BIG THANKS TO (in no order):

- Rawlyn (polygon triangulation code)
- Paul Kienzle (ctload)
- Mark Sherry (base of pymunk.py)
- unknown @ pygame (vec2d)
- Devan Lai (vec2d autoconvert)
- alecthomas (base setup)
- mr Chipmunk himself, Scott Lembcke! (Chipmunk)


and everyone else that have contributed in any way.

(are you missing? contact me add I will add you)

