: ...
        def mode(self) -> PySide2.Qt3DCore.Qt3DCore.QBackendNode.Mode: ...
        def peerId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def setEnabled(self, enabled:bool) -> None: ...

    class QComponent(PySide2.Qt3DCore.QNode):

        def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...

        def entities(self) -> typing.List: ...
        def isShareable(self) -> bool: ...
        def setShareable(self, isShareable:bool) -> None: ...

    class QComponentAddedChange(PySide2.Qt3DCore.QSceneChange):

        @typing.overload
        def __init__(self, component:PySide2.Qt3DCore.Qt3DCore.QComponent, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ...
        @typing.overload
        def __init__(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity, component:PySide2.Qt3DCore.Qt3DCore.QComponent) -> None: ...

        def componentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def componentMetaObject(self) -> PySide2.QtCore.QMetaObject: ...
        def entityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QComponentRemovedChange(PySide2.Qt3DCore.QSceneChange):

        @typing.overload
        def __init__(self, component:PySide2.Qt3DCore.Qt3DCore.QComponent, entity:PySide2.Qt3DCore.Qt3DCore.QEntity) -> None: ...
        @typing.overload
        def __init__(self, entity:PySide2.Qt3DCore.Qt3DCore.QEntity, component:PySide2.Qt3DCore.Qt3DCore.QComponent) -> None: ...

        def componentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def componentMetaObject(self) -> PySide2.QtCore.QMetaObject: ...
        def entityId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QDynamicPropertyUpdatedChange(PySide2.Qt3DCore.QPropertyUpdatedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def propertyName(self) -> PySide2.QtCore.QByteArray: ...
        def setPropertyName(self, name:PySide2.QtCore.QByteArray) -> None: ...
        def setValue(self, value:typing.Any) -> None: ...
        def value(self) -> typing.Any: ...

    class QEntity(PySide2.Qt3DCore.QNode):

        def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...

        def addComponent(self, comp:PySide2.Qt3DCore.Qt3DCore.QComponent) -> None: ...
        def components(self) -> typing.List: ...
        def parentEntity(self) -> PySide2.Qt3DCore.Qt3DCore.QEntity: ...
        def removeComponent(self, comp:PySide2.Qt3DCore.Qt3DCore.QComponent) -> None: ...

    class QJoint(PySide2.Qt3DCore.QNode):

        def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...

        def addChildJoint(self, joint:PySide2.Qt3DCore.Qt3DCore.QJoint) -> None: ...
        def childJoints(self) -> typing.List: ...
        def inverseBindMatrix(self) -> PySide2.QtGui.QMatrix4x4: ...
        def name(self) -> str: ...
        def removeChildJoint(self, joint:PySide2.Qt3DCore.Qt3DCore.QJoint) -> None: ...
        def rotation(self) -> PySide2.QtGui.QQuaternion: ...
        def rotationX(self) -> float: ...
        def rotationY(self) -> float: ...
        def rotationZ(self) -> float: ...
        def scale(self) -> PySide2.QtGui.QVector3D: ...
        def setInverseBindMatrix(self, inverseBindMatrix:PySide2.QtGui.QMatrix4x4) -> None: ...
        def setName(self, name:str) -> None: ...
        def setRotation(self, rotation:PySide2.QtGui.QQuaternion) -> None: ...
        def setRotationX(self, rotationX:float) -> None: ...
        def setRotationY(self, rotationY:float) -> None: ...
        def setRotationZ(self, rotationZ:float) -> None: ...
        def setScale(self, scale:PySide2.QtGui.QVector3D) -> None: ...
        def setToIdentity(self) -> None: ...
        def setTranslation(self, translation:PySide2.QtGui.QVector3D) -> None: ...
        def translation(self) -> PySide2.QtGui.QVector3D: ...

    class QNode(PySide2.QtCore.QObject):
        TrackFinalValues         : Qt3DCore.QNode = ... # 0x0
        DontTrackValues          : Qt3DCore.QNode = ... # 0x1
        TrackAllValues           : Qt3DCore.QNode = ... # 0x2

        class PropertyTrackingMode(object):
            TrackFinalValues         : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x0
            DontTrackValues          : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x1
            TrackAllValues           : Qt3DCore.QNode.PropertyTrackingMode = ... # 0x2

        def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...

        def blockNotifications(self, block:bool) -> bool: ...
        def childNodes(self) -> typing.List: ...
        def clearPropertyTracking(self, propertyName:str) -> None: ...
        def clearPropertyTrackings(self) -> None: ...
        def defaultPropertyTrackingMode(self) -> PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode: ...
        def id(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def isEnabled(self) -> bool: ...
        def notificationsBlocked(self) -> bool: ...
        def parentNode(self) -> PySide2.Qt3DCore.Qt3DCore.QNode: ...
        def propertyTracking(self, propertyName:str) -> PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode: ...
        def setDefaultPropertyTrackingMode(self, mode:PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode) -> None: ...
        def setEnabled(self, isEnabled:bool) -> None: ...
        @typing.overload
        def setParent(self, parent:PySide2.Qt3DCore.Qt3DCore.QNode) -> None: ...
        @typing.overload
        def setParent(self, parent:PySide2.QtCore.QObject) -> None: ...
        def setPropertyTracking(self, propertyName:str, trackMode:PySide2.Qt3DCore.Qt3DCore.QNode.PropertyTrackingMode) -> None: ...

    class QNodeCommand(PySide2.Qt3DCore.QSceneChange):

        def __init__(self, id:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def commandId(self) -> int: ...
        def data(self) -> typing.Any: ...
        def inReplyTo(self) -> int: ...
        def name(self) -> str: ...
        def setData(self, data:typing.Any) -> None: ...
        def setName(self, name:str) -> None: ...
        def setReplyToCommandId(self, id:int) -> None: ...

    class QNodeCreatedChangeBase(PySide2.Qt3DCore.QSceneChange):

        def __init__(self, node:PySide2.Qt3DCore.Qt3DCore.QNode) -> None: ...

        def isNodeEnabled(self) -> bool: ...
        def parentId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QNodeDestroyedChange(PySide2.Qt3DCore.QSceneChange):

        def __init__(self, node:PySide2.Qt3DCore.Qt3DCore.QNode, subtreeIdsAndTypes:typing.List) -> None: ...

        def subtreeIdsAndTypes(self) -> typing.List: ...

    class QNodeId(Shiboken.Object):

        @typing.overload
        def __init__(self) -> None: ...
        @typing.overload
        def __init__(self, QNodeId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        @staticmethod
        def __copy__() -> None: ...
        @staticmethod
        def createId() -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def id(self) -> int: ...
        def isNull(self) -> bool: ...

    class QNodeIdTypePair(Shiboken.Object):

        @typing.overload
        def __init__(self) -> None: ...
        @typing.overload
        def __init__(self, QNodeIdTypePair:PySide2.Qt3DCore.Qt3DCore.QNodeIdTypePair) -> None: ...
        @typing.overload
        def __init__(self, _id:PySide2.Qt3DCore.Qt3DCore.QNodeId, _type:PySide2.QtCore.QMetaObject) -> None: ...

        @staticmethod
        def __copy__() -> None: ...

    class QPropertyNodeAddedChange(PySide2.Qt3DCore.QStaticPropertyValueAddedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId, node:PySide2.Qt3DCore.Qt3DCore.QNode) -> None: ...

        def addedNodeId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QPropertyNodeRemovedChange(PySide2.Qt3DCore.QStaticPropertyValueRemovedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId, node:PySide2.Qt3DCore.Qt3DCore.QNode) -> None: ...

        def removedNodeId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

    class QPropertyUpdatedChange(PySide2.Qt3DCore.QStaticPropertyUpdatedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def setValue(self, value:typing.Any) -> None: ...
        def value(self) -> typing.Any: ...

    class QPropertyUpdatedChangeBase(PySide2.Qt3DCore.QSceneChange):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...


    class QPropertyValueAddedChange(PySide2.Qt3DCore.QStaticPropertyValueAddedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def addedValue(self) -> typing.Any: ...
        def setAddedValue(self, value:typing.Any) -> None: ...

    class QPropertyValueAddedChangeBase(PySide2.Qt3DCore.QSceneChange):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...


    class QPropertyValueRemovedChange(PySide2.Qt3DCore.QStaticPropertyValueRemovedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def removedValue(self) -> typing.Any: ...
        def setRemovedValue(self, value:typing.Any) -> None: ...

    class QPropertyValueRemovedChangeBase(PySide2.Qt3DCore.QSceneChange):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...


    class QSceneChange(Shiboken.Object):
        BackendNodes             : Qt3DCore.QSceneChange = ... # 0x1
        Nodes                    : Qt3DCore.QSceneChange = ... # 0x10
        DeliverToAll             : Qt3DCore.QSceneChange = ... # 0x11

        class DeliveryFlag(object):
            BackendNodes             : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x1
            Nodes                    : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x10
            DeliverToAll             : Qt3DCore.QSceneChange.DeliveryFlag = ... # 0x11

        class DeliveryFlags(object): ...

        def __init__(self, type:PySide2.Qt3DCore.Qt3DCore.ChangeFlag, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def deliveryFlags(self) -> PySide2.Qt3DCore.Qt3DCore.QSceneChange.DeliveryFlags: ...
        def setDeliveryFlags(self, flags:PySide2.Qt3DCore.Qt3DCore.QSceneChange.DeliveryFlags) -> None: ...
        def subjectId(self) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...
        def type(self) -> PySide2.Qt3DCore.Qt3DCore.ChangeFlag: ...

    class QSkeleton(PySide2.Qt3DCore.QAbstractSkeleton):

        def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...

        def rootJoint(self) -> PySide2.Qt3DCore.Qt3DCore.QJoint: ...
        def setRootJoint(self, rootJoint:PySide2.Qt3DCore.Qt3DCore.QJoint) -> None: ...

    class QSkeletonLoader(PySide2.Qt3DCore.QAbstractSkeleton):
        NotReady                 : Qt3DCore.QSkeletonLoader = ... # 0x0
        Ready                    : Qt3DCore.QSkeletonLoader = ... # 0x1
        Error                    : Qt3DCore.QSkeletonLoader = ... # 0x2

        class Status(object):
            NotReady                 : Qt3DCore.QSkeletonLoader.Status = ... # 0x0
            Ready                    : Qt3DCore.QSkeletonLoader.Status = ... # 0x1
            Error                    : Qt3DCore.QSkeletonLoader.Status = ... # 0x2

        @typing.overload
        def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...
        @typing.overload
        def __init__(self, source:PySide2.QtCore.QUrl, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...

        def isCreateJointsEnabled(self) -> bool: ...
        def rootJoint(self) -> PySide2.Qt3DCore.Qt3DCore.QJoint: ...
        def setCreateJointsEnabled(self, enabled:bool) -> None: ...
        def setSource(self, source:PySide2.QtCore.QUrl) -> None: ...
        def source(self) -> PySide2.QtCore.QUrl: ...
        def status(self) -> PySide2.Qt3DCore.Qt3DCore.QSkeletonLoader.Status: ...

    class QStaticPropertyUpdatedChangeBase(PySide2.Qt3DCore.QPropertyUpdatedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def propertyName(self) -> bytes: ...
        def setPropertyName(self, name:bytes) -> None: ...

    class QStaticPropertyValueAddedChangeBase(PySide2.Qt3DCore.QPropertyValueAddedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def propertyName(self) -> bytes: ...
        def setPropertyName(self, name:bytes) -> None: ...

    class QStaticPropertyValueRemovedChangeBase(PySide2.Qt3DCore.QPropertyValueRemovedChangeBase):

        def __init__(self, subjectId:PySide2.Qt3DCore.Qt3DCore.QNodeId) -> None: ...

        def propertyName(self) -> bytes: ...
        def setPropertyName(self, name:bytes) -> None: ...

    class QTransform(PySide2.Qt3DCore.QComponent):

        def __init__(self, parent:typing.Optional[PySide2.Qt3DCore.Qt3DCore.QNode]=...) -> None: ...

        @staticmethod
        def fromAxes(xAxis:PySide2.QtGui.QVector3D, yAxis:PySide2.QtGui.QVector3D, zAxis:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromAxesAndAngles(axis1:PySide2.QtGui.QVector3D, angle1:float, axis2:PySide2.QtGui.QVector3D, angle2:float) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromAxesAndAngles(axis1:PySide2.QtGui.QVector3D, angle1:float, axis2:PySide2.QtGui.QVector3D, angle2:float, axis3:PySide2.QtGui.QVector3D, angle3:float) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromAxisAndAngle(axis:PySide2.QtGui.QVector3D, angle:float) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromAxisAndAngle(x:float, y:float, z:float, angle:float) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromEulerAngles(eulerAngles:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QQuaternion: ...
        @typing.overload
        @staticmethod
        def fromEulerAngles(pitch:float, yaw:float, roll:float) -> PySide2.QtGui.QQuaternion: ...
        def matrix(self) -> PySide2.QtGui.QMatrix4x4: ...
        @staticmethod
        def rotateAround(point:PySide2.QtGui.QVector3D, angle:float, axis:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QMatrix4x4: ...
        @staticmethod
        def rotateFromAxes(xAxis:PySide2.QtGui.QVector3D, yAxis:PySide2.QtGui.QVector3D, zAxis:PySide2.QtGui.QVector3D) -> PySide2.QtGui.QMatrix4x4: ...
        def rotation(self) -> PySide2.QtGui.QQuaternion: ...
        def rotationX(self) -> float: ...
        def rotationY(self) -> float: ...
        def rotationZ(self) -> float: ...
        def scale(self) -> float: ...
        def scale3D(self) -> PySide2.QtGui.QVector3D: ...
        def setMatrix(self, matrix:PySide2.QtGui.QMatrix4x4) -> None: ...
        def setRotation(self, rotation:PySide2.QtGui.QQuaternion) -> None: ...
        def setRotationX(self, rotationX:float) -> None: ...
        def setRotationY(self, rotationY:float) -> None: ...
        def setRotationZ(self, rotationZ:float) -> None: ...
        def setScale(self, scale:float) -> None: ...
        def setScale3D(self, scale:PySide2.QtGui.QVector3D) -> None: ...
        def setTranslation(self, translation:PySide2.QtGui.QVector3D) -> None: ...
        def translation(self) -> PySide2.QtGui.QVector3D: ...
        def worldMatrix(self) -> PySide2.QtGui.QMatrix4x4: ...
    @staticmethod
    def qHash(id:PySide2.Qt3DCore.Qt3DCore.QNodeId, seed:int=...) -> int: ...
    @staticmethod
    def qIdForNode(node:PySide2.Qt3DCore.Qt3DCore.QNode) -> PySide2.Qt3DCore.Qt3DCore.QNodeId: ...

# eof
