Metadata-Version: 2.1
Name: pypad2
Version: 1.0.0
Summary: Python Gamepad
Home-page: https://github.com/Vinz1911/PyPad2
Author: Vinzenz Weist
Author-email: Vinz1911@gmail.com
License: GPLv3
Description: <div align="center">
            <h1>
                <br>
                    PyPad2
                <br>
            </h1>
        </div>
        
        `PyPad2` is simple and easy to use wrapper around `evdev` to read gamepad input from XBOX/PS4 controller
        
        ## License:
        [![License](https://img.shields.io/badge/license-GPLv3-blue.svg?longCache=true&style=flat)](https://github.com/Vinz1911/PyPad2/blob/master/LICENSE)
        
        ## Python & Pypi:
        [![Python](https://img.shields.io/badge/Python-v3.8-blue.svg?logo=python&style=flat)](https://www.python.org) [![PyPi](https://img.shields.io/badge/PyPi-Support-blue.svg?logo=pypi&style=flat)](https://pypi.org)
        
        ## Install & Upgrade:
        ```shell
        # install via pypi
        pip3 install pypad2
        # upgrade
        pip3 install --upgrade pypad2
        ```
        
        ## Import:
        
        ```python
        from pypad2 import Gamepad, KeymapType, KeymapsPS
        ```
        
        ## Usage:
        ### Examples:
        
        ```python
        from pypad2 import Gamepad, KeymapsPS
        
        
        # read button's and Axe's
        def on_keys(keys):
            if KeymapsPS.AXE_L2 in keys:
                print(keys[KeymapsPS.AXE_L2])
            if KeymapsPS.AXE_R2 in keys:
                print(keys[KeymapsPS.AXE_R2])
        
        
        # callback on successfully established connection
        def on_begin():
            print('controller connected & ready')
        
        
        # callback on error
        def on_error(error):
            print(f"error: {error}")
        
        
        gamepad = Gamepad()                     # create instance
        gamepad.on_begin(callback=on_begin)     # assign callback
        gamepad.on_keys(callback=on_keys)       # assign callback
        gamepad.on_error(callback=on_error)     # assign callback
        gamepad.start()                         # read input | this is non-blocking, uses own thread
        ```
        
        ## Author:
        👨🏼‍💻 [Vinzenz Weist](https://github.com/Vinz1911)
Platform: UNKNOWN
Description-Content-Type: text/markdown
