/* Auto generated file: with makeref.py .  Docs go in docs/reST/ref/ . */
#define DOC_IMAGE "pygame module for image transfer"
#define DOC_IMAGE_LOAD "load(file) -> Surface\nload(file, namehint="") -> Surface\nload new image from a file (or file-like object)"
#define DOC_IMAGE_SAVE "save(Surface, file) -> None\nsave(Surface, file, namehint="") -> None\nsave an image to file (or file-like object)"
#define DOC_IMAGE_GETSDLIMAGEVERSION "get_sdl_image_version(linked=True) -> None\nget_sdl_image_version(linked=True) -> (major, minor, patch)\nget version number of the SDL_Image library being used"
#define DOC_IMAGE_GETEXTENDED "get_extended() -> bool\ntest if extended image formats can be loaded"
#define DOC_IMAGE_TOSTRING "tostring(Surface, format, flipped=False) -> bytes\ntransfer image to byte buffer"
#define DOC_IMAGE_TOBYTES "tobytes(Surface, format, flipped=False) -> bytes\ntransfer image to byte buffer"
#define DOC_IMAGE_FROMSTRING "fromstring(bytes, size, format, flipped=False, pitch=-1) -> Surface\ncreate new Surface from a byte buffer"
#define DOC_IMAGE_FROMBYTES "frombytes(bytes, size, format, flipped=False, pitch=-1) -> Surface\ncreate new Surface from a byte buffer"
#define DOC_IMAGE_FROMBUFFER "frombuffer(buffer, size, format, pitch=-1) -> Surface\ncreate a new Surface that shares data inside a bytes buffer"
#define DOC_IMAGE_LOADBASIC "load_basic(file) -> Surface\nload new BMP image from a file (or file-like object)"
#define DOC_IMAGE_LOADEXTENDED "load_extended(file) -> Surface\nload_extended(file, namehint="") -> Surface\nload an image from a file (or file-like object)"
#define DOC_IMAGE_SAVEEXTENDED "save_extended(Surface, file) -> None\nsave_extended(Surface, file, namehint="") -> None\nsave a png/jpg image to file (or file-like object)"
