/* Copyright (C) 2006 Charlie C
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
// Auto generated from makesdna dna.c
#ifndef __BLENDER_DYNAMICPAINTBRUSHSETTINGS__H__
#define __BLENDER_DYNAMICPAINTBRUSHSETTINGS__H__


// -------------------------------------------------- //
#include "blender_Common.h"

namespace Blender {


    // ---------------------------------------------- //
    class DynamicPaintBrushSettings
    {
    public:
        DynamicPaintModifierData *pmd;
        bInvalidHandle *dm;
        ParticleSystem *psys;
        Material *mat;
        int flags;
        int collision;
        float r;
        float g;
        float b;
        float alpha;
        float wetness;
        float particle_radius;
        float particle_smooth;
        float paint_distance;
        ColorBand *paint_ramp;
        ColorBand *vel_ramp;
        short proximity_falloff;
        short wave_type;
        short ray_dir;
        short pad;
        float wave_factor;
        float wave_clamp;
        float max_velocity;
        float smudge_strength;
    };
}


#endif//__BLENDER_DYNAMICPAINTBRUSHSETTINGS__H__
