Metadata-Version: 2.4
Name: PyPeridyno
Version: 1.2.1
Summary: A python package for Peridyno
Home-page: https://peridyno.com/
Author: unibeam
Author-email: xiaowei@iscas.ac.cn
License: Apache License, Version 2.0
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: Apache Software License
Classifier: Operating System :: Microsoft :: Windows
Classifier: Operating System :: POSIX :: Linux
Requires-Python: >=3.12
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: PyPeridyno_Topology==1.2.1
Dynamic: author
Dynamic: author-email
Dynamic: classifier
Dynamic: description
Dynamic: description-content-type
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Dynamic: license
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.. figure:: ../media/Logo.png
Overview
========

PeriDyno is a CUDA-based, highly parallal physics engine targeted at
providing real-time simulation of physical environments for intelligent
agents.

Installation
============

Platforms
---------

**Windows 10**: fully tested

**Linux**: should work as well, yet not guranteed.

Prerequisites:
~~~~~~~~~~~~~~

IDE:

-  Visual studio 2017+

CUDA:

-  Latest tests were done based on CUDA Toolkit 11.4, should be
   compatible will other old versions.

Graphics:

-  glad: https://github.com/Dav1dde/glad.git
-  glfw: https://github.com/glfw/glfw
-  imgui: https://github.com/ocornut/imgui

Optional:

-  Qt: https://download.qt.io/
-  VTK: https://github.com/Kitware/VTK
-  Alembic: https://github.com/alembic/alembic
-  Imath: https://github.com/AcademySoftwareFoundation/Imath

.. _installation-1:

Installation:
~~~~~~~~~~~~~

Aside from those optional, other libraries are integrated inside the
project to simplify the installation. Use the following git command to
download the project as well as other dependences.

::

   git clone --recursive https://github.com/peridyno/peridyno.git

Build the project:
~~~~~~~~~~~~~~~~~~

Check whether CMake has been installed on your system, if not, visit
https://cmake.org/download/ to download the lastest version.

**Preferred**: Run cmake-gui.exe, set the top two entries with the
source code and binary directories. **Configure** the libararies you
want to build, then click the **Generate** button to build the project.

A more convient way to build the project with a default setting is as
follows

::

   cd peridyo/build 
   cmake ..

Applications
============

With a scene moded by PeriDyno, it can either be run as a GFLW
application, Qt application or even a web application, you don鈥檛 need to
change any code when switching between those applications.

-  GLFW application

.. image:: ../media/glfwapp.png


-  Qt application

.. raw:: html

    <iframe src="https:://player.bilibili.com/player.html?isOutside=true&aid=1305452611&bvid=BV17M4m167J5&cid=1572121735&p=1" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"></iframe>

License
=======

Peridyno鈥檚 default license is the Apache 2.0 (See
`LICENSE <https://github.com/peridyno/peridyno/blob/master/LICENSE>`__).

External libraries are distributed under their own terms.
