/* Auto generated file: with makeref.py .  Docs go in src/ *.doc . */
#define DOC_PYGAMEMOUSE "pygame module to work with the mouse"

#define DOC_PYGAMEMOUSEGETPRESSED "get_pressed() -> (button1, button2, button3)\nget the state of the mouse buttons"

#define DOC_PYGAMEMOUSEGETPOS "get_pos() -> (x, y)\nget the mouse cursor position"

#define DOC_PYGAMEMOUSEGETREL "get_rel() -> (x, y)\nget the amount of mouse movement"

#define DOC_PYGAMEMOUSESETPOS "set_pos([x, y]) -> None\nset the mouse cursor position"

#define DOC_PYGAMEMOUSESETVISIBLE "set_visible(bool) -> bool\nhide or show the mouse cursor"

#define DOC_PYGAMEMOUSEGETFOCUSED "get_focused() -> bool\ncheck if the display is receiving mouse input"

#define DOC_PYGAMEMOUSESETCURSOR "set_cursor(size, hotspot, xormasks, andmasks) -> None\nset the image for the system mouse cursor"

#define DOC_PYGAMEMOUSEGETCURSOR "get_cursor() -> (size, hotspot, xormasks, andmasks)\nget the image for the system mouse cursor"



/* Docs in a comment... slightly easier to read. */

/*

pygame.mouse
pygame module to work with the mouse

pygame.mouse.get_pressed
 get_pressed() -> (button1, button2, button3)
get the state of the mouse buttons

pygame.mouse.get_pos
 get_pos() -> (x, y)
get the mouse cursor position

pygame.mouse.get_rel
 get_rel() -> (x, y)
get the amount of mouse movement

pygame.mouse.set_pos
 set_pos([x, y]) -> None
set the mouse cursor position

pygame.mouse.set_visible
 set_visible(bool) -> bool
hide or show the mouse cursor

pygame.mouse.get_focused
 get_focused() -> bool
check if the display is receiving mouse input

pygame.mouse.set_cursor
 set_cursor(size, hotspot, xormasks, andmasks) -> None
set the image for the system mouse cursor

pygame.mouse.get_cursor
 get_cursor() -> (size, hotspot, xormasks, andmasks)
get the image for the system mouse cursor

*/