//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* createShadowMapInstancingFragmentShader =
	"#version 330\n"
	"precision highp float;\n"
	"layout(location = 0) out float fragmentdepth;\n"
	"void main(void)\n"
	"{\n"
	"	fragmentdepth = gl_FragCoord.z;\n"
	"}\n";
