//  Copyright (c) 2021 James Huxtable. All rights reserved.
//
//  This work is licensed under the terms of the MIT license.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//  SOFTWARE.

#include <Engine/Shader.hpp>
#include <string>

namespace ASGE
{
    SHADER_LIB::uniformB*
    SHADER_LIB::Shader::getUniform(const std::string &name)
    {
        return uniforms[name].get();
    }
}
