/* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
   file Copyright.txt or https://cmake.org/licensing for details.  */
#ifndef cmGlobalVisualStudio14Generator_h
#define cmGlobalVisualStudio14Generator_h

#include "cmConfigure.h"  // IWYU pragma: keep

#include <iosfwd>
#include <string>

#include "cmGlobalVisualStudio12Generator.h"

class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;

/** \class cmGlobalVisualStudio14Generator  */
class cmGlobalVisualStudio14Generator : public cmGlobalVisualStudio12Generator
{
public:
    cmGlobalVisualStudio14Generator(cmake* cm, const std::string& name,
                                    const std::string& platformName);
    static cmGlobalGeneratorFactory* NewFactory();

    bool MatchesGeneratorName(const std::string& name) const override;

    void WriteSLNHeader(std::ostream& fout) override;

    const char* GetToolsVersion() override { return "14.0"; }

protected:
    bool InitializeWindows(cmMakefile* mf) override;
    bool InitializeWindowsStore(cmMakefile* mf) override;
    bool SelectWindowsStoreToolset(std::string& toolset) const override;

    // These aren't virtual because we need to check if the selected version
    // of the toolset is installed
    bool IsWindowsStoreToolsetInstalled() const;

    // Used to make sure that the Windows 10 SDK selected can work with the
    // version of the toolset.
    virtual std::string GetWindows10SDKMaxVersion() const;

    const char*  GetIDEVersion() override { return "14.0"; }
    virtual bool SelectWindows10SDK(cmMakefile* mf, bool required);

    // Used to verify that the Desktop toolset for the current generator is
    // installed on the machine.
    bool IsWindowsDesktopToolsetInstalled() const override;

    std::string GetWindows10SDKVersion();

private:
    class Factory;
};
#endif
