Metadata-Version: 2.1
Name: pygltflib
Version: 1.11.0
Summary: Python library for reading, writing and managing 3D objects in the Khronos Group gltf and gltf2 formats. Python 3.6+
Home-page: https://gitlab.com/dodgyville/pygltflib
Author: Luke Miller
Author-email: dodgyville@gmail.com
License: UNKNOWN
Description: # pygltflib
        
        Python library for reading, writing and handling GLTF files. Python3.6+
        
        ## Requirements
        * Python 3.6+
        * dataclasses
        * dataclasses-json
        * pytest (optional)
        
        It requires python 3.6 and above because it uses dataclasses and all attributes are type hinted. And f-strings, plenty of f-strings.
        
        ## About
        This is an unofficial library that tracks the [official file format](https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md) for GLTF2. 
        
        The library was initially built to load and save simple meshes but support for the entire spec, including materials 
        and animations is pretty good. Supports both json (.gltf) and binary (.glb) file formats, although .glb support 
        is missing some features at the moment. 
        
        Check the table below for an idea of which sample models validate.
        
        Questions? Contributions? Bug reports? Open an issue on the [gitlab page for the project](https://gitlab.com/dodgyville/pygltflib).
        We are very interested in hearing your use cases for `pygltflib` to help drive the roadmap.
        
        ###### Roadmap:
        * Add helper functions for creating meshes
        * Full support for binary GLTF (.glb) files
        * Reject file overwrites unless overwrite flag set
        * Give options on storing binary buffers (embedded vs external)
        
        
        ###### Contributors:
        * Luke Miller
        * Sebastian Höffner
        * Arthur van Hoff
        * Arifullah Jan
        
        ### Thanks
        `pygltflib` made for 'The Beat: A Glam Noir Game' supported by Film Victoria. 
        
        ###### Changelog:
        * 1.11
            * add access to internal glb binary data via `GLTF.binary_blob()`
            * add `convert_buffers` method to switch buffer formats between data uri, binary files and binary blobs
        * 1.10
            * handle empty buffers on save
            * warn about unsupported data uri bufferViews
            * allow transparent textures (with alpha channel)
        * 1.9
            * use factories to create Attributes and Asset objects
        * 1.8
            * allow images to point to bufferViews
        * 1.7
            * preserve order of bufferViews when saving to glb
            * pad binary chunks within embedded data correctly
        * 1.6
            * provide better support for binary (.glb) files (bug fixes)
            * promote `load_json`, `load_binary`, `save_json` and `save_binary` from internal methods 
        * 1.5
            * align embedded data correctly
            * add `glb2gltf` and `gltf2glb` util functions to `pygltflib.utils` for easy file conversion
        * 1.4 
            * add basic support for saving to binary GLTF (.glb) files
            * move undocumented non-core methods to `pygltfib.utils`
        * 1.3 
            * add basic support for reading binary GLTF (.glb) files
        * 1.2 
            * provide better json support
            * remove numpy requirement
            * suppress infer warning
            * add basic default methods
        * 1.0 
            * initial release
        
        
        ## Install
        
        ### PIP
        
        ###### Method 1
        `pip install pygltflib` 
        
        ###### Method 2
        `python -m pip install pygltflib`
        
        ###### Method 3
        `py -3 -m pip install pygltflib`
        
        
        ### Source
        
        `git clone https://gitlab.com/dodgyville/pygltflib`
        
        ## Usage
        Note: These examples use the official [sample models](https://github.com/KhronosGroup/glTF-Sample-Models) provided by Khronos at:
        
        https://github.com/KhronosGroup/glTF-Sample-Models
        
        ### Creating
        ```python3
        >>> from pygltflib import GLTF2, Scene
        >>> gltf = GLTF2()
        >>> gltf.scene # no scene set by default
        >>> len(gltf.scenes)
        0
        
        >>> scene = Scene()
        >>> gltf.scenes.append(scene)
        >>> len(gltf.scenes)
        1
        
        ```
        ##### A simple mesh
        ```python3
        from pygltflib import *
        
        # create gltf objects for a scene with a primitive triangle with indexed geometry
        gltf = GLTF2()
        scene = Scene()
        mesh = Mesh()
        primitive = Primitive()
        node = Node()
        buffer = Buffer()
        bufferView1 = BufferView()
        bufferView2 = BufferView()
        accessor1 = Accessor()
        accessor2 = Accessor()
        
        # add data
        buffer.uri = "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA="
        buffer.byteLength = 44
        
        bufferView1.buffer = 0
        bufferView1.byteOffset = 0
        bufferView1.byteLength = 6
        bufferView1.target = ELEMENT_ARRAY_BUFFER
        
        bufferView2.buffer = 0
        bufferView2.byteOffset = 8
        bufferView2.byteLength = 36
        bufferView2.target = ARRAY_BUFFER
        
        accessor1.bufferView = 0
        accessor1.byteOffset = 0
        accessor1.componentType = UNSIGNED_SHORT
        accessor1.count = 3
        accessor1.type = SCALAR
        accessor1.max = [2]
        accessor1.min = [0]
        
        accessor2.bufferView = 1
        accessor2.byteOffset = 0
        accessor2.componentType = FLOAT
        accessor2.count = 3
        accessor2.type = VEC3
        accessor2.max = [1.0, 1.0, 0.0]
        accessor2.min = [0.0, 0.0, 0.0]
        
        primitive.attributes.POSITION = 1
        node.mesh = 0
        scene.nodes = [0]
        
        # assemble into a gltf structure
        gltf.scenes.append(scene)
        gltf.meshes.append(mesh)
        gltf.meshes[0].primitives.append(primitive)
        gltf.nodes.append(node)
        gltf.buffers.append(buffer)
        gltf.bufferViews.append(bufferView1)
        gltf.bufferViews.append(bufferView2)
        gltf.accessors.append(accessor1)
        gltf.accessors.append(accessor2)
        
        # save to file
        gltf.save("triangle.gltf")
        
        
        ```
        
        
        ### Loading and saving
        
        `pygltflib` can load json-based .GLTF files and binary .GLB files, based on the file extension. 
        
        #### GLTF files
        
        ```python3
        >>> from pygltflib import GLTF2
        >>> filename = "glTF-Sample-Models/2.0/AnimatedCube/glTF/AnimatedCube.gltf"
        >>> gltf = GLTF2().load(filename)
        >>> gltf.scene
        0
        
        >>> gltf.scenes
        [Scene(name='', nodes=[0])]
        
        >>> gltf.nodes[0]
        Node(mesh=0, skin=None, rotation=[0.0, -1.0, 0.0, 0.0], translation=[], scale=[], children=[], matrix=[], camera=None, name='AnimatedCube')
        >>> gltf.nodes[0].name
        'AnimatedCube'
        
        >>> gltf.meshes[0].primitives[0].attributes
        Attributes(NORMAL=4, POSITION=None, TANGENT=5, TEXCOORD_0=6)
        
        >>> filename2 = "test.gltf"
        >>> gltf.save(filename2)
        
        ```
        
        #### GLB files 
        
        ```python3
        >>> from pygltflib import GLTF2
        >>> glb_filename = "glTF-Sample-Models/2.0/Box/glTF-Binary/Box.glb"
        >>> glb = GLTF2().load(glb_filename)
        >>> glb.scene
        0
        
        >>> glb.scenes
        [Scene(name='', nodes=[0])]
        
        >>> glb.nodes[0]
        Node(mesh=None, skin=None, rotation=[], translation=[], scale=[], children=[1], matrix=[1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0], camera=None, name=None)
        
        >>> glb.meshes[0].primitives[0].attributes
        Attributes(POSITION=2, NORMAL=1, TANGENT=None, TEXCOORD_0=None, TEXCOORD_1=None, COLOR_0=None, JOINTS_0=None, WEIGHTS_0=None)
        
        >>> glb.save("test.glb")
        
        >>> glb.binary_blob()  # read the binary blob used by the buffer in a glb
        <a bunch of binary data>
        ```
        
        #### Converting files
        
        ##### First method
        ```python3
        >>> from pygltflib import GLTF2
        
        >>> # convert glb to gltf
        >>> glb = GLTF2().load("glTF-Sample-Models/2.0/Box/glTF-Binary/Box.glb")
        >>> glb.save("test.gltf")
        
        >>> # convert gltf to glb
        >>> gltf = GLTF2().load("glTF-Sample-Models/2.0/Box/glTF/Box.gltf")
        >>> gltf.save("test.glb")
        
        ```
        
        ##### Second method using utils
        ```python3
        >>> from pygltflib import GLTF2
        >>> from pygltflib.utils import glb2gltf, gltf2glb
        
        >>> # convert glb to gltf
        >>> glb2gltf("glTF-Sample-Models/2.0/Box/glTF-Binary/Box.glb")
        
        >>> # convert gltf to glb
        >>> gltf2glb("glTF-Sample-Models/2.0/Box/glTF/Box.gltf", "test.glb", override=True)
        
        ```
        
        #### Converting buffers 
        The data for a buffer in a GLTF2 files can be stored in the buffer object's URI string 
        or in a binary file pointed to by the buffer objects' URI string or as a binary blob
        inside a GLB file.
        
        While saving and loading GLTF2 files is mostly handled transparently by the library, 
        there may be some situations where you want a specific type of buffer storage.
        
        For example, if you have a GLTF file that stores all the associated data in .bin files
        but you want to create a single file, you need to convert the buffers from binary files
        to data uris or glb binary data.
        
        There is a convenience method named `conver_buffers` that can help.
        
        
        ```python3
        >>> from pygltflib import GLTF2, BufferFormat
        
        >>> gltf = GLTF2().load("glTF-Sample-Models/2.0/Box/glTF/Box.gltf")
        >>> gltf.convert_buffers(BufferFormat.DATAURI)  # convert buffer URIs to data.
        >>> gltf.save_binary("test.glb")  # try and save, will get warning.
        Warning: Unable to save data uri to glb format.
        
        >>> gltf.convert_buffers(BufferFormat.BINARYBLOB)   # convert buffers to GLB blob
        >>> gltf.save_binary("test.glb")
        
        >>> gltf.convert_buffers(BufferFormat.BINFILE)   # convert buffers to files
        >>> gltf.save("test.gltf")  # all the buffers are saved in 0.bin, 1.bin, 2.bin.
        
        
        
          
        
        ```
        
        ## Running the tests
        
        ### Status of gltf-validator
        Using sample models loaded and then saved using this library, here are validator reports (blank is untested). 
        If available, The result of a visual inspection is in brackets next to the validator result. 
        
        
        #### Validator Status
        | Model | gltf to gltf | gltf to glb | glb to gltf | glb to glb | 
        | ------| ------- | ------- | ------- | ------ |
        | 2CylinderEngine | passes | passes | passes | passes
        | AlphaBlendModeTest | passes | passes | passes | passes
        | AnimatedCube | passes | passes | no glb available | no glb available|
        | AnimatedMorphCube | passes |  passes | passes | passes
        | AnimatedMorphSphere | passes |  passes | passes | passes
        | AnimatedTriangle | passes |  passes | no glb available | no glb available|
        | Avocado | passes |  passes | passes | passes
        | BarramundiFish | passes | passes | passes | passes
        | BoomBox | passes | passes | passes | passes
        | BoomBoxWithAxes | passes | passes | no glb available | no glb available|
        | Box | passes | passes | passes | passes
        | BoxAnimated | passes | passes | passes
        | BoxInterleaved | passes | passes | | passes
        | BoxTextured | passes | passes
        | BoxTexturedNonPowerOfTwo | passes | passes
        | BoxVertexColors | passes | passes 
        | BrainStem | passes | passes | passes
        | Buggy | passes | passes | passes
        | Cameras | passes | passes | no glb available | no glb available|
        | CesiumMan | passes | passes
        | CesiumMilkTruck | passes | passes
        | Corset | passes | passes | passes | passes |
        | Cube | passes | passes | no glb available | no glb available|
        | DamagedHelmet | passes | passes | passes | passes
        | Duck | passes | passes | passes | passes
        | FlightHelmet | passes | passes | no glb available | no glb available|
        | GearboxAssy | passes | passes
        | Lantern | passes | passes |
        | MetalRoughSpheres | passes | passes | 
        | Monster | passes | passes
        | MultiUVTest | passes | passes
        | NormalTangentMirrorTest | passes | passes | 
        | NormalTangentTest | passes | passes | | passes
        | OrientationTest | passes | passes |
        | ReciprocatingSaw | passes | passes |
        | RiggedFigure | passes |  passes |
        | RiggedSimple | passes |  passes |
        | SciFiHelmet | passes |  passes | no glb available | no glb available|
        | SimpleMeshes | passes | passes | no glb available | no glb available|
        | SimpleMorph | passes | passes | no glb available | no glb available|
        | SimpleSparseAccessor | passes | passes | no glb available | no glb available 
        | SpecGlossVsMetalRough | passes | passes | passes | passes
        | Sponza | passes | passes | no glb available | no glb available|
        | Suzanne | passes | passes | no glb available | no glb available|
        | TextureCoordinateTest | passes | passes | passes | passes
        | TextureSettingsTest | passes | passes | passes | passes
        | TextureTransformTest | passes | passes | no glb available | no glb available| 
        | Triangle | passes | passes | no glb available | no glb available|
        | TriangleWithoutIndices | passes | passes | no glb available | no glb available|
        | TwoSidedPlane | passes | passes | no glb available | no glb available|
        | VC | passes | *fails* | passes | passes
        | VertexColorTest | passes | passes | passes  | passes
        | WaterBottle | passes | passes | passes | passes
        
        
        ### unittests
        `pytest tests.py`
        
        
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Description-Content-Type: text/markdown
