/* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
   file Copyright.txt or https://cmake.org/licensing for details.  */
#ifndef cmGlobalVisualStudio11Generator_h
#define cmGlobalVisualStudio11Generator_h

#include "cmConfigure.h"  // IWYU pragma: keep

#include <iosfwd>
#include <set>
#include <string>

#include "cmGlobalVisualStudio10Generator.h"
#include "cmStateTypes.h"

class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;

/** \class cmGlobalVisualStudio11Generator  */
class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator
{
public:
    cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name,
                                    const std::string& platformName);
    static cmGlobalGeneratorFactory* NewFactory();

    bool MatchesGeneratorName(const std::string& name) const override;

    void WriteSLNHeader(std::ostream& fout) override;

protected:
    bool InitializeWindowsPhone(cmMakefile* mf) override;
    bool InitializeWindowsStore(cmMakefile* mf) override;
    bool SelectWindowsPhoneToolset(std::string& toolset) const override;
    bool SelectWindowsStoreToolset(std::string& toolset) const override;

    // Used to verify that the Desktop toolset for the current generator is
    // installed on the machine.
    virtual bool IsWindowsDesktopToolsetInstalled() const;

    // These aren't virtual because we need to check if the selected version
    // of the toolset is installed
    bool IsWindowsPhoneToolsetInstalled() const;
    bool IsWindowsStoreToolsetInstalled() const;

    const char*                  GetIDEVersion() override { return "11.0"; }
    bool                         UseFolderProperty();
    static std::set<std::string> GetInstalledWindowsCESDKs();

    /** Return true if the configuration needs to be deployed */
    bool NeedsDeploy(cmStateEnums::TargetType type) const override;

private:
    class Factory;
    friend class Factory;
};
#endif
